BeeFense BeeMastered by Byterockers’ Games

BeeFense BeeMastered

BeeFense BeeMastered was once a mobile game that has been remastered for the current generation of consoles by Byterockers’ Games.

BeeFense BeeMastered is a tower defense game from Byterockers’ Games and the latest in a series of cute, adorable, family friendly titles of games (most of which are on mobile). In BeeFense you assist a bee hive defend themselves from evil wasps and their bug allies. Where most tower defense games you earn currency by waiting, this is more of a hybrid mixed with RTS mechanics (Real Time Strategy). Specifically you must farm pollen for purchases, nectar to feed your bees and honeydew to pay for researching upgrades. You can also farm water which gives your weapons a boost to their effectiveness. Most levels give you three goals that award honeycombs (instead of stars).

Each stage becomes a dance between defending the path, feeding your bees and paying for everything. As stages progress you unlock new towers and upgrades for them. Personally I never enjoyed tower defense games but already found myself pushing replay on stages I missed goals until I completed them. Some levels feel impossible to unlock each of the goals but as you unlock permanent upgrades playing them again becomes easier than before but many are still quite challenging. 

With the level of control needed through many of the levels I feel that a mobile version simply allow you to effectively order your troops. Now keep in mind this is just an observation based on the mechanics on the Xbox One and mobile version could function entirely differently. I simply don’t know. If everything is controlled in the same manner then I don’t see mobile working very well. On the Xbox though it is a unique experience that will likely aggravate younger players but provide a challenge that will push adult gamers to their limits and do it in a world that you don’t need to worry about children being around while you play.

Warhammer 40k Space Wolf on Xbox One

Space Wolf

HeroCraft has released an Xbox One version of their mobile hit Space Wolf, a turn and card based strategy game.

When I discovered Warhammer 40k Space Wolf I immediately reached out to the team at HeroCraft to see if we could receive a review copy to try it out. Little did I know at the time this was the same game I had played several years ago on my iPhone. When it first released I found it to be a good deal of fun but soon found a new title to draw my attention on my phone. Fast forward to last month when I received the download code for the game.

I had the game installed for several weeks before playing it and within the first couple turns I realized how similar this was to a game I played before. After a few minutes on google taught me that my suspicions were correct, this game was an updated version of a mobile game I’ve played previously. That isn’t a bad thing mind you, merely an observation.

Gameplay is based on an initiative system that can be manipulated by various cards to speed you up or slow you down. Each character has a set of cards that are randomized and then dealt to be used. Each card can offer movement, some sort of buff, an attack or even healing options. Under the image on each card will list the damage the weapon CAN do but you are limited on ammo or it is a single use card. Compared to most Xbox One titles the graphics are a bit dated but appear to be a significant improvement off of the original. My only complaint with this game is that movement and targeting is along a predefined X and Y axis regardless of the rotation of the camera. Compared to the original format I felt this was a huge improvement as on mobile devices the screen is just too small to really enjoy the effects.

Tacocat Spelled Backwards by Exploding Kittens

Tacocat spelled backwards

When it comes to family games if there is a cat we will usually play it and Tacocat Spelled Backwards is no exception.

The folks at Exploding Kittens shared another game with us to review and that was Tacocat Spelled Backwards. As this is technically sponsored content the agreement is only that we would review the game but that agreement does not guarantee a certain opinion. The below are our thoughts on the game and ours alone.

The mechanics of the game are quite simple, like most games from Exploding Kittens. Each round both players draw up to seven cards and play those cards until ultimately you have your lowest number left in your hand to end the round. Whomever has the lower card at this point wins the round. In between depending on how you want to play you will either play a high or equal card to play first next turn or play lower cards and give control to the other player. Now, there are more advanced rules and I played the game with my children so we did not explore those options at this time. Specifically I played with my thirteen year old son and my five year old daughter.

He’s looking mighty fabulous in his Exploding Kitten scarf!

For both children this game was a ton of fun but as my youngest doesn’t know her numbers very well it did slow the game a bit. After playing two games though she can now visually identify the numbers 1-12!

As can be expected the cards and other pieces for the game were adorable and/or quite funny, like the baby yelling “Doom” on a yam. Hella random but we found it funny as hell. Now despite the simplicity of the game we had a blast as a family and immediately after the four games we played my youngest was begging to teach it to my father in law, and she rarely enjoys games that aren’t aimed at her age group. If that’s not a deal of approval I don’t know what it. As for myself I found the game to be quite enjoyable and well worth the low price point of $14.99!

