Days of Doom from Atari

Days of Doom

Sneakybox and Atari team up to bring a tactics roguelite game with Days of Doom to consoles!

The last tactics styled game I remember playing before Days of Doom was another playthrough of Final Fantasy Tactics. FFT was the gold standard in Tactics gaming. No other team has been able to capture the magic of a world and the ease of gameplay as well. Sneakybox built the original version of this game for mobile devices but under a new team has rebuilt the game, saving mostly a few characters and maps, and released it to consoles. This was with publishing assistance from Atari.

The game focuses on the world after the zombie apocalypse is here, like in the movies, comics and other games, you must venture out and collect supplies and fight to live. Gameplay follows the classic tactics format where the area of the stage is laid out on a grid and you move your characters like a tabletop game. With my obsession with tabletop gaming it’s pretty obvious why this style appeals to me. visually the game is vibrant and looks like it jumped right off a page from a comic or graphic novel. The controls are easy to learn and feel natural with the gameplay. Overall I had a ton of fun and the game appeals to me on so many levels- tactics and zombies just to name the two big ones. This game is well worth the play and I look forward to playing again.

Ashina: The Red Witch


Ashina: The Red Witch is part of the same world of My Big Sister from Ratalaika Games but is it’s own title.

In Ashina: The Red Witch, from Ratalaika Games, you play as Ash, a young woman who wishes for something new while clinging onto the loss of her mother. The game starts as you make dinner for you and your sister, talking some trash as siblings do and enjoying the home-cooked meal. After the sister leaves for the night, you awake to the sound of someone in the other room and find a yokai making food and almost starting a fire. He steals a keepsake of your mother’s and runs. Chasing him leads you to arriving in the afterlife and a world full of yokai. Here you must track down the item, with the help of the thief and his friends.

The dialogue in this game is great. The banter between the two sisters alone is worth playing for. I legit laughed out loud while playing through making dinner during the game’s intro. I honestly can’t say the last time I laughed that often just during the opening, never before in an RPG/JRPG game either. Visually the game and animations are clean, despite being made in a retro style, very similar to SNES titles from back in the day. With the amount of laughing I’d done during my first two hours of gameplay is anything to go by I expect the rest of the game to be funny as hell and a great deal of fun.

Quantum: Recharged

Quantum: Recharged

The folks at Atari are back with another Recharged title, giving it a much needed facelift and marketing it towards newer players. That game is Quantum: Recharged.

Atari have redesigned quite a few of their games under the Recharged label, the latest of which is Quantum: Recharged. You fly a ship with a tail of sorts that leaves a trace behind you and if you cross the trace, creating a loop, it creates a destructive void that will destroy enemy ships. Additionally the game comes with a mission mode that challenges and refines your skills as your progress.

The controls are smooth as hell. I’ve never played a game before where your control of the ship was so well defined you could literally thread a needle with it. This is the first. Can’t tell you how many close calls I had that thanks to the controls I was able to avoid danger. The ships and powerups were quite simple in appearance but the overlay or HUD for the game was incredibly crisp. This game is another example of why you shouldn’t be sleeping on Atari’s Recharged titles. Now if only I could actually get good at the game, then I might make it to the end. It’s time to practice some more.

Koa and the Five Pirates of Mara

Koa and the Five Pirates of Mara

Koa and the Five Pirates of Mara is not the first title from Chibig to feature the world of Mara and I suspect it won’t be the last.

Mara is the name of the ocean surround the islands where each story takes place from the many games that Chibig have released. Koa and the Five Pirates of Mara is the latest of these titles. You play as Koa as she arrives on one of the islands, following a summons for help against pirates. After arriving you quickly learn that the things the pirates have taken are to be used in a contest of champions styled event involving racing and platforming and more.

Visually the graphics are clean and coupled with fluid controls it looks and feels like I’m playing not just a AAA title but akin to Super Mario 3D World. Controls feel like those classic adventure world games like the more recent Mario titles or Banjo-Kazooie and others like that. The story could be more engaging but is about on par the other mentioned adventure titles and feels like the perfect complexity for younger players. This would be a great title for the little ones to play or to watch as you played. Overall I had a blast and was quite impressed with the quality of the game.

Sephonie from Ratalaika Games has arrived on consoles


Ratalaika Games have ported over another game that was originally a PC release, this time with Sephonie, a gem developed by Analgesic Productions.

Sephonie follows three scientists from all over the world as they head to the island of the same name. As they approach the island they are greeted by a wave of energy, distorting their signals and washing them up on shore. A chaotic way to start the adventure for sure. The goal of your trio is to research the odd behavior in the local wildlife and immediately learn that it is happening to the bacteria as well when a member of the team begins having a strange reaction to an injury caused by coral.

The game focuses on pushing these researchers to their limits by testing them with physical challenges as well as twisting their dreams against them. Analgesic and Ratalaika have made this a near perfect port as controls are fluid and easy to learn. The platforming aspect of the game is pretty simple to grasp early on but increase in complexity as you progress. Visuals are clean as is the audio but I would have preferred if there were some voices for the characters- you can get so much more out of a character’s emotions or feelings by listening to them. Listening sure beats reading a ton of dialogue, especially when you’re a little tired. Curious to see where the story goes but I hope it’s not as dialogue heavy as the start of the game was.

Where the game shines most is the puzzle system. You play Tetris-like game mode to learn about different things in nature where you place various shapes made of blocks together. When you run out of pieces to place or run out of room to place them you have every set of blocks that touch that are the same color, as long as there are at least three, vanish and fill up the bar. Your goal is to completely fill the bar to complete your task. Trying to plan ahead and fill the bar leads to an engaging experience that makes the game worth playing for this alone.

Terminal Velocity Boosted Edition

Terminal Velocity

Known for both new titles and revitalizing old ones, Ziggurat have brought another game back from the vaults- Terminal Velocity: Boosted Edition.

Terminal Velocity is a flight simulator where combat and tunnel maneuvering are the main focus. Using the Infernal Engine, Ziggurat have not only restored the classic but expanded on the mechanics as well. In what feels like the spiritual lovechild between Starfox 64 and Descent, players fly a high speed craft through tunnels and over the surface in search of targets.

It has been more than a few years since I played a flight simulator of any sort and this one stood apart from those I had played. There isn’t must story to speak of and the visuals were mediocre by today’s standards. That is to say that they didn’t receive much improvement if any to the graphics for this game. Controls were fluid and intuitive.

I would have liked to see improved graphics instead of a title that looked like it was already on the low end during Windows 95 and some sort of story involving voice actors so you didn’t need to look away from the action. With the perfection that were the controls, fast paced gameplay and engaging gameplay though I had a good amount of fun and would absolutely play this again, even with it’s many failings.

Garlic from Sylph has arrived on Xbox One!


Garlic is a game about much more than delicious ingredients, this vegetable is on a mission to scale the tower and see the Goddess again.

The team at Sylph have recently released Garlic on the Xbox One and was previously available on Steam back in 2021. Your goal is to scale a platforming riddled tower to reach the top where you will be able to seduce a cyber goddess at the top. Traps range from jets of flame, dripping toxic waste and even flying fish. Garlic himself quickly picks up the skills needed to fly from platform to platform and the ability to launch in any direction.

Playing as the “onion headed boy” you go from room to room, launching yourself through enemies and around obstacles, climbing ever higher. The platforming itself is challenging but at the same time a lot of fun. Even the bosses give you a decent challenge but are still enjoyable to face. As with any platforming game, some levels are harder than others and larger as well.

The art style is comical as you play a ronin-esque fighter with an anime cinematic style and an enormous head that is also a vegetable. During the gameplay itself though it is similar to what we saw in the days of the GameBoy Advanced but with more vibrant color choices. The gameplay though was so much fun. I’m terrible at platformers, especially ones that are a bit chaotic and this one is VERY chaotic. Despite it being full of mechanics I am terrible at, it has proven itself to be a great game that I look forward to climbing that tower even more.

