Warcry Warband Focus Featuring the Scions of the Flame

Scions of the Flame

Welcome to the another installment of a our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing the Scions of the Flame!

 With this year’s Gen Con Games Workshop announced a new Warcry release I decided it was time to return to our warband focus series, starting with the Scions of the Flame. The Scions are a group of fire obsessed zealots that hail from the realm of Aqshy. Each Chaos warband follows a unique aspect of the Chaos gods and the Scions are no different, they worship the Ever-raging Flame, hunting and eating the hearts of fire-beasts. This allows them to become the embodiments of the Flame. 

They are protected by gear designed to withstand the flame, except for the Immolators who like to catch themselves on fire and charge their enemies like a living fireball. Their playstyle is meant to resemble a spreading fire that turns into an inferno, building in intensity and destruction as they overtake the field of battle. Their level of damage output is much higher than most of the “tough” enemies, utilizing explosives and weapons covered in flame. Of the models the Immolator and the Brazen Champion really make this warband standout with flame covered action poses. On appearance alone the Scions of the Flame are my favorite warband so far released and with their flame based abilities it was like this warband was made specifically for me.

Warhammer 40k Kill Team Octarius review

Kill Team

Games Workshop has released a new version of Kill Team with Octarius and they sent us a copy for the purpose of reviewing it along with the Compendium.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the second as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but this is the first to be more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Orks and Astra Militarum are some of my favorite for both factions, especially the bomb squid. He is legit the first time I have said a squig was adorable. At the time of writing this we have already seen the announcement for Kill Team: Chalnath and features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain. I can’t wait to see what other exclusive models will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Necromunda Hive War: a new starter featuring House Delaque

Necromunda

Necromunda has been one of those games that will always hold a special place in my heart. Thanks to Games Workshop we have the opportunity to dive back into the underhive.

This is not the first time we’ve delved into the world of Necromunda, nor the first time we’ve received review materials from Games Workshop. As with any other item we’ve received the shared opinions are not influenced by the source. This isn’t the only Necromunda item we received either- we were sent a copy of the House of Blades and the Mercator Nautica Syphoning Delegation from Forge World and we will be discussing them each!

Hive War

Hive war includes two full gangs (House Escher and House Delaque), a full set of objective tokens and additional Zone Mortalis terrain. For both gangs these are the same as can be found in the normal gang boxes. Objective tokens are the same as the original Second Edition boxset as is the Zone Mortalis terrain. Each of the items in this box can be ordered separately but you are getting them at a discount getting them boxed together. The only difference in this box is that the rulebook is updated to include all FAQ changes prior to the book’s printing!

Set in the Warhammer 40k universe, Necromunda is a hive planet that produces munitions for the Astra Militarum. The planet is covered in massive hive cities but below these are the homes and territories of numerous gangs, most of which have aligned themselves to one of the major house- Escher, Delaque, Goliath, Orlock, Cawdor and Van Saar. Each house operates under strict morals and rules that members must abide by.

Gameplay is as solid as before- when you played with the FAQ rules previously there is no transition to the new rulebook. This is not a new edition, just an updated printing. Any chance at more terrain, models I don’t have, more objectives and additional models for your favorite faction is a win for sure and for me this box has that in spades. Escher have always been my favorite House to play so additional models are great as that will allow me to try some new load outs that will also appease the WYSIWYG crowd as these will already have the weapons.

House of Blades

In addition to containing the most up to date lore on House Escher, House of Blades features rules for the main fighter types- Queens, Matriarchs, Death-Maidens, Wyld Runners, Sisters, and Little Sisters. Additionally you will find rules for the various abilities or weapons used by this House and even how to hire the various brutes and thugs. This includes how to hire the Syphoning Delegation as well! This book is a must for fans of House Escher or any other House that wants to know more about their enemies.

