Among Cultists from Godot Games

Among Cultists

Among Cultists has been successfully funded on Kickstarter twice, selling out almost immediately, but does it live up to the hype?

Among Cultists is currently enjoying it’s second run through Kickstarter and both times met their goals. The folks at Godot Games must be excited. The first time through the crowd funding platform they included two expansions and one customization pack. This pack allowed you to turn your friends and family into playable characters. One thing that surprises me is the return to Kickstarter. I don’t follow the platform like I used to but this is the first campaign I’ve seen repeat itself. This time of course with a new expansion but little to no other additions that I’ve seen.

From the few companies I’ve watched on the platform, most use their success to build up their abilities to provide their customers with their desired products but most then use that success to fund the infrastructure needed to build or print their product without further outside assistance. Is this a part of crowdfunding that is entirely normal that I was unaware of? Entirely possible. I’d say likely probable even. Of course, I doubt you’re here to read my ramblings about crowd funding and are more interested in the game itself that was funded. Let’s be honest, me too.

At first glace I immediately fell in love with the artwork by Andreas Schroth, Jarrod Owen and Karsten Schulmann. Between the box art and the maps I’m not sure which parts are the best but they absolutely killed it. Speaking of first glances, when looking at the game I had thought that it would be a cross between Clue and Among Us and wasn’t sure how such an amalgamation would work. Social Deduction games have been around awhile and I feel an argument could be made that Clue was one of the first mainstream SD titles. It was a classic when I was a kid and my own will tell you I’m ancient now. Among Us I feel could also be considered one but in video game format.

For those that are visual learners, the Godot Games site features many tools and videos to use to help you learn the game. Gameplay can be quite complex overall, expect to look things up a few times in the book or videos for clarification. This happened quite a bit for us and I’m sure it will for you as well. At the start of the game players learn their role and the rules they follow and then play what reminds me of the grade school classic- Heads up 7-up. All players close their eyes and the cultists open theirs to identify their teammates (if they have one) and anyone that has already been killed and just doesn’t know it yet. Just like in Among Us, death does not mean you can no longer help your team. There are some events that won’t trigger until someone IS dead anyway.

Among Cultists

Each time you interact with a player you exchange cards and can influence the cards in the room. Once the cards are revealed it’s up to you to figure out if the dead player or the room’s cards were ones that were there before or added by a specific player as clues to their identity. Like Among Us, the Cultists win by completing a specified number of kills or with more players playing the game doesn’t just stop once enough are dead. They simply allow the investigators complete their mission and then they reveal if they successfully killed enough prior to the win and if they have they claim the victory. We never had enough playing to play it this way but at this time I can’t see the benefit to changing the end conditions.

The rulebook was our biggest complaint, primarily the organization of it but access to video tools made this more tolerable. Between amazing artwork, some truly ingenious gameplay and a Lovecraftian them that I love, this game is a must play for me. If you like Social Deduction games or investigation based titles then you will love this, more so if you are a fan of the Elder Gods as well! If you manage to get ahold of the expansions Down into the Abyss or Mountains of Chaos, they add SO much to the game in additional art, gameplay twists and expanding on the enjoyment then I’m certain you’ll find the game to be better than before. I can only assume the latest expansion, Under the Surface, only enhances it further. We hope to play that one soon.

Overboss Duel from Brotherwise Games

Overboss Duel

Overboss Duel is exactly what it sounds like, a battle between two Overbosses to see who is the best in this title from Brotherwise Games.

Based in the Boss Monster world created by Brotherwise Games, Overboss Duel focuses on building your own power while weakening the other boss. Each turn you and your rival place location tiles and monsters, but you need to watch out for wandering heroes that will slow your progress to increasing your power. The overall mechanics also follow their Boss Monster game, making learning even easier if you have played those previously. The game also introduces four new bosses, along with updated versions of the classic King Croak and Belladonna bosses. The boss at the end with the most power wins.

Their Boss Monster game has you play as one of the bosses where you build dungeons with the goals of killing the heroes so Overboss fits perfectly within the world. It is however a step up in visual quality. BM had more of an 8-bit look to it where Overboss and Overboss Duel both have more of a 16-bit feel.

The art style makes you feel like you are in a classic Zelda game or Gauntlet, namely from the NES. I am loving the style, it is exactly what caught my eye with other Brotherwise’s titles. Gameplay is quite simple and from what I’ve been told by players of the original Overboss it is even more streamlined compared to the original game. In most games, if given the chance, I will always choose to play one of the bad guys but in Overboss Duel you get to be the BIG bad guy and I’m here for it. Even my son who never wants to play a villain had fun with this one and it is well worth the play.

