Warcry Warband Focus Featuring the Cypher Lords

Cypher Lords

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Cypher Lords!

Coming from Nochseed in the Realm of Light, the Cypher Lords practice their Chaos arts in secret. Being from Hysh they have a natural agility that they have paired with their dark gifts. Other than speed their primary focus is on their abilities and hitting harder than most. Surprisingly when you think of a faction with better movement they typically won’t have the hits to follow it up but these guys do. Their biggest weakness is the fact that they have a much lower threshold for wounds than almost any other warband.

For players that prefer more complex maneuvers the Cypher Lords will be a great faction to play with. Having to plan for better efficiency they become the closest to playing chess than the other bands. What really makes them stand out from the other factions is the fact that their lore has them stemming from the Realm of Light. A faction of darkness from one of the brightest realms.

The Luminate stands out as a unit because she can essentially act as a second leader for the warband and spread leadership abilities around the field of battler easier. With the ability to essentially teleport units all over the table between the Luminate and Thrallmaster you can keep the moving more to keep them out of harms way and allowing you to dish out a ton more damage.

Warcry Warband Focus Featuring Corvus Cabal

Corvus Cabal

Welcome to the another installment of our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing Corvus Cabal.

These followers of the Great Gatherer stem from the Realm of Shadow and believe the legendary Chaos General Archaon is the embodiment of their god. This faction is the masters of movement and stealth. Some units have the ability to ignore height when moving around the board. This is huge as some models can be trapped by the terrain pieces themselves. The Shrike Talon has an ability that will exploit this fact- Swooping Attack. Essentially he gets to drop on his enemy from above and use it to get a free move and attack option. From some heights he can receive bonuses to improve on the deadliness of the attack.

When playing against foes that have a higher defense (and depending on your objectives) winning the game will require you win the first initiative. Having the first turn is hugely important because Corvus Cabal will win the day on speed alone if they secure objectives first. Otherwise you will be trying to steal the objectives from forces that will typically outlast your fighters. This is what I call the Smash and Grab.

Visually this is an amazing faction. Easily second favorite. I love the Native American aesthetic they have and will likely be one of the first I build for myself but due to their play style will get less usage as a force. My play style is more of a Hit ’em hard and hit ’em fast method that lacks the finesse Corvus Cabal requires.

WARCRY WARBAND FOCUS FEATURING THE UNTAMED BEASTS

UNTAMED BEASTS

WELCOME TO THE ANOTHER INSTALLMENT OF A OUR SERIES WHERE WE WILL BE FOCUSING ON ONE OF THE EXCLUSIVE CHAOS WARBANDS FROM WARCRY. THIS TIME WE WILL BE DISCUSSING THE UNTAMED BEASTS.

The Untamed Beasts are one of the warbands in the core box for Warcry and hail from Jagged Savannah in Ghur, the Realm of Beasts. The Realm of Beasts is a land of danger where only the strong survive. Everything in this realm is dangerous and likely trying to kill you. The Untamed Beasts hate civilization and everything to do with it. The structures of civilization are so hated by them that some leaders will kill members of his tribe to avoid the risk of feeling loyalty because even that is too strict.

The members of Untamed Beasts are closer to wild animals and are only interested in things that can be taken from the corpse of a predator. They are also the only faction that, by default, begins with a creature of Chaos with them- a Rocktusk Prowler! This lion is one of the biggest powerhouses in this faction’s arsenal, especially if it is within 4 inches of the Beastmaster. With an 8 inch movement, 20 wounds and high damage output it will be a priority target for your opponents.

Overall this faction has it all. It has faster units, strong attacks and decent defense. The only downside is that the more basic fighters are a bit on the weak side. Most competitive lists include two and sometimes even three of the Rocktusk Prowlers. This requires purchasing either a spare Warcry boxset or the Age of Sigmar boxset for the same warband which comes with twice as many sprues as the Warcry version. The AoS version is the best way if you are planning on running three as it comes with two of them.

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WARCRY WARBAND FOCUS FEATURING THE IRON GOLEM

Warcry Iron Golem

WELCOME TO THE FIRST INSTALLMENT OF A NEW SERIES WHERE WE WILL BE FOCUSING ON ONE OF THE EXCLUSIVE CHAOS WARBANDS FROM WARCRY. TO START THINGS OFF WE WILL BE DISCUSSING THE IRON GOLEM.

The Iron Golem  is one of the warbands in the core box for Warcry and hail from Ferrium Mountains in Chamon. For those that aren’t aware Chamon is the Realm of Metal in the Warhammer world. It is home to the Yellow Wind of Magic, specifically transmutation. Being from the realm of Metal it is not a surprise to see the members of Iron Golem to be covered in armor.

The units within Iron Golem are slow, deal decent damage but can really take a beating. This warband is best used as a training faction. Most units only have short ranged attacks, moderate melee attacks and a high defense.

Out of the box, either the core set or faction only box, a couple of the models offer some customization options. Specifically the Signifier can be modified to be a Prefector. By name these don’t mean much but the Signifier is essentially the Banner Bearer for the group. Changing him to a Prefector offers you a higher critical hit damage but in exchange you lose the Buffs provided by the Signifier. Personally I went for visual aesthetic of the Signifier. I typically go for the higher damage units and minimal buffs but the look of the Signifier was so awesome I couldn’t not use him.

The reason I say this is best for learning the game is because of the high defense. The more of a beating you can take the longer you are in the game. For trying to win with this faction you are best off using your lower cost Legionnaires to soak up damage while you move your heavy hitters into position.

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WARCRY: THE ANTHOLOGY ~ A NOVEL REVIEW

Warcry

WARCRY IS A GAME THAT FOCUSES ON SMALLER SKIRMISH BATTLES AND NOW YOU CAN READ ABOUT THE EXPLOITS OF YOUR FAVORITE WARBANDS!

Each story follows a specific warband at their core, focusing on what really makes them tick. One of my favorite warbands by appearance was the Unmade and David Annandale’s tale about them, The Harrower, made them actually make sense. They are addicted to pain, sometimes cutting off their own limbs and attaching weapons to them. Seems rather extreme to me but seeing it through the eyes of the warband you could see why they relished losing their limbs. Each drop of blood, each ounce of pain they feel is joy for them, a blessing from their gods. At least that’s what they tell themselves and each other. This is just one example of the great stories within.

Each story is full of action and more than that just sucks you in as a reader. Most books take me months to read as I typically read about two or three pages a day due to my schedule. This book only took me two weeks to read!

If, like me, are a fan of the chaos gods, the game of warcry or stories about anti-heroes cutting down their foes you will absolutely love this book!

Here’s the full story and author list (some of which were previously released by the Black Library as short stories outside of this collection):

The Harrower by David Annandale
The Method of Madness by Peter McLean
The Devourer’s Demand by Ben Counter
Proving Ground by Sarah Cawkwell
Eight-Tailed Naga by David Guymer
The Iron Promise by Josh Reynolds