GameMill and Nickelodeon have teamed up to bring the second installment of the Nickelodeon All-Star Brawl to consoles, how does it fare?
I enjoy a good fighting game, Mortal Kombat and Street Fighter will forever hold special places in my heart. When GameMill reached out with the opportunity to review Nickelodeon All-Star Brawl 2, I jumped at the chance, despite never having played the original. For obvious reasons I can’t speak to how it compares or builds on the original, however being a fan of fighting games I CAN speak to fighting games. When it comes to fighting games I have a weird relationship where I regularly lose and keep coming back for more. My biggest failure is that I can never learn or master combos.
In nearly every way the game feels like a clone of the latest version of Super Smash Bros from Nintendo. The biggest difference is the characters in the game, SSB focuses on Nintendo characters and IPs where NASB is centered around the many characters from Nickelodeon. Controls are similar but only about as similar as you can make them comparing Switch to Xbox controllers. In both games they mix stunning 3d models with cartoon or 8-bit drawn stickers battling in fully rendered worlds. The combat plays almost exactly like SSB or Multiversus but in the story mode you alternate between picking up boosts, fighting other characters and then fighting nameless foes. This game is more than just a simple fighter, there’s a story (admittedly I haven’t made it too far into the story, like I said, I’m not that great at these games) with branching paths to unlock different characters and bonuses. SSB had something similar that made it feel more like an RPG but this is more linear. We had a great time with this one and look forward to playing some more soon.
Theme park simulators are a dime a dozen these days but none capture the simplicity and joy that I had playing RollerCoaster Tycoon and Atari brought it BACK!
The folks at Atari are on fire with all of their gaming reskins/reboots/recharged titles and I was hoping that RollerCoaster Tycoon would be on deck soon. I even told my wife I would love for them to revisit the game again. As the name would imply, the game is centered around building theme parks full of various rides and themes, including rollercoasters. As your park grows there are dozens of features and attractions that can be researched to further fit certain themes or styles.
Do you have what it takes to manage the needs of your guests while also keeping the park profitable. The first step towards these ends for me was to raise the prices of EVERYTHING. Sounds counterintuitive to keeping guests happy but you can raise the prices without it negatively impacting the park. This means you can revenue faster and allowing your park to grow faster. Anytime you need an influx of cash you can always speed up the time mechanics. I only recommend doing this when you have enough facilities in place to keep everyone happy, otherwise you risk the deterioration of your overall park happiness.
Originally designed for computer, the user interface was designed to work best with a mouse on a computer but is one of the easiest to navigate compared to other park builders. Menus are divided into categories, each with subcategories that allow you to find everything rather easily, focusing on overall simplicity. The graphics have also received an overhaul, looking crisp, vibrant and better than ever. The overall simplicity of the game may not be too flashy but it all just works so well. The ability to quickly switch between menus and the simple controls makes playing much more enjoyable than most of the alternatives out there.
IT IS RARE FOR ME TO SEE A MOVIE WHEN IT’S STILL IN THEATERS BUT THANKS TO 20TH CENTURY STUDIOS I WAS ABLE TO CATCH UP ON A FEW THAT I MISSED.
Recently the fine folks at 20th Century Fox (now 20th Century Studios- their home page is here) had sent me codes to several of the movies I missed so that I could share my thoughts on them with you. Part 1 was all about Underwater and Part 2 focused on The New Mutants. Part 3 we talked about The Personal History of David Copperfield. Part 4 discussed The Empty Man. Part 5 talked about Nomadland and Speed 4K Ultra HD. Part 6 discussed The Night House and Free Guy. Part 7 focused on The Eyes of Tammy Faye and Part 8 had The Last Duel. Part 9 discussed Ron’s Gone Wrong.
Part 10 talked about The King’s Man and Summer of Soul. Part 11 discussed Nightmare Alley and West Side Story. Part 12 highlighted Death on the Nile and Part 13 talked about The Bob’s Burgers Movie. Part 14 highlighted Barbarian and See How They Run. Part 15 discussed Amsterdam and Part 16 talked about The Banshees of Inisherin and The Menu. Part 17 shared our thoughts on Empire of Light and Part 18 with Avatar: The Way of Water. Part 19 had Avatar in 4k and Chevalier. Part 20 shared The Boogeyman and Part 21 had Theater Camp. We have returned for the final part of this series (future reviews for 20th Century will be done differently than you’re used to) with A Haunting in Venice and The Creator!