Mercator Nautica Syphoning Delegation

The Delegation has some special ties to House Escher but can work with any law abiding gang. With this trio I love the concept draining the water from my enemies to then sell to others for a profit. Aesthetically they look like they might belong with a Tau army in 40k but really feel like a call out to days of first edition when we had elite members from high up in the Spyre coming down to eradicate some of the gangs. The chosen paint scheme GW used I feel is too bright so I will be doing something a bit darker but am looking forward to the task as well as fielding them with my Eschers.

Tacocat Spelled Backwards by Exploding Kittens

Tacocat spelled backwards

When it comes to family games if there is a cat we will usually play it and Tacocat Spelled Backwards is no exception.

The folks at Exploding Kittens shared another game with us to review and that was Tacocat Spelled Backwards. As this is technically sponsored content the agreement is only that we would review the game but that agreement does not guarantee a certain opinion. The below are our thoughts on the game and ours alone.

The mechanics of the game are quite simple, like most games from Exploding Kittens. Each round both players draw up to seven cards and play those cards until ultimately you have your lowest number left in your hand to end the round. Whomever has the lower card at this point wins the round. In between depending on how you want to play you will either play a high or equal card to play first next turn or play lower cards and give control to the other player. Now, there are more advanced rules and I played the game with my children so we did not explore those options at this time. Specifically I played with my thirteen year old son and my five year old daughter.

He’s looking mighty fabulous in his Exploding Kitten scarf!

For both children this game was a ton of fun but as my youngest doesn’t know her numbers very well it did slow the game a bit. After playing two games though she can now visually identify the numbers 1-12!

As can be expected the cards and other pieces for the game were adorable and/or quite funny, like the baby yelling “Doom” on a yam. Hella random but we found it funny as hell. Now despite the simplicity of the game we had a blast as a family and immediately after the four games we played my youngest was begging to teach it to my father in law, and she rarely enjoys games that aren’t aimed at her age group. If that’s not a deal of approval I don’t know what it. As for myself I found the game to be quite enjoyable and well worth the low price point of $14.99!

At one point a kitten (that did not explode) joined the game.

Warhammer Age of Sigmar returns with Dominion and a new edition!

The folks at Games Workshop shared an advanced copy of the new edition of Warhammer Age of Sigmar with Dominion!

Dominion is officially released this Saturday (at the time of writing this) and we are here to discuss if it is worth grabbing if you haven’t already preordered. One of the two biggest disadvantages to this boxset, compared to others, is that it does not contain and terrain. The second is that if you don’t wish to play Order or Destruction Grand Alliances the only advantage to this set is the Core Rulebook and that is a steep price to pay for a rulebook alone. Now if you are like myself, I play neither Order or Destruction but my son does, you may look at this box and see a treasure trove of bits that can be used in conversions, like Yndrasta’s wings for example. Without any terrain or dice with it is this really a good option for those that don’t kit bash or play these Alliances? No, it really would not be.

Now as I mentioned I don’t play Order or Destruction but I love the style of the new Stormcast models enough that I would give them a try but more importantly the Kruelboyz are an entirely new faction and species or Orruck/Ork. As such they look more menacing on the table in my opinion and in the lore are much more cunning. At the very least I will be not only building and painting these lads but also playing my first Destruction army, ever!

Having played a couple games with the new ruleset I can honestly say that this is the most streamlined version of the game I have ever played and I’ve played a handful of games under each edition. My son and I each used the new models to face each other, him with Stormcast once again and I with the Kruelboyz and he beat me both times. To be fair though he usually wins unless it’s a skirmish game and I didn’t mind taking the losses. We had a great time with the new ruleset and it kept his attention better than either edition prior.

If you fit any of my examples above then this box is worth your time and hard earned money but if not then I would just go for the rulebook when available.

