Cardaclysm – a card battle RPG

Cardaclysm

Cardaclysm is linear RPG full of random maps, encounters and a specific order of bosses you will face. Can you make it to the realm of death?

Cardaclysm from Headup Games is an dungeon crawling roleplaying game where every map is randomly generated, enemies are pulled from a limited pool based on which boss tier you are facing and a book magic made to fit any play style. Players take on the role of a wizard where every fight adds a new card to your deck of monsters and spells. You also collect gold and orbs to determine how many and which of your cards you can play in a fight. As each card is played you will either summon a creature, monster or warrior to fight on your behalf or unleash an ability like poison arrows or fireballs. At most you can hold onto only four cards in your hand but with a properly assembled deck that won’t matter.

The game lets you know when it sees you are strong enough to face one of the bosses but does not force you to face them until you decide to, or if you aren’t paying attention. When the last foe is defeated in a map the boss is summoned and will chase you until you get to the exit or if you take a wrong turn and it catches up with you. Because of the way you build your deck, one card earned per battle, the game can be a bit grindy.

Playing the game I have now spent close to fifteen hours grinding and building my deck and points, now I learned from one costly mistake in that process. If you close the game and shut down your system for the night immediately you risk corrupting your save file, which happened to me about twelve hours into my journey. I learned (this was confirmed with my contact at Headup Games) that the game after being closed saves and updates where you were at in the game while on the Xbox home screen. You must wait at least 5 minutes before shutting the system down to avoid this happening to you. Despite this minor setup I have found the game quite enjoyable and am left with only one complaint- the gamer score choices. Nearly every game that has achievements uses a score that is divisible by five. With Cardaclysm there are a few that have odd scores, ending in two, seven, and and four. I know for some it’s just a number but for me I need my final score to still be divisible by five which means even if I didn’t enjoy this game I would need to play it to completion. Thankfully the game is quite a bit of fun and continuing this grind is not a negative thing.