Fusion Paradox

Fusion Paradox

Usachev Nikolai and USANIK STD have published Fusion Paradox, a roguelite bullet hell where you must take on a goddess of war and her minions.

The Supernatural Threat Reduction Agency, in Fusion Paradox, discovers an entombed woman who was laid to rest with a spear. Naming her after a war goddess, she soon wakes and enthralls everyone but you and the AI that guides you. The AI tasks you with defeating your fellow Agents in order to defeat her, each death bringing you closer to winning but unleashing further hell. You must rely on quick reflexes to avoid the seemingly unending waves of bullets so you can reach the goddess and end her reign. The AI starts you through some basic training, teaching you to dodge, switch polarity and even teleport. The polarity is a great feature, adding a unique mechanic that forces you to swap between different colors to defeat matching enemies. If the enemy is blue, you need to be blue. Yellow to defeat yellow. With a tap of a button you can toggle between the two.

Graphically the game looks similar to other indie titles like Crossyroad with that chunky block style. The “bullets” shine bright, almost neon at most times. This makes spotting them easier but due to their speed it isn’t much easier to avoid. Those are flying fast and often, hence the labeling bullet hell. Controls are simple to get down but remembering some of the abilities like dodging or teleporting are difficult to remember when the bullets are unleashed. The story is rather straight forward, nothing terribly original but not overly played out either. If I wasn’t prone to panic in bullet hell styled situations I wouldn’t die so often so patience is key. Overall, it was a difficult but enjoyable experience.

Life of Delta

Airo Games and Daedelic Entertainment are the team behind Life of Delta, a post-apocalyptic tale of a robot searching for his surrogate father.

Airo Games designed Life of Delta and Daedalic Entertainment published. The story focuses on a robot, Delta, who was scheduled for decommissioning but was saved before he was destroyed. He was saved by a robot that then treated him like his son, but the fairytale doesn’t last as the father is taken. The abductors took him in hopes of finding the robot main character, never realizing you were hiding in a cabinet near the door where they were standing.

Once the captors have left, you crawl out of your hiding spot and start your quest to find him. First though is to recharge. There are multiple puzzles at the start with very littler instruction. The complexity of them, like using the radio waves to determine the combination of the lock, were quite ingenious. The game was surprisingly light in terms of a tutorial and that honestly made the puzzles much more rewarding. You and your character are discovering this world together and like the real world, it is void of instructions. The fact that all of the puzzles require some actual thought to figure out instead of just giving you the answers make finding the solution so much more rewarding.

The art style is a beautiful blend of robotics and nature as it grows over the world that was. Controls are quite simple as a point and click adventure but on consoles the pointer lacks the finesse of a mouse. Hitting the exact button or item on the screen can be quite frustrating because of this. The story was intriguing but not enough to make the clunky controls worth the effort. Overall I would love to spend more time exploring the world itself but the controls made this a hard pass.

Hero Survival

Hero Survival

Hero Survival is a top-down shooter where you fight hordes of movie monsters from the team at PigeonDev, creators of Paladin Dream and Kill Fish.

You have been transported into the video game world of Hero Survival at the hands of an evil wizard. This wizard wants nothing more than to use his army of monsters to kill you but that doesn’t mean you have to let him. You control one of nearly a dozen heroes to take on the hordes, each with their own perks. As you slaughter the monsters, you earn experience points and eventually level up.

Each time you level up you unlock a skill or item/weapon. These range from improving your attack or damage to a temporary boost your skills. You also collect various weapon options that are randomly chosen like a knife or a sniper rifle. The downside is that you are only able to carry four weapons at a time. Choosing the right weapons and items can mean the difference between life and death. Imagine how easy this game would be if you could carry more than four though, it would be bonkers but I expect a ton of fun. After enough mayhem you will eventually have to fight the devil to unlock the next world/level. I have never survived long enough for this to happen.

Utilizing 8-bit graphics, the game looks quite simple but with the sheer mayhem and number of sprites on screen at the same time, I imagine this was a necessity for system resources. Controls are simple but with all the enemies appearing all the time there is still a significant challenge. If you enjoy games with a simple concept, easy to play but still challenge you at every step you will definitely enjoy this one.

Forgive Me Father review

Forgive Me Father

Forgive Me Father is a Lovecraft inspired FPS but does it do the source material Justice?

Byte Barrel and Fulqrum Publishing are the teams behind Forgive Me Father, a game inspired by the works of H.P. Lovecraft and centers around the search for your cousin. Set in the 1920s, you arrive in a small town to find the room you were meant to meet him ransacked. You immediately hear footsteps followed by knocking on the door.

