Warcry Warband Focus Featuring Corvus Cabal

Corvus Cabal

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Corvus Cabal.

These followers of the Great Gatherer stem from the Realm of Shadow and believe the legendary Chaos General Archaon is the embodiment of their god. This faction is the masters of movement and stealth. Some units have the ability to ignore height when moving around the board. This is huge as some models can be trapped by the terrain pieces themselves. The Shrike Talon has an ability that will exploit this fact- Swooping Attack. Essentially he gets to drop on his enemy from above and use it to get a free move and attack option. From some heights he can receive bonuses to improve on the deadliness of the attack.

When playing against foes that have a higher defense (and depending on your objectives) winning the game will require you win the first initiative. Having the first turn is hugely important because Corvus Cabal will win the day on speed alone if they secure objectives first. Otherwise you will be trying to steal the objectives from forces that will typically outlast your fighters. This is what I call the Smash and Grab.

Visually this is an amazing faction. Easily second favorite. I love the Native American aesthetic they have and will likely be one of the first I build for myself but due to their play style will get less usage as a force. My play style is more of a Hit ’em hard and hit ’em fast method that lacks the finesse Corvus Cabal requires.

WARCRY WARBAND FOCUS FEATURING THE UNTAMED BEASTS

UNTAMED BEASTS

WELCOME TO THE ANOTHER INSTALLMENT OF A OUR SERIES WHERE WE WILL BE FOCUSING ON ONE OF THE EXCLUSIVE CHAOS WARBANDS FROM WARCRY. THIS TIME WE WILL BE DISCUSSING THE UNTAMED BEASTS.

The Untamed Beasts are one of the warbands in the core box for Warcry and hail from Jagged Savannah in Ghur, the Realm of Beasts. The Realm of Beasts is a land of danger where only the strong survive. Everything in this realm is dangerous and likely trying to kill you. The Untamed Beasts hate civilization and everything to do with it. The structures of civilization are so hated by them that some leaders will kill members of his tribe to avoid the risk of feeling loyalty because even that is too strict.

The members of Untamed Beasts are closer to wild animals and are only interested in things that can be taken from the corpse of a predator. They are also the only faction that, by default, begins with a creature of Chaos with them- a Rocktusk Prowler! This lion is one of the biggest powerhouses in this faction’s arsenal, especially if it is within 4 inches of the Beastmaster. With an 8 inch movement, 20 wounds and high damage output it will be a priority target for your opponents.

Overall this faction has it all. It has faster units, strong attacks and decent defense. The only downside is that the more basic fighters are a bit on the weak side. Most competitive lists include two and sometimes even three of the Rocktusk Prowlers. This requires purchasing either a spare Warcry boxset or the Age of Sigmar boxset for the same warband which comes with twice as many sprues as the Warcry version. The AoS version is the best way if you are planning on running three as it comes with two of them.

PLEASE ENJOY PAINT JOBS PROVIDED BY THE AZ WARCRY AND THE PUBLIC AGE OF SIGMAR FACEBOOK GROUP:

WARCRY WARBAND FOCUS FEATURING THE IRON GOLEM

Warcry Iron Golem

WELCOME TO THE FIRST INSTALLMENT OF A NEW SERIES WHERE WE WILL BE FOCUSING ON ONE OF THE EXCLUSIVE CHAOS WARBANDS FROM WARCRY. TO START THINGS OFF WE WILL BE DISCUSSING THE IRON GOLEM.

The Iron Golem  is one of the warbands in the core box for Warcry and hail from Ferrium Mountains in Chamon. For those that aren’t aware Chamon is the Realm of Metal in the Warhammer world. It is home to the Yellow Wind of Magic, specifically transmutation. Being from the realm of Metal it is not a surprise to see the members of Iron Golem to be covered in armor.

The units within Iron Golem are slow, deal decent damage but can really take a beating. This warband is best used as a training faction. Most units only have short ranged attacks, moderate melee attacks and a high defense.

