Kill Team: Shadowvaults

Shadowvaults

Kill Team returns to the Gallowdark to venture even deeper into it’s bowels with Kill Team: Shadowvaults!

The Gallowdark Space Hulk beckons once more and our intrepid adventurers have taken up the call. Intrepid? No, that’s not quite right, more like greedy AND intrepid. Kill Team: Shadowvaults takes us even deeper into the Gallowdark in the latest installment from Games Workshop. This is the second installment of Kill Team that is centered around the Space Hulk with at least one more on the way. I love the ideas of Space Hulks. These combinations of ships that have collided to form a monstrous arena to fight in. Classic Space Hulk features a squad of Space Marines as they search to rid the Hulks of the Genestealers that have made it home.

What makes the Gallowdark unique is that it is home to much more than just Tyranids. This round features the invading Astra Militarum Karskins against the Necron. The Karskins are new models to the range while the Necron for the most part are not. What helps in that regard is that they include an upgrade sprue that allows for different loadouts than you normally get with those robotic menaces. For the Astra Militarum these are perfect models to continue my slowly growing horde of Tanith kitbashes and they look fantastic as they are. The Necron feature the upgrade sprue allow to create the Apprentek, a Plasmacyte Reanimator, and a Plasmacyte Accelerator.

Overall this box is nearly perfect. Bold claim, I know but hear me out. I love the Ancient Egyptian aesthetic of the Necron but I feel like there have been a massive amount of new releases for them. With this centered around a Space Hulk we need more ‘Nids or some sort of unique Xenos to add more flavor to the galaxy. Who’s with me? In all seriousness though the box is top notch and I can’t wait until the next in the series. Did I mention the terrain? Can’t forget that! The terrain is another great feature that can build off of the first box. At $185 though this box is a bargain.

Kill Team: Into the Dark

Kill Team: Into the Dark

Kill Team returns with Into the Dark and this time the battle is aboard a Space Hulk floating in space.

Every once in a while a box comes out that feels like a fundamental shift from what we know about the game and how it plays. Kill Team: Into the Dark is one such box. Where each previous box from the current edition has utilized vertical aspects of the playing field this doesn’t. That’s okay too, it doesn’t need to, that’s one of the many reasons I enjoy Kill Team. In this box the field of battle takes place on a Space Hulk and if I am right it may just be a precursor to a new Space Hulk game. I’m sure if this box does well a new Space Hulk will be on the horizon.

Some of you may be asking, what’s a Space Hulk?

Great question and honestly can be a little difficult to explain in detail as they are all different and so are their threats. A Space Hulk is what happens when dead ships collide with each other, fusing into a labyrinth typically full of horrors. For whatever reason Genestealers seem to love these. My guess it is because there is no shortage of people climbing aboard in search of forgotten technology or treasures. More people means more food. This particular Space Hulk is known as Gallowdark.

What will fighting in Gallowdark mean for list building?

Anyone that has read stories or seen movies that feature boarding actions know that you go in armed for close quarters combat. That means shotguns, knives and claws. Basically things that don’t require precision and pack a hell of a punch. As someone that prefers these kinds of lists my time has come! I am honestly surprised we don’t have an accompanying novel to go with the release. I would love to know more about what happens on the Gallowdark outside of these battles.

Let’s talk about the Kroot for a moment. Previously we have only seen a handful of releases of these mercenaries. Into the Dark features and entire warband and they look fantastic! Blackstone Fortress featured a single Kroot and even Tau releases only saw a couple previously. Normally I would be all about the monster looking forces but this time the Imperial Navy has me intrigued.

That being said, let’s discuss the Navy. Prior to this release I have never seen models representing the Imperial Navy. That’s not including conversions people have done to make their own of course. We’ve seen them plenty of times in artwork, comics and described in novels. Even in Warhammer+ we’ve seen them featured in Angels of Death (great show by the way). Somehow we had never really seen models of them. At least I hadn’t. I did some further research and found a small selection of Voidsmen that were part of the Kill Team: Rogue Trader box but nothing else.

Why has there been a lack of love of the Navy, or the Kroot for that matter?

I admit I don’t know the official reason but I have my suspicions it has more to do with overall interest than anything else. With Kill Team Games Workshop can bring us new armies that otherwise would not have sold well as a full army in 40k. This is similar to the warbands in Warhammer Underworlds. When the Kroot were first introduced I suspect the players did not purchase them is large enough numbers to make them a true focus. It could be more simple than that, it COULD be that there simply aren’t large enough numbers left in the galaxy to be an actual army on their own. Of course it could be a combination of both or any other things. For the Navy I suspect the lack of models has more to do with the lack of battles on ships themselves. Most of the fights are done on the surface of the planet and the Navy wouldn’t be involved in those directly.

What makes this box stand apart for the others in this edition of Kill Team?

