The heroes of Ulfenkarn have defeated Radukar again but what’s next? Cursed City: Nemesis brings the final chapter to the story!
You’ve made it this far. You’ve defeated Radukar again. What’s next for our heroes? In Cursed City: Nemesis a Necromancer is working to resurrect The Beast and it is up to you to stop the rites. If you’ve made it this far and are feeling confidence perhaps it is premature. Sure there are some missions that allow you to start your next mission inspired but is that enough to secure your victory? I’m thinking inspiration alone will not win this day. The enemies this time around are much less intimidating in appearance but their numbers may just overwhelm you.
So what has been added this time around? Not including a resurrected Radukar, you will be facing Grave Guard, a Necromancer, Vargheists, Wight King, Dire Wolves and a couple other familiar fiends will be returning as well. Compared to your heroes they are much in a one on one fight but their numbers may turn the tide.
Continuing the story is by far the best reason to pick this up however I have two complaints. The first is the resurrected Radukar is using the same stats and model of The Beast. I was hoping for a lager and more intimidating version of Radukar, maybe one that could rival his benefactor Belladamma as the new head of the Vyrkos bloodline? The second complaint is the lack of additional map tiles. Beyond that this is a fantastic addition and I can’t wait to see how we fare against the undead hordes.
Warcry returns to Ghur with Sundered Fate where two new warbands will fight for control of the Ravening Ruin. Who will be triumphant?
Warcry Sundered Fate is the second installment of releases centered around Ghur and the area where a Seraphon temple ship has crashed. This is also the second installment to feature one warband from the Grand Alliance of Order- Chameleon Skinks under the name of the Hunters of Huanchi. The Jade Obelisk is a Tzeentch cult that centers around worshipping the voice of the Speaker in the Stone and are the Chaos warband for this starter.
The Gnarlwood is proving to be a the great location away from the Eightpoints and hope that we see more realms and other great locations with future editions. Personally I’m hoping for Aqshy next or Chamon. It seems that Age of Sigmar as a whole is following the same realm and region and once we finish the current planned releases for Warcry in Ghur I predict we will be transitioning to another realm.
This box features two of the best looking and unique warbands we’ve had yet. I have always loved the look of the Seraphon, or Lizardmen for those that are old enough to remember when they first joined the world that was. I am also an avid Chaos player. My son loves Seraphon because who doesn’t love giant lizards? Even better for me is that my youngest is now at the age my son was when I first started playing games with him and absolutely loves anything dinosaur related. That means I now have TWO people in my house I can persuade to play games with me!
The heroes of Ulfenkarn have defeated Radukar but what’s next? Cursed City: Nightwars answers that with three new vampires!
It wasn’t too long ago that we sat with famed adventurer and Black Library author CL Werner about the Cursed City novel. The novel was a precursor to the game itself, for those that don’t remember or haven’t read it yet. It was amazing, absolutely an amazing read. Nightwars continues the overall story of Cursed City as three vampires try to fill the power vacuum left by Radukar’s defeat. Of course Radukar has something to say about it too.
Should you somehow defeat the three vampires you will still need to fight Radukar one last time as The Beast. By far one of my favorite Soulblight models, thankfully we had already picked up our own models anticipating they might find use through a White Dwarf article or two. The fact that they tied them into the official expansion was a lucky win for us. Who else purchased these models in hopes of seeing rules for them? I can’t be the only one. At the time I was lucky enough to get everything required and already had all but the Fell Bats painted. The new expansion has already been announced and we are currently missing those models.
Many people complain about the lack of models but I think that is a bit premature. This is similar to White Dwarf releasing character or mission rules. I understand with this box you are paying $60 USD but you are getting components and an expanded rulebook. Both go beyond what you would have received in White Dwarf. For that and the in-depth continuation of the story I feel that this box is essential for Cursed City fans.
Lumineth Realmlords face off against the Disciples of Tzeentch in the latest Battlebox for Warhammer Age of Sigmar- Arcane Cataclysm!
