Ashina: The Red Witch

Ashina

Ashina: The Red Witch is part of the same world of My Big Sister from Ratalaika Games but is it’s own title.

In Ashina: The Red Witch, from Ratalaika Games, you play as Ash, a young woman who wishes for something new while clinging onto the loss of her mother. The game starts as you make dinner for you and your sister, talking some trash as siblings do and enjoying the home-cooked meal. After the sister leaves for the night, you awake to the sound of someone in the other room and find a yokai making food and almost starting a fire. He steals a keepsake of your mother’s and runs. Chasing him leads you to arriving in the afterlife and a world full of yokai. Here you must track down the item, with the help of the thief and his friends.

The dialogue in this game is great. The banter between the two sisters alone is worth playing for. I legit laughed out loud while playing through making dinner during the game’s intro. I honestly can’t say the last time I laughed that often just during the opening, never before in an RPG/JRPG game either. Visually the game and animations are clean, despite being made in a retro style, very similar to SNES titles from back in the day. With the amount of laughing I’d done during my first two hours of gameplay is anything to go by I expect the rest of the game to be funny as hell and a great deal of fun.

Dune Roleplaying Game from Modiphius Entertainment

Dune

On the heels of the cinematic masterpiece that is the first volume of Dune from Warner Brothers, Modiphius has released a new Roleplaying Game within that world.

Modiphius Entertainment are most known for their creation and mastery of the 2D20 system where EVERY action requires rolling two twenty side die. They have taken that system and applied it to the world of Dune and Arrakis. Do you ride the sandworm? Roll 2D20. Are you wearing your moisture suit properly? Roll another 2D20. The system makes for a more cost effective experience while simple mechanics make it easier to learn. My favorite aspect of the 2D20 system is that it makes the focus more the story you are telling together instead of how you complete a task.

The world of Dune is one created with so much depth that jumping into it can be overwhelming. The roleplaying game is just as rich, pulling from all of the books to develop the world. The sheer amount of information contained within the core rulebook was enough for even me to look at it and say, “whoa, that’s a lot to read”. Seriously, I said that.

The thickness of the tome isn’t daunting, not like a Game of Thrones novel would be. The words aren’t even tiny themselves, there’s just a lot per page. That being said though, there needs to be metric ton of information contained to build the world right. It’s unreasonable to expect every player to have read every book in the franchise like I have. This is how you convey what’s important without forcing players to read more than a dozen novels. Add all of the sourcebooks and campaign books and at a glance it’s a bit much.

In Summary-

The mountain of information simply makes sense when you take a simple rules set and combine it the vast lore of Frank Herbert’s most famous world. The production quality is some of the best I’ve seen from a roleplaying game. Between hand drawn/painted images, highly detailed maps and a plethora of lore there is enough here to make a diehard fan of the franchise excited, even if they don’t play it. The game system is designed for easier play which in turn makes for a more cinematic experience. Add to that the fact that you can play this game using any point in the timeline, you have a game that is a must for replaying and Dune fans alike!

I can’t wait to see what other sourcebooks get released. Specifically I hope we see some centered around individual great houses so that we can have more dedicated details for some of them. The top houses and groups I’d like to see more from would be IX, Atreides and Harkonnen of course, but also the Tleilaxu. However the sourcebook I want to see the most would be centered around the Jihad era. I want to specifically engage with or play as the Cymek. I’d even kill for an army based tabletop game like A Song of Ice and Fire or The Lord of the Rings that puts the Cymek against the Butlerian Jihad. Please make this happen Modiphius. The time is right for this to finally work too! What forces would you like to play?

GI Joe Roleplaying Game Operation Cold Iron

Operation Cold Iron

Operation Cold Iron is the first expansion for the GI Joe roleplaying game from Renegade Game Studios but does it hold it’s own?

Renegade Game Studios had sent us a copy of the first expansion for the GI Joe Roleplaying Game– Operation Cold Iron. This is essentially a mission pack that adds four mission chapters for the overall Operation. Additionally it also brings stats for new vehicles and foes like Destro and the Snow Vipers. A mistake many game publishers make (at least in my opinion) is that they keep updating rules for the same characters or monsters/enemies. Prior to opening this book I expected RGS to have made this mistake and include a new version of Cobra Commander. I was pleased to see they did not. In fact there was almost nothing that could be considered a duplication in any way.

