Happy’s Humble Burger Farm

Happy's Humble Burger Farm

Happy’s Humble Burger Farm is a restaurant management simulator with a horrific twist. Will you survive?

Going into the new year TinyBuild brought us several new games and now that the new year is here we should see a few more based on their announcements in 2021. Happy’s Humble Burger Farm is one such game. Throughout the game you play a fast food worker that spends every day going to the Burger Farm, punching the clock, making and serving food. Once finished you return home to sleep and go to bed. Pretty straight, right? Not even close. In the real world the longer you take to make an order the more upset your customers will get. At the Farm it’s not clear if it’s the customers or something much more sinister. As you bumble your way through filling orders the longer you take first the lights start malfunctioning. This is the first sign to pick up the pace. Take even longer then you may see neon messages warning you to save yourself on the floor, a charred man will try to grab you or even one of the mascots will come and try to kill you. Sounds like any other day at a fast food establishment.

Graphically the game is subpar with today’s gaming standards as are the effects. Controls are overly simplistic and yet if your pointer is even slightly off target they won’t work. Spending a couple hours in this game I firmly believe this is intentional. It’s meant to be cheesy and the controls seem to give you a false sense of security because of how simple they are. Having completed several shifts making meals I noticed the game wants you to make mistakes, it even gives you achievements to entice you to screw up on purpose. I found the game to be oddly compelling despite it’s low budget, simplistic and cheesy feel. I was surprised at how much I wanted to keep going to see if I could learn more about the world and why these creatures keep appearing and trying to kill me.

Faraday Protocol – a game of aliens and exploration

Faraday Protocol

Faraday Protocol is a puzzle-centric first person shooter and platformer by Red Koi Box and available on Xbox One and Steam.

In Faraday Protocol you play as Raug Zeekon, an explorer/adventurer, landing your spaceship on Opis. As you leave your ship you are greet by a voice that puts you through a series of trials to test your mettle. Do you have what it takes? The AI is going to find out. Each chamber in the Ziggurats pose puzzles and challenges that increase in difficulty as you progress. Some allow you convert energy types, while others transport it from one chamber to another. Some will even power elevators.

The puzzles themselves, for the most part, are quite easy, they just require some out of the box thinking at times. There are a couple that seem much more difficult. These rare puzzles, at least to the point I’ve completed so far, offer easy solutions that require a bit of creativity. The story is a bit lackluster but the ingenuity of the puzzles more than makes up for it. If you enjoy creative puzzles that require some critical thinking to solve the $25 price tag may be appropriate but I feel it is just too high for what you get out of the game.

Cardaclysm – a card battle RPG

Cardaclysm

Cardaclysm is linear RPG full of random maps, encounters and a specific order of bosses you will face. Can you make it to the realm of death?

Cardaclysm from Headup Games is an dungeon crawling roleplaying game where every map is randomly generated, enemies are pulled from a limited pool based on which boss tier you are facing and a book magic made to fit any play style. Players take on the role of a wizard where every fight adds a new card to your deck of monsters and spells. You also collect gold and orbs to determine how many and which of your cards you can play in a fight. As each card is played you will either summon a creature, monster or warrior to fight on your behalf or unleash an ability like poison arrows or fireballs. At most you can hold onto only four cards in your hand but with a properly assembled deck that won’t matter.

The game lets you know when it sees you are strong enough to face one of the bosses but does not force you to face them until you decide to, or if you aren’t paying attention. When the last foe is defeated in a map the boss is summoned and will chase you until you get to the exit or if you take a wrong turn and it catches up with you. Because of the way you build your deck, one card earned per battle, the game can be a bit grindy.

Playing the game I have now spent close to fifteen hours grinding and building my deck and points, now I learned from one costly mistake in that process. If you close the game and shut down your system for the night immediately you risk corrupting your save file, which happened to me about twelve hours into my journey. I learned (this was confirmed with my contact at Headup Games) that the game after being closed saves and updates where you were at in the game while on the Xbox home screen. You must wait at least 5 minutes before shutting the system down to avoid this happening to you. Despite this minor setup I have found the game quite enjoyable and am left with only one complaint- the gamer score choices. Nearly every game that has achievements uses a score that is divisible by five. With Cardaclysm there are a few that have odd scores, ending in two, seven, and and four. I know for some it’s just a number but for me I need my final score to still be divisible by five which means even if I didn’t enjoy this game I would need to play it to completion. Thankfully the game is quite a bit of fun and continuing this grind is not a negative thing.