Invincible: The Dice Game

Invincible

Invincible: The Dice Game, from Mantic Games, you play as an upcoming hero looking to make a name for yourself and battling villains and heroes to do so.

The Guardians are looking for a few new heroes to prove their worth, step up and join their team. His standards are high and so are the risks. Will you push yourself far enough to be invited in? Mantic Games‘ Invincible: The Dice Game gives you the chance to prove yourself. Are you game?

Player must venture into an area filled with threats, whether they be hero or villian. Who wants to live forever anyway? This is high risk for a potentially higher reward, what could go wrong? The game is meant for 2+ players, each drawing cards and rolling dice to determine the outcomes. Each step of your path gets more or more dangerous.

Overall mechanics are quite simple, draw a card, roll some dice, then evaluate the results. This game is modeled after Mantic’s Hellboy game but is meant to be played as a standalone title. As I speculated in the unboxing video, I wonder if their dice games could be combined? Technically they shouldn’t be BUT I tried it. Felt like I was reliving that anniversary issue of The Walking Dead where they brought in the art team from Invincible but it was all a fever dream of Rick’s. I loved that mini story. This took me right back to that and was fun but absolutely batshit, but in a great way.

This game is fun and chaotic but if you intentionally mix with the The Walking Dead game (even though it’s not meant to) is even more so. The art on these cards look like they are straight from the comics in full color and the overall quality is top notch. Simple and easy to learn mechanics with this art and a great time means an absolute win!

Overdrive- The Turbo-charged Arena Sports Game

Overdrive

Overdrive is an arena sports game that is a spin off of Mantic’s Warpath universe where players have 8 rounds to score points.

Mantic brings an arena sports game that is somehow a throwback to our days on the playground with Overdrive. Each player takes on the role of a coach and takes turns choosing their three players. The game comes with six total players with eight additional players available (for now) for purchase in packs of two. With the additional players added, each coach will still select one at a time until they each have three. This means if you purchase these packs someone is getting left out of the game like I was from kick ball. There is of course a six player option for coaches that makes picking your team more interesting. Basically each coach chooses their six players and then alternate to pick three from the list. The caveat here is that when picking one character the other coach can’t pick the same character even if they have them.

Overall mechanics of the game are quite simple, focusing more on a dynamic game that lasts on average between 60-90 minutes. This is the perfect amount of time more games these days for me. Overdrive consists of eight rounds of action where only the first round you can’t score any points. The goal is to have your three players in the zone that is designated the scoring zone. The board has six of these zones and a random one is chosen each round. If you have your player fully in the zone you score. As I said, it’s quite simple.

The game is rated for ages fourteen and up but can be played with even the grade-schooler crowd as well. That is to say they should be able to understand the mechanics but at their age struggle with the strategy. For an introductory game into tabletop gaming this is a great choice with simple mechanics and virtually no models needed. The fact that they come fully assembled (other than the bases) makes it even easier for this. The randomness of the scoring zones does detract from the game for me though because it is less about strategy and more about luck. Are you in the zone? Great, here’s a point. There is still strategy to the game, mostly in combating the other players to get you to the zone you want to be in but the scoring is still random. Despite this mechanic the game was still enjoyable and the new players you can add have me quite curious.

Dune Roleplaying Game from Modiphius Entertainment

Dune

On the heels of the cinematic masterpiece that is the first volume of Dune from Warner Brothers, Modiphius has released a new Roleplaying Game within that world.

Modiphius Entertainment are most known for their creation and mastery of the 2D20 system where EVERY action requires rolling two twenty side die. They have taken that system and applied it to the world of Dune and Arrakis. Do you ride the sandworm? Roll 2D20. Are you wearing your moisture suit properly? Roll another 2D20. The system makes for a more cost effective experience while simple mechanics make it easier to learn. My favorite aspect of the 2D20 system is that it makes the focus more the story you are telling together instead of how you complete a task.

The world of Dune is one created with so much depth that jumping into it can be overwhelming. The roleplaying game is just as rich, pulling from all of the books to develop the world. The sheer amount of information contained within the core rulebook was enough for even me to look at it and say, “whoa, that’s a lot to read”. Seriously, I said that.

The thickness of the tome isn’t daunting, not like a Game of Thrones novel would be. The words aren’t even tiny themselves, there’s just a lot per page. That being said though, there needs to be metric ton of information contained to build the world right. It’s unreasonable to expect every player to have read every book in the franchise like I have. This is how you convey what’s important without forcing players to read more than a dozen novels. Add all of the sourcebooks and campaign books and at a glance it’s a bit much.