At one point a kitten (that did not explode) joined the game.

Warhammer Age of Sigmar returns with Dominion and a new edition!

The folks at Games Workshop shared an advanced copy of the new edition of Warhammer Age of Sigmar with Dominion!

Dominion is officially released this Saturday (at the time of writing this) and we are here to discuss if it is worth grabbing if you haven’t already preordered. One of the two biggest disadvantages to this boxset, compared to others, is that it does not contain and terrain. The second is that if you don’t wish to play Order or Destruction Grand Alliances the only advantage to this set is the Core Rulebook and that is a steep price to pay for a rulebook alone. Now if you are like myself, I play neither Order or Destruction but my son does, you may look at this box and see a treasure trove of bits that can be used in conversions, like Yndrasta’s wings for example. Without any terrain or dice with it is this really a good option for those that don’t kit bash or play these Alliances? No, it really would not be.

Now as I mentioned I don’t play Order or Destruction but I love the style of the new Stormcast models enough that I would give them a try but more importantly the Kruelboyz are an entirely new faction and species or Orruck/Ork. As such they look more menacing on the table in my opinion and in the lore are much more cunning. At the very least I will be not only building and painting these lads but also playing my first Destruction army, ever!

Having played a couple games with the new ruleset I can honestly say that this is the most streamlined version of the game I have ever played and I’ve played a handful of games under each edition. My son and I each used the new models to face each other, him with Stormcast once again and I with the Kruelboyz and he beat me both times. To be fair though he usually wins unless it’s a skirmish game and I didn’t mind taking the losses. We had a great time with the new ruleset and it kept his attention better than either edition prior.

If you fit any of my examples above then this box is worth your time and hard earned money but if not then I would just go for the rulebook when available.

Our favorite rule changes or additions:

Keep in mind that these are in no particular order.
The first rule change is the use of command points and some command abilities being able to be used during your opponent’s turn. Our favorite of which is Regroup. I always hated making a mistake on my turn that left me vulnerable to a move I didn’t anticipate from my opponent. With regroup I can use a command point to adjust my line of troops to either negate their advantage or lessen its impact at the very least! Even better is Unleash Hell for your ranged units. If they are charged they can literally unleash hell on their aggressors and if the dice are in your favor may even eliminate the unit before they can hurt your weaker troops. Think of it like overwatch but in Age of Sigmar.

The second is monstrous abilities. Roar, Stomp, Titanic Duel and Smash to Rubble. Some will likely get more use after the charge phase than others like Roar or Stomp but the other two are our favorites by far. Titanic Duel will allow you to lock your opponent’s monster in a duel with yours and Smash to Rubble will allow you to not only obliterate terrain but also negate any effects it had if it was a army specific piece that carried abilities with it- like Skaven Gnaw Holes.

Now it’s time for some Dominion assembly tips:

For anyone planning on picking up the Dominion starter I have a word of advice- DO NOT clip the posts at all for J4 on Yndrasta The Celstial Spear. The posts as they are are barely long enough to connect. I also suggest leaving her wings off for painting.

Here is our version of Yndrasta:

And lastly, here is our unboxing video of the release:

CATCHING UP ON Paramount MOVIES- PART 3

Paramount

IT IS RARE FOR ME TO SEE A MOVIE WHEN IT’S STILL IN THEATERS BUT THANKS TO PARAMOUNT PICTURES I WAS ABLE TO CATCH UP ON SOME THAT I MISSED!

Recently the fine folks at Paramount Pictures had sent me a code to some of the movies I missed so that I could share my thoughts on them with you. Part 1 discussed the classic film Airplane and Part 2 talked about Jungleland and The Little Prince. We’ve returned for Part 3 with The Vault and Love and Monsters!

The Vault

The Vault follows a professional scavenger in search of a long lost treasure but as the key to his search is found it is apprehended by the Spanish government and placed in the world’s most secure vault. Enlisting the help of a genius level engineer, played by Freddie Highmore, they begin planning for the heist of the century. When watching this film I hoped for a heist like Ocean’s 11 and was not disappointed in the brilliance of the vault and the plan to get inside, however it lacked the personality of the film. Despite this it was a solid film that stands on its own with some great performances.

