Warcry Warband Focus Featuring the Unmade

The Unmade

Welcome to the another installment of a our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing the Unmade!

Originating from the island of Tzlid, near the Shyish Nadir, The Unmade enter Eightpoints from a land of death and decay. The realm was once ruled by the dread lord of the undead himself, Nagash. It’s no surprise that these guys look like nightmares made flesh. Their aesthetic alone is meant to be fearsome. Looking carefully at the models you will notice that they are mutilated in some way. This makes for a great opportunity for anyone that likes to kitbash. The art of kitbashing, for those that are unaware, is taking parts from more than one model it build a one of a kind model of your own.

In their lore The Unmade are essentially a pain cult that rejoices in their own agony and that of their enemies. Sent by dream from the Flayed King, the Blissful One leads this warband to eat and terrorize anyone they meet. These guys sound like fun to invite for a party.

The Blissfull One is an absolute powerhouse when it comes to this faction. To start he has an overwhelming 5 attacks that do critical damage on 6! He has a high movement as well. This means that he can travel around the table quickly murdering everyone. With him being so important to the faction he will also be the primary target of your opponent, so keeping him alive will be a priority. I would recommend using him to focus on anyone separated from the rest of their group before moving on, treating him like a melee sniper. The Joyous One can be quite deadly as well but it is too reliant on good rolls. With me behind the dice he will rarely be used to his potential. The Vessel of Torment ability should be well timed because it will only be truly beneficial if the Blissful One took down an enemy because it will give him an additional move and attack in the same activation.

Your priority should be centering your playing around the Blissful One. Trap opponents within range of the Blissful One so he can swoop in for the kill and line himself up for his next attack. This faction is meant for the more experienced players because to make them effective you must stay out of range of your enemy’s attacks and plan your attacks well. This team does not soak up damage well and will fall if they are being hit consistently.

Warcry Warband Focus Featuring the Splintered Fang

Splintered Fang

Welcome to the another installment of a our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing the Splintered Fang!

The Splintered Fang come from the Realm of Life (Ghyran) in the jungles of Indvidia. They worship at the feet (they likely don’t really have feet) of the Coiling Ones.  Their goal is find remnants of their slain deity, Nagendra and primarily use poisons and serpents in battle.

Like the Untamed Beasts, the Splintered Fang is one of the more versatile factions. Some of their units have a decent defense. They generally move quickly and can even perform some strong attacks. Even better they THROW SNAKES!

Their most defining feature has to be their poisons. Their ability Paralyzing Venom can add up to 6 damage bonus to an attack and on occasion immobilize their enemies. One of the most surprising things they offer is that even their shields can stab and can be used to finish opponents. The biggest downside to this team is the fact that the box only comes with a single snake swarm and to be more dynamic you will need two or three.

On aesthetics alone this is my favorite of the Warcry factions. Here is a link to the Warhammer Community article about them as well!

Warcry Warband Focus Featuring the Cypher Lords

Cypher Lords

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Cypher Lords!

Coming from Nochseed in the Realm of Light, the Cypher Lords practice their Chaos arts in secret. Being from Hysh they have a natural agility that they have paired with their dark gifts. Other than speed their primary focus is on their abilities and hitting harder than most. Surprisingly when you think of a faction with better movement they typically won’t have the hits to follow it up but these guys do. Their biggest weakness is the fact that they have a much lower threshold for wounds than almost any other warband.

For players that prefer more complex maneuvers the Cypher Lords will be a great faction to play with. Having to plan for better efficiency they become the closest to playing chess than the other bands. What really makes them stand out from the other factions is the fact that their lore has them stemming from the Realm of Light. A faction of darkness from one of the brightest realms.

The Luminate stands out as a unit because she can essentially act as a second leader for the warband and spread leadership abilities around the field of battler easier. With the ability to essentially teleport units all over the table between the Luminate and Thrallmaster you can keep the moving more to keep them out of harms way and allowing you to dish out a ton more damage.

Warcry Warband Focus Featuring Corvus Cabal

Corvus Cabal

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Corvus Cabal.

These followers of the Great Gatherer stem from the Realm of Shadow and believe the legendary Chaos General Archaon is the embodiment of their god. This faction is the masters of movement and stealth. Some units have the ability to ignore height when moving around the board. This is huge as some models can be trapped by the terrain pieces themselves. The Shrike Talon has an ability that will exploit this fact- Swooping Attack. Essentially he gets to drop on his enemy from above and use it to get a free move and attack option. From some heights he can receive bonuses to improve on the deadliness of the attack.

