Black Templars join Ninth edition of Warhammer 40k

Black Templars

Over the last two months Black Templars have released not only their codex but also a huge selection of models to compliment it!

Since Gen Con this year Games Workshop have been ramping up their releases for the Black Templars, starting with a collector’s edition Army Box. This Army Box even featured a special edition of the codex with art by John Blanche. Even better is this is the same art that was featured on the Third edition starter of Warhammer 40k! For me that made this box even more special because that was the first starter I ever played of the game so this box was a must have for me (see the featured image). The Templars have always been the only “good” Space Marine faction I’ve ever been interested and it’s not just because of all the black armor (I use a lot of black in my painting for uniforms). It’s all about that classic Templar knight aesthetic. I’ve always been fascinated by the Templar knights from the Crusades in history and their iconography. The fact that you get all the black armor AND the iconography on these soldiers is a win.

Black Templar Start Collecting box

Features 16 units and a Primaris Impulsor! This box is the first time I will have ever built an Impulsor and I can’t wait to do so. The Impulsor is the only model that was NOT a new release that came in this box. This includes the Crusader Squad which is available by itself as well- see below.

Crusader Squad

Sword Bretheren

This is by far one of the most intimidating Space Marine squads (that fight for the Emperor anyway) and I kind of want to paint the one like Wolverine- you know the one I mean.

High Marshal Helbrecht

This is a massive improvement of the original sculpt and is an amazing model on it’s own. I have seen some recent conversions using this that made for a fantastic Stormcast Eternal- I’m leaning towards doing the same with mine.

Chaplain Grimaldus & Retinue

Grimaldus doesn’t seem to have that standard Skull helmet that we usually see on Chaplains but his retinue are what REALLY make him stand out. I love the fact that the standard itself already has those details on the model and it is not done freehand, it gives me hope that I will do this model some justice when I paint it.

Black Templars Castellan

Out of all of the new sculpts this was probably the one I was most excited to receive (Games Workshop provided each of the items listed on this page for our review) because it is based on the artwork by John Blanche and is the FIRST time this model has been officially created. The porportions are more along the lines of the classic chunky Space Marines and I don’t even care. Between the massive axe and the skull-engraved shoulder pad, this is one bad ass model.

In summary I am ACTUALLY looking forward to building and painting my first ever Space Marine army and can’t wait to see what else they might come out with for the Black Templars!

Dungeon Bowl returns with a new editon!

Dungeon Bowl

Dungeon Bowl is back but is it as good as expected and what impact does it hold for Blood Bowl going forward?

What do you get when you cross a scavenger hunt in a dungeon and American Football? You get Dungeon Bowl from Games Workshop. Dungeon Bowl is a lesser known version of Blood Bowl, similar to how Kill Team is a branch of Warhammer 40K. It’s the same world but entirely different mechanics, rules and points. Play styles that work well in Blood Bowl may not work as well in the Dungeon.

At $160 this boxset comes with everything needed for a match but also give options to expand. Teams are divided into Colleges and it comes with teams for the Colleges of Fire and Shadow. Map tiles allow you an almost endless number of customizations so that you never have to play the same map twice. Two teams enter the particular Dungeon and in search of the game ball and if found must survive to score a touchdown. One touchdown is all that is needed to win but just finding it and delivering the ball is enough. Players must survive traps and other players who will stop at nothing to prevent them from scoring.

Regular Blood Bowl players will have options to further customize their teams using their players and creatures to fill out the roster for their chosen College. The models look fantastic and the map tiles can be used in other games like Cursed City to keep those maps fresh as well. Without purchasing other Blood Bowl teams however will mean your kit-bashing options will be quite limited as you only have a couple models for each faction as part of the game. As a stand-alone game though I don’t see this title as a replacement for Blood Bowl, merely as a new way to play. This game is chaotic, fast paced and immensely enjoyable.

New Draconith models for Stormcast Eternals are incoming!

Draconith

Two Draconith boxes are coming for the Stormcast Eternals and the models are awesome!

Spawning from Dracothion, the great dragon of legend, is the first of the six- Krondys. At $150 Krondys offers two named Draconith, himself and Karazai, the Scarred. That’s right! Two dragons to choose from in this single kit, however of the Games Workshop site each is listed as it’s own build but contain the sprues to build the dragon of your choice. Hopefully in the coming years we will see Dracothion himself.

Krondys

Karazai

The first two dragons of the six have been identified so now we will look at the last four. All of which are the Stormdrake Guard but there are two build options for each dragon and come two to a box. Here you can choose between the Stormdrake Guard and the Knight-Draconis. The primary difference between these two loadouts comes down to personal preference- would you like your riders to use swords or lances? Visually I prefer the look of a flaming sword but the range of a lance is also preferable.

Knight-Draconis

Stormdrake Guard

Dragon models are what first grabbed my interest in the Warhammer Fantasy games in the late 90s and these new models put those all to shame. The modelers at Games Workshop have produced some of the best looking dragon models and the fact that each box gives you multiple load outs means you can have multiples of these models and have each appear unique. I’m already planning a 3000 point army that is nearly all dragons but might have to reevaluate the points with the recent changes to the Stormdrakes. Either way I can’t wait to see what other dragon goodies are released for this game because if these sculpts are anything to judge by they will be amazing.

Which of these Draconith models are you most interested in?

Kill Team returns with another installment of the current edition – Chalnath

Kill Team Chalnath

Games Workshop has released a new version of Kill Team with Chalnath and they sent us a copy for the purpose of reviewing it.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the third as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but Chalnath is the second installment of this edition and is much more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Tau and Adepta Sororitas are some of my favorite for both factions. Kill Team: Chalnath features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain and is setting the precedent that every three months or so we will see a new Kill Team release, each centered around a different kill zone. Additionally both releases of this edition have also had exclusive models and the first absolutely had exclusive terrain options. This time I have yet to find confirmation about the exclusivity on the terrain but it looks quite similar to some we’ve seen previously. I can’t wait to see what other exclusive models and terrain will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Warcry has returned with Red Harvest

Warcry Red Harvest

Warcry has returned with Red Harvest with two new Chaos warbands- Darkoath Savagers and The Tarantulos Brood!

In the first official release for Warcry in 2021 Games Workshop brings us Red Harvest, however this is not the only taste of Warcry this year. In at least a couple issues of White Dwarf we have received some cards of newer teams ready to play, for example check out issue 467 which included rules and printable cards for the new troops from the Dominion starter. This is the third starter box that has been released for Warcry and is also part of the same edition. The only difference in these rulebooks is that with each starter the rulebooks have been updated with most recent changes from the FAQs/Erratas. Of course the only real exception there is that there are new abilities for the two new warbands.

As with both the original Warcry and Catacombs, Red Harvest features two new warbands that follow the gods of Chaos. The first are the Darkoath Savagers. The look like a cross between the Spire Tyrants and the classic Chaos Marauders. The second is entirely unique and they are the Tarantulos Brood. Their goal is to mutate themselves into arachnid hybrids, their limbs and eyes matching the number of realms and points on the symbol of Chaos.

Now what Warcry starter box would be complete without some new terrain? This box features some of the most awesome sets released yet. These pieces are centered around abandoned mines that once used to pull Varanite from the ground and alone make me want to get a second box just to get even more creative with the mine cart tracks and the sluices.

Overall I think this box has significant value, great looking models and terrain, all the tokens and cards needed to play and it remains one of the best games I’ve ever played.

The Skull-tribe Slaughterers are the latest addition to Blood Bowl!

Skull-tribe Slaughterers

First announced at Gen Con but now the Khorne Skull-tribe Slaughterers have arrived for Blood bowl!

Blood Bowl remains the only sports game of any type I have ever been interested in and the only tabletop sports game I have played. For a game with blood in the name though there is just not enough representation for Khorne, the blood god. Apparently Games Workshop agreed because not only did they release the Skull-tribe Slaughterers, they also sent us a review set to try on the pitch! The very first team I played with the original edition of the game was the original metal team for Chaos and I had painted them to be followers of Khorne. Sadly they did not survive my move to Arizona in ’98. Games Workshop already released two other Chaos themed teams but this is the first that is Khorne specific. Of course my memory of the original game is quite limited and there may have been a Khorne team there and I’ve forgotten but none that my Google skills have found. reference

What makes this team stand out, other than playing dirty, is the fact that they play to win. Not in a sense of achieving victory but because the better they rank then the better foes the fight. Those better foes mean a more glorious kill in the name of their god Khorne.

