Aeronautica Imperialis Skies of Fire

Aeronautica Imperialis

Aeronautica Imperialis returns with it’s second starter box Skies of Fire with two new factions- Adeptus Militarum and Tau!

At this point Skies of Fire is more or less old hat having been released about a year ago now but we just love all things with Aeronautica Imperialis so here we are! We’ve talked about AI in the past, when we were with PopNerdTV, and gameplay-wise the game hasn’t really changed since then. Where similar games play on a two dimensional board and those two dimensions are the only ones you need to worry about it was a shock to consider my movements on third dimension. Height is a big factor in the game, too low and you’ll crash, too high and you’ll stall your craft.

The models have a lot of detail, far surpassing those of games like X-Wing and with comparable costs. With X-Wing I can purchase a single ship for about $10-20 where in AI I can purchase four craft for $40-60 and have more detail. The only downside to this comparison is that X-Wing models are preassembled and prepainted.

Verdict:

This game is a must play for fans of the dog fighting/space ship variety, especially if you are looking to improve on the basic mechanics of X-Wing. Whenever I played X-Wing I always wanted something more and variety wasn’t what I was craving, with Aeronautica we got it in spades. The complexity and realism of the fight makes this game a much more impressive contender in the genre and I hope we continue to see it in shops for years to come, some of us are still waiting on the Chaos releases.

Warhammer Underworlds Direchasm

Direchasm

Warhammer Underworlds returns with Direchasm! Will the Realmlords survive the return of Hedonites of Slaanesh?

The Hedonites have returned with their own warband for Warhammer Underworlds and face off in Direchasm against the Lumineth Realmlords. This pairing of forces is a huge plus by itself for me. Back in the Old World of Warhammer Fantasy many elves, now called Aelves, followed the Chaos god Slaanesh, known as the God of Excess and it’s followers were some of the most perverse. Eventually it splintered the elven people into two primary factions High Elves and Dark Elves. The Dark Elves were the group that followed Slaanesh and eventually stopped and moved to follow Khaine, the god of murder. Now the two forces are facing each other once again and have brought along some of the finest sculpts the franchise has released to date.

One of the biggest changes between versions of this game is models that now have a 6+ Wound characteristic and are defeated you will earn 2 Victory Points instead of the customary 1. Another change is that the Support mechanic is slightly modified. Basically before any models adjacent to the one attacking would support but you would subtract your support from the opponent’s support. Whomever had more support remaining receives the bonus. Now you simply take the support regardless and each support roll counts as a success instead.

As a starting box is concerned this iteration of Underworlds can be a bit overwhelming with some of the cards specifically. Previous versions a majority of the cards were more simplistic but allowed a bit of room for interpretation. The cards in this box give much longer descriptions but there is little room for interpretation. Everything is laid out exactly how they will work but the amount of wording can overwhelm newer players. For seasoned gamers though this will provide a dynamic experience in the realms of Warhammer Underworlds with some amazing models that would be fantastic starters for a Slaanesh or Realmlord based army. If you are a fan of Chaos armies or the Underworlds franchise then you will love this box.

Space Marine Adventures: Rise of the Orks

Space Marine Adventures

Space Marine Adventures is back for a second round of Xenos murder courtesy of Games Workshop and local bookstores like Barnes and Noble.

With the first volume of Space Marine Adventures players took turns facing down the Necron threat, however this time it’s time for the Orks to rise. Players take on the roles of five Terminator Space Marines and move about the map searching for supplies while protecting a shield generator. Each Terminator hails from a different but classic chapter of Space Marines and as such have their own weapon load outs. To make this easier each marine is printed in the dominant color of their chapter (green for Dark Angles or red for Blood Angles for example).

These Adventure boxes are intended to be an introduction into the world of Warhammer 40,000. The models for the Terminators are push to fit and easy to assemble, making that part of the hobby much less difficult to ease in to. Even in this game there is lots of dice rolling to be had so it feels like a Warhammer game in that respect while using common model types.

My only complaint about this game is the lack of models. The other titles that game pre-boxed like this had models for both sides but Rise of the Orks only offers tokens for the Orks. One of the best things is the value overall. For the price of this box you get five Terminators where a box of only those models would be more expensive by far. As a tower defense style game this is quite enjoyable and an excellent value for the models you get. I highly recommend hitting up the local book store and scoring yourself a copy!

Warcry: Bringers of Death enter the Eightpoints

Bringers of Death

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Bringers of Death!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Bringers of Death strives to do the same thing for Warcry with the Death Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry: Agents of Chaos enter the Eightpoints

Agents of Chaos

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Agents of Chaos!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Agents of Chaos strives to do the same thing for Warcry with the Chaos Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry: Harbingers of Destruction enter the Eightpoints

Harbingers of Destruction

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Harbingers of Destruction!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Harbingers of Destruction strives to do the same thing for Warcry with the Destruction Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry: Sentinels of Order enter the Eightpoints

Sentinels of Order

Grand Alliances have joined Warcry in a big way with faction books and we are discussing Sentinels of Order!

As many players of Warhammer Age of Sigmar are already aware there are four Grand Alliances- Death, Chaos, Order and Destruction. As such you can combine units from different factions due to those keywords allowing for a much more dynamic and varied army. Doing this however loses some cohesion as some armies work better with faction specific abilities and similar visual aesthetics. Sentinels of Order strives to do the same thing for Warcry with the Order Grand Alliance but due to the small force size the decreased cohesion is less noticeable.

This book features updated versions of all the cards previously released in both card packs and the various faction boxes. Additionally it features heroes and allies you can include in your warband. Your warband as a whole cannot mix and match across all the factions but the heroes and allies are the real feature of this book. Previously in the Monsters and Mercenaries book each faction added a couple mercenaries that could be taken alongside your warband.