When playing against foes that have a higher defense (and depending on your objectives) winning the game will require you win the first initiative. Having the first turn is hugely important because Corvus Cabal will win the day on speed alone if they secure objectives first. Otherwise you will be trying to steal the objectives from forces that will typically outlast your fighters. This is what I call the Smash and Grab.

Visually this is an amazing faction. Easily second favorite. I love the Native American aesthetic they have and will likely be one of the first I build for myself but due to their play style will get less usage as a force. My play style is more of a Hit ’em hard and hit ’em fast method that lacks the finesse Corvus Cabal requires.

Infinity is back with a new edition in N4

Infinity

Corvus Belli returns with the fourth edition of their hit skirmish tabletop game Infinity, aptly named Infinity N4.

This is the first time I’ve ever been able to play Infinity, and I can’t believe I haven’t sooner as the I also learned that the rules and model stats are available on their website for FREE! This means you can try the game out and various models to figure out if the game is for you AND if you have the right army. Now, assuming you’ve played and are ready to purchase your first army, where do you start? Simple. You purchase a faction pack and a rulebook, unless of course you prefer a digital copy and then the free one will more than do the job but without all the lore.

Having never played the game itself before, I did play the spinoff Aristeia game a couple years ago, I didn’t know what to expect. The models have always been fantastic, both fun to paint and looking great on the table but no idea how the game played. I’m told this edition is very much streamlined compared to N3 but I couldn’t confirm this was the case during my playing of the game. I did find it fast paced and much more dynamic than most games. It was quite a bit of fun too but I just wish that the models had assembly guides to make their assembly much easier without having to track down multiple angles of pictures to ensure proper assembly.

Blood Bowl has returned for Season 2!

Blood Bowl

The fine folks at Games Workshop have brought one of my favorite IP’s to the pitch with the Second Season Edition of Blood Bowl!

Those that know me, even just a little, will know that I am not a fan of sports, watching or playing. For some reason though I’ve always had a soft spot for Blood Bowl. I have played every iteration of the video games on the Xbox and both of the previous releases of the tabletop game. I even read some of the older books. So how is that I love a sports themed game when I detest sports? It’s all about the conflict. A game where you can have an ork kill or maim a player outright is one I am more than willing to give a solid try. Each time I’ve played I’ve lost on the tabletop and still found it quite enjoyable. The Season 2 Edition seemed like the perfect chance to finally beat my son.

Not much has changed in terms of general gameplay, but at the same time EVERYTHING has changed. That’s a bit of an exaggeration but we are seriously talking about some big changes. First off is in value- the core box comes with enough models to play a full team! This is huge! Every iteration previously required you to purchase additional boxes to have enough on the pitch. I hope this is the trend going forward. Previous editions made an effort of using star players but they always felt like they were missing something. With Season 2 we get to see them offer a bit more panache on the field, no longer just cool looking models. The rulebook includes rules for a plethora of star players, each with their own special stats to make playing them more worth it. It even adds another layer to setting your roster. Additionally previous editions required you purchase your heavy hitters separately but you get one for each team.

As always when it comes to causing carnage on the field I’m no slouch but when it comes to planning through openings to score points there is still some sort of disconnect. Playing multiple games with my son he managed to win each time but not before losing several players along the way. We had a total blast with the game and hope to try out a few of the other teams as they release using the new ruleset. The rules are much easier to understand than in previous editions, leaving fewer questions regarding how to interpret them. If you enjoy sports, fantasy tabletop games or beating the crap out of your opponent you will enjoy this game.

Barking Kittens ~ An Exploding Kittens Expansion

Barking Kittens

Exploding Kittens has a new expansion called Barking Kittens and we were able to not only play it but blowup members of our family as well!

We’ve talked about the Exploding Kittens brand before but this time we are talking about the latest expansions- Streaking Kittens and Barking Kittens for the Exploding Kittens card game.

Streaking Kittens

This $5 pack of carts adds one HUGE advantage- if you find the Streaking Kitten card you get to hide an Exploding Kitten in your hand without having to defuse it. The idea is to get someone to steal the worse of the two cards from your hand and inadvertently blow themselves up. In our game this would have worked quite well for my wife’s dad if the rest of us weren’t already aware he was drawing a kitten into his hand- no one stole cards from him again until he blew himself up.

Barking Kittens

There are several new additions here that make for some great combinations. My favorites were the Alter the Future and Personal Attack cards. Personal Attack cards force the next player to take three full actions on their next turn but doesn’t end your turn like other attacks do. Having multiples of these cards allow you to overload the next player with several actions and may just remove them from play. Alter the Future works similar to the See the Future cards in that you can see the next three cards in the deck but with this variation you get to change their order when you return them to the deck. This means if you know a kitten is coming up you get to control how soon they do.

There are several other new cards in both expansions and are worth learning how to use them all. Playing the game we loved the new cards and their changes to the core game and hated when someone else used them against us. Both expansions are essential for any fan of the game and a ton of fun to use.

A Game of Cat and Mouth by Exploding Kittens

A Game of Cat and Mouth

The Exploding Kittens have released another feline-centric game with A Game of Cat and Mouth.

In our house there is one species of pet that ranks higher than all others and that is the majestic feline. My son’s love for cats is so strong that if there is a cat on it or it is cat themed it is almost guaranteed to win him over. It’s no surprise that Exploding Kittens is one of his all time favorite games to play. When he learned that the team behind it were releasing another cat themed title he was more than excited. We received our copy of A Game of Cat and Mouth soon after he heard the news.

Cat and Mouth

Players rapidly use magnetic paws to launch balls through the eyes, nose or mouth holes in the divider between sides. The first player to get all white, all yellow or the single black ball on the opposing side wins. The launchers themselves make use of the most powerful magnets I’ve ever seen that didn’t have electricity amplifying their strength.

Getting the balls through the holes require a bit of skill but with a little practice and even a four year old can do well at the game. The entire family has a blast with this game. This game is so much fun it even draws the attention of one of our own cats.

Cat and Mouth

Poetry for Neanderthals a game by Exploding Kittens

Poetry for Neanderthals

Poetry for Neanderthals is another family fun game created by the team at Exploding Kittens.

The Exploding Kittens team are back with another insane concept for a family game in Poetry for Neanderthals. Since it’s inception Exploding Kittens has been a staple in our household and the team of the same name was responsible for several of our favorite family games. Conceptually the game is quite simple, dividing into two teams players will take turns describing a word or phrase but must do so using only single syllable words. If at any point they gesture, use more than one syllable, use the word they are trying to describe or a few other instances or rule breaking then they will get hit with the inflatable club. Not going to lie but I felt like Captain Caveman while wielding it over my daughter’s head.

Every player during our games end up getting hit at least once or twice, most of us for gesturing. I was really bad at giving clues without moving because I am naturally very animated when I talk.

The game is a great exercise for the old noggin because you have to be a quick thinker to score points and avoid losing them at the same time. First game was parent’s versus the kids and some of the kids got bored early on (one was watching a movie and the other was too distracted to play) and so we started over for a round of boys versus girls. It was a close game but us boys won by only a couple points. Everyone that played to the end loved the game (4 of 6 members of the household) and the other two had fun until pulled away by the call of the children’s film on tv. We are all looking forward to the next game night we get to spend on this game.

Talisman Batman: Super Villains Edition

Talisman Batman

Have you ever wanted to take on the role of your favorite villains from Gotham? In Talisman Batman: Super Villains Edition you can!

USAOpoly brings us a new take on the classic game Talisman with Talisman Batman. Having never played a Talisman game I didn’t know what to expect but loving Batman’s rogues I knew that this game would be right up my alley so when The Op Games offered me a review copy I jumped at the chance.

The goal of the game is to play as one of the various villains (what game let’s you do this, honestly?) and sneak your way through Arkham Asylum until you reach the security tower. Finding the exit isn’t simply the end though, you must also face down the greatest detective himself- Batman! Each turn your villain performs two actions, movement and encounters. In terms of movement your dice determine what happens and as always a roll of 1 is a failure, meaning Batman is moving as well. When you finish your movement you must resolve your encounter with the space you are on. Encounters will vary based on the space itself or if you share that space with either another player of Batman himself.

I loved the theme of the game and was honestly surprised there wasn’t an option where you could have someone play as Batman himself. Doing a larger group would have been quite fun if one person was playing the bat and everyone else had to either avoid him, work with each other to escape or face him directly. The mechanics worked well for the game and having to roll for your movement (instead of a default setting) added some stress inducing variables that made for some tense moments. If you’ve ever wanted to play the villain this game is a must for you but leaves a bit to be desired for those uninterested in the role.