GameMill and Nickelodeon have teamed up to bring the second installment of the Nickelodeon All-Star Brawl to consoles, how does it fare?
I enjoy a good fighting game, Mortal Kombat and Street Fighter will forever hold special places in my heart. When GameMill reached out with the opportunity to review Nickelodeon All-Star Brawl 2, I jumped at the chance, despite never having played the original. For obvious reasons I can’t speak to how it compares or builds on the original, however being a fan of fighting games I CAN speak to fighting games. When it comes to fighting games I have a weird relationship where I regularly lose and keep coming back for more. My biggest failure is that I can never learn or master combos.
In nearly every way the game feels like a clone of the latest version of Super Smash Bros from Nintendo. The biggest difference is the characters in the game, SSB focuses on Nintendo characters and IPs where NASB is centered around the many characters from Nickelodeon. Controls are similar but only about as similar as you can make them comparing Switch to Xbox controllers. In both games they mix stunning 3d models with cartoon or 8-bit drawn stickers battling in fully rendered worlds. The combat plays almost exactly like SSB or Multiversus but in the story mode you alternate between picking up boosts, fighting other characters and then fighting nameless foes. This game is more than just a simple fighter, there’s a story (admittedly I haven’t made it too far into the story, like I said, I’m not that great at these games) with branching paths to unlock different characters and bonuses. SSB had something similar that made it feel more like an RPG but this is more linear. We had a great time with this one and look forward to playing some more soon.