Wayfarers of the South Tigris

Wayfarers of the South Tigris

Wayfarers of the South Tigris is a game of discovery and trade from the minds at Renegade Game Studios and Garphill Games.

Wayfarers of the South Tigris from Renegade Game Studios and Garphill Games is a resource management game using dice and cards. Players take turns placing workers, resolving their work or resting. Points are scored based on your upgrades, card combinations made and more. The idea of the game is to travel and trade along the South Tigris, collecting resources and building your empire. As you progress you must complete journal entries. Those entries each have their own requirements in order to complete each of them.

With tales of trade from the past there are always tales of bandits and thieves plaguing the path. Not really the case with this game. Sure there are obstacles to complete requirements of but the game is virtually void of real action. For someone that prefers their games with a fast pace and conflict of some sort, this is not the game for them. This game is aimed at people that enjoy games like Solitaire where most of the work is done alone and the joy is in the completion. Maybe an expansion one day could feature a way to pillage from your fellow players. The quality of the pieces and rulebook are superb but the organization of some of the rules and the lack of clarification on others does leave something to be desired. In short it is high on quality, low on action and close to two hours for a single play through means multiple play throughs won’t be happening on the same night.

Birdwatcher from Renegade Game Studios

Birdwatcher

Renegade Game Studios take birdwatching to a new level with their game Birdwatcher where photographers try to lure birds to their tree to capture a photo of them.

The focus of Birdwatcher, from Renegade Game Studios, is to watch birds. You score points by collecting birds in different ways. For example there are birds that you get points on on an individual basis where MOST require being part of a set. If you have a set of two birds and then later get another of the same bird you can make the points from the first two invalid. Choosing which birds to photograph requires some thought if you want to win.

The images of the birds themselves are beautifully drawn and easy to differentiate between. My only complaint there is that there is only a small selection of birds to pick from. I’d have preferred a wider selection of birds, perhaps an expansion down the road will do just that. Due to the complexity the game is recommended for ages 13 and up. I feel that this entirely fair as it was way too complete complex for my seven year old to enjoy but she loved the art.

The mechanics of the game are quite simple to learn and the rulebook is well written. The examples and images in the rules make it even easier to follow and understand. One of the best things is the realism in the mechanics. Birds are constantly moving between player’s trees, possibly hindering your goals but since they’re birds they don’t care. When have you see a bird care about help a photographer get that better shot? Never. It doesn’t happen unless it’s a trained animal. Each game takes about an hour and does require patience but I feel that is intentional. The act of Birdwatching takes considerable time and patience and this game reinforces that. Overall its a great game but not my cup of tea as I prefer my games with a faster pace and more action.

American Psycho A Killer Game

American Psycho

Have you every played a card game full of murder that takes a classic and turns it upside down? With American Psycho A Killer Game you get to do both!

The folks at Renegade Game Studios sent us a copy of their new game American Psycho- A Killer Game to review. We are here to do just that. The game is based on the classic film of the same name staring Christian Bale. The film is based on the book and follows the story of a deranged man who is obsessed with killing and his own status. It even features an in depth analysis of business cards used by him and his peers. Who knew there were so many options with those cards? I certainly didn’t and I certainly didn’t think they mattered to anyone. The brings us to the game itself.

Each turn players play a card, similar to games of Hearts, where cards are assigned a point value. Unlike in Hearts the goal here is to get as many points as you can but there is a twist. To score most of the points you will need to complete specific goals as well like collecting points values in consecutive order (i.e. 2, 3 and 4). Like in Hearts one card reigns supreme and in this game it is the Killer Style card. You should save that for when it will make the most impact. The biggest difference though from Hearts is that you also earn points with your kills. Imagine playing a game of Hearts with Grandma where you stab a waiter and are rewarded for it! The could be a hilarious spin off game, perhaps i should make the suggestion?

The rulebook is high quality itself, using high resolution images to showcase examples and larger text to make reading easier. The art quality on the cards is right up there as well but the style isn’t for everyone. I personally liked the rough brush stroke appearance of the art where my wife did not. It made the depictions feel more chaotic and that was the right vibe for the game itself, she says I’m wrong though. Gameplay took a couple hands to get everyone on the same page but once we did it went quickly. The trick with the game though is figuring out your strategy for how you will be scoring the most points and no two games we played were ever exactly the same. This means a ton more games to be played before boredom strikes and placing the game on the shelf to collect dust.

FUSE Countdown

FUSE Countdown

FUSE Countdown, from Renegade Game Studios, is a standalone expansion to their game FUSE, a card game focused on defusing bombs.

In FUSE Countdown players draw cards with various requirements needed to defuse the bomb. They then roll dice to meet those requirements such as color or new icons. An added twist is that if you are unable to defuse it by dice rolls you would then have to draw and resolve a spark card. Another difference between editions is that this one adds special powers to your characters. Now, this isn’t a necessary component to the game but it does make for some interesting twists to the gameplay, keeping it fresh. The complexity is much higher though with those spark cards. They basically act like extra bombs that must be resolved if you have hopes of winning.

I never played the original game but based on conversations I’ve had with players that had this is the far superior version. Renegade Game Studios have done a fantastic job of taking a simple concept and making it unique. The original seems to play very similar to the Back to the Future Dice Through Time, which I DID play. BTTF Dice Through Time though took a good amount of time to play right but with FUSE Countdown games only take about ten minutes (according to the RGS site). That is quite accurate considering that you have a ten minute timer running during the game.

Overall we found the game to be quite simple to figure out and fast paced. We had a great time with this one, however due to several poor dice roles we lost nearly as many games as we won. If you are looking for something quick paced and easy to learn then this will be a great purchase.

Warcrow from Corvus Belli

Warcrow

Warcrow is an adventure game from Corvus Belli- the team behind the skirmish tabletop game world of Infinity!

Starting on Kickstarter, Corvus Belli ran a very successful campaign to fund their latest IP- Warcrow. Known more for their futuristic world of Infinity, CB has turned their sights on a new world, one where dungeons and magic are more prevalent. Are you ready for the adventure? This is not their first dungeon crawler as well, through Kickstarter they had a similar game that was set in their Infinity IP- Defiance. While the style of game is the same, Warcrow is vastly different from it’s predecessor.

This game features a new turn based initiative system that can be modified throughout the game. Actions made can move a specific character higher in the initiative list and force others further down. Additionally it features an app that allows you to control and experience the narrative in a new way. Think of it like a tabletop Choose Your Own Adventure book where it all remains within the same world each time you play. The map style and model quality remains between both of their dungeon crawlers but THIS is the next stage in crawling evolution.

What I find odd with this game is the name choice. When first announced (knowing CB’s history of skirmish games) I assumed this would be a fantasy skirmish game, allowing them to compete directly with Games Workshop and their Warcry IP. Warcry against Warcrow. Felt intentional but when I learned that this was more of a dungeon crawler it left me confused. I couldn’t find anything regarding why they chose this name but I suspect it was more to capitalize on the competition using a similar name. Or maybe there is something in the lore I missed?

Speaking of lore, the game centers around a small town called Hawthorne Point and inspired by American Wild West and early Spanish explorers. Magical mist has covered much of the land but recently has receded in areas revealing ancient cities to plunder. Adventurers and Mercenaries are sent out to plunder treasure and information and bring it back to their respective cities. This mist affects the game like a fog of war would in RTS games and utilizing the app with it will reveal monsters and portions of the map as you continue the game.

From what I’ve seen there are many games out there that combine apps with the tabletop gameplay but this is the first we had the opportunity to play on. Utilizing the app alongside the models and map tiles it honestly felt more like playing a roleplaying game where the app itself is our Dungeon Master. Considering the amount of content you get in the box I’d say the 120€ price point seems reasonable for this game. Overall I would say this game is worth playing once it hits the official public releases but I would suggest picking up the game and expansion as soon as you are able because if this sells like Defiance did it won’t remain in the CB shop for long.

Warhammer 40k: The Arks of Omen

Arks of Omen

Abaddon’s Black Legion is spreading their influence and a new way of playing 40k with the Arks of Omen!

What started with Nachmund has paved way for the Black Crusade to nearly control the entirety of the Imperium Nihilus. Now the Arks of Omen are here to secure the rest and more. Abaddon has never been content his just his little corner of the galaxy and leads one of the only legions willing to expand their ranks from anywhere. This means he has one of the largest legions. Who will be able to stand up to this threat?

From a story perspective, this feels very much like the End Times of Warhammer. Will this result in a story reset or is this just the tip of the iceberg? I have no idea but considering the number of planned releases we have already heard about I don’t think this will be the equivalent of End Times.

From a game perspective, what does this supplement add to 40k as a whole? It adds an entirely new way to play games of 40k, utilizing terrain currently exclusive to the most recent releases of Kill Team. This expansion focuses on ship to ship combat or battles within the Space Hulks he has mobilized. Most of the information we have seen so far suggests his focus is on the Imperium. Will anyone else be strong enough to take on this threat? I highly doubt anyone will be strong enough to do it alone. Would be interesting if we had a global campaign to determine the outcome but I don’t think we are at a point where we will see that in 40k. Only time will tell though because I also said the same thing about End Times.

My Shitty Family

My Shitty Family

Who has family members that downright suck? Sloth King Games give you the chance to play one of them with My Shitty Family!

Most social deduction games have players trying to identify who did the nefarious act but in My Shitty Family everyone is doing something that is (at the very least) not good. Gameplay is equal parts discussion and acting. You take one the role of a family member and draw a hidden trait card. This card can be something annoying or even downright offensive. These can be political affiliation, sexual orientation or just a shitty behavior like racist. After this is decided you get some Shitty Habits to also display during the game and then Shitty Topics are drawn one at a time. Each topic is discussed in a round where you are trying to display your Hidden Trait and Shitty Traits. Your goal is to keep your Hidden Trait secret while still behaving that way.

To get the most out of this game you will need to have some acting skills. In order to really succeed at this game you need to sell everyone on the trait without being obvious about it. Some of these can get offensive. Sloth King Games reminds players in the rulebook to remember this is a game and is meant to be fun. There are two issues I see with the game. The first being that many people are unable to separate themselves from reality and the traits and topics can upset them. The second is that some player have these shitty habits already and will have trouble not showing them during the discussions when they don’t have the related card. To add to the mayhem are Family Challenge cards. These are challenges that are both hilarious and teach the players more about the characters themselves.

The art for each character is both highly detailed and really emphasize some of their traits at a glance. It reminded me of Martin Morazzo‘s work on the Ice Cream Man comics from Image Comics. The mechanics of the game are really quite simple and leave most of the complexity to the players.

Overall I found the game to be something truly unique. The design was both thought out and showcased the creativity of the designers. As I mentioned before, many of our players had trouble removing themselves from their characters and let them influence how they played more and others were too easily offended. The game has potential to be a lot of fun but with these dynamics it was a bit more difficult for our group. A way we found to make it better with our group was to have us review the possible cards ahead of time and remove the ones that were triggers for our players. For example one player is a member of the LGBTQ+ and is easily triggered by homophobes so the homophobe card was removed for their playthrough. Doing this we found the game to be much more fun.

Gi Joe Deck Building Card Game Expansion- Coldsnap

Coldsnap

GI Joe Deck Building Card Game has released Coldsnap from Renegade Game Studios, the second expansion pack for the game.

Unlike the recent expansions for the Transformers Deck Building Card Game, Coldsnap absolutely requires the core GI Joe Deck Building Card Game to play. Cobra is back to their shenanigans where they strive to take over the world. In this expansion they are using the Weather Dominating Device to control the weather- just like in the classic episode of the animated series.

