Rainbow Cotton is back from ININ!

Rainbow Cotton

The witch with the pink hair is back in ININ’s rails shooter Rainbow Cotton and is cuter than ever!

The young witch named Cotton has returned in Rainbow Cotton from ININ Games. Monsters are coming to eat the candy made by adorable faeries and they have called on Cotton for assistance. The game is a rails shooter, that was originally released in Japan in 2001, with Cotton riding a broom and blasting foes away with star filled spells and hexes.

Controls are extremely simple, relying on very little. One stick controls her placement on the screen where the other controls your targeting reticle for you to endlessly fire on your enemies. Where it seems a majority of games follow more of an 8 or 16 bit art pallet, this game holds to its roots on the Sega Dreamcast and even though it hasn’t really changed graphically it stands out as having far superior graphics in the nostalgia age of gaming. Rail shooters are also something I rarely see these days and even without the nostalgia factor it is nice to experience the playstyle. There are so few of these that it feels like a refreshing change of pace.

Overall, the game is adorable, has a touch of nostalgia, is simple to play and a refreshing joy in a world of unimaginative platformers that seek to cash in on our desire of playing something that reminds us of the good days.

Cannon Dancer – Osman

Cannon Dancer

Cannon Dancer is a side scrolling action fighter from ININ Games and has taken 30 years to make it to consoles!

The original creator of Strider had a very unique style and applied that to at least one other game- Cannon Dancer. The game has made a resurgence thanks to the efforts of ININ Games. Even better is that they not only ported the game to consoles but also added additional features to it. Those features include customizable controller mapping or vibration settings along with adding double jump.

Strider was one of my favorite games to play when it came out and the game looks and feels exactly like I remember Strider playing was. The game feels insanely difficult, not from a gameplay or controller perspective but in terms of the actual difficulty against enemies. I can’t help but feel that if I was more patient with my actions though it would become much easier.

Visually it feels like returning home to one of my favorite classics but due to an unintuitive menu system it leaves much to be desired. Once you get the game started though the controls are much easier to master, if only my patience was better. Overall if you are looking to replay this classic than jump right in but if you are looking for a proper Strider experience then I would suggest going to the remake they did a few years ago.