Pile up! Box by Box game review

Pile Up

Pile Up! Box by Box is a puzzle platformer from HandyGames where you play an adorable box that uses other boxes to complete puzzles.

HandyGames is back with another family friendly title, Pile Up! Box by Box, a platformer where collecting boxes and keys are your goals. You play as a box that navigates a world of water and cardboard to solve puzzles. Visually the world looks very similar to that of Paper Mario and there is nothing that would make me question if my children should be allowed to play it.

Puzzles are quite simple in the solutions but trying different approaches makes them more worth it. One of the levels has a puzzle that requires moving four boxes from one area to another and each area has bomb boxes. Picking up bomb boxes cause them to explode but if you nudge them you can get them into place without having to find all of the intended boxes. There does not appear to be a story for the game outside of the quests you must complete per level but those are more of a guided objective. Controls are easy to pick up but hitting the wrong button at the wrong time is always a concern. I found the game to be quite enjoyable and I am looking forward to sharing this with my family!

Green Hell has made it’s way to the Xbox One!

Green Hell

Green Hell is an FPS survival horror game based in the uncharted jungles of the Amazon where you must survive physically and mentally.

Creepy Jar is an awesome name for a game developer and those same minds brought us their newest release, Green Hell. Green Hell was previously released on Steam years ago but we were not able to play it until it was ported over to the Xbox One and we recently received a copy for the purpose of this review.

The game itself feels quite unique, or at least I have yet to play anything that came before that had this same feel to it. Some of the mechanics are tried and true across many games but this particular recipe feels new and that is rare. Before playing the game and before even seeing images of the gameplay I saw there was a tabletop version of the game about to go on kickstarter so it gave me a different expectation of the gameplay. I thought that the game would be an isometric game where you had to navigate the Amazon to some unknown end (I literally went into this game without doing any research on the story) and was shocked when I loaded the game up for the first time and was greeted to a first person shooter styled experience.

For the game mechanics you will likely recognize crafting mechanics similar to those in 7 Days to Die or the fact that any items that can be picked up as they are will receive a glowing outline like in so many other games. Graphically the rendering is not the best I’ve seen on the Xbox but I would say that it is on par with the earlier releases of the Xbox One. The story focuses on Jake and his Mia as they arrive in the Amazon. Their first step after making camp is for Mia to earn the trust of a local indigenous tribe. One day you wake up to her screams over your radio and you go charging into the jungle (as Jake) to find her. With several comments regarding Jake’s mental health throughout the tutorial led me to wonder if her voice was real. Very quickly you begin to question everything, like during the tutorial there was a path near your camp and after the tutorial the path is replaced by a stream. Very few games I have played have messed with your senses like Green Hell has and that was just in the first couple hours of the game. I can’t wait to see how else the game screws with my head.

Order of Battle: World War 2 on Xbox One

Order of Battle

Order of Battle: World War 2 is a turn based take on the battles of World War 2 by Slitherine Games.

Have you ever wanted to command troops during World War 2 over land, sea and air? With Order of Battle: World War 2 you can. Slitherine Games shared their newest Xbox One release to try and share our thoughts.

The visuals for the game are like something out of the early nineties. I don’t mean to say that this is garbage because I have played and enjoyed much worse. It’s on par with the original Command and Conquer games as far as the visuals are concerned but play style is quite different. Each turn you move your various troops up to a certain number of hexes (each varying from unit to unit) and most can also attack.

The gameplay is slow and tedious but still the game was enjoyable. I found myself on many occasions saying “just one more level” and after several hours I’d wonder where the time went. The game is tedious and everything about the interface screams that you need a mouse and computer to play this but it is enjoyable. Though it would likely be even more enjoyable with a mouse or an upgrade to the controls and interface.

Aerial_Knight’s Never Yield from Headup Games

Never Yield

Aerial_Knight and Headup Games brings us the endless running action game Never Yield and it is crazy addicting!

Most endless runner games throw random obstacles at you that you use one of a couple methods to avoid and will literally go on, forever. With Aerial_Knight’s Never Yield the formula is changed, it actually has an end. Simply put it just looks and feels like an endless runner. The bulk of the story is told through quick glimpses of action but no dialogue, no trailing prologue like in a Star Wars film, everything is centered around the action. 