Our favorite rule changes or additions:

Keep in mind that these are in no particular order.
The first rule change is the use of command points and some command abilities being able to be used during your opponent’s turn. Our favorite of which is Regroup. I always hated making a mistake on my turn that left me vulnerable to a move I didn’t anticipate from my opponent. With regroup I can use a command point to adjust my line of troops to either negate their advantage or lessen its impact at the very least! Even better is Unleash Hell for your ranged units. If they are charged they can literally unleash hell on their aggressors and if the dice are in your favor may even eliminate the unit before they can hurt your weaker troops. Think of it like overwatch but in Age of Sigmar.

The second is monstrous abilities. Roar, Stomp, Titanic Duel and Smash to Rubble. Some will likely get more use after the charge phase than others like Roar or Stomp but the other two are our favorites by far. Titanic Duel will allow you to lock your opponent’s monster in a duel with yours and Smash to Rubble will allow you to not only obliterate terrain but also negate any effects it had if it was a army specific piece that carried abilities with it- like Skaven Gnaw Holes.

Now it’s time for some Dominion assembly tips:

For anyone planning on picking up the Dominion starter I have a word of advice- DO NOT clip the posts at all for J4 on Yndrasta The Celstial Spear. The posts as they are are barely long enough to connect. I also suggest leaving her wings off for painting.

Here is our version of Yndrasta:

And lastly, here is our unboxing video of the release:

Aeronautica Imperialis Skies of Fire

Aeronautica Imperialis

Aeronautica Imperialis returns with it’s second starter box Skies of Fire with two new factions- Adeptus Militarum and Tau!

At this point Skies of Fire is more or less old hat having been released about a year ago now but we just love all things with Aeronautica Imperialis so here we are! We’ve talked about AI in the past, when we were with PopNerdTV, and gameplay-wise the game hasn’t really changed since then. Where similar games play on a two dimensional board and those two dimensions are the only ones you need to worry about it was a shock to consider my movements on third dimension. Height is a big factor in the game, too low and you’ll crash, too high and you’ll stall your craft.

The models have a lot of detail, far surpassing those of games like X-Wing and with comparable costs. With X-Wing I can purchase a single ship for about $10-20 where in AI I can purchase four craft for $40-60 and have more detail. The only downside to this comparison is that X-Wing models are preassembled and prepainted.

Verdict:

This game is a must play for fans of the dog fighting/space ship variety, especially if you are looking to improve on the basic mechanics of X-Wing. Whenever I played X-Wing I always wanted something more and variety wasn’t what I was craving, with Aeronautica we got it in spades. The complexity and realism of the fight makes this game a much more impressive contender in the genre and I hope we continue to see it in shops for years to come, some of us are still waiting on the Chaos releases.

Warhammer Underworlds Direchasm

Direchasm

Warhammer Underworlds returns with Direchasm! Will the Realmlords survive the return of Hedonites of Slaanesh?

The Hedonites have returned with their own warband for Warhammer Underworlds and face off in Direchasm against the Lumineth Realmlords. This pairing of forces is a huge plus by itself for me. Back in the Old World of Warhammer Fantasy many elves, now called Aelves, followed the Chaos god Slaanesh, known as the God of Excess and it’s followers were some of the most perverse. Eventually it splintered the elven people into two primary factions High Elves and Dark Elves. The Dark Elves were the group that followed Slaanesh and eventually stopped and moved to follow Khaine, the god of murder. Now the two forces are facing each other once again and have brought along some of the finest sculpts the franchise has released to date.

One of the biggest changes between versions of this game is models that now have a 6+ Wound characteristic and are defeated you will earn 2 Victory Points instead of the customary 1. Another change is that the Support mechanic is slightly modified. Basically before any models adjacent to the one attacking would support but you would subtract your support from the opponent’s support. Whomever had more support remaining receives the bonus. Now you simply take the support regardless and each support roll counts as a success instead.