Love and Monsters

An asteroid threatens all life on Earth and the world’s governments respond by blasting it with missiles before it can destroy all life, of course the radiation from the attack does nearly just that. It instead mutates anything cold blooded into monstrous versions of themselves and create a new apocalypse. Dylan O’Brien somehow discovers the colony his pre-apocalypse girlfriend is living at and following a near death experience leaves his bunker in search of her. Having never fought the creatures of this new world he must learn to adapt quickly if he hopes to survive. The film was absolutely fantastic, between the highly detailed visuals, superb acting and writing, this film is a must for anyone that enjoys stories about a dystopian future.

THANK YOU TO PARAMOUNT FOR SHARING THESE FILMS WITH US!

SO WHAT DID YOU THINK OF THESE FILMS FROM PARAMOUNT? LET US KNOW IN THE COMMENTS BELOW!

Biomutant from THQ Nordic review

Biomutant

Biomutant as an RPG set in the distant future where corporations have made the planet unlivable for human and the mutations inherit it all!

Published by Experiment 101, Biomutant is an RPG that follow a mutant ronin that has returned to the land of his upbringing in search of revenge. Of course if you choose a lighter path your revenge takes the form of helping to restore the Tree of Life. You start the game with some amazing cinematics that gave me a lot of hope for this title.

As your character escapes the monster who killed your family, you go into a character creation screen. The level of customization is much higher than I expect but this is your first taste of the real visuals to expect through the game, and it’s not as stellar as the opening cinematic that’s for certain. You then pick up with your created character just before the fight you watched and must escape a bunker. Following the tutorial you will make it topside pretty quickly where the fight begins and you must play out the scene you watched.

Controls are easy to master and visuals are about on par with most titles you’d see on the previous generations of systems. Not the visuals may be a product of the fact that I’m playing this on the original Xbox One and it might be more dynamic on the new Xbox but I don’t have one myself to test that theory. The story is typical of an “all ages” role playing game that relies too heavily on slow dialogue trees and wandering through the world than with cut scenes.

Overall I found this game to be wanting and before picking up a copy yourself I would wait until you found it in the bargain bin or on a massive price reduction.

Cursed City written by C.L. Werner ~ a book review

Cursed City

C.L. Werner is one of the writers that not only continue to write for The Black Library, but has been doing it for decades. His latest release was Cursed City and is a precursor to the game of the same name.

C.L. Werner took some time out of his busy writing schedule to talk with us regarding Cursed City but warned ahead of time he couldn’t speak out his current projects (he’s admitted to writing two pieces at the time of answering our questions). Before we get to our “Covid-friendly” interview we will discuss our thoughts on the book itself.

Now both the game and novel of Cursed City take place in the city of Ulfenkarn, a city under the tight boot heel of the vampire Radukar, known as the Wolf. Emelda Braskov and her friends must take back control of her city and in the process slay the vampire and his spawn. Competing for control of the city is a secret killer referred to as Baron Grin, this moniker is given due to leaving behind a skeletal grin on his murdered victims. The name of this killer is not all original and doesn’t strike fear by name alone, what’s to be expected though when the name is given by an uneducated populace? I personally would have expected something a bit more sinister but Grin leaves no evidence of his identify other than the victims so it fits. These killings however cause Radukar to take notice as the blood of the victims is tainted and these are the few corpses that he cannot raise from the dead to do his bidding or give him answers. That’s all I’m going to share of the story itself because I don’t want to spoil anything for those planning on reading it.

Personally I have read at least a half dozen of C.L.’s books set in the various Warhammer universes and must say that his Witch Hunter series was always my favorite. Before I started reading Cursed City I had discovered he was in the same Facebook group, themed for the game itself. Soon after I was about halfway through the reading and I reached out to see if he would agree to an interview, as you can guess he agreed. After completing the story I was both impressed and disappointed. Impressed because this was by far the best piece of his I had read and disappointed because he wouldn’t be telling the rest of the tale, the game would do that. As for the game we nearly have the models painted and will review it in the coming month or so.