A Haunting in Venice
Hercule has been living in Venice, enjoying his retirement and decides to attend a seance where the guests start dying. Death seems to follow wherever he goes, he might need to stay home more but I digress. He has always been a man of logic and the events of this night have him questioning his stance on the supernatural. Branagh’s acting and directing are superb as always and this was a fantastic, albeit much darker addition to the Poirot-verse and I hope we continue to get more!
The Creator
This film follows the creation of Artificial Intelligence, the war that followed and a mission to eliminate the head of continued AI development. A weapon is created that could stop all further fighting, allowing AI to win and it is up to Joshua to find it and destroy it. This film was absolutely brilliant with brilliant performances from everyone. From taking an entirely original look at artificial intelligence to further proving that man will ultimately cause their own downfall, this is a must watch for sci-fi fans and anyone tired of the AI will destroy the world trope.
Atari has returned to their classic Haunted House game with a major facelift and other than the story it doesn’t resemble the original title.
When Atari isn’t Recharging their classic titles they are doing them again from the ground up and that’s what they’ve done with Haunted House. You play as Lyn, a female teen who’s uncle has vanished inside this haunted place and you’ve been tasked by one of the many ghosts to find him but also put together a magic vase that will entrap the other restless spirits. The game features procedurally generated stages so no two runs will be the same. As you complete objectives you move from room to room collecting powerups and solving puzzles to unlock the next door. Guided by a friendly ghost, you must use the tools he provides to disable and eliminate the other ghosts. From what I’ve played, this is the ONLY friendly ghost in the game. Each time Lyn is knocked out, the game starts over with an entirely new map, so try not to let that happen.
Gameplay looked like you were playing through the old Scooby Doo cartoons but with actual ghosts instead of people wearing costumes. The scare factor is minimal so this is one that can be enjoyed with the family as I wouldn’t consider the jumpscares to be jumpscares. Sure a ghost may jump out of a painting or two and try to grab you but the surprise is minimal. Controls are simple to learn but the tutorial feels like it takes longer than necessary because of this. The graphics for this remastered Atari classic look better than any recent remaster or recharged title I’ve seen with vibrant colors and immense details. The stealth mechanics are great without feeling overpowered as are the flashlight combat ability. Overall we found the game far exceeded our expectations and look forward to playing it again.
From the mind of Yu Suzuki, creator of iconic titles like Virtua Fighter 4, Out Run, Hang On and Afterburner (to name a few), he is back with his latest creation- Air Twister!
Yu Suzuki is known as the creator of so many gaming classics it’s unreal. These include Virtua Fighter 4, Out Run, Afterburner and even Shenmue. Teaming up with ININ, the genius behind Space Harrier has returned for Air Twister. I have not played a game like Space Harrier or Afterburner since the 80’s and they were awesome. Still are. You can’t convince me otherwise. Air twister plays EXACTLY like Space Harrier, only real difference if you play a female fighter that rides a giant swan to battle. Odd choice, sure, but epic all the same. I’m referring to mechanics and gameplay of course but that doesn’t mean you won’t have anything new to enjoy.
Compared to Space Harrier, the graphics have been massively improved, while keeping to the classic gameplay that will have us 80’s gamers cheering. The one thing I don’t remember from Yu’s older titles was the ability to target-lock on your enemies and this time we have it. It works surprisingly well albeit a little slower that you would like compared to how fast some of the enemies move. Controls are fluid and so simple that without playing a tutorial you’ll have the commands down almost instantly. There’s not much to talk about in terms of story as the game is almost entirely traveling from area to area and killing enemies and that’s enough. I was literally telling some friends about wanting to play Space Harrier again but with modern graphics and this is the EXACT experience I was looking for. If you’ve played any of Yu Suzuki’s classics and enjoyed them or looking for a bit of the familiar the this game is a must for you. May your aim be true and your foes fall at your feet.
IT IS RARE FOR ME TO SEE A MOVIE WHEN IT’S STILL IN THEATERS BUT THANKS TO WARNER BROS I WAS ABLE TO CATCH UP ON THOSE I MISSED!
Recently the fine folks at Warner Bros (their home page is here) had sent me copies of some of their movies I missed so that I could share my thoughts on them with you. For the first part of this series we talked about Scoob, Birds of Prey, The Way Back, Goonies 4K, Beetlejuice 4K, Full Metal Jacket, Sherlock Holmes 4K and Sherlock Holmes A Game of Shadows 4K. Part 2 ‘twas massive and discussed V for Vendetta 4K, 300 4K, The Lord of the Rings Trilogy 4K, The Hobbit Trilogy 4K, Blade 4K, Bill and Ted Face the Music, Tenet and The Wolf of Snow Hollow. Part 3 talked about Wonder Woman 1984, The Little Things and Judas and the Black Messiah. Part 4 discussed Tom and Jerry the Movie and Godzilla Vs Kong. Part 5 was all about Wrath of Man, Willy Wonka & the Chocolate Factory and Space Jam. Part 6 had discussed Mortal Kombat and Those Who Wish Me Dead. Part 7 discussed In the Heights, The Conjuring 3: The Devil Made Me Do It, Zack Snyder’s Justice League and Harry Potter and the Sorcerer’s Stone 20 Years of Movie Magic edition. Part 8 discussed A Clockwork Orange, Space Jam: A New Legacy and Shawshank Redemption. Part 9 talked about The Suicide Squad and Reminiscence. Part 10 discussed The Outsiders, Cry Macho, Malignant, the Many Saints of Newark and the Mad Max film collection.
Part 11 talked about Dune, Matrix: Resurrections, The Batman, Dog and Fantastic Beasts: The Secrets of Dumbledore. Part 12 discussed Elvis, DC League of Super Pets, The Lost Boys and Poltergeist. Part 13 shared some classics with 8-Bit Christmas, Casablanca, A Christmas Story, Three Thousand Years of Longing, The Polar Express, Elf and National Lampoon’s Christmas Vacation. Part 14 had Don’t Worry Darling and Part 15 was discussing Black Adam. Part 16 had Bones and All, House Party plus the 4k release of Training Day. Part 17 returned for the 4k release of Rocky the Knockout Collection and Magic Mike’s Last Dance. Part 18 had the Superman 5 Film Collection, Creed III and Shazam! Fury of the Gods. Part 19 discussed A Good Person, National Lampoon’s Vacation 4k Edition and Evil Dead Rise. Part 20 exclusively talked about The Flash and Part 21 focused on Meg 2: The Trench and Barbie. We are back for the FINAL edition of this series where future reviews from Warner Brothers will have an all new format. Without further ado here is Part 22 with Blue Beetle and The Nun II!
Blue Beetle
Following Jamie Reyes from graduating college and returning to help his family. This puts him working menial jobs, the most recent of which is with his sister for Kord. There he runs into the daughter of Ted Kord and tries to help her when her aunt and her thug start getting aggressive. The aunt promptly fires him but later the daughter entrusts him with the scarab. The scarab bonds with him and turns him into the Blue Beetle. This puts him back in the crosshairs of the aunt and his family in danger. The effects were fantastic but the film felt like a DC branded knockoff of Iron Man, mixed with Spiderman with an animated Deadpool mask. The writing and the humor were great and the film was an enjoyable reminder of what the DC cinematic universe could have been.
The Nun II
Bringing back the cast of the original Nun film, Irene is investigating reports that the Nun has returned. Even though in the first film she seemed to be destroyed, we knew she survived to haunt in the Conjuring films. The first film had a great sense of eeriness that took itself a little too seriously and made it a bit more comical than intended. We get a bit of that again with the sequel but the eeriness level has be increased tenfold. Overall the Nun film had still been one of the more enjoyable Conjuring-verse films and the sequel continues to improve on that.
Which of these Warner Bros films have you had the chance to see? Which was your favorite? Let us know on our Twitter!
Dreamworks and GameMill have teamed up once again to deliver a racing game that uses only their vast intellectual properties with Dreamworks All-Star Kart Racing!
Racers, are you ready? GameMill and Dreamworks sent us a copy of their new All-Star Kart Racing game that exclusively uses many of the Dreamworks characters we know and love. Some of those characters include the Trolls, Hiccup, Po and Donkey, just to name a few. It even has BOTH Boss Babies. All kart racing games can’t help but the classic and wildly popular Mario Kart franchise. There’s no point avoiding it but we’ll keep it to a minimum.