For anyone interested in expanding their game with a few choice models to outfit your warband or to try something new these books are a must for your collection.

Warcry Warband Focus Featuring the Spire Tyrants

Spire Tyrants

Welcome to the another installment of a our series where we will be focusing on one of the Chaos Warbands from Warcry. This time we will be discussing the Spire Tyrants!

The Spire Tyrants hail from the Varanspire, specifically the fighting pits. Those that excel in the pits are awarded a spot among the warbands. Comprising of more variations than nearly any other warband, the Tyrants is ideal for the player that doesn’t want every model to look the same, just as every successful pit fighter is varied.

The variation is both a blessing and a curse for this warband. Specifically the more options you have the more you can customize to your play style. The reason I say this is a curse is because if you are like me you are very indecisive when it comes to building your team. To find the right fit for you, don’t be surprised if you need to modify your roster multiple times before landing on the one that works for you. I still haven’t figured out my best line up and I’ve had my box since they were released!

When it comes to abilities they don’t have nearly as many attack options as I would have expected. They surprisingly have an excellent team buff option with a triple roll- Champion of the Warpits. This ability gives a bonus to attack rolls to nearby units if the attacker had downed an opponent on this turn.

This warband hits hard and has a decent range of movement, making them an improvement over the Iron Golems in my opinion. This increased range allows them to reach their enemies faster and get to the objectives in a more timely manner. When you reach your target, whichever type it may be, you will be able to take a beating and dish one out while you’re there.

To purchase your own box of this models head over to the Games Workshop store here! I personally would pick up two so you have can more options when assembling your warband.

Blood Bowl has returned for Season 2!

Blood Bowl

The fine folks at Games Workshop have brought one of my favorite IP’s to the pitch with the Second Season Edition of Blood Bowl!

Those that know me, even just a little, will know that I am not a fan of sports, watching or playing. For some reason though I’ve always had a soft spot for Blood Bowl. I have played every iteration of the video games on the Xbox and both of the previous releases of the tabletop game. I even read some of the older books. So how is that I love a sports themed game when I detest sports? It’s all about the conflict. A game where you can have an ork kill or maim a player outright is one I am more than willing to give a solid try. Each time I’ve played I’ve lost on the tabletop and still found it quite enjoyable. The Season 2 Edition seemed like the perfect chance to finally beat my son.

Not much has changed in terms of general gameplay, but at the same time EVERYTHING has changed. That’s a bit of an exaggeration but we are seriously talking about some big changes. First off is in value- the core box comes with enough models to play a full team! This is huge! Every iteration previously required you to purchase additional boxes to have enough on the pitch. I hope this is the trend going forward. Previous editions made an effort of using star players but they always felt like they were missing something. With Season 2 we get to see them offer a bit more panache on the field, no longer just cool looking models. The rulebook includes rules for a plethora of star players, each with their own special stats to make playing them more worth it. It even adds another layer to setting your roster. Additionally previous editions required you purchase your heavy hitters separately but you get one for each team.

As always when it comes to causing carnage on the field I’m no slouch but when it comes to planning through openings to score points there is still some sort of disconnect. Playing multiple games with my son he managed to win each time but not before losing several players along the way. We had a total blast with the game and hope to try out a few of the other teams as they release using the new ruleset. The rules are much easier to understand than in previous editions, leaving fewer questions regarding how to interpret them. If you enjoy sports, fantasy tabletop games or beating the crap out of your opponent you will enjoy this game.

Warhammer 40k 9th edition review

Warhammer 40k

Warhammer 40k was the first game that brought me into tabletop gaming and still holds a high place in my heart with 9th edition.

The kind folks at Games Workshop have once again shared their games with us, this time the 9th edition of Warhammer 40k (as always this holds no sway on our opinions). Commonly referred to as just 40k or the trending hashtag of #New40k. Warhammer in all of it’s iterations will hold a place in my heart as the game that introduced me to wargaming, tabletop miniatures and painting. 

Back when we were with PopNerdTV our friends wrote a battle report as the official review for 8th Edition. We are here with the 9th edition of Warhammer 40k and are back to the traditional review format.

Without wasting much time we are just going to jump right in. As a whole I love this edition. Some of my biggest complaints came from previous editions where tanks and other warmachines couldn’t fire their weapons when opponents were in base to base contact. Thankfully they have finally rectified this clear error. The focus has deviated from being on rule sections and moved to styles of gaming- Open Play, Matched Play and (my favorite) Narrative/Crusade missions.

Now it surprised me to see this first drop relatively early into the COVID pandemic and my first impressions from the community was that it would not do as well as expected. In only a couple days the limited edition Indomitus boxset was not only sold out but Games Workshop even announced they would print however many copies were needed to allow anyone who wanted the coveted set to purchase their own copy. This did two things and both were brilliant. The first being that any customer could get this box that was originally going to be a limited release. Lastly the scalpers who were responsible with the purchases being sold out would not be able to sell them and price gouge the fans who actually wanted to play the game. Any company willing to raise their middle finger to scalpers deserves my patronage for certain.

Let’s talk about the models. Every model in the Indomitus release is a new sculpt with some truly badass poses. I always disliked loyal Space Marines but these models look awesome enough that I want to either field them or convert them for my own chaos armies. The new Necrons are not to be ignored either. The Skorpekh Lord and Destroyers are by far some of the best Necron sculpts ever produced.

Here is our live unboxing video:

Look below for some truly badass Necron paint schemes from our friend John Ashton (shared with permission):