The stylized characters look like something you would expect to see in Back to the Future’s version of the future but full of weapon-wielding drones and vehicles looking to run you over. Without quick reflexes expect to die, often, but with each death you see a continue screen where you’re given the choice between “Never Yield” or giving up, along with a death counter for the particular run. With enough skill you can complete the story in a single sitting within a couple hours tops, my reactive skills were not on point and it took me about five total hours to complete the story. I found the game to be fun, despite the frequent deaths and well worth playing through more than once.

Kill it with Fire from TinyBuild

Kill it with Fire

TinyBuild’s Kill it with Fire allows players to kill their eight-legged foe fire but so many other options as well including C4.

We have a saying in our house when we see almost any bug, but spiders and scorpions especially- “Kill it with fire” and with this game you get to do exactly that and more, at least as far as spiders are concerned. The folks at TinyBuild saw fit to share the game with us, not once but twice. We got to test it out on both the Xbox One and the Switch. Personally I only played the Xbox version while my son played both. I will speak to the game as a whole and mechanics followed by his thoughts on which platform is the better experience.

Each stage you must locate weapons, upgrades and of course the spiders themselves. Some allow you to smash, explode, shoot and burn them. I’m certain there are other ways to kill the spiders as well but I just haven’t found them yet. As you find ways to kill the spiders you’ll find each death counts towards unlocking various doors. Some will reveal new rooms, others will reveal hidden documents, a secret chamber or even a storage for ammunition. Visually the game isn’t the most gorgeous but with a game like this it doesn’t need to be. It feels like the goal was focused more on user experience than on a stunning visual and for most of us that experience is much more important.

I thought a traditional controller would be ideal for gameplay but my son, having played both versions, believed that the Switch version was the far superior method for the game. We will have to agree to disagree.

My expectation of the game was it looked like it would be fun but would be forgettable. I make it a point to play each title for approximately one hour, a testament to the quality of the game is how much time I spent after that hour. I played this for three to four hours so far and wish I had more time to invest in it. I can say that this game is not to be overlooked. I look forward to finding each of the hidden weapons and upgrades to use to kill those eight-legged bastards.

Neighbours Back From Hell game review

Neighbours Back From Hell

Woody is back to make Mr Rottweiler’s life miserable in the remake Neighbours Back From Hell!

Mr Rottweiler has been a thorn in Woody’s side for as long as they have been neighbors. Woody has finally had enough and has even dedicated a television show to returning the favor in Neighbours Back From Hell from THQ Nordic and Epic Games. This game is what you get when you take Kevin McCallister and put him in charge of Jackass but instead of willing friends the gags are on his asshole neighbor.

The game is spread across 25 levels, half of which are focused on specific rooms in Rottweiler’s house and make up the first two seasons. Seasons three and four focus on Rottweiler’s trips abroad. No way Woody was going to let him relax on his vacation. Just be careful because if the Neighbor catches Woody then you are in for a beating and you only get two beatings per stage before you end up losing.

The pranks themselves range from simple nuisances to deadly feats that should leave Rottweiler dead but somehow he keeps coming back for more. To use some items they require specific setups in a specific order to get the chance to use and the level gives your very little information on how to prepare for these. Thankfully for those levels there are several guides out there that will walk you through the exact process to get each coin for the level. With enough patience the game is quite easy and some of the pranks are hilarious when they work. The game makes for an easy 1000 Gamerscore and was surprisingly fun.

Deep Sky Derelicts – a turn based strategy game

Deep Sky Derelicts

Deep Sky Derelicts from Snowhound Games is a game of salvage, mining and combat in space!

Assuming the role of a scavenger in Deep Sky Derelicts, you are looked down on by society but with a twist. Other than normal occupations society is split into two main factions- the haves and the have nots, or simply the Privleged and the Stateless. As a member of the Stateless group of humanity you must scavenge your way through not only your daily routine but as a means of survival. You have a single way out of this life though, one last salvage to end them all- an ancient alien spacecraft.

Gameplay is a throw back to the Final Fantasy 7 days of old where you take turns with each action and when winning the fight you are stuck watching a celebration to, well, celebrate your win. As  you progress through a map that looks like a cross between a tabletop game and a classic 80’s role playing game. Aesthetically the game looks like it would fit as an animated backdrop for another release in the Dead Space franchise, but much more tame and missing the spook factor. Controls are easy to learn but the game offers little in entertainment, but makes up for it in combat that looks like it belongs in a science fiction based comic.