Category Renegade Game Studios

Wayfarers of the South Tigris

Wayfarers of the South Tigris

Wayfarers of the South Tigris is a game of discovery and trade from the minds at Renegade Game Studios and Garphill Games.

Wayfarers of the South Tigris from Renegade Game Studios and Garphill Games is a resource management game using dice and cards. Players take turns placing workers, resolving their work or resting. Points are scored based on your upgrades, card combinations made and more. The idea of the game is to travel and trade along the South Tigris, collecting resources and building your empire. As you progress you must complete journal entries. Those entries each have their own requirements in order to complete each of them.

With tales of trade from the past there are always tales of bandits and thieves plaguing the path. Not really the case with this game. Sure there are obstacles to complete requirements of but the game is virtually void of real action. For someone that prefers their games with a fast pace and conflict of some sort, this is not the game for them. This game is aimed at people that enjoy games like Solitaire where most of the work is done alone and the joy is in the completion. Maybe an expansion one day could feature a way to pillage from your fellow players. The quality of the pieces and rulebook are superb but the organization of some of the rules and the lack of clarification on others does leave something to be desired. In short it is high on quality, low on action and close to two hours for a single play through means multiple play throughs won’t be happening on the same night.

Birdwatcher from Renegade Game Studios

Birdwatcher

Renegade Game Studios take birdwatching to a new level with their game Birdwatcher where photographers try to lure birds to their tree to capture a photo of them.

The focus of Birdwatcher, from Renegade Game Studios, is to watch birds. You score points by collecting birds in different ways. For example there are birds that you get points on on an individual basis where MOST require being part of a set. If you have a set of two birds and then later get another of the same bird you can make the points from the first two invalid. Choosing which birds to photograph requires some thought if you want to win.

The images of the birds themselves are beautifully drawn and easy to differentiate between. My only complaint there is that there is only a small selection of birds to pick from. I’d have preferred a wider selection of birds, perhaps an expansion down the road will do just that. Due to the complexity the game is recommended for ages 13 and up. I feel that this entirely fair as it was way too complete complex for my seven year old to enjoy but she loved the art.

The mechanics of the game are quite simple to learn and the rulebook is well written. The examples and images in the rules make it even easier to follow and understand. One of the best things is the realism in the mechanics. Birds are constantly moving between player’s trees, possibly hindering your goals but since they’re birds they don’t care. When have you see a bird care about help a photographer get that better shot? Never. It doesn’t happen unless it’s a trained animal. Each game takes about an hour and does require patience but I feel that is intentional. The act of Birdwatching takes considerable time and patience and this game reinforces that. Overall its a great game but not my cup of tea as I prefer my games with a faster pace and more action.

American Psycho A Killer Game

American Psycho

Have you every played a card game full of murder that takes a classic and turns it upside down? With American Psycho A Killer Game you get to do both!

The folks at Renegade Game Studios sent us a copy of their new game American Psycho- A Killer Game to review. We are here to do just that. The game is based on the classic film of the same name staring Christian Bale. The film is based on the book and follows the story of a deranged man who is obsessed with killing and his own status. It even features an in depth analysis of business cards used by him and his peers. Who knew there were so many options with those cards? I certainly didn’t and I certainly didn’t think they mattered to anyone. The brings us to the game itself.

Each turn players play a card, similar to games of Hearts, where cards are assigned a point value. Unlike in Hearts the goal here is to get as many points as you can but there is a twist. To score most of the points you will need to complete specific goals as well like collecting points values in consecutive order (i.e. 2, 3 and 4). Like in Hearts one card reigns supreme and in this game it is the Killer Style card. You should save that for when it will make the most impact. The biggest difference though from Hearts is that you also earn points with your kills. Imagine playing a game of Hearts with Grandma where you stab a waiter and are rewarded for it! The could be a hilarious spin off game, perhaps i should make the suggestion?

The rulebook is high quality itself, using high resolution images to showcase examples and larger text to make reading easier. The art quality on the cards is right up there as well but the style isn’t for everyone. I personally liked the rough brush stroke appearance of the art where my wife did not. It made the depictions feel more chaotic and that was the right vibe for the game itself, she says I’m wrong though. Gameplay took a couple hands to get everyone on the same page but once we did it went quickly. The trick with the game though is figuring out your strategy for how you will be scoring the most points and no two games we played were ever exactly the same. This means a ton more games to be played before boredom strikes and placing the game on the shelf to collect dust.

FUSE Countdown

FUSE Countdown

FUSE Countdown, from Renegade Game Studios, is a standalone expansion to their game FUSE, a card game focused on defusing bombs.