There are two characters to choose from, a priest and a journalist. The levels and overall story are the same. That is, at least as far as I’ve played. The only difference between the two seems to be the dialogue and voice you hear.

The game is a first person shooter that mixes old school three dimensional maps with two dimensional comic styled art for the characters. As you kill the infected/affected foes the game takes things further than expected to comical proportions. They literally explode, leaving behind a red puddle that turns with your movements. It’s quite unnerving the first time you notice it.

Visually the game can be a bit odd but I found the blending on styles worked really well. The controls are simple, allowing for dynamic combat. Two words of advice with the combat, first is to be constantly moving, makes living much easier. The second piece is to use your knife to conserve ammo whenever safe. With the chaos, the art style and the execution of the world make for a great experience that has me very curious for the sequel that had just released as well.

Pizza Possum review

Pizza Possum

Cosy Computer, the devs behind Kingdom and Islanders, are back with a new game with Pizza Possum. Are you sneaky enough to steal the crown?

In Pizza Possum you play as a possum who really wants some pizza and the annoying dog at the top of the hill has one. The possum decides he would really like that crown wearing dog to share, not a little bit but the whole thing. You must use stealth, cunning and daring to try to get that pizza and each time you do you also take the crown. With each crown you take the game becomes more and more difficult. Do you have what it takes? So far, my count is 2 stolen crowns before getting caught. So what is it that keeps causing me to lose the crowns I’ve collected? It’s simply my own impatience.

The items range across all types like a bandit mask to make seeing you harder or a smoke bomb to allow you to escape. As you travel the map you will find various desserts that are absolutely massive. Each dessert gives you a ton of food, most are enough to earn you a key by clearing the plate. Each key unlocks a new part of the map and eventually get you the chance to get the pizza. My advice is to stock up on the smoke bombs or the dog masks to be used when going for the pizza, they make it so much easier.

Visually the game is absolutely adorable and the graphics are crisp. Controls are quite simple, using movement sticks almost exclusively on the Xbox. The Cosy Computer team may be more known for their Kingdom franchise but they absolutely nailed it with Pizza Possum. The chaos while taking every bite of food you can while also avoiding the dogs can be quite difficult to survive but if your patient you can wait them out and escape when the coast is clear. This game is truly addicting and beyond fun to play with enough challenge to make coming back worth it.

Sunshine Manor Xbox One review

Sunshine Manor

Fossil Games have released the prequel to their hit Camp Sunshine with Sunshine Manor but is it all sunshine?

Fossil Games have returned to the world of Camp Sunshine with the prequel Sunshine Manor. Before you play as a young kid that is trick-or-treating, you are treated to the story of our antagonist and how he came to murder so many people. Not believing the tales you and two friends go to the abandoned manor and find the door opens easily. As the group explores they quickly learn they are not alone as you see a cloaked figured abduct your friends for a ritual. As the figure attempts to steal you away he is scared away and injured by a power you didn’t know you had.

Visually you are treated to some old school goodness with 8-bit graphics that look and feel more like it was made for the 16-bit classic system Sega Genesis when it was at its best. Mechanics are quite simple, allowing you to execute your powers with a single button tap. The story is captivating but at the start does feel a little too familiar as well with the celebrity selling their soul and doing everything they can to keep their power. Overall we found the game to be engaging and quite suspenseful despite its simplicity.

Slaps and Beans 2 review

Slaps and Beans

Who remembers Bud Spencer or Terence Hill? The iconic duo have returned to voice their characters for Slaps and Beans 2 from Strictly Limited Games!

The iconic duo of Bud Spencer and Terence Hill have returned with their characters of Slaps and Beans for the second game of the same name. It is styled after arcade classics like Double Dragon or Streets of Rage while poking fun at themselves and the genre. You start the game adrift on a makeshift raft and arrive in Africa. Hilarity, slapping and chaos ensues as they embark on their next adventure from Strictly Limited Games.

I have always had a place in my heart for classic brawling arcade games, Streets of Rage especially. You have the ability to play solo or with a partner. Playing solo allows you to alternate between Slaps and Beans at will. I have never played a brawler that did that, closest I can remember would be one of the Lego games. This allows you to strategize based on the needs of the fight.

Graphically the game is on par with those same classics with a similar quality to Streets of Rage. What really sets this game apart is not that they use Bud and Terence’s likenesses but that they voiced it too. Controls are quite simple and intuitive, especially the ease of swapping characters. The writing for the dialogue is cheesy at best and is hilarious. Even with the sound off I was still laughing. There are even some minigames that add more character and hilarity to the gameplay. Overall I was surprised by how enjoyable I found the game considering I’ve never heard of Bud Spencer or Terence Hill. If you’re looking for a laugh and a fresh perspective on the arcade brawlers then you won’t want to miss this one.

Party Animals- the adorable brawler

Party Animals

Fans of Gangbeasts rejoice! Party Animals is a brawler that takes what works in GB and adds even more ways to play!

Recreate Games are the masterminds behind yet another version of gang beasts with Party Animals. Gang Beasts, for those of you that are unaware, is a game where players control semi-ragdoll characters and pummel the crap out of each other. The goal of most games is to simply remove the other players from the playing field. The matches are chaotic and I have cramped from laughing in more games than I have watching the late George Carlin. Recreate have taken almost identical mechanics, added play modes AND actual weapons.

There is something satisfying about smashing a partially chewed lollypop across the face of your foes. The other weapons are enjoyable to use like the shovel or the taser but the lollypop just feels best. There isn’t a story overall, you simply play an adorable animal with ragdoll physics in various game modes. Modes include fueling a train, keeping warm by the fire or fighting on the roof of a stealth fighter jet. That’s just to start! Visually the game is absolutely stunning with one of the cleanest physics engines I’ve ever seen! The controls are more advanced with additional abilities like a single button for climbing where in Gang Beasts it required both triggers working together (for Xbox).

For my son, the game puts too much emphasis on the minigames but does the brawling perfectly. Personally I loved the minigames AND the brawling. Party Animals is the new GOLD STANDARD.

Iron Danger

Iron Danger

Iron Danger is a fantasy based JRPG that features the ability to manipulate time by dying!

Have you ever fallen to your death and had some goddess grant you the ability to manipulate time? In Iron Danger from Action Squad Studios and Daedelic Entertainment, you do exactly that. You play as Kipuna, a teen girl who’s home is attacked by the Northern Empire. As she tries to escape she runs across what appears to be a stone altar of sorts to have the ground fall out from underneath her, causing her to fall to her death, impaled on the rocks below. A goddess points out that this is not the time of her death, rewinds time and passes the ability to Kipuna. With this power and the memory of the fall you now know to move around the marked area and are able to continue your escape. Through each encounter if you time your attacks incorrectly (like I did most of the time) you can rewind time, adjust the ability or skill you’re using and try again. With no obvious limit to how often you can manipulate time.

The world is highly detailed and the level of detail can be a little distracting at time when you need to focus more on the combat. In new areas I liked to hold time to look around, see if anything stands out as an important item before allowing time to resume. The controls are a combination of intuitive (when manipulating time and combat) and downright frustrating. The frustration comes most when there are multiple items within reach to interact with because it becomes difficult at times to interact with the item you want to most. The tutorial doesn’t do much to explain how to do this adequately either. The story is engaging and coupled with the combat mechanics make for a very well designed game. This is a must play for anyone that enjoys JRPGs or have any interest in time manipulation and the greatness of it far exceed the frustrations with the already mentioned controls.

Cyber Citizen Shockman 1 and 2- a Dual Title Review!

Cyber Citizen Shockman

Ratalaika Games have restored two iterations of Cyber Citizen Shockman and brought them to consoles but do they capture the essence?

Cyber Citizen Shockman has returned, with the second game in the series having not seen since 1992 and both given a new lease on life by Ratalaika games. Both games follow Tasuke and Kyapiko, two teens that have the ability to transform into Shockman. They are beset by evil robots and monsters that appear as a cross between organic creature and machine. The first boss in the sequel is a prime example of this.

The saving is a save state system that can be forced at any time. You had a couple lucky hits and dodged the attacks? Save. Know the next fight kicked your ass one too many times? Save often to make it easier and guarantee success. Doing this on the fly makes these difficult games extremely easy.

Both games look and feel like playing classic Mega-Man titles but without the ready to swap out weapons in the early game. Graphically it takes me right back, another win for the nostalgia masters at Ratalaika. The controls on the other hand are where this game falls short. To be clear I never played the original versions of the game so this could be carried over from that and may not be a failing in the games. Now with that disclaimer out of the way I felt the controls were clunky and at times downright sticky. Multiple moves required hitting the stick a couple times or holding it for a second or two before Shockman would move. This made for sloppy combat that made it more difficult to enjoy and play long term.