FUSE Countdown

FUSE Countdown

FUSE Countdown, from Renegade Game Studios, is a standalone expansion to their game FUSE, a card game focused on defusing bombs.

In FUSE Countdown players draw cards with various requirements needed to defuse the bomb. They then roll dice to meet those requirements such as color or new icons. An added twist is that if you are unable to defuse it by dice rolls you would then have to draw and resolve a spark card. Another difference between editions is that this one adds special powers to your characters. Now, this isn’t a necessary component to the game but it does make for some interesting twists to the gameplay, keeping it fresh. The complexity is much higher though with those spark cards. They basically act like extra bombs that must be resolved if you have hopes of winning.

I never played the original game but based on conversations I’ve had with players that had this is the far superior version. Renegade Game Studios have done a fantastic job of taking a simple concept and making it unique. The original seems to play very similar to the Back to the Future Dice Through Time, which I DID play. BTTF Dice Through Time though took a good amount of time to play right but with FUSE Countdown games only take about ten minutes (according to the RGS site). That is quite accurate considering that you have a ten minute timer running during the game.

Overall we found the game to be quite simple to figure out and fast paced. We had a great time with this one, however due to several poor dice roles we lost nearly as many games as we won. If you are looking for something quick paced and easy to learn then this will be a great purchase.

Warcrow from Corvus Belli

Warcrow

Warcrow is an adventure game from Corvus Belli- the team behind the skirmish tabletop game world of Infinity!

Starting on Kickstarter, Corvus Belli ran a very successful campaign to fund their latest IP- Warcrow. Known more for their futuristic world of Infinity, CB has turned their sights on a new world, one where dungeons and magic are more prevalent. Are you ready for the adventure? This is not their first dungeon crawler as well, through Kickstarter they had a similar game that was set in their Infinity IP- Defiance. While the style of game is the same, Warcrow is vastly different from it’s predecessor.

This game features a new turn based initiative system that can be modified throughout the game. Actions made can move a specific character higher in the initiative list and force others further down. Additionally it features an app that allows you to control and experience the narrative in a new way. Think of it like a tabletop Choose Your Own Adventure book where it all remains within the same world each time you play. The map style and model quality remains between both of their dungeon crawlers but THIS is the next stage in crawling evolution.

What I find odd with this game is the name choice. When first announced (knowing CB’s history of skirmish games) I assumed this would be a fantasy skirmish game, allowing them to compete directly with Games Workshop and their Warcry IP. Warcry against Warcrow. Felt intentional but when I learned that this was more of a dungeon crawler it left me confused. I couldn’t find anything regarding why they chose this name but I suspect it was more to capitalize on the competition using a similar name. Or maybe there is something in the lore I missed?

Speaking of lore, the game centers around a small town called Hawthorne Point and inspired by American Wild West and early Spanish explorers. Magical mist has covered much of the land but recently has receded in areas revealing ancient cities to plunder. Adventurers and Mercenaries are sent out to plunder treasure and information and bring it back to their respective cities. This mist affects the game like a fog of war would in RTS games and utilizing the app with it will reveal monsters and portions of the map as you continue the game.

From what I’ve seen there are many games out there that combine apps with the tabletop gameplay but this is the first we had the opportunity to play on. Utilizing the app alongside the models and map tiles it honestly felt more like playing a roleplaying game where the app itself is our Dungeon Master. Considering the amount of content you get in the box I’d say the 120€ price point seems reasonable for this game. Overall I would say this game is worth playing once it hits the official public releases but I would suggest picking up the game and expansion as soon as you are able because if this sells like Defiance did it won’t remain in the CB shop for long.

My Shitty Family

My Shitty Family

Who has family members that downright suck? Sloth King Games give you the chance to play one of them with My Shitty Family!

Most social deduction games have players trying to identify who did the nefarious act but in My Shitty Family everyone is doing something that is (at the very least) not good. Gameplay is equal parts discussion and acting. You take one the role of a family member and draw a hidden trait card. This card can be something annoying or even downright offensive. These can be political affiliation, sexual orientation or just a shitty behavior like racist. After this is decided you get some Shitty Habits to also display during the game and then Shitty Topics are drawn one at a time. Each topic is discussed in a round where you are trying to display your Hidden Trait and Shitty Traits. Your goal is to keep your Hidden Trait secret while still behaving that way.

To get the most out of this game you will need to have some acting skills. In order to really succeed at this game you need to sell everyone on the trait without being obvious about it. Some of these can get offensive. Sloth King Games reminds players in the rulebook to remember this is a game and is meant to be fun. There are two issues I see with the game. The first being that many people are unable to separate themselves from reality and the traits and topics can upset them. The second is that some player have these shitty habits already and will have trouble not showing them during the discussions when they don’t have the related card. To add to the mayhem are Family Challenge cards. These are challenges that are both hilarious and teach the players more about the characters themselves.

The art for each character is both highly detailed and really emphasize some of their traits at a glance. It reminded me of Martin Morazzo‘s work on the Ice Cream Man comics from Image Comics. The mechanics of the game are really quite simple and leave most of the complexity to the players.

Overall I found the game to be something truly unique. The design was both thought out and showcased the creativity of the designers. As I mentioned before, many of our players had trouble removing themselves from their characters and let them influence how they played more and others were too easily offended. The game has potential to be a lot of fun but with these dynamics it was a bit more difficult for our group. A way we found to make it better with our group was to have us review the possible cards ahead of time and remove the ones that were triggers for our players. For example one player is a member of the LGBTQ+ and is easily triggered by homophobes so the homophobe card was removed for their playthrough. Doing this we found the game to be much more fun.

Transformers Dawn of the Dinobots

Dawn of the Dinobots

The Transformers Deck Building Card Game has returned with it’s latest expansion- Dawn of the Dinobots!

Dawn of the Dinobots is the latest expansion for the Transformers Deck Building Card Game from Renegade Games Studios and works with both the core game or A Rising Darkness. As the name implies it is the introduction of the Dinobots to the game and ironically enough when I reviewed the previous expansion I commented on how I wished to see these characters brought into the game. Who else had an internal nerd child scream in excitement? I can’t be the only one. I have always preferred Grimlock to any other member of the Autobots. For the fact that you get to play him in the game means this is a must add to my collection. Even better it comes with Sludge, Swoop and Slug as well!

The Autobots aren’t the only ones getting reinforcements, the Decepticons are getting both Shockwave and their first combiner character Devastator! I remember when Devastator first came out in the Eighties. He was by far one of my favorite Decepticons. Oops, there goes my inner nerd child screaming for excitement again. Anyone that orders the game can get the limited Bonus Pack or the previous Bonus Packs $5 each. This Bonus Pack includes Snarl and Razorclaw.

Overall this is easily my favorite of the expansions and I can’t wait to see where RGS takes this game next!

GI Joe Roleplaying Game Operation Cold Iron

Operation Cold Iron

Operation Cold Iron is the first expansion for the GI Joe roleplaying game from Renegade Game Studios but does it hold it’s own?

Renegade Game Studios had sent us a copy of the first expansion for the GI Joe Roleplaying Game– Operation Cold Iron. This is essentially a mission pack that adds four mission chapters for the overall Operation. Additionally it also brings stats for new vehicles and foes like Destro and the Snow Vipers. A mistake many game publishers make (at least in my opinion) is that they keep updating rules for the same characters or monsters/enemies. Prior to opening this book I expected RGS to have made this mistake and include a new version of Cobra Commander. I was pleased to see they did not. In fact there was almost nothing that could be considered a duplication in any way.

The campaign spans from Ethiopia to Siberia and is aimed at players leveled between 2 and 6. It follows directly after the Emerald Oubliette (a short mission that is included with the DM screen purchase) but does not require the mission to be played. The only requirement leading into this book is to have played the introductory mission from the core book.

Overall mechanics are the same between the games. They actually are the same across each of the properties, using the same core mechanics but different specific stats and details for each character. That includes Transformers, Power Rangers and My Little Pony! What makes it even better is that Transformers already have a history of crossing over with GI Joe in the comics so it wouldn’t be too far fetched bringing them into a game session if you have both books. Tying in MLP could be a fun way of making a game that all the kids can play with you.

Considering the expansion is completely full of content I feel the $45 price tag is quite reasonable, especially considering you are getting about as much content as you have in the core rulebook. The core book is $55. The only complaints I have about the game are that I need more friends interested in playing the game and that I want to see more miniatures released. The former they can’t help me with but the latter perhaps they will. There is already a single miniature pack that comes with most of the core Joes. Maybe they will even make my dream of a GI Joe full scale war game on the tabletop a reality one day. For now, I will continue dreaming and feel the need as much as possible playing the RPG while I wait.

Cursed City: Nemesis

Nemesis

The heroes of Ulfenkarn have defeated Radukar again but what’s next? Cursed City: Nemesis brings the final chapter to the story!

You’ve made it this far. You’ve defeated Radukar again. What’s next for our heroes? In Cursed City: Nemesis a Necromancer is working to resurrect The Beast and it is up to you to stop the rites. If you’ve made it this far and are feeling confidence perhaps it is premature. Sure there are some missions that allow you to start your next mission inspired but is that enough to secure your victory? I’m thinking inspiration alone will not win this day. The enemies this time around are much less intimidating in appearance but their numbers may just overwhelm you.

So what has been added this time around? Not including a resurrected Radukar, you will be facing Grave Guard, a Necromancer, Vargheists, Wight King, Dire Wolves and a couple other familiar fiends will be returning as well. Compared to your heroes they are much in a one on one fight but their numbers may turn the tide.

Continuing the story is by far the best reason to pick this up however I have two complaints. The first is the resurrected Radukar is using the same stats and model of The Beast. I was hoping for a lager and more intimidating version of Radukar, maybe one that could rival his benefactor Belladamma as the new head of the Vyrkos bloodline? The second complaint is the lack of additional map tiles. Beyond that this is a fantastic addition and I can’t wait to see how we fare against the undead hordes.

