Warcry Tome of Champions 2020 edition is here!

Tome of Champions

The Eighpoints are seeing new wars waged starting with the Tome of Champions 2020 edition!

The fine folks at Games Workshop has once again graced us with the Tome of Champions, this time for 2020! Originally I intended to have my thoughts on the latest edition out before the New Year but the holidays have a way of derailing plans. Better late than never I suppose. Click here to see my coverage of the 2019 version of Tome of Champions back when I was writing for PopNerdTV. The big takeaways from the previous edition were the added challenges.

The rules for the game as a whole remain unchanged. Like the Grand Alliance books this is meant as a supplement that will further enhance the game. Returning to the Tome are more challenges and options for tournaments. One of the biggest changes is a full campaign! Not just that but this campaign has a story behind it. Yes, please! That has always been one of my favorite things about the Warhammer and Warhammer 40K intellectual properties, the ability to tell a story while your armies clash. On a smaller playing field like Warcry the story becomes much more personal.

Another huge (pun intended) addition are some of the challenges, not just to fight Gargants but to even fight the Mega Gargant! I expect each year we will see bigger and better things in the Tome but at the current rate I already can’t keep up with all of the challenges I want to try out.

Once again, this is not meant as a game changer for Warcry but it is a hell of an improvement!

Warcry Warband Focus Featuring the Spire Tyrants

Spire Tyrants

Welcome to the another installment of a our series where we will be focusing on one of the Chaos Warbands from Warcry. This time we will be discussing the Spire Tyrants!

The Spire Tyrants hail from the Varanspire, specifically the fighting pits. Those that excel in the pits are awarded a spot among the warbands. Comprising of more variations than nearly any other warband, the Tyrants is ideal for the player that doesn’t want every model to look the same, just as every successful pit fighter is varied.

The variation is both a blessing and a curse for this warband. Specifically the more options you have the more you can customize to your play style. The reason I say this is a curse is because if you are like me you are very indecisive when it comes to building your team. To find the right fit for you, don’t be surprised if you need to modify your roster multiple times before landing on the one that works for you. I still haven’t figured out my best line up and I’ve had my box since they were released!

When it comes to abilities they don’t have nearly as many attack options as I would have expected. They surprisingly have an excellent team buff option with a triple roll- Champion of the Warpits. This ability gives a bonus to attack rolls to nearby units if the attacker had downed an opponent on this turn.

This warband hits hard and has a decent range of movement, making them an improvement over the Iron Golems in my opinion. This increased range allows them to reach their enemies faster and get to the objectives in a more timely manner. When you reach your target, whichever type it may be, you will be able to take a beating and dish one out while you’re there.

To purchase your own box of this models head over to the Games Workshop store here! I personally would pick up two so you have can more options when assembling your warband.

Warcry Warband Focus Featuring Corvus Cabal

Corvus Cabal

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Corvus Cabal.

These followers of the Great Gatherer stem from the Realm of Shadow and believe the legendary Chaos General Archaon is the embodiment of their god. This faction is the masters of movement and stealth. Some units have the ability to ignore height when moving around the board. This is huge as some models can be trapped by the terrain pieces themselves. The Shrike Talon has an ability that will exploit this fact- Swooping Attack. Essentially he gets to drop on his enemy from above and use it to get a free move and attack option. From some heights he can receive bonuses to improve on the deadliness of the attack.

When playing against foes that have a higher defense (and depending on your objectives) winning the game will require you win the first initiative. Having the first turn is hugely important because Corvus Cabal will win the day on speed alone if they secure objectives first. Otherwise you will be trying to steal the objectives from forces that will typically outlast your fighters. This is what I call the Smash and Grab.

Visually this is an amazing faction. Easily second favorite. I love the Native American aesthetic they have and will likely be one of the first I build for myself but due to their play style will get less usage as a force. My play style is more of a Hit ’em hard and hit ’em fast method that lacks the finesse Corvus Cabal requires.