The missing vertical terrain is the biggest difference. The setting as mentioned is on the Space Hulk Gallowdark and everything is close quarters. There is no need to raise your guns above or below you. That may change again if they introduce pipes and things that can crawl in them. At the start I suggested that if this box does well we might see another edition of Space Hulk. I stand by that. This reminds me of when Shadow War Armageddon came out. At the time there were no public plans to revitalize Necromunda. The fans demanded it and used the box to revisit the game without having it be an official ‘Munda release. GW heard their voices and gave us a new edition, as I’m sure many of you have seen. For that chance alone this box would be worth grabbing in my opinion. Additionally to the lack of vertical component they’ve added doors. Hear me out. Doors aren’t new themselves but doors that open AND close as an action IS new. We also have added the ability to tear through bulkheads to create new paths!

Final verdict:

Both teams look great and are great for battles like this, they just may not make the cut if you try to add them to a full army in 40k. Kroot immediately have the most versatility there since Tau are able to use them without issue. The Navy will likely need to see some rules for 40k added before they can be added. The similarities to Space Hulk make this box a must for fans of the IP and the fact that it could lead to another edition leaves me hopeful. I would love to see this even splinter off into it’s own game like Underworlds where we see unique Kill Teams designed for this kind of fighting that don’t necessarily fit an army. Overall this box has so much potential and even if I’m wrong it is a fantastic box, well worth your time and money.

Kill Team: Nachmund and Moroch

Kill Team

Games Workshop has released a new version of Kill Team with Nachmund and Moroch, plus they sent us copies for the purpose of reviewing them.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the third as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but Nachmund and Moroch are the third and fourth installments of this edition and are much more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for Chaos Cultists, Astartes, Chaos Space Marines and Aeldari are some of my favorites for each of the factions. Kill Team: Nachmund features new Aeldari Voidscarred Corsairs and Chaos Space Marine models along with some familiar looking terrain and continues the precedent that every three months or so we will see a new Kill Team release, each centered around a different kill zone. Kill Team: Moroch features new Chaos Cultists (plus two classics from Black Stone Fortress) as well as 10 Phobos Primaris Marines. Additionally both releases of this edition have also had exclusive models. I can’t wait to see what other exclusive models and terrain will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Warhammer 40K Fireteam

Fireteam

The next small boxed Warhammer 40k game is here with Fireteam, putting Space Marines against Necrons.

Fireteam is meant to be a way to introduce Warhammer 40k to new players, giving them essentially a small kill team that can easily be a starting force towards a solid 1000 point army when they graduate to a true tabletop experience. Being a skirmish type game it is meant to be quick paced and the designers have more than achieved it. As tabletop gamers we have have those friends or family members we want to bring into our hobby and box is a perfect way to do that with 40k.

One of the best things about this release is the value. It sells for about $50 at book stores and if you were to take the same models from Games Workshop directly would easily cost at least $100! Gameplay is easy to learn and the campaign mechanic is a great way to bring experienced gamers and newer players together for a story where the war is not decided by a single battle. Essentially you mix and match key elements of a campaign to tell the tale of this fight you are waging while unlocking special gear that will benefit you later. Overall this is a great value to players starting out with either Space Marines or Necrons and will make for an engaging way to introduce other players to this wonderful world of 40k.

Warhammer 40K Shadow Throne and the codex precursor

Shadow Throne

The Genestealer Cults are facing off against the Adeptus Custodes on Terra in Shadow throne from Games Workshop for Warhammer 40,000.

About once, sometimes twice a year, Games Workshop releases a new starter, typically surrounding a specific theme. To end 2021 they brought us Shadow Throne and it is centered around the Genestealer Cults infiltrating Terra. These days it seems like there is some form of Genestealer Cult activity on nearly every planet so it was only a matter of time before some reached Terra. You would think that there would be ways of preventing this in a place where the Emperor of Mankind himself resides.

Originally this release was meant to coincide with the release of codices for both the Genestealer Cults and the Adeptus Custodes but due to delays with production they have been delayed until January of next year. Currently the Shadow throne boxset is on preorder and will be released this Saturday. Games Workshop also promises that any preorders made beyond their initial run will be done as part of a second production run! The majority of this box has been released previously but that doesn’t make it any less worth picking up. For the GSC the Genestealer Patriarch is by far one of the greatest sculpts released thus far for the army and is joined by an exclusive Reductus Saboteur. The GSC though are not the only ones to get a new model- enter the Blade Champion for the Custodes! This is possibly the MOST dynamic model we have seen in quite some time for them and the pose reminds me of the Black Templar’s new champion.

What I am most looking forward to with this release though is the fact that I get to revisit one of my favorite armies from 40k- Tyranids, if only slightly with a single model. Additionally though both factions come with nearly enough to be full kill team patrols for the aptly named Kill Team.

Black Templars join Ninth edition of Warhammer 40k

Black Templars

Over the last two months Black Templars have released not only their codex but also a huge selection of models to compliment it!