Out of the box, either the core set or faction only box, a couple of the models offer some customization options. Specifically the Signifier can be modified to be a Prefector. By name these don’t mean much but the Signifier is essentially the Banner Bearer for the group. Changing him to a Prefector offers you a higher critical hit damage but in exchange you lose the Buffs provided by the Signifier. Personally I went for visual aesthetic of the Signifier. I typically go for the higher damage units and minimal buffs but the look of the Signifier was so awesome I couldn’t not use him.

The reason I say this is best for learning the game is because of the high defense. The more of a beating you can take the longer you are in the game. For trying to win with this faction you are best off using your lower cost Legionnaires to soak up damage while you move your heavy hitters into position.

PLEASE ENJOY PAINT JOBS PROVIDED BY THE AZ WARCRY AND AGE OF SIGMAR PUBLIC FACEBOOK GROUP:

WARCRY: THE ANTHOLOGY ~ A NOVEL REVIEW

Warcry

WARCRY IS A GAME THAT FOCUSES ON SMALLER SKIRMISH BATTLES AND NOW YOU CAN READ ABOUT THE EXPLOITS OF YOUR FAVORITE WARBANDS!

Each story follows a specific warband at their core, focusing on what really makes them tick. One of my favorite warbands by appearance was the Unmade and David Annandale’s tale about them, The Harrower, made them actually make sense. They are addicted to pain, sometimes cutting off their own limbs and attaching weapons to them. Seems rather extreme to me but seeing it through the eyes of the warband you could see why they relished losing their limbs. Each drop of blood, each ounce of pain they feel is joy for them, a blessing from their gods. At least that’s what they tell themselves and each other. This is just one example of the great stories within.

Each story is full of action and more than that just sucks you in as a reader. Most books take me months to read as I typically read about two or three pages a day due to my schedule. This book only took me two weeks to read!

If, like me, are a fan of the chaos gods, the game of warcry or stories about anti-heroes cutting down their foes you will absolutely love this book!

Here’s the full story and author list (some of which were previously released by the Black Library as short stories outside of this collection):

The Harrower by David Annandale
The Method of Madness by Peter McLean
The Devourer’s Demand by Ben Counter
Proving Ground by Sarah Cawkwell
Eight-Tailed Naga by David Guymer
The Iron Promise by Josh Reynolds

WARHAMMER 40K HAS 9TH EDITION and it’s here!

Warhammer 40k

GAMES WORKSHOP HAS NOT BEEN SITTING AROUND DURING THE QUARANTINE AND INSTEAD HAVE PREPARED THE NEW EDITION OF WARHAMMER 40K!

It feels like it was only months ago when Games Workshop released Eighth Edition but in fact has been close to three years! Based on the fact that this is only the sixth edition in about 20+ years I would consider three years plenty of time. I will say it now, some of the changes that have been leaked are very much needed for the betterment of Warhammer 40k. (Keep in mind when this article was written this was first announced.)

SO WHAT CHANGES ARE COMING?

There are a ton of changes but the best part is that the recently released codices and expansion books (ie Psychic War) are still compatible! The best change in my opinion is the fact that even when in close combat tanks and other war machines can still fire! Realistically this makes sense because if I’m driving a tank and you are poking it with a stick or a sword I’m still going to fire my massive guns at the targets that are a bigger threat. In Eight Edition we saw a major decline in the use of armored units because a horse based army could swarm it and make its weapons useless so I expect to see armor coming back in a big way for tournaments and local games alike.

Another great addition is Conquest gameplay. It is essentially a way to play narrative games where your characters or units improve over time. This is similar to Necromunda and how your gangs improve as you continue. This will even help promote slow grow leagues as players will become more invested in the successes and failures of particular units and less on their win/lose ratios.

SO WHAT DOES THE COMMUNITY THINK ABOUT THIS ANNOUNCEMENT FOR WARHAMMER 40k?

Regularly on my show #TableTalk I mention my local community through our sponsors at Games U in Gilbert, Arizona. With the owner’s permission I reached out to the public Facebook group to gather their thoughts.

Dylan Smith- “The timing seems a tad misplaced. Granted, they likely planned this out years in advance, but to me it overshadows anything else Warhammer 40k related until it drops. Plus, COVID messed everything up I feel rather significantly for the consumers.”