In FUSE Countdown players draw cards with various requirements needed to defuse the bomb. They then roll dice to meet those requirements such as color or new icons. An added twist is that if you are unable to defuse it by dice rolls you would then have to draw and resolve a spark card. Another difference between editions is that this one adds special powers to your characters. Now, this isn’t a necessary component to the game but it does make for some interesting twists to the gameplay, keeping it fresh. The complexity is much higher though with those spark cards. They basically act like extra bombs that must be resolved if you have hopes of winning.

I never played the original game but based on conversations I’ve had with players that had this is the far superior version. Renegade Game Studios have done a fantastic job of taking a simple concept and making it unique. The original seems to play very similar to the Back to the Future Dice Through Time, which I DID play. BTTF Dice Through Time though took a good amount of time to play right but with FUSE Countdown games only take about ten minutes (according to the RGS site). That is quite accurate considering that you have a ten minute timer running during the game.

Overall we found the game to be quite simple to figure out and fast paced. We had a great time with this one, however due to several poor dice roles we lost nearly as many games as we won. If you are looking for something quick paced and easy to learn then this will be a great purchase.

Gi Joe Deck Building Card Game Expansion- Coldsnap

Coldsnap

GI Joe Deck Building Card Game has released Coldsnap from Renegade Game Studios, the second expansion pack for the game.

Unlike the recent expansions for the Transformers Deck Building Card Game, Coldsnap absolutely requires the core GI Joe Deck Building Card Game to play. Cobra is back to their shenanigans where they strive to take over the world. In this expansion they are using the Weather Dominating Device to control the weather- just like in the classic episode of the animated series.

Players will work together to stop the attacks and eventually defeat Cobra. More importantly you are facing new threats by way of Destro, Zartan and his Dreadnoks! Classic heroes and enemies are ready from the get go. With the available bonus pack you can add even more, specifically Beach Head. Other than new locations and other enemies this expansion adds towable assets like artillery. It even continues the Expert Mode that was introduced in Shadow of the Serpent.

Anyone that is a fan of the classic comics or the later IDW issues that continued the storyline will enjoy the art on these carts, even if they don’t enjoy the game as a whole. I found the expansion to be a great addition to an already great game.

Transformers Dawn of the Dinobots

Dawn of the Dinobots

The Transformers Deck Building Card Game has returned with it’s latest expansion- Dawn of the Dinobots!

Dawn of the Dinobots is the latest expansion for the Transformers Deck Building Card Game from Renegade Games Studios and works with both the core game or A Rising Darkness. As the name implies it is the introduction of the Dinobots to the game and ironically enough when I reviewed the previous expansion I commented on how I wished to see these characters brought into the game. Who else had an internal nerd child scream in excitement? I can’t be the only one. I have always preferred Grimlock to any other member of the Autobots. For the fact that you get to play him in the game means this is a must add to my collection. Even better it comes with Sludge, Swoop and Slug as well!

The Autobots aren’t the only ones getting reinforcements, the Decepticons are getting both Shockwave and their first combiner character Devastator! I remember when Devastator first came out in the Eighties. He was by far one of my favorite Decepticons. Oops, there goes my inner nerd child screaming for excitement again. Anyone that orders the game can get the limited Bonus Pack or the previous Bonus Packs $5 each. This Bonus Pack includes Snarl and Razorclaw.

Overall this is easily my favorite of the expansions and I can’t wait to see where RGS takes this game next!

GI Joe Roleplaying Game Operation Cold Iron

Operation Cold Iron

Operation Cold Iron is the first expansion for the GI Joe roleplaying game from Renegade Game Studios but does it hold it’s own?

Renegade Game Studios had sent us a copy of the first expansion for the GI Joe Roleplaying Game– Operation Cold Iron. This is essentially a mission pack that adds four mission chapters for the overall Operation. Additionally it also brings stats for new vehicles and foes like Destro and the Snow Vipers. A mistake many game publishers make (at least in my opinion) is that they keep updating rules for the same characters or monsters/enemies. Prior to opening this book I expected RGS to have made this mistake and include a new version of Cobra Commander. I was pleased to see they did not. In fact there was almost nothing that could be considered a duplication in any way.

The campaign spans from Ethiopia to Siberia and is aimed at players leveled between 2 and 6. It follows directly after the Emerald Oubliette (a short mission that is included with the DM screen purchase) but does not require the mission to be played. The only requirement leading into this book is to have played the introductory mission from the core book.

