The Heart of Ghur ~ Warcry Second Edition

Heart of Ghur

Warcry returns with a new starter, two new warbands and a new setting- outside the Eight Points in the Realm of Ghur with The Heart of Ghur!

With the official preorder of the Heart of Ghur starting on July 30th and the official release on August 13th we have a new edition and a very different roadmap for Warcry than we have experienced previously. Officially this is the fourth starter box for Warcry itself, but if you are anything like me all Age of Sigmar starter boxes are secretly Warcry boxes as well. This is the third box to feature only Chaos warbands, this time with the Nurgle themed Rotmire Creed and the industrialist Horns of Hashut. So why are warbands venturing further and further away from the Eight Points?

To really answer the above question we have to first look the changes to the region and then the reasons for THESE two warbands. The location itself underwent a massive change after a Seraphon Templeship crashed and to protect itself and it’s contents it reshaped the area around it, turning it even more inhospitable. The Rotmire Creed has been promised by Grandfather Nurgle that he will gift them with an elixir of immortality if they retrieve the ingredients from the area. The Horns of Hashut are looking to make room for their forge fires to further expand their industry, this means leveling it all to the ground. Now if they worked together they would be able to achieve both goals but when has the forces of Chaos ever really worked smarter? I can say this with certainty as a Slaves to Darkness player, they don’t unless it is the most direct path to their goals.

To go with the new locale we have the start of a themed collection of terrain. I say a start because it is exactly that. You receive enough to play the game but to truly capture the wilds of this forest it is a bit lacking and that’s where the roadmap comes in. Every three months we will be new box similar to this in scope with new warbands and new terrain. If you collect all of the boxes you will have an impressive table with a single terrain theme. I am predicting (I have received no information that this is true or not and is purely my own guess) that the final box will have a either a related Age of Sigmar release that will incorporate this themed terrain OR a campaign book like what we have that followed the recent Thondia boxset- I’d place my money on the book direction.

What are the biggest changes between both editions of Warcry?

To start with we have something that I have personally thought should have been included for years in nearly all tabletop games- Reactions. If these two forces were to face each other in the real world (abilities, gods and magic aside) when one unit attacks the other there is a brief period with the other can react, whether it is turning and running, throwing a rock, stabbing the attacker or something else, they would still react in some way and most games don’t account for this. Warcry finally fills this need and makes planning your actions even more strategic as you have to be aware of which units still have the option to react. Like Counter for example could potentially be more deadly than that fighter’s normal attacks would have been.

Final thoughts on the new edition:

The models alone make The Heart of Ghur worth picking up but the promise of a huge thematic table if you collect each starter over the next year has me beyond excited. Reactionary rules added to the game took Warcry from my favorite title to whatever you would call something ranked above it especially since the overall mechanics are relatively unchanged meaning most players won’t have difficulty transition between play styles. Venturing outside the Eightpoints is HUGE. This opens up the possibilities between ALL of the other realms. #WarcryHoG

https://www.youtube.com/watch?v=dLYZwqiKPeQ

Maggotkin of Nurgle are the next to receive a battletome

Maggotkin of Nurgle

With the recent release of Dominion and the more recent release of Battletomes for Stormcast Eternals and Kruelboyz Games Workshop is releasing the next tome and this is for the Maggotkin of Nurgle!

At the time of writing/publishing the new Battletome for the Maggotkin of Nurgle is officially available for preorder and the official release date is December 18th, just in time for my birthday! Games Workshop was kind enough to share the tome and even a few models with us to prepare you with the pending release!

To start with we will be focusing on the Battletome itself. The cover art is amazing and only Games Workshop can take a truly revolting army as the Maggotkin, really anything that is Nurgle based, and do it so beautifully! I mean look at that ugly Rotbringer on the there, he not only looks fantastic but there is even a matching model available for preorder as well! There are already more exclamation points in this article than most I write, that should tell you something about this release. I have always been a fan of Grandfather Nurgle and that hasn’t changed but I’ve been focusing my Chaos forces to be more Undivided because of the amazing Warcry warbands but nothing makes disgusting fun like a Nurgle based army.

The tome has many new rules as well as others that have been tweaked. My favorite of these new rules is Diseased. Basically for each diseased model near an enemy you add one disease point (up to seven) and at the start of the Battleshock Phase you roll a dice for each point and on each 4+ the enemy receives one mortal wound. Just walking around the stench and viral output of the Maggotkin is so high that you can kill your enemies by just being close to them. If only we could do this with a horde style list.

Rotbringer Sorcerer

I don’t recall the last time, in Age of Sigmar, we saw new releases for the forces under Nurgle, with the exception of the Great Unclean One and a few other daemons which also worked for 40k. This is the first Rotbringer of any sort I have seen since returning to the hobby about five years ago and the sculpt is fantastic. Not only that but it comes with two alternative heads, one is a fly head. I understand why flies are so prevalent in the Nurgle forces but I have never been a fan of the fly heads themselves, they always looked a little goofy to me BUT this one is by far one of the best I’ve seen so far. Of course if you were to also purchase the next item we will discuss you will have many other heads to choose from.

Vanguard: Maggotkin of Nurgle

The Vanguard box is the Age of Sigmar third edition version of the Start Collecting Box. Both featured the two Pusgoyle Blightlords and the five Putrid Blightkings. The difference between the two is the Start Collecting Box, while still available, comes with these and the Lord of Blights but this Vanguard box includes ten Plaguebearers of Nurgle and Spoilpox Scrivener. Literally every item in this box was something I wanted to get my hands on to build and paint as is but with all the customization options I think two boxes will be necessary.

Perhaps this is also the perfect time for me to get myself that Feculent Gnarlmaw I’ve been trying to justify picking up?

Warhammer Age of Sigmar: Storm Ground is finally here!

Storm Ground

Focus Home Interactive brings us a new offering in the Warhammer universe with Age of Sigmar: Storm Ground!

Warhammer Age of Sigmar: Storm Ground is bringing a new war to the mortal realms thanks to Focus Home Interactive and they were generous enough to share a copy with us! Playing the tutorial you must start as the Stormcast Eternals but after that first stage you unlock the ability to play as both Nighthaunt and Maggotkin of Nurgle. Players take turns moving and attacking with their units on a hexagonal map, each unit has their own default distance they are able to move and crossing difficult terrain will slow them down.

The movement mechanics look and feel like a cross between two of the different tabletop games set in the Mortal Realms- Age of Sigmar itself and Age of Sigmar: Underworlds. Visually, in every aspect I’ve seen so far, the game is absolutely stunning. I have read numerous comments about glitches in the game and after a couple hours I have yet to experience them myself.

As a whole I found the game to be an amazingly built adventure into the realm of death that exceeded every expectation I had for the game and on images alone they were already higher than most titles.