In Summary-

The mountain of information simply makes sense when you take a simple rules set and combine it the vast lore of Frank Herbert’s most famous world. The production quality is some of the best I’ve seen from a roleplaying game. Between hand drawn/painted images, highly detailed maps and a plethora of lore there is enough here to make a diehard fan of the franchise excited, even if they don’t play it. The game system is designed for easier play which in turn makes for a more cinematic experience. Add to that the fact that you can play this game using any point in the timeline, you have a game that is a must for replaying and Dune fans alike!

I can’t wait to see what other sourcebooks get released. Specifically I hope we see some centered around individual great houses so that we can have more dedicated details for some of them. The top houses and groups I’d like to see more from would be IX, Atreides and Harkonnen of course, but also the Tleilaxu. However the sourcebook I want to see the most would be centered around the Jihad era. I want to specifically engage with or play as the Cymek. I’d even kill for an army based tabletop game like A Song of Ice and Fire or The Lord of the Rings that puts the Cymek against the Butlerian Jihad. Please make this happen Modiphius. The time is right for this to finally work too! What forces would you like to play?

Wayfarers of the South Tigris

Wayfarers of the South Tigris

Wayfarers of the South Tigris is a game of discovery and trade from the minds at Renegade Game Studios and Garphill Games.

Wayfarers of the South Tigris from Renegade Game Studios and Garphill Games is a resource management game using dice and cards. Players take turns placing workers, resolving their work or resting. Points are scored based on your upgrades, card combinations made and more. The idea of the game is to travel and trade along the South Tigris, collecting resources and building your empire. As you progress you must complete journal entries. Those entries each have their own requirements in order to complete each of them.

With tales of trade from the past there are always tales of bandits and thieves plaguing the path. Not really the case with this game. Sure there are obstacles to complete requirements of but the game is virtually void of real action. For someone that prefers their games with a fast pace and conflict of some sort, this is not the game for them. This game is aimed at people that enjoy games like Solitaire where most of the work is done alone and the joy is in the completion. Maybe an expansion one day could feature a way to pillage from your fellow players. The quality of the pieces and rulebook are superb but the organization of some of the rules and the lack of clarification on others does leave something to be desired. In short it is high on quality, low on action and close to two hours for a single play through means multiple play throughs won’t be happening on the same night.

Birdwatcher from Renegade Game Studios

Birdwatcher

Renegade Game Studios take birdwatching to a new level with their game Birdwatcher where photographers try to lure birds to their tree to capture a photo of them.

The focus of Birdwatcher, from Renegade Game Studios, is to watch birds. You score points by collecting birds in different ways. For example there are birds that you get points on on an individual basis where MOST require being part of a set. If you have a set of two birds and then later get another of the same bird you can make the points from the first two invalid. Choosing which birds to photograph requires some thought if you want to win.

The images of the birds themselves are beautifully drawn and easy to differentiate between. My only complaint there is that there is only a small selection of birds to pick from. I’d have preferred a wider selection of birds, perhaps an expansion down the road will do just that. Due to the complexity the game is recommended for ages 13 and up. I feel that this entirely fair as it was way too complete complex for my seven year old to enjoy but she loved the art.

The mechanics of the game are quite simple to learn and the rulebook is well written. The examples and images in the rules make it even easier to follow and understand. One of the best things is the realism in the mechanics. Birds are constantly moving between player’s trees, possibly hindering your goals but since they’re birds they don’t care. When have you see a bird care about help a photographer get that better shot? Never. It doesn’t happen unless it’s a trained animal. Each game takes about an hour and does require patience but I feel that is intentional. The act of Birdwatching takes considerable time and patience and this game reinforces that. Overall its a great game but not my cup of tea as I prefer my games with a faster pace and more action.

American Psycho A Killer Game

American Psycho

Have you every played a card game full of murder that takes a classic and turns it upside down? With American Psycho A Killer Game you get to do both!

The folks at Renegade Game Studios sent us a copy of their new game American Psycho- A Killer Game to review. We are here to do just that. The game is based on the classic film of the same name staring Christian Bale. The film is based on the book and follows the story of a deranged man who is obsessed with killing and his own status. It even features an in depth analysis of business cards used by him and his peers. Who knew there were so many options with those cards? I certainly didn’t and I certainly didn’t think they mattered to anyone. The brings us to the game itself.