One thing I love about C.L.’s writing is that it is fast paced, I never wanted to put the book down as I always felt like I was in a state of “we need to see the end of this” before going to bed but then would immediately jump from this fire to the next. Things in the Warhammer worlds are never easy and this novel did a fantastic job of embodying that feeling. With the exception of a couple known characters, Radukar or Braskov for example, any character could die and there were several worth caring about. My personal favorites were always at risk, but the real MVP of the story was Morrvahl Olbrecht, a mage who would go to any lengths to see his goals met. Those lucky enough to get a hardcover copy of the book even got a character card to use in the game and if he performs in game even half as well as he did in the story he will be a must have for players.

As promised above we were able to ask (well, I phrased it as a few but it turned into a bunch of questions) some questions in a covid-friendly manner (I sent him the list of questions and he replied to them all via email). Here are those questions but first I wanted to give a huge thanks to C.L. for taking the time to answer them for us.

JC: Was Morrvahl Olbrecht an original character or was he added to the story after his creation for the game?

CL: Morrvahl is an original character who early on the studio decided that they’d make into a character for the game. The designers did contact me to go over the rules they wanted to do, so that way I could implement them into the narrative. So the character for the game is a bit of a community effort.

JC: How much of the story was mapped before it was determined to be tied to the game?

CL: The game came first and then the novel was planned around the established setting and characters. Mind, the game was still in development, so some things didn’t mesh completely perfectly, but I think it was a smoother alignment than a few other instances where I worked on a story rooted in something that was still in development.

JC: When writing a Warhammer story do you prefer to use original characters or start with at least one known character and build from there?

CL: I think that the fun of doing an established character is writing someone that fans will recognize and who is an actual piece in the games. The danger, however, is that it does limit what you can do with them in a narrative and readers will know that. Kind of hard to make anyone worried if Grey Seer Thanquol will die when they know you can still get rules for him and buy his miniature. Though sometimes the studio will throw people a curve ball, like when Captain Tycho was killed (I think that happened long enough ago that it doesn’t constitute a spoiler any more).

JC: Any chance we will see a return of Mathias Thulmann within Age of Sigmar or was he lost forever to the cataclysm?

CL: I’d never say never, but there’s a danger of too many characters from the World That Was entering the Mortal Realms. Really your best prospects are those associated with Chaos and some of the ‘recreations’ of various undead Nagash has known like Neferata and Arkhan.

JC: I loved that the story ends truly at the beginning of the game itself, is this the ending you hoped for with your story or did you have a more finite end in mind?

CL: The ending was actually changed once the studio decided to start the game off with a jail break. Originally there was a conclusion where the heroes would go to ground somewhere in Ulfenkarn.

JC: Did the model of Radukar the Beast influence your portrayal of the character at all or did that come much later?

CL: The book was just about completed before I saw any of the models. I only had some of the artwork to go off of for the depictions of the in-game characters and things like the Nightguard.

JC: How soon after getting approval from the Black Library did it take to write the book’s first draft?

CL: On Cursed City, I think I worked on it for three months after the outline was approved. I know it wasn’t much more than that as I started The Sword of Surtur not long after.

JC: As a writer outside of the pitch how much free reign were you given by BL on the story? (I’m assuming there were some predefined deaths/survivors)

CL: I was given a lot greater liberty than you might think. Obviously the in-game characters had to survive (hence why, as mentioned above, some of the characters aren’t featured in the game so there’s more ambiguity for the reader about how they’ll fare). The biggest change was in adjusting the capacities of Baron Grin’s cult. Originally they were to succeed in manifesting their ‘saviour’, resulting in a three-way battle between the heroes, Radukar’s forces, and Slaughn. That was felt to take too much of the menace away from Radukar, so we adjusted it to where the cult doesn’t succeed and instead becomes something the Wolf is able to exploit to trap his other enemies.

JC: Do you read works written by other BL authors? If so who do you follow?

CL: I wish I was able to keep up with all the Black Library releases, but I feel woefully behind quite a while back. When I was able to keep up, I was reading William King, Dan Abnett, Graham MacNeill, Gordon Rennie, and Jonathan Green. I follow Josh Reynolds, Nik Vincent, Mike Lee, Nathan Long, David Guymer, Nick Kyme, Chris Wraight, David Annandale, Sarah Cawkwell plus several other authors whose names I’m sure I’m neglecting at the moment.

JC: What tabletop games do you enjoy? 

