Warhamer 40000 Darktide from Fatshark Games

Darktide

Fatshark Games’ latest game Darktide has finally arrived on Xbox One Series X but was it worth the wait?

Warhammer 40000 Darktide was originally announced for the Xbox One but that was soon changed to the Series X due to computing power. Having played their Vermintide 2 on both versions of the Xbox One I can say this decision made sense. The downside was it delayed the release a bit longer. It received further delays as the team at Fatshark worked to resolve some major server issues to make the game more playable. During this time I sat and watched patiently, hoping for the slightest bit of news regarding the console release. The wait FELT so long that I had given up hope on it until Games Workshop shared the announcement that it was finally coming. Fast forward a couple week and now we have the release downloaded and are ready to play.

Your first time starting the game you pick between four classes, each with their own abilities and unique stats. The includes a member of the Imperial Guard/Astra Militarum, a Psyker, an Ogryn and a Priest. At the time of writing I have only tried the member of the Guard. With each class you have the same task, to customize your character. The level of customization options are insane. My character ended up with hair and similar scars as me and even chose to give him some ink that I’d love to have if my day job or wife would allow it on the side of his head.

The story begins with you being moved with other prisoners, destined to be jailed or executed. Chaos troops raid the ship and accidentally free you in the process. You see discover one of your captors in need of help. This is your chance to either run away or prove you are still loyal to the Golden Throne. The game doesn’t give you a choice here but your character had one whether you impacted it or not. Helping her to her feet, you join forces and work to the landing deck where you are picked up and taken to an Inquisitor’s ship. This ship works like the keep in Vermintide 2 or the tavern in the first Vermintide. The difference here is that instead of proceeding through precisely defined level progression you have missions to different parts of Tertium. Each of these missions have their own threats and level of difficulty. They also have varying rewards that can make the fight easier for you.

The game was written by none other than Black Library legend Dan Abnett himself, it was only fitting that I named my character after one of his characters. Add his superb writing to the design skills at Fatshark you get not only a gorgeous world to fight the forces of Chaos on but also a fantastically written story. The controls feel like home, meaning I expected them to feel similar or exactly like Vermintide does and it’s perfect. After the first levels and time aboard the ship I had chills and was beyond excited. I cannot wait for my next play session. In the name of Holy Terra I will do my part to end the scourge on Tertium.

Warhammer 40k: The Arks of Omen

Arks of Omen

Abaddon’s Black Legion is spreading their influence and a new way of playing 40k with the Arks of Omen!

What started with Nachmund has paved way for the Black Crusade to nearly control the entirety of the Imperium Nihilus. Now the Arks of Omen are here to secure the rest and more. Abaddon has never been content his just his little corner of the galaxy and leads one of the only legions willing to expand their ranks from anywhere. This means he has one of the largest legions. Who will be able to stand up to this threat?

From a story perspective, this feels very much like the End Times of Warhammer. Will this result in a story reset or is this just the tip of the iceberg? I have no idea but considering the number of planned releases we have already heard about I don’t think this will be the equivalent of End Times.

From a game perspective, what does this supplement add to 40k as a whole? It adds an entirely new way to play games of 40k, utilizing terrain currently exclusive to the most recent releases of Kill Team. This expansion focuses on ship to ship combat or battles within the Space Hulks he has mobilized. Most of the information we have seen so far suggests his focus is on the Imperium. Will anyone else be strong enough to take on this threat? I highly doubt anyone will be strong enough to do it alone. Would be interesting if we had a global campaign to determine the outcome but I don’t think we are at a point where we will see that in 40k. Only time will tell though because I also said the same thing about End Times.

Warzone Octarius books 1 and 2

Warzone Octarius

Warzone Octarius has come to give us new rules for Orks and Tyranids as well as for using Rogue Traders and even Kill Teams.

Warhammer 40k is constantly evolving and over this year 9th edition is no different. The Warzone supplements expand on rules for existing factions and share the story of a particular warzone. The second round of this is Warzone Octarius with books 1 and 2. The previous books were based on Charadon but I suspect Octarius was chosen due to the recent release of Kill Team: Octarius which featured exclusive models and terrain.

Book 1 brings us rules Cadia, Tyranids and the Armies of Renown: Kill Team. Now with the branding of Kill Team I originally assumed this would be the squads from Kill Team: Octarius but instead these Kill Teams are part of the Deathwatch and are comprised of Space Marines. Book 2 however brings the Kill Team flavor with rules for the Blood Axes, the Ork team from the Octarius box, along with Rogue Traders (Astra Cartographica) and the Speed Freeks Speed Mob as this book’s Army of Renown.

These books are less for casual or competitive players but more for those that like to follow an official campaign. Charadon did not see a Kill Team release but with Octarius receiving it’s own warzone books so soon after it’s Kill Team release I am fully expecting that the next warzone will be centered around Chalnath.