Dungeon Bowl Death Match

Death Match

Dungeon Bowl is back with another claustrophobic match pitting two magical colleges against each other in Death Match!

Dungeon Bowl has quickly become a classic in our gaming groups with the catacombs and traps to navigate, making an already crazy game crazier. Death Match adds two new colleges to the mix and visually is the most stunning release yet!

At $170 this boxset comes with everything needed for a match but also give options to expand. Teams are divided into Colleges and it comes with teams for the Colleges of Life and Death. Map tiles allow you an almost endless number of customizations so that you never have to play the same map twice. Two teams enter the particular Dungeon and in search of the game ball and if found must survive to score a touchdown. One touchdown is all that is needed to win but just finding it and delivering the ball is enough. Players must survive traps and other players who will stop at nothing to prevent them from scoring.

Regular Blood Bowl players will have options to further customize their teams using their players and creatures to fill out the roster for their chosen College. The models look fantastic and the map tiles can be used in other games like Cursed City to keep those maps fresh as well. Without purchasing other Blood Bowl teams however will mean your kit-bashing options will be quite limited as you only have a couple models for each faction as part of the game. As a stand-alone game though I don’t see this title as a replacement for Blood Bowl, merely as a new way to play. This game is chaotic, fast paced and immensely enjoyable.

Warcry Sundered Fate

Sundered Fate

Warcry returns to Ghur with Sundered Fate where two new warbands will fight for control of the Ravening Ruin. Who will be triumphant?

Warcry Sundered Fate is the second installment of releases centered around Ghur and the area where a Seraphon temple ship has crashed. This is also the second installment to feature one warband from the Grand Alliance of Order- Chameleon Skinks under the name of the Hunters of Huanchi. The Jade Obelisk is a Tzeentch cult that centers around worshipping the voice of the Speaker in the Stone and are the Chaos warband for this starter.

The Gnarlwood is proving to be a the great location away from the Eightpoints and hope that we see more realms and other great locations with future editions. Personally I’m hoping for Aqshy next or Chamon. It seems that Age of Sigmar as a whole is following the same realm and region and once we finish the current planned releases for Warcry in Ghur I predict we will be transitioning to another realm.

This box features two of the best looking and unique warbands we’ve had yet. I have always loved the look of the Seraphon, or Lizardmen for those that are old enough to remember when they first joined the world that was. I am also an avid Chaos player. My son loves Seraphon because who doesn’t love giant lizards? Even better for me is that my youngest is now at the age my son was when I first started playing games with him and absolutely loves anything dinosaur related. That means I now have TWO people in my house I can persuade to play games with me!

Exploding Kittens- Hand-to-Hand Wombat

Hand-to-Hand Wombat

Exploding Kittens brings us yet another original title where chaos reigns supreme with Hand-to-Hand Wombat!

What happens when you combine building with Exploding Kittens and blind folds or closed eyes? Well, you chaos, simple as that but more importantly you get one of the latest games from EK, Hand-to-Hand Wombat! By name it sounds like a fighting game. Based on the rules alone it’s not but any game with the wrong people can become one. Before playing this game I advise to look at how volatile your group can be. If it’s like my family there will at least be some yelling.

Players will either be blindfolded (if they can’t be trusted) or have their eyes closed. One player is designated the bad wombat. The good wombats will try to build three towers biggest to smallest and the bad wombat will try to screw the order up. At the end of each round players will vote on the identity of the bad wombat. Majority vote wins and just like in Among Us that player is removed from the game. This game is basically Among Us without the murder. Of course you may want to murder the bad wombat at times, comes with the territory.

Our entire family loves playing Among Us and we also love Hand-to-Hand Wombat. My only regret was not being able to participate in the Kickstarter when it was going on. The golden wombat pouch and timer would have been awesome.

Charty Party by Very Special Games

Charty Party

Very Special Games brings Charty Party to the group card game genre- think Cards Against Humanity with charts instead.

The team at Very Special Games sent us both the All Ages and the 17+ editions of Charty Party to review. The game is quite simple to grasp, especially if you have played Cards Against Humanity. For those that haven’t played everyone gets shuffled a hand of orange cards. The judge for that round will draw a card from the chart pile. The remaining players then place the card they think the judge will choose. Depending on the judge you might go for the funniest answer or something else. For example one of my daughter’s friends will never choose the funniest card. She only picks the card that works the least and then tells everyone to “think about it”. The trick here is to play to your judges.

At first glance I thought the game would be a waste of time and an even bigger waste of shelf space. Clearly I was skeptical. That was before I read how to play. You see, I saw the charts themselves and thought this would be one of the stupidest games I ever played that wasn’t for young children. However, during my unboxing of the game I realized what the game really was and my immediate impression changed. You can check out that video here:

After filming the video and playing the game with the family I learned two things. The first is that the game is better with alcohol, like most games but still it is better when you’ve been drinking. The second is that despite the game being centered around charts it is actually quite clever and was a good amount of fun for our whole group. I think this one will be a regular addition to our gaming rotation.