CL: Boardgames I’d have to say Talisman and Zombicide are two standouts. The group I play with really doesn’t do wargaming that’s much more involved than something like War of the Ring or Blood Rage. 

As far as tabletop games I collect or have enjoyed in the past, I’d have to say Mordheim first and foremost. I still do Warhammer Underworlds and hope I’ll be able to get Anno Domini 1666 to the table sometime. In the past I’ve played Warhammer Fantasy Battles, Lord of the Rings, and Warhammer 40k, but just haven’t had the time for large-scale armies in quite a few years.

JC: Of those games which is your preferred faction and why?

CL: I generally end up gravitating towards the ‘horde’ type armies. Usually it is the variety on offer that entices me, and the associated lore is usually the tipping point. For anything Warhammer, I’m always drawn to the skaven. Those perfidious ratmen are what made me gravitate to the game back in the early 90’s when my wheel-house was much more into RPGs like Advanced Dungeons & Dragons and Call of Cthulhu.

JC: Kitbash or by the guides?

CL: Usually I stick to the guides, but when you need a really motley horde, for instance Mordor orcs in Lord of the Rings, I’ll start sawing away and swapping heads and such or doing a little sculpting with green stuff.

JC: Is Morrvahls staff unique and if so what’s the backstory?

CL: Gravebloom is a unique magic item, something acquired by Morrvahl to mitigate the toll taken upon him by his harnessing of Amethyst magic. I’m sure a good story could be told about how he came to possess the staff, but as yet I haven’t had an opportunity to write one (though Warhammer Community does have a short story about Morrvahl entitled ‘Nightguard’).

JC: Would you consider writing an origin story for Radukar beyond what has already been provided?

CL: I think an novel about Radukar before he came to Mournhold would be a great idea. I could picture it as being equal parts Sinbad the Sailor and Dracula! Might be something I’ll mention to my editor. (Please do)

JC: How did you come up with the wizards nightmare spell?

CL: That was suggested to me by my editor. It is a call-back to WFB and the spell ‘Arnzipal’s Black Horror’, which would technically be a Dark magic spell rather than an Amethyst one, but with the Lore of Death already being so close to Dark magic its use by Morrvahl is a good indicator of how dangerous his researches have become.

JC: Why did the scholar choose to try and raise Sloan to battle Radukar instead of finding a way to slay him?

CL: Vladrik felt that no mere mortal could overcome a monster like the Wolf, so he fixated on the idea of using a still mightier monster to destroy the vampire, one that would leap at the chance to avenge himself. Hence the decision to try and raise Slaughn and use the daemon prince to kill Radukar. Along the way, of course, the corruption of Chaos seeped into Vladrik and what might have started as an attempt to exploit a creature of Khorne devolved into veneration of the Blood God.

JC: Who was your favorite character from this novel to write?

CL: I’d say it would likely be Morrvahl. I tend to like conniving and underhanded characters because you can never be quite sure what they’re going to do… or why.

JC: What’s the story behind your pen name being your first two initials?

CL: Not sure there’s really much of a story. Many of my favorite authors employ just their initials, so I just followed their example. C. L. Moore, H. P. Lovecraft, and of course J. R. R. Tolkien are all authors who’ve had a big impact on my writing.

JC: Is there anything you would like to plug/mention to our readers?

I would have liked to plug Cursed City… if anybody was still able to buy it (JC: physically anyway)! Maybe a mention of The Sword of Surtur, which is my next most recent release.

It is an entry in the Legends of Asgard series being developed as a part of Aconyte’s literary Marvel Universe range. The novel follows Thor’s older brother Tyr on a quest to try and prevent Odin’s prophesied doom by stealing Twilight, the titular Sword of Surtur from the Fire Giant’s fortress in Muspelheim. The tone I strove for is a bit of alchemy between a Ray Harryhausen movie and classic Marvel Comics of the silver age.

Thank you again for taking the time to answer our questions and we look forward to your upcoming release. For those looking to check out Cursed City I suggest trying your local book stores or checking out the fantastic audiobook on Audible.

CATCHING UP WITH WARNER BROS PART 4

Warner Bros

IT IS RARE FOR ME TO SEE A MOVIE WHEN IT’S STILL IN THEATERS BUT THANKS TO WARNER BROS I WAS ABLE TO CATCH UP ON THOSE I MISSED!

Recently the fine folks at Warner Bros (their home page is here) had sent me codes to some of their movies I missed so that I could share my thoughts on them with you. For the first part of this series we talked about Scoob, Birds of Prey, The Way Back, Goonies 4K, Beetlejuice 4K, Full Metal Jacket, Sherlock Holmes 4K and Sherlock Holmes A Game of Shadows 4K. Part 2 ‘twas massive and discussed V for Vendetta 4K, 300 4K, The Lord of the Rings Trilogy 4K, The Hobbit Trilogy 4K, Blade 4K, Bill and Ted Face the Music, Tenet and The Wolf of Snow Hollow. Part 3 talked about Wonder Woman 1984, The Little Things and Judas and the Black Messiah. Part 4 is here to discuss Tom and Jerry the Movie and Godzilla Vs Kong!

Tom and Jerry the Movie

This film starts as you’d expect, following one of our human characters and no Tom or Jerry to be seen. Chloe Grace Moretz hustles her way into a position at a swanky hotel so she can catch a glimpse of her favorite social media couple. This is about when our animated duo are brought into the story, Jerry Mouse sneaks into the same hotel and Tom is hired on to remove the mouse from the building. As to be expected things go pear shaped quite quickly and the two must redeem themselves to make things right. This isn’t one of those films where you are going to marvel at the performances or even the animation quality but if you are looking for a film that perfectly captures the look and feel of a classic Tom and Jerry feature then this will be a great film to watch with the family.

Godzilla Vs Kong

Since the last Godzilla movie the planet has been heading closer to utopia and the other titans are helping it do so. The threat of these titans though is always there- when will one of them attack or level a city? Some big corporations are afraid of the answer to this question and begin constructing a weapon capable of taking the King of the Monsters down. The same time this is going on Kong himself wants free of his containment and some scientists devise a way to transport him, knowing that the moment Kong is free Godzilla will hunt him down. This story feels more like a true sequel to the recent Kong movie with a Godzilla cameo than a sequel to the more recent Godzilla movies. There is some fascinating science discussed in the film such as Hollow Earth theory that inspired me to do some research of my own. Overall this was an enjoyable action film that put the focus on the wrong titan, or at least that’s my opinion.

SO WHICH WARNER BROS FILMS DID YOU SEE? WHICH DID YOU ENJOY?

Leisure Suit Larry – Wet Dreams Dry Twice

Leisure Suit Larry

Leisure Suit Larry returns with the follow up game Wet Dreams Dry Twice from Assemble Entertainment!

Leisure Suit Larry started as an indie title that was always about getting Larry laid. The humor was crude and the breasts were large, as were other appendages.  Wet Dreams Dry Twice is the direct sequel to their first game in the franchise to hit the next gen consoles- Wet Dreams Don’t Dry and picks up where the story left off.

Larry is slated to marry the daughter of the village Chief to fulfill a prophecy and the love of his live is presumed dead. Following a discovery on your phone Larry decides to leave Cancum in search of his lost love, building a boat out of some rather useless junk and heading to sea.

The game plays like your standard point and click adventures but with a very adult theme. This game is in no way family friendly but that doesn’t stop it from building a game world that is simple to navigate and full of laughs. Thankfully this game doesn’t support any sort of virtual reality because interacting with many of the world objects would require a shower after or three, definitely three.

Aerial_Knight’s Never Yield from Headup Games

Never Yield

Aerial_Knight and Headup Games brings us the endless running action game Never Yield and it is crazy addicting!

Most endless runner games throw random obstacles at you that you use one of a couple methods to avoid and will literally go on, forever. With Aerial_Knight’s Never Yield the formula is changed, it actually has an end. Simply put it just looks and feels like an endless runner. The bulk of the story is told through quick glimpses of action but no dialogue, no trailing prologue like in a Star Wars film, everything is centered around the action. 

The stylized characters look like something you would expect to see in Back to the Future’s version of the future but full of weapon-wielding drones and vehicles looking to run you over. Without quick reflexes expect to die, often, but with each death you see a continue screen where you’re given the choice between “Never Yield” or giving up, along with a death counter for the particular run. With enough skill you can complete the story in a single sitting within a couple hours tops, my reactive skills were not on point and it took me about five total hours to complete the story. I found the game to be fun, despite the frequent deaths and well worth playing through more than once.