Each turn players play a card, similar to games of Hearts, where cards are assigned a point value. Unlike in Hearts the goal here is to get as many points as you can but there is a twist. To score most of the points you will need to complete specific goals as well like collecting points values in consecutive order (i.e. 2, 3 and 4). Like in Hearts one card reigns supreme and in this game it is the Killer Style card. You should save that for when it will make the most impact. The biggest difference though from Hearts is that you also earn points with your kills. Imagine playing a game of Hearts with Grandma where you stab a waiter and are rewarded for it! The could be a hilarious spin off game, perhaps i should make the suggestion?

The rulebook is high quality itself, using high resolution images to showcase examples and larger text to make reading easier. The art quality on the cards is right up there as well but the style isn’t for everyone. I personally liked the rough brush stroke appearance of the art where my wife did not. It made the depictions feel more chaotic and that was the right vibe for the game itself, she says I’m wrong though. Gameplay took a couple hands to get everyone on the same page but once we did it went quickly. The trick with the game though is figuring out your strategy for how you will be scoring the most points and no two games we played were ever exactly the same. This means a ton more games to be played before boredom strikes and placing the game on the shelf to collect dust.

FUSE Countdown

FUSE Countdown

FUSE Countdown, from Renegade Game Studios, is a standalone expansion to their game FUSE, a card game focused on defusing bombs.

In FUSE Countdown players draw cards with various requirements needed to defuse the bomb. They then roll dice to meet those requirements such as color or new icons. An added twist is that if you are unable to defuse it by dice rolls you would then have to draw and resolve a spark card. Another difference between editions is that this one adds special powers to your characters. Now, this isn’t a necessary component to the game but it does make for some interesting twists to the gameplay, keeping it fresh. The complexity is much higher though with those spark cards. They basically act like extra bombs that must be resolved if you have hopes of winning.

I never played the original game but based on conversations I’ve had with players that had this is the far superior version. Renegade Game Studios have done a fantastic job of taking a simple concept and making it unique. The original seems to play very similar to the Back to the Future Dice Through Time, which I DID play. BTTF Dice Through Time though took a good amount of time to play right but with FUSE Countdown games only take about ten minutes (according to the RGS site). That is quite accurate considering that you have a ten minute timer running during the game.

Overall we found the game to be quite simple to figure out and fast paced. We had a great time with this one, however due to several poor dice roles we lost nearly as many games as we won. If you are looking for something quick paced and easy to learn then this will be a great purchase.

Warcrow from Corvus Belli

Warcrow

Warcrow is an adventure game from Corvus Belli- the team behind the skirmish tabletop game world of Infinity!

Starting on Kickstarter, Corvus Belli ran a very successful campaign to fund their latest IP- Warcrow. Known more for their futuristic world of Infinity, CB has turned their sights on a new world, one where dungeons and magic are more prevalent. Are you ready for the adventure? This is not their first dungeon crawler as well, through Kickstarter they had a similar game that was set in their Infinity IP- Defiance. While the style of game is the same, Warcrow is vastly different from it’s predecessor.

This game features a new turn based initiative system that can be modified throughout the game. Actions made can move a specific character higher in the initiative list and force others further down. Additionally it features an app that allows you to control and experience the narrative in a new way. Think of it like a tabletop Choose Your Own Adventure book where it all remains within the same world each time you play. The map style and model quality remains between both of their dungeon crawlers but THIS is the next stage in crawling evolution.

What I find odd with this game is the name choice. When first announced (knowing CB’s history of skirmish games) I assumed this would be a fantasy skirmish game, allowing them to compete directly with Games Workshop and their Warcry IP. Warcry against Warcrow. Felt intentional but when I learned that this was more of a dungeon crawler it left me confused. I couldn’t find anything regarding why they chose this name but I suspect it was more to capitalize on the competition using a similar name. Or maybe there is something in the lore I missed?

Speaking of lore, the game centers around a small town called Hawthorne Point and inspired by American Wild West and early Spanish explorers. Magical mist has covered much of the land but recently has receded in areas revealing ancient cities to plunder. Adventurers and Mercenaries are sent out to plunder treasure and information and bring it back to their respective cities. This mist affects the game like a fog of war would in RTS games and utilizing the app with it will reveal monsters and portions of the map as you continue the game.

From what I’ve seen there are many games out there that combine apps with the tabletop gameplay but this is the first we had the opportunity to play on. Utilizing the app alongside the models and map tiles it honestly felt more like playing a roleplaying game where the app itself is our Dungeon Master. Considering the amount of content you get in the box I’d say the 120€ price point seems reasonable for this game. Overall I would say this game is worth playing once it hits the official public releases but I would suggest picking up the game and expansion as soon as you are able because if this sells like Defiance did it won’t remain in the CB shop for long.