Amnesia: The Bunker

Amnesia: The Bunker

The team at Frictional Games bring the latest in their Amnesia series and first person horror with Amnesia: The Bunker!

Amnesia: The Bunker is the fourth full title in the Amnesia series from Frictional Games and takes place at the earliest point in the timeline, centered around World War I. Each game features a protagonist that suffers from Amnesia and is chased by some sort of evil entity. The atmosphere is a bit muted to start as you wander the trenches until the guns start firing around you, which adds to the realism.

Gameplay and premise remind me of a recently covered indie title called Trenches. I wonder which was in development first? Based on the official release dates Trenches was first but the world of Amnesia has been around much longer so it’s quite possible The Bunker was in predevelopment before Trenches was. My Google-fu was not able to identify the true order of development and without reaching out to the devs directly we’ll likely never know.

As I mentioned there are a few similarities. Both center around the trenches of World War I where some otherworldly evil chases you. Visually The Bunker is the superior title but when it comes to the ambiance Trenches has it beat! Trenches also wins in overall creepiness factor, specifically because of their use of audio and unnerving visuals with those creepy dolls all over the place. The experience between the two felt nearly identical but Amnesia: The Bunker had a lot more polish.

Planet of Lana

Planet of Lana

Planet of Lana is a side-scrolling adventure featuring playing hide and seek with robots that have no qualms about ending you!

The folks at Thunderful Games have delivered a side-scrolling adventure, full of hand painted environments. That game is Planet of Lana where the focus isn’t on just fighting, I mean there is some of that, but it features a plethora of puzzles to solve to reach your destination. Some of these puzzles or effectively games of cat and mouse, where others manipulate the environment around you to help you escape. The studio under Thunderful that developed the game was developed in 2018 and this is their first published title.

You play as a young girl who watches as her friend and village are abducted by robots. She must save both herself and the world while avoiding the dangers of the robots. Who sent them? Why are they capturing and likely enslaving the populace? What’s their end goal? Hopefully these questions get answered as you progress the story but so far they have not.

Visually the game is captivating and the attention to detail is quite impressive. When running through the fields and climbing the mountain you can see the wind blowing through individual blades of grass that are all hand painted. It feels like you are playing in a living painting, that is until the robots come. The beauty of the art draws you in and the story keeps you playing. Overall this was a great experience that leaves me wanting to get back to it to see where the story leads me next.



Replikator is a twin stick shooter from the folks at Ratalaika Games and posits that death is only the beginning of the story.

Ratalaika Games how been kind enough to share a copy of their latest twin stick shooter, Replikator. The game places you as a mercenary aboard an, until recently, abandoned scientific facility in space. Your role is to explore the facility and learn the secrets of the Replikator device. The first time you are killed by the denizens of the facility you learn that the device be able to make duplicates of any item, including yourself when you die. Like most twin stick shooters the game provides an isometric view that looks like feels like JRPGs from the SNES era.

Unlike most games of this style there is a limited amount of ammunition for your guns so aiming is essential. The good news is if you do run out you have a powerful melee attack you can use. Most enemies will have consistent attack patterns making both easier if you are patient. Trying to speed through the map is one of the easiest ways to end up dead. Along the way you will find dozens if not hundreds of weapons to use and items to improve your skills. Remember to explore everything and be patient. Did I mention, be patient? My impatience resulted in my death more than any single foe.

Visually the game felt like I was returning to some of my favorite titles from the early 90s and matches the level of quality we are used to seeing from Ratalaika. Overall I found the game engaging and at the same time frustrating. I have terrible aim and with limited ammunition some of the map sections were harder than they should have been. That is entirely a reflection of my skill and not of the gameplay quality. At $10USD the price is quite reasonable for the hours of gameplay you’ll find and I have played some garbage titles with higher price tags too. Once again I find myself looking forward to seeing what Ratalika comes out with next.