The campaign spans from Ethiopia to Siberia and is aimed at players leveled between 2 and 6. It follows directly after the Emerald Oubliette (a short mission that is included with the DM screen purchase) but does not require the mission to be played. The only requirement leading into this book is to have played the introductory mission from the core book.

Overall mechanics are the same between the games. They actually are the same across each of the properties, using the same core mechanics but different specific stats and details for each character. That includes Transformers, Power Rangers and My Little Pony! What makes it even better is that Transformers already have a history of crossing over with GI Joe in the comics so it wouldn’t be too far fetched bringing them into a game session if you have both books. Tying in MLP could be a fun way of making a game that all the kids can play with you.

Considering the expansion is completely full of content I feel the $45 price tag is quite reasonable, especially considering you are getting about as much content as you have in the core rulebook. The core book is $55. The only complaints I have about the game are that I need more friends interested in playing the game and that I want to see more miniatures released. The former they can’t help me with but the latter perhaps they will. There is already a single miniature pack that comes with most of the core Joes. Maybe they will even make my dream of a GI Joe full scale war game on the tabletop a reality one day. For now, I will continue dreaming and feel the need as much as possible playing the RPG while I wait.

Biomutant from THQ Nordic review

Biomutant

Biomutant as an RPG set in the distant future where corporations have made the planet unlivable for human and the mutations inherit it all!

Published by Experiment 101, Biomutant is an RPG that follow a mutant ronin that has returned to the land of his upbringing in search of revenge. Of course if you choose a lighter path your revenge takes the form of helping to restore the Tree of Life. You start the game with some amazing cinematics that gave me a lot of hope for this title.

As your character escapes the monster who killed your family, you go into a character creation screen. The level of customization is much higher than I expect but this is your first taste of the real visuals to expect through the game, and it’s not as stellar as the opening cinematic that’s for certain. You then pick up with your created character just before the fight you watched and must escape a bunker. Following the tutorial you will make it topside pretty quickly where the fight begins and you must play out the scene you watched.

Controls are easy to master and visuals are about on par with most titles you’d see on the previous generations of systems. Not the visuals may be a product of the fact that I’m playing this on the original Xbox One and it might be more dynamic on the new Xbox but I don’t have one myself to test that theory. The story is typical of an “all ages” role playing game that relies too heavily on slow dialogue trees and wandering through the world than with cut scenes.

Overall I found this game to be wanting and before picking up a copy yourself I would wait until you found it in the bargain bin or on a massive price reduction.

Chronos: Before the Ashes from THQ Nordic

Chronos: Before the Ashes

Chronos: Before the Ashes is the latest Role Playing Game from Gunfire Games.

Chronos: Before the Ashes follows a young hero as they navigate the labyrinth to destroy the dragon that guides the monsters bent on destroying humanity.

The game begins with an old woman telling a story about why you are chosen and what it is you were chosen to do. She tells the assembled group that the people were once plentiful and then one day the beasts came. A chosen hero will travel through a portal, the source of the beasts, find their way to the dragon and either kill the dragon or die trying. Having never seen the game’s trailers and after seeing this intro I made the assumption that based on the name it would follow some of the ancient Greek myths. That was before I realized the spelling was wrong for it to be. The Titan of Greek mythology was Kronos so clearly it was not the story I thought it would be.

You finally get to play as the hero and enter a series of elevators that take you to a massive floating rock and with the help of a couple computers you activate a smaller stone that transports you to the labyrinth. The intro and ambiance of the level made me want to play more, it felt like Dark Souls meets World War 2 with Vikings. Controls were a bit clunky. The game has two different leveling mechanics, the first is your standard RPG leveling that gives you points to improve skills and the second is your age. Every time you die you age a year and starting at the age of twenty you unlock a new ability every ten years.

Between the innovative mechanics and the dark world this game is worth a serious look but don’t expect to fare well right away, between mechanics and the classic gaming tropes (find a locked door, follow a long linear path to key, return to door, rinse and repeat) this game will leave you frustrated and only wanting to play in small doses.