Blood Bowl has returned for Season 2!

Blood Bowl

The fine folks at Games Workshop have brought one of my favorite IP’s to the pitch with the Second Season Edition of Blood Bowl!

Those that know me, even just a little, will know that I am not a fan of sports, watching or playing. For some reason though I’ve always had a soft spot for Blood Bowl. I have played every iteration of the video games on the Xbox and both of the previous releases of the tabletop game. I even read some of the older books. So how is that I love a sports themed game when I detest sports? It’s all about the conflict. A game where you can have an ork kill or maim a player outright is one I am more than willing to give a solid try. Each time I’ve played I’ve lost on the tabletop and still found it quite enjoyable. The Season 2 Edition seemed like the perfect chance to finally beat my son.

Not much has changed in terms of general gameplay, but at the same time EVERYTHING has changed. That’s a bit of an exaggeration but we are seriously talking about some big changes. First off is in value- the core box comes with enough models to play a full team! This is huge! Every iteration previously required you to purchase additional boxes to have enough on the pitch. I hope this is the trend going forward. Previous editions made an effort of using star players but they always felt like they were missing something. With Season 2 we get to see them offer a bit more panache on the field, no longer just cool looking models. The rulebook includes rules for a plethora of star players, each with their own special stats to make playing them more worth it. It even adds another layer to setting your roster. Additionally previous editions required you purchase your heavy hitters separately but you get one for each team.

As always when it comes to causing carnage on the field I’m no slouch but when it comes to planning through openings to score points there is still some sort of disconnect. Playing multiple games with my son he managed to win each time but not before losing several players along the way. We had a total blast with the game and hope to try out a few of the other teams as they release using the new ruleset. The rules are much easier to understand than in previous editions, leaving fewer questions regarding how to interpret them. If you enjoy sports, fantasy tabletop games or beating the crap out of your opponent you will enjoy this game.

Barking Kittens ~ An Exploding Kittens Expansion

Barking Kittens

Exploding Kittens has a new expansion called Barking Kittens and we were able to not only play it but blowup members of our family as well!

We’ve talked about the Exploding Kittens brand before but this time we are talking about the latest expansions- Streaking Kittens and Barking Kittens for the Exploding Kittens card game.

Streaking Kittens

This $5 pack of carts adds one HUGE advantage- if you find the Streaking Kitten card you get to hide an Exploding Kitten in your hand without having to defuse it. The idea is to get someone to steal the worse of the two cards from your hand and inadvertently blow themselves up. In our game this would have worked quite well for my wife’s dad if the rest of us weren’t already aware he was drawing a kitten into his hand- no one stole cards from him again until he blew himself up.

Barking Kittens

There are several new additions here that make for some great combinations. My favorites were the Alter the Future and Personal Attack cards. Personal Attack cards force the next player to take three full actions on their next turn but doesn’t end your turn like other attacks do. Having multiples of these cards allow you to overload the next player with several actions and may just remove them from play. Alter the Future works similar to the See the Future cards in that you can see the next three cards in the deck but with this variation you get to change their order when you return them to the deck. This means if you know a kitten is coming up you get to control how soon they do.

There are several other new cards in both expansions and are worth learning how to use them all. Playing the game we loved the new cards and their changes to the core game and hated when someone else used them against us. Both expansions are essential for any fan of the game and a ton of fun to use.

A Game of Cat and Mouth by Exploding Kittens

A Game of Cat and Mouth

The Exploding Kittens have released another feline-centric game with A Game of Cat and Mouth.

In our house there is one species of pet that ranks higher than all others and that is the majestic feline. My son’s love for cats is so strong that if there is a cat on it or it is cat themed it is almost guaranteed to win him over. It’s no surprise that Exploding Kittens is one of his all time favorite games to play. When he learned that the team behind it were releasing another cat themed title he was more than excited. We received our copy of A Game of Cat and Mouth soon after he heard the news.

Cat and Mouth

Players rapidly use magnetic paws to launch balls through the eyes, nose or mouth holes in the divider between sides. The first player to get all white, all yellow or the single black ball on the opposing side wins. The launchers themselves make use of the most powerful magnets I’ve ever seen that didn’t have electricity amplifying their strength.