As a starting box is concerned this iteration of Underworlds can be a bit overwhelming with some of the cards specifically. Previous versions a majority of the cards were more simplistic but allowed a bit of room for interpretation. The cards in this box give much longer descriptions but there is little room for interpretation. Everything is laid out exactly how they will work but the amount of wording can overwhelm newer players. For seasoned gamers though this will provide a dynamic experience in the realms of Warhammer Underworlds with some amazing models that would be fantastic starters for a Slaanesh or Realmlord based army. If you are a fan of Chaos armies or the Underworlds franchise then you will love this box.

Space Marine Adventures: Rise of the Orks

Space Marine Adventures

Space Marine Adventures is back for a second round of Xenos murder courtesy of Games Workshop and local bookstores like Barnes and Noble.

With the first volume of Space Marine Adventures players took turns facing down the Necron threat, however this time it’s time for the Orks to rise. Players take on the roles of five Terminator Space Marines and move about the map searching for supplies while protecting a shield generator. Each Terminator hails from a different but classic chapter of Space Marines and as such have their own weapon load outs. To make this easier each marine is printed in the dominant color of their chapter (green for Dark Angles or red for Blood Angles for example).

These Adventure boxes are intended to be an introduction into the world of Warhammer 40,000. The models for the Terminators are push to fit and easy to assemble, making that part of the hobby much less difficult to ease in to. Even in this game there is lots of dice rolling to be had so it feels like a Warhammer game in that respect while using common model types.

My only complaint about this game is the lack of models. The other titles that game pre-boxed like this had models for both sides but Rise of the Orks only offers tokens for the Orks. One of the best things is the value overall. For the price of this box you get five Terminators where a box of only those models would be more expensive by far. As a tower defense style game this is quite enjoyable and an excellent value for the models you get. I highly recommend hitting up the local book store and scoring yourself a copy!

Warhammer Age of Sigmar Crypt Hunters

Crypt Hunters

Will you have what it takes to take down the undead threatening Glymmsforge? Join the hunt with Crypt Hunters from Games Workshop!

Our friends at Games Workshop shared their latest self contained game found at bookstores– Crypt Hunters! Players choose to take control of either the Stormcast Eternals or the Nighthaunt Chainrasps. Perhaps one of the most unique features to come out of a boxed game is the map. Each turn the player in charge of the Chainrasps adds pieces to the map while during the same sequence of actions the Stormcast player removes any tiles that are not in Line of Sight. This means there is a virtually endless combination of map variations that can be played from game to game.

Like any other game from GW this box includes miniatures for each faction, allowing you to add models to your warbands/armies. As can be expected you will find assembly instructions contained within the box. The Stormcasts have limited wounds so the odds will be against this player as the Chainrasps constantly regenerate.

The game is enjoyable for the first couple of games but beyond that gets a bit repetitive. Even though the maps stay fresh it is the same foes to fight and the lack of variety makes it less engaging between playthroughs.

Blitz Bowl Season 2- Dwarves vs Humans!

Blitz Bowl

It’s time to hit the pitch with a second season of Blitz Bowl from Games Workshop and sold in book stores!

Who’s up for a game of Football (and I don’t mean European Football)? Either those crickets are pretty loud right now or I’m asking the wrong group of people. For those of us that don’t enjoy watching the American game of Football or playing for that matter there is a game where we can actually enjoy the sport but scratch our table top itches as well and that is Blood Bowl. Games Workshop though has taken a more inclusive approach with trying to bring more people to the hobby with Season 2 of Blitz Bowl!

One of the best things about the parent game Blood Bowl is how a single action can turn one play into several, dice willing of course. This can lead to games where only one player is taking a long turn while the other has to wait a while though. With Blitz Bowl you have three set actions per turn which means that everyone gets equal play. While being more dynamic it is still just as bloody. The biggest difference however is the fact that points can be earned by not just scoring a touchdown but also by completing various objectives. With a faster paced style of play with more opportunities to score this is probably the best version of the Blood Bowl franchise to introduce to your friends.