Usachev Nikolai and USANIK STD have published Fusion Paradox, a roguelite bullet hell where you must take on a goddess of war and her minions.
The Supernatural Threat Reduction Agency, in Fusion Paradox, discovers an entombed woman who was laid to rest with a spear. Naming her after a war goddess, she soon wakes and enthralls everyone but you and the AI that guides you. The AI tasks you with defeating your fellow Agents in order to defeat her, each death bringing you closer to winning but unleashing further hell. You must rely on quick reflexes to avoid the seemingly unending waves of bullets so you can reach the goddess and end her reign. The AI starts you through some basic training, teaching you to dodge, switch polarity and even teleport. The polarity is a great feature, adding a unique mechanic that forces you to swap between different colors to defeat matching enemies. If the enemy is blue, you need to be blue. Yellow to defeat yellow. With a tap of a button you can toggle between the two.
Graphically the game looks similar to other indie titles like Crossyroad with that chunky block style. The “bullets” shine bright, almost neon at most times. This makes spotting them easier but due to their speed it isn’t much easier to avoid. Those are flying fast and often, hence the labeling bullet hell. Controls are simple to get down but remembering some of the abilities like dodging or teleporting are difficult to remember when the bullets are unleashed. The story is rather straight forward, nothing terribly original but not overly played out either. If I wasn’t prone to panic in bullet hell styled situations I wouldn’t die so often so patience is key. Overall, it was a difficult but enjoyable experience.