Arcane Cataclysm is the most recent Battlebox for Warhammer Age of Sigmar from Games Workshop and features two exclusive models. Both models will be released later on down the road, I would expect in five to six months. Seems like a specific guess, right? My time frame is based on the release of the Echoes of Doom boxset and the fact the two exclusive models in that box are available for preorder along with Arcane Cataclysm. Echoes of doom was released in March and here we are five months later with them up for preorder as of the date of this article going live. Based on this same timeline I would expect the new Curseling and Scinari Enlightener to be released January, February at the latest. Some Chaos players will remember that the Curseling already had a model and may or may not be aware that it was released in resin. This is an entirely new sculpt in plastic.
Both the Lumineth Realmlords and Disciples of Tzeentch are converging on Iliatha, a land where ancient arcane weaponry has fallen. The Realmlords were tasked with keeping them safe and to stop anyone from retrieving the weapons. Weaponry that is arcane in nature and powerful sounds like a prize the Disciples of Tzeentch would be after.
Having no experience with the existing models for either faction previously but I must admit I am a fan of both factions after reviewing this box. With roots in the old High Elves army the Lumineth Realmlords are sleek some great detail in their armor. The Disciples of Tzeenth though don’t have any direct roots from the world that was but these models have a ton of detail just in the exposed muscles of the units alone and look fantastic. Check out our unboxing and discussion of this box:
Shadeborn take on an assassin themed Skaven Clawpack in the latest Warhammer Underworlds title- Nethermaze!
Bellow Harrowdeep is the Nethermaze, a location that is essentially an eldritch labyrinth and the home to forbidden treasures. Both warbands are centered around sneaking, killing and are probably the closest alike warbands that aren’t part of the same faction. Games Workshop claims that this box contains the tightest ruleset they’ve released thus far, honed across multiple seasons of the game.
Games can be quite dynamic and almost cinematic. Nearly every turn is full of action and can turn the tide of the fight by just using the right abilities at the right time. The additional cards included for each of the Grand Alliances are a welcome addition as well and each new warband expands on that further. I would love to see some sort of hybrid game that combines the ability card deck building with the classic army battles of Age of Sigmar. As it stands this is a welcome addition to the Underworlds family, not to mention the new models. These are by far the best Skaven models we’ve received in decades.
The Other Warbands:
Mixing necromancy and mad science is the Exiled Dead. Oddly though this warband was advertised as part of Nethermaze but on the box is listed as part of Harrowdeep. Regardless of which edition of Underworlds they are tied to they are a welcome addition to the growing range.
Hexbane’s Hunters add new Witch Hunters to the world of Age of Sigmar and the first Witch Hunter themed warband in Underworlds. They also mark the first warband to be branded with the Nethermaze logo on their boxart that weren’t part of the starter itself. Check out our unboxing of them, they are some great models.
Little is known about Skullgrinder Herax but he is a member of the Gorechosen of Dromm, a Khorne themed warband entering the depths of the maze itself. He looks like a perfect fit for the Scions of the Flame, I think I see some “counts as” playing in my future.
Skaven are up to their nefarious deeds once again in Echoes of Doom for Age of Sigmar, this time causing havoc in the Everspring Swathe!
Skaven ride into the Everspring Swathe with a Screaming Bell and a new Deathmaster Assassin, will they be enough to escape from the vengeful Sylvaneth in Echoes of Doom? Skaven have had very few releases in the last few years beyond repackaging existing sprues and with the exception of Bloodbowl or Underworlds have had no plastic releases for assassins or gutter runners. That is, until now and he looks fantastic. Skaven aren’t the only ones to receive a new model in this box either. Sylvaneth players will get the Lady of Vines and a new unit of Gossamid Archers.
I am a huge fan of boxes like this as they make for an easy jumping on point for two armies and give you plenty of models for games of Warcry. There is also a lot of versatility in these boxes like with the Screaming Bell. This kit doubles as a Plague Furnace, however the assembly instructions only include steps to build the Screaming Bell version. This is the same with the Spirit of Durthu which has the components but lacks the instructions to be built as a Treelord. Even without the instructions though this is a ton of bank for your bucks.
