Tag Superliminal

The Entropy Centre

The Entropy Centre

The Entropy Centre is a temporal puzzle game designed like a first person shooter by Playstack London on Next Gen consoles.

The Entropy Centre looks and feels like a cross between Faraday Protocol and Superliminal. Both games take you one a puzzle filled adventure where you have been abducted and have no idea where you are. Playstack London deliver a world that is beautifully rendered, seemingly void of life and full of dangers. The danger however seems to be more implied than actually dangerous.

As you navigate the facility you first pick up a temporal gun of sorts that can rewind time up to 30 seconds for any given object. Of course even that isn’t exactly right. One of the first things that you rewind time on is the collapsed ceiling of a hallway you need to take. This ceiling collapsed way more than 30 seconds prior. Based on the rules of this gun rewinding a maximum of 30 seconds should have no effect on the rubble. Ignoring the flaws in this logic though the effects are very well done. I suspect the danger has far from begun though.

Visually the game is simply stunning. The controls are simple enough to master and the puzzles are creative. Some can seem maddening but with a little creativity they aren’t too bad. With the aid of a cheerful robot guiding you the game leaves you wanting to know more.

Superliminal ~ a game of forced perspective


Epic Games brings us Superliminal, a first person game where you can impose your perspective on the world around you.

Have you ever woken up in a facility that is testing you physically and mentally? In Superliminal this is exactly what is happening. Unlike the real world where an item doesn’t change size only your perspective of it does, this game is about making the size of objects work for the puzzle of the room. Right off the bat the puzzle solutions are not completely apparent but with a little patience solutions become quite clear.


I have never played a game like this where by picking up an object and moving away from it you make it physically larger just by releasing it. Conceptually it’s a bit difficult to wrap your head around but after you learn the controls it is apparent how ingenious it really is. Look at the image above for example. The doorway on the right is full sized and respectively those items are huge, but they didn’t start that way. Each item was sitting on a small tray and a box and by manipulating your views of them changed their sizes.

If you are looking for a puzzle game that is not only brilliant but thought provoking as well this game is a must. Many rooms will have you scratching your head and when you finally figure them out you will be disappointed it took so long to figure out. Do you have the patience to make it to the end?