Here’s how to boost your team using Games Workshop:

This pitch seems to have disappeared from the store itself but I suspect it will return. It is also a must for any Khorne player. This is aesthetics only, no benefit in the game comes from home turf other than a morale boost for the player. Who wouldn’t want to see their opponent squirm looking at this board?

These cards are not entirely essential but to streamline the game the sure as hell are, plus the dirty play cards aren’t found anywhere else I’ve noticed.

Themed dice are always a win in my book but if you’re on a budget they are not necessary. Rumors are that they roll better though…

This was the first issue I’ve ever looked at of Spike and I was amazed at how awesome this is. If you are playing with a team that does not come from a core box then you need this supplement for both the rules and details about the characters. It even has a sample roster for newer players!

How to boost your team with the help of Forge World:

Check out the Bloodspawn- what Khornite coach would not want this monster of a star player. The sculpt alone is intimidating.

For coaches looking for a more unique team can order the Team Booster as well. No special stats, just unique models.

Skull-tribe Slaughterers

Enter Scyla Anfingrimm, another Bloodspawn but one of the most dynamic and amazing Blood Bowl models I have ever seen. I mean look at that Wood Elf player he’s smashing!

Skull-tribe Slaughterers
https://www.forgeworld.co.uk/en-US/blood-bowl-max-spleenripper-2021

Lastly we have Max Spleenripper. If his name didn’t tell you everything you needed to know then the model itself will. I have never seen a Blood Bowl player with a chainsword, let alone anyone in the Warhammer Fantasy or Age of Sigmar realms.

With the exception of the Forge World items we were able to receive a review copy of this team and out of the three teams we currently have these are by far our favorite.

Exploding Minions – the first licensed version of Exploding Kittens

Exploding Minions

The team at Exploding Kittens have returned with a reskinning of their hit card game with Exploding Minions and it is a blast!

Exploding Minions follows the same overall ruleset of Exploding Kittens but with some minor variations, such as fewer character cards to match and a new clone type of card. Cloning a card essentially allows you to duplicate the effects of an existing card. Players take turns playing cards to try to make the others explode. If you draw the Exploding Minion and have a defuse you can place the minion back in the deck wherever you see fit and hope that your opponent doesn’t have one as well.

Meet my youngest daughter Emmy. She is a fan of card games and especially anything where I might lose. She is learning to read and only six years old at the time of writing. The game recommends players be seven or older due to needing some reading skills beyond her age group but comprehending the effects are well within her skillset. She was my opponent for our review game and was assisted by my wife whom read the cards for her and helped her understanding their effects.

Quickly she had the game down and only needed a reminding of which abilities belonged to which cards and we had our game. Playing two games we had the same outcome each time- she won. Keep in mind I was not letting her win. She is a skilled adversary and I look forward to our next games together.

This was the moment she realized she beat me!

Warhammer Age of Sigmar Endless Spells

Endless Spells

Warhammer Age of Sigmar unleashes the Endless Spells with Forbidden Power and Malign Sorcery!

With the release of Warhammer Age of Sigmar Third Edition and the General’s Handbook we saw new stats for our favorite Endless Spells, followed by a rerelease of Forbidden Power and Malign Sorcery! Prior to this release my only experience with Game Workshop’s Endless Spells was simply knowing they existed and to remedy that issue our friends at Games Workshop supplied us review copies of both sets. After the Necroquake ravaged the lands of the Eight Realms, summoned magics we unleashed and went out of control. These spells can be summoned to help lead you to victory but some may hurt you just as much as your enemies.

The beauty of the Malign Sorcery box is that these Endless Spells are not specific to any one Grand Alliance or army. The trick will be to properly gauge timing and placement of your spell to maximize it’s effects and limit the damage you receive yourself. You have a couple options when controlling these spells, you can send them towards your target, send them off the board or try to dispel them. There are variations that are army specific like the Stormcast Eternals or Daughter’s of Khaine for example.

