Warcry: Bringers of Death enter the Eightpoints

Bringers of Death

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Bringers of Death!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Bringers of Death strives to do the same thing for Warcry with the Death Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry: Agents of Chaos enter the Eightpoints

Agents of Chaos

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Agents of Chaos!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Agents of Chaos strives to do the same thing for Warcry with the Chaos Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry: Harbingers of Destruction enter the Eightpoints

Harbingers of Destruction

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Harbingers of Destruction!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Harbingers of Destruction strives to do the same thing for Warcry with the Destruction Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry: Sentinels of Order enter the Eightpoints

Sentinels of Order

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Sentinels of Order!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Sentinels of Order strives to do the same thing for Warcry with the Order Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry Catacombs ~ is it just a reskinning of the original?

Warcry Catacombs

It’s common for Games Workshop to release multiple new starter boxes using the same rules but is Warcry Catacombs another example of this?

Definitively Warcry Catacombs is not just the same game with new plastic wrap, there is so much more. The boxset features two new warbands, never before seen in the Eight Points and unlike the original starter one of them is from the Order Grand Alliance! A different alliance isn’t all that’s new, some of the terrain and one of the maps features a lava-filled chamber that changes how you play the game. When within the Catacombs you no longer have towers to climbs, which is a complete game changer for the Corvus Cabal. Warbands that use height to their advantage will be hindered by the low ceilings but it isn’t the end of Corvus Cabal as some may have predicted. Corvus Cabal has the ability to wall run above their foes so even though they can’t scale the tower to smash down on unsuspecting prey but they can pass freely allowing them to stop behind their foes.

The biggest downside in this box the the durability of some of the models. This is not something new when it comes to Aelves, nimble characters make for leaner models and a leaner model makes for limbs, weapons and features that are more likely to break with a little pressure. That being said they look absolutely fantastic. The core book is still the same and remains one of the cleanest and most well developed games I’ve had the pleasure of playing but the new features bring both a unique style of play and an easy way to switch to more narrative based gameplay.

Warcry Warband Focus Featuring the Spire Tyrants

Spire Tyrants

Welcome to the another installment of a our series where we will be focusing on one of the Chaos Warbands from Warcry. This time we will be discussing the Spire Tyrants!

The Spire Tyrants hail from the Varanspire, specifically the fighting pits. Those that excel in the pits are awarded a spot among the warbands. Comprising of more variations than nearly any other warband, the Tyrants is ideal for the player that doesn’t want every model to look the same, just as every successful pit fighter is varied.

The variation is both a blessing and a curse for this warband. Specifically the more options you have the more you can customize to your play style. The reason I say this is a curse is because if you are like me you are very indecisive when it comes to building your team. To find the right fit for you, don’t be surprised if you need to modify your roster multiple times before landing on the one that works for you. I still haven’t figured out my best line up and I’ve had my box since they were released!

When it comes to abilities they don’t have nearly as many attack options as I would have expected. They surprisingly have an excellent team buff option with a triple roll- Champion of the Warpits. This ability gives a bonus to attack rolls to nearby units if the attacker had downed an opponent on this turn.

This warband hits hard and has a decent range of movement, making them an improvement over the Iron Golems in my opinion. This increased range allows them to reach their enemies faster and get to the objectives in a more timely manner. When you reach your target, whichever type it may be, you will be able to take a beating and dish one out while you’re there.

To purchase your own box of this models head over to the Games Workshop store here! I personally would pick up two so you have can more options when assembling your warband.

Warcry Warband Focus Featuring the Unmade

The Unmade

Welcome to the another installment of a our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing the Unmade!

Originating from the island of Tzlid, near the Shyish Nadir, The Unmade enter Eightpoints from a land of death and decay. The realm was once ruled by the dread lord of the undead himself, Nagash. It’s no surprise that these guys look like nightmares made flesh. Their aesthetic alone is meant to be fearsome. Looking carefully at the models you will notice that they are mutilated in some way. This makes for a great opportunity for anyone that likes to kitbash. The art of kitbashing, for those that are unaware, is taking parts from more than one model it build a one of a kind model of your own.

In their lore The Unmade are essentially a pain cult that rejoices in their own agony and that of their enemies. Sent by dream from the Flayed King, the Blissful One leads this warband to eat and terrorize anyone they meet. These guys sound like fun to invite for a party.

