Tag first person shooter

The Entropy Centre

The Entropy Centre

The Entropy Centre is a temporal puzzle game designed like a first person shooter by Playstack London on Next Gen consoles.

The Entropy Centre looks and feels like a cross between Faraday Protocol and Superliminal. Both games take you one a puzzle filled adventure where you have been abducted and have no idea where you are. Playstack London deliver a world that is beautifully rendered, seemingly void of life and full of dangers. The danger however seems to be more implied than actually dangerous.

As you navigate the facility you first pick up a temporal gun of sorts that can rewind time up to 30 seconds for any given object. Of course even that isn’t exactly right. One of the first things that you rewind time on is the collapsed ceiling of a hallway you need to take. This ceiling collapsed way more than 30 seconds prior. Based on the rules of this gun rewinding a maximum of 30 seconds should have no effect on the rubble. Ignoring the flaws in this logic though the effects are very well done. I suspect the danger has far from begun though.

Visually the game is simply stunning. The controls are simple enough to master and the puzzles are creative. Some can seem maddening but with a little creativity they aren’t too bad. With the aid of a cheerful robot guiding you the game leaves you wanting to know more.

Way of the Hunter

Way of the Hunter

Way of the Hunter is the latest first person shooter game centered around hunting the creatures of the forest.

Way of the Hunter is a hunting game where there is a mysterious deer meat virus and its your job to kill all the creatures needed to fund your endeavors. THQ Nordic and Nine Rock Games brings us this FPS game where the ultimate goal seems to be furnishing a hunting lodge. You play as River as he takes over his Grandfather’s ranch and use hunting to fund all of your endeavors.

Your first task after gaining access to the lodge is to visit your friend Echo. Echo is no real friend but a point where your voice echoes easily. After that you take your first steps towards hunting. The first hunting task is at the shooting range. There you practice adjusting your scope, breathing properly and aiming. It is all quite easy to pick up but leads you to a task your grandfather meant to do himself. The hills are filled with badgers and they MUST die. Hunting them was quite tricky at first. The trick is to anticipate where they are about to be and shooting there just before they cross that path. With each kill task you are given unlocks other kill tasks focused on other animals and harder kills.

Overall the game has what I would call mixed graphics, where some aspects are highly details and others not so much. Specifically the scenery is where all the detail is and it is beautiful. I thought it was a cool touch to see real weapons and real gear featured in the game to assist you with your hunts. The story is slow and the hunts even slower but are much more realistic than I anticipated. Walking through tall grass quickly, not worrying about my noise, is bound to scare off the animals I’m hunting and I thought firing the gun or being seen would be the only way to do that. I applaud the designers for their attention to realistic detail there. For a hunting game I liked the realism but was hoping for something more forgiving like hunting in Red Dead Redemption.

Transient Extended Edition makes it’s way to Xbox One


Our friends at Iceberg Interactive shared their remastered Eldritch horror title Transient for the Xbox One.

Iceberg Interactive updated their classic title, Transient, for the current generation of consoles with the Extended Edition. The game begins in the distant future, the world was nearly ended and a scientific effort strives to carry the world through the fallout. You wake up in a facility with a weird skull mask on your head and start on your adventure. With the music and the overall ambiance the game is very much meant to be a horror title but as you explore the world this adventure honestly feels mores like the game was more of a game of exploration.

The game is extremely linear but is full of puzzles to keep things interesting. Best part of these puzzles is that they feel organic, none that I have experienced so far felt forced. Any game that brings in inspiration from HP Lovecraft is worth a try in my book but when you add in a gorgeous world and engaging story and you have a game that is worth playing until the end.

Metamorphosis innovates in a stagnate genre


Many games allow you to play as an insect and many more allow you to play in a first person perspective but only Metamorphosis allows you to play both!

Based on the writings of Franz Kafka, Metamorphosis begins with players waking up in a hotel room, vague memories of the night before. After leaving your friend behind you enter a strange hallway and start to notice things about yourself changing the further you get. Soon after you realize you have not only turned into a bug of some sort but see a letter offering you employment at a secretive location called The Tower. Deciding to accept the offer the page sucks you into a dizzying world where you use the written words as stones to bridge your path.

Along the way you encounter various dangers and puzzles to solve to bring you closer to The Tower. As a bug you find that traversing steep slopes is far easier and with the help of something sticky can easily walk along vertical walls. One of your first tasks is to return to your friend and wake him up to try to get him to see you as yourself and not just the bug you have been turned into.

Visually the game leaves a bit to be desired as an Xbox One title I would expect the visuals to be a bit cleaner. Gameplay is quite fluid as you traverse the many varying terrain in ways you never expected but can be quite glitchy. Multiple times over the course of an hour of play the game crashed and required rebooting the system before I could return to the game to only do it again. Glitches and visuals aside though, the team at All In Games made an enjoyable title that is well worth playing for the mechanics alone, not to mention an interesting story that will leave you wondering what’s at the tower? After nearly four hours of play (including two reboots) I feel like I am nowhere near the tower but wanting to get there and learn it’s secrets.