Since Gen Con this year Games Workshop have been ramping up their releases for the Black Templars, starting with a collector’s edition Army Box. This Army Box even featured a special edition of the codex with art by John Blanche. Even better is this is the same art that was featured on the Third edition starter of Warhammer 40k! For me that made this box even more special because that was the first starter I ever played of the game so this box was a must have for me (see the featured image). The Templars have always been the only “good” Space Marine faction I’ve ever been interested and it’s not just because of all the black armor (I use a lot of black in my painting for uniforms). It’s all about that classic Templar knight aesthetic. I’ve always been fascinated by the Templar knights from the Crusades in history and their iconography. The fact that you get all the black armor AND the iconography on these soldiers is a win.

Black Templar Start Collecting box

Features 16 units and a Primaris Impulsor! This box is the first time I will have ever built an Impulsor and I can’t wait to do so. The Impulsor is the only model that was NOT a new release that came in this box. This includes the Crusader Squad which is available by itself as well- see below.

Crusader Squad

Sword Bretheren

This is by far one of the most intimidating Space Marine squads (that fight for the Emperor anyway) and I kind of want to paint the one like Wolverine- you know the one I mean.

High Marshal Helbrecht

This is a massive improvement of the original sculpt and is an amazing model on it’s own. I have seen some recent conversions using this that made for a fantastic Stormcast Eternal- I’m leaning towards doing the same with mine.

Chaplain Grimaldus & Retinue

Grimaldus doesn’t seem to have that standard Skull helmet that we usually see on Chaplains but his retinue are what REALLY make him stand out. I love the fact that the standard itself already has those details on the model and it is not done freehand, it gives me hope that I will do this model some justice when I paint it.

Black Templars Castellan

Out of all of the new sculpts this was probably the one I was most excited to receive (Games Workshop provided each of the items listed on this page for our review) because it is based on the artwork by John Blanche and is the FIRST time this model has been officially created. The porportions are more along the lines of the classic chunky Space Marines and I don’t even care. Between the massive axe and the skull-engraved shoulder pad, this is one bad ass model.

In summary I am ACTUALLY looking forward to building and painting my first ever Space Marine army and can’t wait to see what else they might come out with for the Black Templars!

Kill Team returns with another installment of the current edition – Chalnath

Kill Team Chalnath

Games Workshop has released a new version of Kill Team with Chalnath and they sent us a copy for the purpose of reviewing it.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the third as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but Chalnath is the second installment of this edition and is much more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Tau and Adepta Sororitas are some of my favorite for both factions. Kill Team: Chalnath features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain and is setting the precedent that every three months or so we will see a new Kill Team release, each centered around a different kill zone. Additionally both releases of this edition have also had exclusive models and the first absolutely had exclusive terrain options. This time I have yet to find confirmation about the exclusivity on the terrain but it looks quite similar to some we’ve seen previously. I can’t wait to see what other exclusive models and terrain will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Warhammer 40k Kill Team Octarius review

Kill Team

Games Workshop has released a new version of Kill Team with Octarius and they sent us a copy for the purpose of reviewing it along with the Compendium.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the second as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but this is the first to be more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Orks and Astra Militarum are some of my favorite for both factions, especially the bomb squid. He is legit the first time I have said a squig was adorable. At the time of writing this we have already seen the announcement for Kill Team: Chalnath and features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain. I can’t wait to see what other exclusive models will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Kill Team: Pariah Nexus Review

Pariah Nexus

Games Workshop releases the first expansion for Kill Team in nearly two years- Pariah Nexus!

Kill Team has been a staple of the Warhammer 40,000 family for many years now and it wasn’t until a couple year ago that I gave it a try. The concept of Kill Team is quite simple, a small force for either faction tries to complete their objectives. Pariah Nexus is not quite the first step towards a newer style of Kill Team. Traditional games will play out like any other game of 40k or even Age of Sigmar where you play three dimensionally, where Pariah Nexus and Kill Team Arena before it were more two dimensional. 

One main item of note is that this truly is an expansion. It requires a rulebook for Kill Team itself for full gameplay. Other than the two dimensional rules this book includes six story missions and two scenarios for matched play. More importantly though is that it includes rules for nearly every (if not all) infantry types for both the Necron and Space Marine factions.

The biggest problem with this box is it’s natural imbalance. From the start (without modifying the lineups) the Space Marine forces make up nearly double the cost of the Necron force. However, the total number of models per side is comparable and the new sculpts look fantastic.

Gameplay for this style is reminiscent of the similar release for Necromunda a couple years ago where you had a face paced game that was a ton of fun but felt somewhat lacking without the third dimension. With a little imagination though this easily will feel similar to crawlers like SpaceHulk where you navigate corridors and all of your fighting requires your head on a swivel but there being no need to look high or low as everyone is one the same level. For value and replayability this box offers a lot especially for those that are already fans of the KT and 40K properties. My best recommendation though would be to homebrew a few extra scenarios and look to upcoming issues of White Dwarf for more.

Feel free to check out our live unboxing video on the official Table Talk channel: