Tag Atari Recharged

Quantum: Recharged

Quantum: Recharged

The folks at Atari are back with another Recharged title, giving it a much needed facelift and marketing it towards newer players. That game is Quantum: Recharged.

Atari have redesigned quite a few of their games under the Recharged label, the latest of which is Quantum: Recharged. You fly a ship with a tail of sorts that leaves a trace behind you and if you cross the trace, creating a loop, it creates a destructive void that will destroy enemy ships. Additionally the game comes with a mission mode that challenges and refines your skills as your progress.

The controls are smooth as hell. I’ve never played a game before where your control of the ship was so well defined you could literally thread a needle with it. This is the first. Can’t tell you how many close calls I had that thanks to the controls I was able to avoid danger. The ships and powerups were quite simple in appearance but the overlay or HUD for the game was incredibly crisp. This game is another example of why you shouldn’t be sleeping on Atari’s Recharged titles. Now if only I could actually get good at the game, then I might make it to the end. It’s time to practice some more.

Caverns of Mars Recharged

Caverns of Mars

Atari has given another classic the Recharged treatment with Caverns of Mars where you fly ever deeper into the core of the red planet.

Originally developed by Greg Christensen, Caverns of Mars was the first vertical scrolling game and a smash hit on Atari. Prior to receiving the Recharged treatment I had only heard of the title but never played. The concept of the game is that you are rapidly flying towards the center of Mars and ammo is limited. You must defeat your foes and reach the reactor before your fuel and ammo run out. Conceptually it’s quite simple. The gameplay is less so.

While it is a vertical scrolling game you don’t have much control on the vertical movement other than slowing it with firing your guns. You do have control over your horizontal movement though. As you descend further in to the planet there are more and more enemies and obstacles to avoid. In short time it will become quite chaotic.

Visually the game is crisp and highly detailed for the world around you and the world can be blown away to clear you a path but a slight shift in direction can spell your doom. The game is easily played in short spurts and a hell of a lot of fun despite the frequent dying.

Akka Arrh- another Atari Recharged title

Akka Arrh

Artari has returned with another Recharged reboot title and this time it is from the cannon firing Akka Arrh!

Atari and Jeff Minter have teamed up again to reimagine or recharge their classic AkkA Arrh for current generations. You play a turret that shoots bombs with some massive areas of effect. These shots when hitting an enemy turn that enemy into another explosion of similar size and shape and can lead to some massive chain reactions. The fights are chaotic and can be a little hard to follow with the constant explosions.

With super bright imagery the came looks like a stoner’s dream or if a bad trip, then their worst nightmare. If you suffer from light sensitivity then I would suggest avoiding this title. I played it with a migraine and it made the head pain worse by the time I stopped. This was before I learned there is a way to toggle the visual mayhem off. It made a huge difference. Atari fans will enjoy the classic playstyles and those without light sensitivity will enjoy the effect. I personally found the game to be repetitive too early into gameplay. This early into the game should continue to be fresh and engaging. Hard pass from me on this one.

Atari classic Gravitar returns with Recharged

Gravitar

Gravitar is the latest Atari title to receive the Recharged treatment for the current generation of consoles.

The last time I had even heard of Gravitar was in the days when Atari gaming was in its prime. Playing it then I never got very far but my dad had the patience and skill to pilot the ship to victory. Fast forward a couple decades and not much has changed on my end with this Next Gen release.

In both iterations of the game you play a lone pilot trying to get home. While the controller themselves are entirely different the experience feels very much the same. A little too much acceleration when pointing the wrong direction can spell certain doom for this pilot. Each map is a new solar system where you must complete various challenges before being able to move on to the next solar system via a massive black hole. The question remains, will I ever bring this pilot home? For the now the answer is easy, its not going to happen. I al simply too heavy handed when it comes to a game that requires so much finesse and because of that I have yet to complete the first system. Despite my many, many failures I found the game to be challenging but enjoyable.