The Blissfull One is an absolute powerhouse when it comes to this faction. To start he has an overwhelming 5 attacks that do critical damage on 6! He has a high movement as well. This means that he can travel around the table quickly murdering everyone. With him being so important to the faction he will also be the primary target of your opponent, so keeping him alive will be a priority. I would recommend using him to focus on anyone separated from the rest of their group before moving on, treating him like a melee sniper. The Joyous One can be quite deadly as well but it is too reliant on good rolls. With me behind the dice he will rarely be used to his potential. The Vessel of Torment ability should be well timed because it will only be truly beneficial if the Blissful One took down an enemy because it will give him an additional move and attack in the same activation.

Your priority should be centering your playing around the Blissful One. Trap opponents within range of the Blissful One so he can swoop in for the kill and line himself up for his next attack. This faction is meant for the more experienced players because to make them effective you must stay out of range of your enemy’s attacks and plan your attacks well. This team does not soak up damage well and will fall if they are being hit consistently.

Warcry Warband Focus Featuring the Splintered Fang

Splintered Fang

Welcome to the another installment of a our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing the Splintered Fang!

The Splintered Fang come from the Realm of Life (Ghyran) in the jungles of Indvidia. They worship at the feet (they likely don’t really have feet) of the Coiling Ones.  Their goal is find remnants of their slain deity, Nagendra and primarily use poisons and serpents in battle.

Like the Untamed Beasts, the Splintered Fang is one of the more versatile factions. Some of their units have a decent defense. They generally move quickly and can even perform some strong attacks. Even better they THROW SNAKES!

Their most defining feature has to be their poisons. Their ability Paralyzing Venom can add up to 6 damage bonus to an attack and on occasion immobilize their enemies. One of the most surprising things they offer is that even their shields can stab and can be used to finish opponents. The biggest downside to this team is the fact that the box only comes with a single snake swarm and to be more dynamic you will need two or three.

On aesthetics alone this is my favorite of the Warcry factions. Here is a link to the Warhammer Community article about them as well!

Warcry Warband Focus Featuring the Cypher Lords

Cypher Lords

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Cypher Lords!

Coming from Nochseed in the Realm of Light, the Cypher Lords practice their Chaos arts in secret. Being from Hysh they have a natural agility that they have paired with their dark gifts. Other than speed their primary focus is on their abilities and hitting harder than most. Surprisingly when you think of a faction with better movement they typically won’t have the hits to follow it up but these guys do. Their biggest weakness is the fact that they have a much lower threshold for wounds than almost any other warband.

For players that prefer more complex maneuvers the Cypher Lords will be a great faction to play with. Having to plan for better efficiency they become the closest to playing chess than the other bands. What really makes them stand out from the other factions is the fact that their lore has them stemming from the Realm of Light. A faction of darkness from one of the brightest realms.

The Luminate stands out as a unit because she can essentially act as a second leader for the warband and spread leadership abilities around the field of battler easier. With the ability to essentially teleport units all over the table between the Luminate and Thrallmaster you can keep the moving more to keep them out of harms way and allowing you to dish out a ton more damage.

Warcry Warband Focus Featuring Corvus Cabal

Corvus Cabal

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Corvus Cabal.

These followers of the Great Gatherer stem from the Realm of Shadow and believe the legendary Chaos General Archaon is the embodiment of their god. This faction is the masters of movement and stealth. Some units have the ability to ignore height when moving around the board. This is huge as some models can be trapped by the terrain pieces themselves. The Shrike Talon has an ability that will exploit this fact- Swooping Attack. Essentially he gets to drop on his enemy from above and use it to get a free move and attack option. From some heights he can receive bonuses to improve on the deadliness of the attack.

When playing against foes that have a higher defense (and depending on your objectives) winning the game will require you win the first initiative. Having the first turn is hugely important because Corvus Cabal will win the day on speed alone if they secure objectives first. Otherwise you will be trying to steal the objectives from forces that will typically outlast your fighters. This is what I call the Smash and Grab.

Visually this is an amazing faction. Easily second favorite. I love the Native American aesthetic they have and will likely be one of the first I build for myself but due to their play style will get less usage as a force. My play style is more of a Hit ’em hard and hit ’em fast method that lacks the finesse Corvus Cabal requires.