Getting the balls through the holes require a bit of skill but with a little practice and even a four year old can do well at the game. The entire family has a blast with this game. This game is so much fun it even draws the attention of one of our own cats.

Cat and Mouth

Poetry for Neanderthals a game by Exploding Kittens

Poetry for Neanderthals

Poetry for Neanderthals is another family fun game created by the team at Exploding Kittens.

The Exploding Kittens team are back with another insane concept for a family game in Poetry for Neanderthals. Since it’s inception Exploding Kittens has been a staple in our household and the team of the same name was responsible for several of our favorite family games. Conceptually the game is quite simple, dividing into two teams players will take turns describing a word or phrase but must do so using only single syllable words. If at any point they gesture, use more than one syllable, use the word they are trying to describe or a few other instances or rule breaking then they will get hit with the inflatable club. Not going to lie but I felt like Captain Caveman while wielding it over my daughter’s head.

Every player during our games end up getting hit at least once or twice, most of us for gesturing. I was really bad at giving clues without moving because I am naturally very animated when I talk.

The game is a great exercise for the old noggin because you have to be a quick thinker to score points and avoid losing them at the same time. First game was parent’s versus the kids and some of the kids got bored early on (one was watching a movie and the other was too distracted to play) and so we started over for a round of boys versus girls. It was a close game but us boys won by only a couple points. Everyone that played to the end loved the game (4 of 6 members of the household) and the other two had fun until pulled away by the call of the children’s film on tv. We are all looking forward to the next game night we get to spend on this game.

Talisman Batman: Super Villains Edition

Talisman Batman

Have you ever wanted to take on the role of your favorite villains from Gotham? In Talisman Batman: Super Villains Edition you can!

USAOpoly brings us a new take on the classic game Talisman with Talisman Batman. Having never played a Talisman game I didn’t know what to expect but loving Batman’s rogues I knew that this game would be right up my alley so when The Op Games offered me a review copy I jumped at the chance.

The goal of the game is to play as one of the various villains (what game let’s you do this, honestly?) and sneak your way through Arkham Asylum until you reach the security tower. Finding the exit isn’t simply the end though, you must also face down the greatest detective himself- Batman! Each turn your villain performs two actions, movement and encounters. In terms of movement your dice determine what happens and as always a roll of 1 is a failure, meaning Batman is moving as well. When you finish your movement you must resolve your encounter with the space you are on. Encounters will vary based on the space itself or if you share that space with either another player of Batman himself.

I loved the theme of the game and was honestly surprised there wasn’t an option where you could have someone play as Batman himself. Doing a larger group would have been quite fun if one person was playing the bat and everyone else had to either avoid him, work with each other to escape or face him directly. The mechanics worked well for the game and having to roll for your movement (instead of a default setting) added some stress inducing variables that made for some tense moments. If you’ve ever wanted to play the villain this game is a must for you but leaves a bit to be desired for those uninterested in the role.

Codenames Harry Potter from USAOpoly.

Codenames Harry Potter

Based on the original by Vlaada Chvatil, Codenames is back with Codenames Harry Potter from USAOpoly.

USAOpoly continues to prove they are the masters locking down the best intellectual properties like Marvel, Disney and even Harry Potter with Codenames Harry Potter. This of course is not their first foray into the magical world of Harry Potter but it is the second one we’ve had the pleasure of trying out.

Visually the game has top quality cards using hires images from the various movies but at a glance the game looks more like a version of Memory. The concept is that as operatives of the Order of the Phoenix you must use clue or “Codenames” to lead your teammates to tracking down the hidden members of the Order. This sounds rather easy but you must do it while avoiding the Death Eaters in the field. As time turner cards are revealed you get closer to running out of time. This puts a bit more urgency in the gameplay and the need to decipher the coded messages more imperative.

The simplicity of the game is quite brilliant in that the game is limited in only how creative you are in creating and deciphering the clues. The game is typically quickly played, the first game taking about 30-45 minutes and followup games closer to the 15-20 minute mark. If you are looking for a quick game that features some of your favorite Harry Potter characters then this is a must purchase for you.