Forgive Me Father review

Forgive Me Father

Forgive Me Father is a Lovecraft inspired FPS but does it do the source material Justice?

Byte Barrel and Fulqrum Publishing are the teams behind Forgive Me Father, a game inspired by the works of H.P. Lovecraft and centers around the search for your cousin. Set in the 1920s, you arrive in a small town to find the room you were meant to meet him ransacked. You immediately hear footsteps followed by knocking on the door.

There are two characters to choose from, a priest and a journalist. The levels and overall story are the same. That is, at least as far as I’ve played. The only difference between the two seems to be the dialogue and voice you hear.

The game is a first person shooter that mixes old school three dimensional maps with two dimensional comic styled art for the characters. As you kill the infected/affected foes the game takes things further than expected to comical proportions. They literally explode, leaving behind a red puddle that turns with your movements. It’s quite unnerving the first time you notice it.

Visually the game can be a bit odd but I found the blending on styles worked really well. The controls are simple, allowing for dynamic combat. Two words of advice with the combat, first is to be constantly moving, makes living much easier. The second piece is to use your knife to conserve ammo whenever safe. With the chaos, the art style and the execution of the world make for a great experience that has me very curious for the sequel that had just released as well.