Players will work together to stop the attacks and eventually defeat Cobra. More importantly you are facing new threats by way of Destro, Zartan and his Dreadnoks! Classic heroes and enemies are ready from the get go. With the available bonus pack you can add even more, specifically Beach Head. Other than new locations and other enemies this expansion adds towable assets like artillery. It even continues the Expert Mode that was introduced in Shadow of the Serpent.

Anyone that is a fan of the classic comics or the later IDW issues that continued the storyline will enjoy the art on these carts, even if they don’t enjoy the game as a whole. I found the expansion to be a great addition to an already great game.

GI Joe Roleplaying Game Operation Cold Iron

Operation Cold Iron

Operation Cold Iron is the first expansion for the GI Joe roleplaying game from Renegade Game Studios but does it hold it’s own?

Renegade Game Studios had sent us a copy of the first expansion for the GI Joe Roleplaying Game– Operation Cold Iron. This is essentially a mission pack that adds four mission chapters for the overall Operation. Additionally it also brings stats for new vehicles and foes like Destro and the Snow Vipers. A mistake many game publishers make (at least in my opinion) is that they keep updating rules for the same characters or monsters/enemies. Prior to opening this book I expected RGS to have made this mistake and include a new version of Cobra Commander. I was pleased to see they did not. In fact there was almost nothing that could be considered a duplication in any way.

The campaign spans from Ethiopia to Siberia and is aimed at players leveled between 2 and 6. It follows directly after the Emerald Oubliette (a short mission that is included with the DM screen purchase) but does not require the mission to be played. The only requirement leading into this book is to have played the introductory mission from the core book.

Overall mechanics are the same between the games. They actually are the same across each of the properties, using the same core mechanics but different specific stats and details for each character. That includes Transformers, Power Rangers and My Little Pony! What makes it even better is that Transformers already have a history of crossing over with GI Joe in the comics so it wouldn’t be too far fetched bringing them into a game session if you have both books. Tying in MLP could be a fun way of making a game that all the kids can play with you.

Considering the expansion is completely full of content I feel the $45 price tag is quite reasonable, especially considering you are getting about as much content as you have in the core rulebook. The core book is $55. The only complaints I have about the game are that I need more friends interested in playing the game and that I want to see more miniatures released. The former they can’t help me with but the latter perhaps they will. There is already a single miniature pack that comes with most of the core Joes. Maybe they will even make my dream of a GI Joe full scale war game on the tabletop a reality one day. For now, I will continue dreaming and feel the need as much as possible playing the RPG while I wait.

Gi Joe Deck Building Card Game

GI Joe

GI Joe Deck Building Card Game has released Shadow of the Serpent from Renegade Game Studios, the first expansion pack for the game.

Unlike the recent expansions for the Transformers Deck Building Card Game, Shadow of the Serpent absolutely requires the core GI Joe Deck Building Card Game to play. Cobra is back to their shenanigans where they strive to take over the world. In this expansion they are also hell bent on destroying the Joe’s base of operations. Not only do you have to defend the command center but must build it up along the way.

Players will work together to stop the attacks and eventually defeat Cobra. More importantly you are facing new threats by way of the Red Ninjas and Serpentor himself! Classic heroes and enemies are ready from the get go. With the available bonus pack you can add even more, specifically Snake Eyes who is a personal favorite of mine. Advanced players even have an Expert mode added to the game. Other than new locations and other enemies this expansion really thinks of everything.

Anyone that is a fan of the classic comics or the later IDW issues that continued the storyline will enjoy the art on these carts, even if they don’t enjoy the game as a whole. I found the expansion to be a great addition to an already great game. Did I mention that there is another expansion already out? It’s called Coldsnap and it looks like another great addition to the game. I’m looking forward to checking out that one as well.