The Arena of Shades puts the Nighthaunt against the Daughters of Khaine and introduces a new hero model for each side.
It should come as no surprise that Nagash believes that all souls belong to him and after Morathi’s recent ascension to godhood he has a big reason to hate the Daughters of Khaine. The Arena of Shades puts these two forces against each other in the city formerly known of Anvilgard as Nagash looks to settle the score after the events of Broken Realms. Typically with these boxed starters we see only one or two new models, usually one per faction but in this box we see a five model unit of Craventhrone Guard in addition to a hero for each faction.
While this box is no longer available through Games Workshop directly there are still a few third party sellers with it available. At release the box was $195 USD and considering the fact that you get over forty models, seven of them previously unreleased, this box is a steal. If you price out the individual components these items would easily cost $250 or more. Additionally White Dwarf subscribers will have already received cards to use the new units in Warcry, add these to the already huge lists for both groups in Warcry and you have even more options to help you dominate the field of battle.
Warcry returns with a new starter, two new warbands and a new setting- outside the Eight Points in the Realm of Ghur with The Heart of Ghur!
With the official preorder of the Heart of Ghur starting on July 30th and the official release on August 13th we have a new edition and a very different roadmap for Warcry than we have experienced previously. Officially this is the fourth starter box for Warcry itself, but if you are anything like me all Age of Sigmar starter boxes are secretly Warcry boxes as well. This is the third box to feature only Chaos warbands, this time with the Nurgle themed Rotmire Creed and the industrialist Horns of Hashut. So why are warbands venturing further and further away from the Eight Points?
To really answer the above question we have to first look the changes to the region and then the reasons for THESE two warbands. The location itself underwent a massive change after a Seraphon Templeship crashed and to protect itself and it’s contents it reshaped the area around it, turning it even more inhospitable. The Rotmire Creed has been promised by Grandfather Nurgle that he will gift them with an elixir of immortality if they retrieve the ingredients from the area. The Horns of Hashut are looking to make room for their forge fires to further expand their industry, this means leveling it all to the ground. Now if they worked together they would be able to achieve both goals but when has the forces of Chaos ever really worked smarter? I can say this with certainty as a Slaves to Darkness player, they don’t unless it is the most direct path to their goals.
To go with the new locale we have the start of a themed collection of terrain. I say a start because it is exactly that. You receive enough to play the game but to truly capture the wilds of this forest it is a bit lacking and that’s where the roadmap comes in. Every three months we will be new box similar to this in scope with new warbands and new terrain. If you collect all of the boxes you will have an impressive table with a single terrain theme. I am predicting (I have received no information that this is true or not and is purely my own guess) that the final box will have a either a related Age of Sigmar release that will incorporate this themed terrain OR a campaign book like what we have that followed the recent Thondia boxset- I’d place my money on the book direction.
What are the biggest changes between both editions of Warcry?
To start with we have something that I have personally thought should have been included for years in nearly all tabletop games- Reactions. If these two forces were to face each other in the real world (abilities, gods and magic aside) when one unit attacks the other there is a brief period with the other can react, whether it is turning and running, throwing a rock, stabbing the attacker or something else, they would still react in some way and most games don’t account for this. Warcry finally fills this need and makes planning your actions even more strategic as you have to be aware of which units still have the option to react. Like Counter for example could potentially be more deadly than that fighter’s normal attacks would have been.
Final thoughts on the new edition:
The models alone make The Heart of Ghur worth picking up but the promise of a huge thematic table if you collect each starter over the next year has me beyond excited. Reactionary rules added to the game took Warcry from my favorite title to whatever you would call something ranked above it especially since the overall mechanics are relatively unchanged meaning most players won’t have difficulty transition between play styles. Venturing outside the Eightpoints is HUGE. This opens up the possibilities between ALL of the other realms. #WarcryHoG
With the recent release of Dominion and the more recent release of Battletomes for Stormcast Eternals and Kruelboyz Games Workshop is releasing the next tome and this is for the Maggotkin of Nurgle!