Overall mechanics are the same between the games. They actually are the same across each of the properties, using the same core mechanics but different specific stats and details for each character. That includes Transformers, Power Rangers and My Little Pony! What makes it even better is that Transformers already have a history of crossing over with GI Joe in the comics so it wouldn’t be too far fetched bringing them into a game session if you have both books. Tying in MLP could be a fun way of making a game that all the kids can play with you.

Considering the expansion is completely full of content I feel the $45 price tag is quite reasonable, especially considering you are getting about as much content as you have in the core rulebook. The core book is $55. The only complaints I have about the game are that I need more friends interested in playing the game and that I want to see more miniatures released. The former they can’t help me with but the latter perhaps they will. There is already a single miniature pack that comes with most of the core Joes. Maybe they will even make my dream of a GI Joe full scale war game on the tabletop a reality one day. For now, I will continue dreaming and feel the need as much as possible playing the RPG while I wait.

Gi Joe Deck Building Card Game

GI Joe

GI Joe Deck Building Card Game has released Shadow of the Serpent from Renegade Game Studios, the first expansion pack for the game.

Unlike the recent expansions for the Transformers Deck Building Card Game, Shadow of the Serpent absolutely requires the core GI Joe Deck Building Card Game to play. Cobra is back to their shenanigans where they strive to take over the world. In this expansion they are also hell bent on destroying the Joe’s base of operations. Not only do you have to defend the command center but must build it up along the way.

Players will work together to stop the attacks and eventually defeat Cobra. More importantly you are facing new threats by way of the Red Ninjas and Serpentor himself! Classic heroes and enemies are ready from the get go. With the available bonus pack you can add even more, specifically Snake Eyes who is a personal favorite of mine. Advanced players even have an Expert mode added to the game. Other than new locations and other enemies this expansion really thinks of everything.

Anyone that is a fan of the classic comics or the later IDW issues that continued the storyline will enjoy the art on these carts, even if they don’t enjoy the game as a whole. I found the expansion to be a great addition to an already great game. Did I mention that there is another expansion already out? It’s called Coldsnap and it looks like another great addition to the game. I’m looking forward to checking out that one as well.

Transformers Deck Building Card Game

Transformers

Renegade Game Studios has brought a true 80s classic franchise to their deck building games with the Transformers Deck Building Card Game.

The original version of the Transformers Deck Building Card Game has been out for a while now but Renegade Game Studios has released a stand alone expansion along with an additional expansion. A Rising Darkness is the stand alone expansion where you can play as the Decepticons! Infiltration Protocol is the follow up expansion that works with both the core game and A Rising Darkness. It’s a great time to be a Transformers fan.

A Rising Darkness

This expansion works as both a standalone game or to further expand on the core game itself. When added to the core it brings two new modes- competitive and cooperative. This box allows players to exclusively play as the Decepticons but if combined with the core set then they can play Decepticons versus Autobots. For someone like myself who almost exclusively likes the Decepticons then this box is the best bet for them.

Infiltration Protocol

Infiltration Protocol is an expansion that works for both the core game or A Rising Darkness. This box allows you to play three new Autobots and three new Decepticons. It also features six new game modes to further vary gameplay, specifically a one versus many and a team versus team modes to say the least.

Each of these releases were followed by a single bonus pack that can be purchased, adding two MORE bots to the game! If you like Transformers or deck building games then these boxes are for you!

GI Joe the Roleplaying Game

GI Joe

Renegade Games brings the ultimate roleplaying game for 80s fanboys- GI Joe the Roleplaying Game!

Over the years GI Joe has had many iterations to the comics and cartoons. The Joes originated in comic and animation starting with Marvel Comics. They were later replaced by Devils Due and then at their current home at IDW Comics. Devils Due continued the story where Marvel left off but IDW rebooted it to take the story with the original write where it was left off at Marvel. I have always wanted to play in this world and now Renegade Games has given us the chance to do just that.

The quality of this book though is what really makes it stand out. The images and attention to detail are superb. Even better is that, with such a rich history of comics and cartoons, you are able to play any source material you want. That’s right! If you prefer the Devils Due run then you can play it. If you prefer the IDW reboot run then you can play that! You can literally play any source you want, as long as the GM/DM and players all agree.

Right off the bat (pun intended) I have a big complaint about this game- you can only play as a member of the Joes team. Other than Snake Eyes, Scarlet and Jinx, I am a fan of Cobra. I want a Cobra Roleplaying Game next or at least a supplement that does the same thing. Their D20 system is really easy to pick up and play without much experience with other roleplaying games.