I used the spells for the first and second time recently. The first attempt the Malevolent Maelstrom was reversed by my son and ravaged my front lines. Our second match I used Suffocating Gravetide and drove it off the map before he could hit me with it again. These spells added a whole new dynamic to our games that I’ve never experienced prior and they were a hell of a lot of fun, even when they killed my own troops. Using the links above you can order your own set of each- Malign Sorcery is the more universal of the two and Forbidden Power’s models look amazing, you can even use some of the pieces to kit bash an evil bone bridge as well (I’m trying to justify a second set for this reason alone).

Warhammer Underworlds returns with Harrowdeep

Harrowdeep

Warhammer Underworlds returns for another season with Harrowdeep and this time you take the fight under the waves.

Taking place in the Realm of Shadows, Harrowdeep takes players to a maze beneath the sea. Xandire’s Truthseekers face off against the Da Kunnin Krew but will later be joined by others. Take your existing warband or one of these new ones under the Shadowsea for a competitive experience like no other (with the exception of previous iterations of Warhammer Underworlds). With the original announcement we also learned that there will be two core sets released each year going forward, two additional warband releases and with them a new rivals format to the game.

Here is the official roadmap for Harrowdeep (hint the first warband is pirates):

As mentioned above the Q1 warband is a pirate themed Destruction warband and nothing officially is known about the Q2 warband. If the image is anything to go on I suspect whatever faction they are will have lightning based abilities. The obvious answer is likely another Stormcast Eternals warband but I think we will see something more unique, perhaps a Tzeentch warband or even better would be a Cities of Sigmar warband with a wizard of some sort (with a lightning spell or two).

What is Rivals?

Rivals is a new way of playing the game without all the deck building mechanics. Essentially this is to allow players to dive right in with their new warbands immediately after they are built using a predefined deck. The focus is to allow newer players to jump in without having to search for years of cards to build their decks. Personally I’ve always played this way because when reviewing I play the game with the prebuilt decks in the box. Those that play in the Championship format will still be able to build their decks as they did before, just not as part of the Rivals style of the game.

Overall thoughts:

To start with I must admit this box was provided to us by Games Workshop for the purpose of this review but their generosity has no bearing on our opinion. With the somewhat recent release of Dominion I have learned to really enjoy the Stormcast Eternals faction and absolutely love Kruelboyz. The sculpts in this box are fantastic for both factions and the box is worth picking up for those alone. Additionally the new map boards are gorgeous. Gameplay has been tweaked slightly for the new realm and the double support rolls on defense dice when standing in a Gloom token means that you will have a better chance of survival with the weaker warbands. The addition of Grand Alliance cards is a HUGE bonus for those with other warbands and making some of the upgrades leave upon injury adds further complexity to the game. Personally I can’t wait for my next game as I plan on trying out either my Soulblight Gravelord Vampires or my Slaves to Darkness warband in the new setting. The only thing I am disappointed in with this release is that this is the first that did not have an accompanying novel from Black Library. Time will tell if we will see one over the next year but I sincerely hope we do.

Exploding Kittens bring us a new form of charades

Exploding Kittens

Exploding Kittens has created their own take on a gaming classic, Charades, with On A Scale Of One To T-Rex.

Any time Exploding Kittens releases a game we look forward to it. Consistently their titles are among our family’s favorites so when they shared this with us we were more than excited. With Charades players try to get others to guess what they are pretending to be. I have always been terrible at this as most of the connections I make to different people or things most people weren’t making. You also can’t use any words to give hints either. On A Scale Of One To T-Rex flips some of these rules on their head.

With this game it doesn’t matter who knows what you are trying to act out, what matters is how intensely you do it. If you and another player have the same intensity level then you get points. On top of that the players all do theirs at the same time. When doing this in a large group can make things pretty loud quickly. Being the father of three things tend to get loud but that is where the problem with this game was for us. Two of my children have sensory issues and the volume of the game became too much for them.

For a party game this can be quite fun, just need to make sure anyone with sensory issues aren’t around while you play, it can get a bit overwhelming for them.