At the time of writing/publishing the new Battletome for the Maggotkin of Nurgle is officially available for preorder and the official release date is December 18th, just in time for my birthday! Games Workshop was kind enough to share the tome and even a few models with us to prepare you with the pending release!
To start with we will be focusing on the Battletome itself. The cover art is amazing and only Games Workshop can take a truly revolting army as the Maggotkin, really anything that is Nurgle based, and do it so beautifully! I mean look at that ugly Rotbringer on the there, he not only looks fantastic but there is even a matching model available for preorder as well! There are already more exclamation points in this article than most I write, that should tell you something about this release. I have always been a fan of Grandfather Nurgle and that hasn’t changed but I’ve been focusing my Chaos forces to be more Undivided because of the amazing Warcry warbands but nothing makes disgusting fun like a Nurgle based army.
The tome has many new rules as well as others that have been tweaked. My favorite of these new rules is Diseased. Basically for each diseased model near an enemy you add one disease point (up to seven) and at the start of the Battleshock Phase you roll a dice for each point and on each 4+ the enemy receives one mortal wound. Just walking around the stench and viral output of the Maggotkin is so high that you can kill your enemies by just being close to them. If only we could do this with a horde style list.
I don’t recall the last time, in Age of Sigmar, we saw new releases for the forces under Nurgle, with the exception of the Great Unclean One and a few other daemons which also worked for 40k. This is the first Rotbringer of any sort I have seen since returning to the hobby about five years ago and the sculpt is fantastic. Not only that but it comes with two alternative heads, one is a fly head. I understand why flies are so prevalent in the Nurgle forces but I have never been a fan of the fly heads themselves, they always looked a little goofy to me BUT this one is by far one of the best I’ve seen so far. Of course if you were to also purchase the next item we will discuss you will have many other heads to choose from.
Vanguard: Maggotkin of Nurgle
The Vanguard box is the Age of Sigmar third edition version of the Start Collecting Box. Both featured the two Pusgoyle Blightlords and the five Putrid Blightkings. The difference between the two is the Start Collecting Box, while still available, comes with these and the Lord of Blights but this Vanguard box includes ten Plaguebearers of Nurgle and Spoilpox Scrivener. Literally every item in this box was something I wanted to get my hands on to build and paint as is but with all the customization options I think two boxes will be necessary.
Perhaps this is also the perfect time for me to get myself that Feculent Gnarlmaw I’ve been trying to justify picking up?
Warcry has returned with Red Harvest with two new Chaos warbands- Darkoath Savagers and The Tarantulos Brood!
In the first official release for Warcry in 2021 Games Workshop brings us Red Harvest, however this is not the only taste of Warcry this year. In at least a couple issues of White Dwarf we have received some cards of newer teams ready to play, for example check out issue 467 which included rules and printable cards for the new troops from the Dominion starter. This is the third starter box that has been released for Warcry and is also part of the same edition. The only difference in these rulebooks is that with each starter the rulebooks have been updated with most recent changes from the FAQs/Erratas. Of course the only real exception there is that there are new abilities for the two new warbands.
As with both the original Warcry and Catacombs, Red Harvest features two new warbands that follow the gods of Chaos. The first are the Darkoath Savagers. The look like a cross between the Spire Tyrants and the classic Chaos Marauders. The second is entirely unique and they are the Tarantulos Brood. Their goal is to mutate themselves into arachnid hybrids, their limbs and eyes matching the number of realms and points on the symbol of Chaos.
Now what Warcry starter box would be complete without some new terrain? This box features some of the most awesome sets released yet. These pieces are centered around abandoned mines that once used to pull Varanite from the ground and alone make me want to get a second box just to get even more creative with the mine cart tracks and the sluices.
Overall I think this box has significant value, great looking models and terrain, all the tokens and cards needed to play and it remains one of the best games I’ve ever played.