Jeff Caples (owner of Games U)- “

I personally am encouraged by what I see so far. Tanks firing in CC is great news, the changes as I understand them to flying vehicles seem on point and I am very interested to see how they address terrain as I felt it was mishandled in the last edition.

I am also very keen to see what they have put together for the very small combat patrol scale. My son is almost 10 and I am hoping it will be something he can really sink his teeth into without me having to sort of water it down for him.”

Patrick Cortez- “Wishlisting here

I’m hoping Command Points and Strategems are less of a crux or focal point of darn near every turn, every “major” activation.

Some armies have fantastical “cheap” monster strats and efficient CP generators.

I miss clean Warhammer 40k and not the MTG card hijinx feel. Of strat this or that.

I’m sure stratagems and CPs aren’t going anywhere.”

Matt Campbell- “I don’t see any updates to Character targeting and I think it needs to be addressed. Characters have to be the “closest model” and it should be more like “closest targetable model.” When I cannot shoot something 5″ away in the open, because something else is 3″ away on the other side of a wall and I cannot see it, that’s a broken rule. I don’t have models that ignore terrain or los rules so why does the closer out of los model protect that Character?”

Alexander Zhang- “I’m hoping the game scales better when it’s small like they suggested. I think I’d be able to jump in more if smaller scale games were a more regular thing.”

Edward Morlan- “

After the QnA I like what I am seeing. I have sent them feed back on every one of their questionnaires that the terrain rules need to updated and changed.

It seems like others have felt the same. From the sound of it we will have options before the game to announce the different terrain types. Honestly obscure is the only type they mentioned and the only one we need. Simply saying you can not shoot through a piece of terrain because that template is obscuring is soooo good. Suddenly the forest templates become usable again.

The Tank and Monster rules really help a few armies that we have not really seen in several editions, namely Tank commander guard like the armageddon steel legion, and Nidzilla. I for one am fine with that. Sure it makes getting into combat with tanks and Riptides risky but honestly it should be! There is a reason you put tankbusta bombs and power klaws in your units of boys! You will have to commit to charges versus those things and have some weapons that can help you finish them off.

Going back to 7th edition flyer rules is also great. I have frankly hated the battle filed force bubble that 8th had for them. The cap on -1 or +1 to any units saves means that while the eldar flyers are still good they will no longer be game breaking. Heck we might even see a drop in points now that the negative is capped.

Excited to see all the CP mechanics. I like everyone starting with the same size pool based on the game size. I hope the CP starting pool for 2000 points is large at loke 15cp. I also wonder if their will be ways to increase the cp pool with army choices not just take them away. Really looking forward to this and the terrain rules the most.

Never got a answer on how they will address the slower dice for horde armys in combat. Currently if you have 2 units in combat with 4 units all together in a big blob ( common with orks vs guard ) it can take 45 min trying to roll that one combat out. I puts a serious disadvantage on horde armies in tournament. If we are only ever able to get through 2 or 3 turns in 2 hours we will average way less points then a elite army that finishes all there games.

I hope the missions hit where they are supposed too. That between them and the new rules we no longer have to ask people if they want to play ITC, Book, or some other tournaments rules. If they pull it off it will be nice to just play out of the book with no other 3rd party rules mixed in.

Crusade sounds like the most fun. Nothing to say except I am looking forward to having the info in my hands and will likely be playing most of my games as crusade games.”

There were several other comments but to avoid making this overly long we’ve had to drop some of those from the list. Personally I am very excited about the announcement and love the teases models for both the Space Marines and Necrons.

NO ANNOUNCEMENT WOULD BE COMPLETE WITHOUT SOME TEASER IMAGES OF THE NEW MODELS, RIGHT?

I have seen some complaints about the new logo but it reminds me a lot of the one they had in second or third edition when I first started playing so I approve.


If you haven’t yet be sure to check out their cinematic trailer for the new release:

I still get chills watching that! oh and James Workshop did a video highlighting the big changes as well: