Tag card game

My Shitty Family

My Shitty Family

Who has family members that downright suck? Sloth King Games give you the chance to play one of them with My Shitty Family!

Most social deduction games have players trying to identify who did the nefarious act but in My Shitty Family everyone is doing something that is (at the very least) not good. Gameplay is equal parts discussion and acting. You take one the role of a family member and draw a hidden trait card. This card can be something annoying or even downright offensive. These can be political affiliation, sexual orientation or just a shitty behavior like racist. After this is decided you get some Shitty Habits to also display during the game and then Shitty Topics are drawn one at a time. Each topic is discussed in a round where you are trying to display your Hidden Trait and Shitty Traits. Your goal is to keep your Hidden Trait secret while still behaving that way.

To get the most out of this game you will need to have some acting skills. In order to really succeed at this game you need to sell everyone on the trait without being obvious about it. Some of these can get offensive. Sloth King Games reminds players in the rulebook to remember this is a game and is meant to be fun. There are two issues I see with the game. The first being that many people are unable to separate themselves from reality and the traits and topics can upset them. The second is that some player have these shitty habits already and will have trouble not showing them during the discussions when they don’t have the related card. To add to the mayhem are Family Challenge cards. These are challenges that are both hilarious and teach the players more about the characters themselves.

The art for each character is both highly detailed and really emphasize some of their traits at a glance. It reminded me of Martin Morazzo‘s work on the Ice Cream Man comics from Image Comics. The mechanics of the game are really quite simple and leave most of the complexity to the players.

Overall I found the game to be something truly unique. The design was both thought out and showcased the creativity of the designers. As I mentioned before, many of our players had trouble removing themselves from their characters and let them influence how they played more and others were too easily offended. The game has potential to be a lot of fun but with these dynamics it was a bit more difficult for our group. A way we found to make it better with our group was to have us review the possible cards ahead of time and remove the ones that were triggers for our players. For example one player is a member of the LGBTQ+ and is easily triggered by homophobes so the homophobe card was removed for their playthrough. Doing this we found the game to be much more fun.

Gi Joe Deck Building Card Game Expansion- Coldsnap

Coldsnap

GI Joe Deck Building Card Game has released Coldsnap from Renegade Game Studios, the second expansion pack for the game.

Unlike the recent expansions for the Transformers Deck Building Card Game, Coldsnap absolutely requires the core GI Joe Deck Building Card Game to play. Cobra is back to their shenanigans where they strive to take over the world. In this expansion they are using the Weather Dominating Device to control the weather- just like in the classic episode of the animated series.

Players will work together to stop the attacks and eventually defeat Cobra. More importantly you are facing new threats by way of Destro, Zartan and his Dreadnoks! Classic heroes and enemies are ready from the get go. With the available bonus pack you can add even more, specifically Beach Head. Other than new locations and other enemies this expansion adds towable assets like artillery. It even continues the Expert Mode that was introduced in Shadow of the Serpent.

Anyone that is a fan of the classic comics or the later IDW issues that continued the storyline will enjoy the art on these carts, even if they don’t enjoy the game as a whole. I found the expansion to be a great addition to an already great game.

Transformers Dawn of the Dinobots

Dawn of the Dinobots

The Transformers Deck Building Card Game has returned with it’s latest expansion- Dawn of the Dinobots!

Dawn of the Dinobots is the latest expansion for the Transformers Deck Building Card Game from Renegade Games Studios and works with both the core game or A Rising Darkness. As the name implies it is the introduction of the Dinobots to the game and ironically enough when I reviewed the previous expansion I commented on how I wished to see these characters brought into the game. Who else had an internal nerd child scream in excitement? I can’t be the only one. I have always preferred Grimlock to any other member of the Autobots. For the fact that you get to play him in the game means this is a must add to my collection. Even better it comes with Sludge, Swoop and Slug as well!

The Autobots aren’t the only ones getting reinforcements, the Decepticons are getting both Shockwave and their first combiner character Devastator! I remember when Devastator first came out in the Eighties. He was by far one of my favorite Decepticons. Oops, there goes my inner nerd child screaming for excitement again. Anyone that orders the game can get the limited Bonus Pack or the previous Bonus Packs $5 each. This Bonus Pack includes Snarl and Razorclaw.

Overall this is easily my favorite of the expansions and I can’t wait to see where RGS takes this game next!

Gi Joe Deck Building Card Game

GI Joe

GI Joe Deck Building Card Game has released Shadow of the Serpent from Renegade Game Studios, the first expansion pack for the game.

Unlike the recent expansions for the Transformers Deck Building Card Game, Shadow of the Serpent absolutely requires the core GI Joe Deck Building Card Game to play. Cobra is back to their shenanigans where they strive to take over the world. In this expansion they are also hell bent on destroying the Joe’s base of operations. Not only do you have to defend the command center but must build it up along the way.

Players will work together to stop the attacks and eventually defeat Cobra. More importantly you are facing new threats by way of the Red Ninjas and Serpentor himself! Classic heroes and enemies are ready from the get go. With the available bonus pack you can add even more, specifically Snake Eyes who is a personal favorite of mine. Advanced players even have an Expert mode added to the game. Other than new locations and other enemies this expansion really thinks of everything.

Anyone that is a fan of the classic comics or the later IDW issues that continued the storyline will enjoy the art on these carts, even if they don’t enjoy the game as a whole. I found the expansion to be a great addition to an already great game. Did I mention that there is another expansion already out? It’s called Coldsnap and it looks like another great addition to the game. I’m looking forward to checking out that one as well.

Transformers Deck Building Card Game

Transformers

Renegade Game Studios has brought a true 80s classic franchise to their deck building games with the Transformers Deck Building Card Game.

The original version of the Transformers Deck Building Card Game has been out for a while now but Renegade Game Studios has released a stand alone expansion along with an additional expansion. A Rising Darkness is the stand alone expansion where you can play as the Decepticons! Infiltration Protocol is the follow up expansion that works with both the core game and A Rising Darkness. It’s a great time to be a Transformers fan.

A Rising Darkness

This expansion works as both a standalone game or to further expand on the core game itself. When added to the core it brings two new modes- competitive and cooperative. This box allows players to exclusively play as the Decepticons but if combined with the core set then they can play Decepticons versus Autobots. For someone like myself who almost exclusively likes the Decepticons then this box is the best bet for them.

Infiltration Protocol

Infiltration Protocol is an expansion that works for both the core game or A Rising Darkness. This box allows you to play three new Autobots and three new Decepticons. It also features six new game modes to further vary gameplay, specifically a one versus many and a team versus team modes to say the least.

Each of these releases were followed by a single bonus pack that can be purchased, adding two MORE bots to the game! If you like Transformers or deck building games then these boxes are for you!

Exploding Kittens- Happy Salmon

Happy Salmon

Exploding Kittens claims that Happy Salmon is a 90 second game that you will play for hours. Can the claim be true?

The 90 second game is a bold claim by Exploding Kittens. Claims like this are usually reserved for crazy speed runners in video games or liars. Are the folks at EK liars? Knowing my history with their games I was inclined to believe them but was still skeptical. How can a game of Happy Salmon really only take 90 seconds to play? How simple can this game be?

Let’s answer both of those questions. First, is it really does only take about 90 seconds to play. Second, the game is by far one of their easiest to learn. It’s so simple in fact that if you can read and yell then you can play this game. The only complaint I had about this game is that my kids used the Happy Salmon card as an excuse to slap my forearms harder than necessary. That card means you and whomever has your match slap each other’s arms a few times before discarding the cards. Switch It Up means you change seats with another player. High Five means you give another player a High Five and Fish Bump means you give each other fist bumps. In you hand of cards you are calling out specific cards until you find a match and perform the action. First player to run out of cards wins.

It doesn’t get much easier than that. Seriously. The game was easy to learn and a great time by the whole family.

Exploding Kittens- Zombie Kittens expansion

Zombie Kittens

Exploding Kittens has released a new expansion for their hit card game- Zombie Kittens and this time the Zombies are coming!

I’ve said it before and I’ll say it again, Exploding Kittens is one of my favorite games to play as a family. It has nothing to do with the fact I usually win. That helps, sure but not the main reason. Between fantastic art and cutthroat chaos we can’t get enough of this game. Zombie Kittens takes the classic format of killing each other and brings in the ability to bring players back from the dead. Normally if they can’t defuse the bomb that is the end of the game for them but now they have the chance to be resurrection as a zombie and can still terrorize the players.

The phrasing on the resurrection card could be better because as it is written sounds like it allows you to bring back all dead players. It can also be easily interpreted that it only brings back the player that is dying at that instant. Having carefully read the rules themselves though this is explained a bit better. You can use it to save yourself if you are dying BUT you automatically bring back one dead player with you. To really take advantage of this expansion you really need a group of at least four players. Playing with two players makes this effectively a defuse card but with some added features that are impacted by other new cards. This is similar to what the Imploding Kitten did for the game.

Adding new features and cards to an already great game helps keep it from getting stale. This version was a lot of fun but would absolutely be better with a larger group. Being able to save yourself continues to lengthen the game time but overall not significantly. If you are a fan of Exploding Kittens or looking for a new game to play with your group then this is a great choice for you!

Exploding Kittens- Mantis

Mantis

Who here likes rainbows? Who likes revenge? Who likes both? With Mantis from Exploding Kittens you get BOTH!

One thing I love about games from Exploding Kittens is their originality. Some of the games may have borrowed some mechanics from others but as a whole they look and feel entirely original. Mantis is one such game that has seemed to borrowed a basic mechanic but made it their own overall. The mechanic I’m referring to is simply trading matching cards like in Go Fish. A very simple mechanic for sure but they still made it their own. Instead of collecting numbered cards you are collecting styles of mantis shrimp. What makes this game unique, aside from what is printed on the cards, is that instead of scoring points with your shrimp you can steal cards from the other players to try to make your tank earn you points.

Let’s talk about speed of play. Most titles make claims about how quick they are to play and Mantis is no different in that regard. However, it is very accurate at ten minutes. Our first game took closer to fifteen but that was more because we were learning the rules of the game. This game is really good at reminding you who may not want to play certain games with. Some members of the family are just too cutthroat. I’m looking right at both of my teenagers. I don’t understand why they always target me specifically. It’s like they coordinate these assaults together telepathically. Overall we had a great time but it simply does not hold a candle to the Exploding Kittens game itself.

Charty Party by Very Special Games

Charty Party

Very Special Games brings Charty Party to the group card game genre- think Cards Against Humanity with charts instead.

The team at Very Special Games sent us both the All Ages and the 17+ editions of Charty Party to review. The game is quite simple to grasp, especially if you have played Cards Against Humanity. For those that haven’t played everyone gets shuffled a hand of orange cards. The judge for that round will draw a card from the chart pile. The remaining players then place the card they think the judge will choose. Depending on the judge you might go for the funniest answer or something else. For example one of my daughter’s friends will never choose the funniest card. She only picks the card that works the least and then tells everyone to “think about it”. The trick here is to play to your judges.

At first glance I thought the game would be a waste of time and an even bigger waste of shelf space. Clearly I was skeptical. That was before I read how to play. You see, I saw the charts themselves and thought this would be one of the stupidest games I ever played that wasn’t for young children. However, during my unboxing of the game I realized what the game really was and my immediate impression changed. You can check out that video here:

After filming the video and playing the game with the family I learned two things. The first is that the game is better with alcohol, like most games but still it is better when you’ve been drinking. The second is that despite the game being centered around charts it is actually quite clever and was a good amount of fun for our whole group. I think this one will be a regular addition to our gaming rotation.

Kill Team: Nachmund and Moroch

Kill Team

Games Workshop has released a new version of Kill Team with Nachmund and Moroch, plus they sent us copies for the purpose of reviewing them.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the third as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but Nachmund and Moroch are the third and fourth installments of this edition and are much more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for Chaos Cultists, Astartes, Chaos Space Marines and Aeldari are some of my favorites for each of the factions. Kill Team: Nachmund features new Aeldari Voidscarred Corsairs and Chaos Space Marine models along with some familiar looking terrain and continues the precedent that every three months or so we will see a new Kill Team release, each centered around a different kill zone. Kill Team: Moroch features new Chaos Cultists (plus two classics from Black Stone Fortress) as well as 10 Phobos Primaris Marines. Additionally both releases of this edition have also had exclusive models. I can’t wait to see what other exclusive models and terrain will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.