Like many racing titles you start with a list of characters and vehicles, more are available to unlock though by playing challenges or races. Most of the achievements are lifetime gameplay based where some are based on completing specific challenges. For the most part those challenges are mostly default matches where you must win the race AND usually perform a specific goal. For example one of the challenges you play as Puss in Boots and must perform 15 trick jumps and win. As long as you followed the tutorial and hit the magic paths this shouldn’t be too difficult- unless you land the jumps out of bounds. I did that a bunch and took me several tries to complete it.
Visually the game is solid but shines when the effects and magic paths are flying everywhere. Most games force the AI to stick to the prescribed track but this one sends them down the secret and magic paths, giving them an edge that increases the challenge without unfairly boosting their stats. That means improving your own skills will be important. Controls are a little sticky at times and lack the sensitivity needed to weave around some of the cars but the controlled drift mechanics help by adding boosts once you learn to use them regularly. Overall this was a solid contender because of the IP and details in the stages but lack the polish and battle modes of Mario Kart. If you are looking for a racing-centric kart game or don’t really enjoy the battle then this will be perfect for you but if you want something to rival MK then this one is the closest we’ve had but still falls short.
Gun Interactive, the team behind the Friday the 13th game, have returned with another horror classic- The Texas Chainsaw Massacre!
I admit I have never seen the Texas Chainsaw Massacre films (original and remake) but have always liked the concept of Leatherface as a horror character. A man carrying a chainsaw, following you menacingly is such a terrifying vision, add the fact that he is wearing another victim’s mask over his own makes it more so. Imagine playing a survival game where you are trapped in his territory along with his family. Now imagine that they know you’re there and they are coming for you.
I have never played Friday the 13th or Dead by Daylight but the mechanics appear almost completely identical, at least in format and style from the few videos I’ve seen. You play as either a member of the family hunting survivors or as one of the survivors. Each time I played I did quick match and played as a survivor. I always enjoy playing the killers or villains so my normal playstyle wouldn’t work here. That playstyle is to charge into the direction of my enemy and start killing. As a survivor you must sneak around and collect gear to help protect yourself, like medical supplies or items to help pick locks. The are chimes made of bone hanging through the stages that need to be cut down to prevent the enemies from hearing you. Playing as one of the survivors is highly stressful.
Visually the detail in the game was quite impressive and the use of lighting and environmental sounds even more so. The controls are easy to master, at least for the survivors. With stunning graphics, edge of your seat tension and fluid controls I found this game to a great addition to any horror fan’s library.
Dreamworks and GameMill have partnered together to release Trolls Remix Rescue, an adventure game through the vibrant world of the Trolls.
Just in time for the upcoming Trolls film, Dreamworks and GameMill have partnered to release Trolls Remix Rescue. You start the game by choosing or creating your own custom Troll and after grabbing your headphones you are ready to show off your DJ skills. Like any Troll custom you must complete a dance battle before you can show your music skills. Those familiar with films will instantly recognize the game’s villain- Chaz the smooth jazz troll. Even in the films and show Poppy was always quick to forgive and forget. Chaz has convinced her that he lost his mojo and wants to play music at the Pop Troll’s music festival to try to find it. He then uses smooth jazz to brainwash all of the trolls but you, because you are the only one wearing headphones.
Both films had some of the best graphics I’ve ever seen in an animated film and as such my expectations were a little high. Sadly the game fell short in a big way there. The water effects were quite similar to those in the films but the glare at times was too intense that my kids had to leave the room as it was giving them a headache using the default settings. The story feels like it is truly from the same world as Poppy and her crew but the graphics just fail to live up to the same quality. Controls are simple to learn for an adult but mastering some of the combos with the unforgiving nature of some of the enemies can be overwhelming for a child. The game quickly became too difficult for my 8-year old daughter. Overall I enjoyed the game but I think the controls made it too difficult for my children to enjoy for their overall experience. Basically the best options if your kids want to play is to play for them and have the younger ones watch.
The Behemoth has released their first title in 7 years and takes them back to their roots with Alien Hominid Invasion.
Each game from The Behemoth has brought an entirely different playstyle to gaming compared to their other titles, each bringing their own unique experience. Alien Hominid was a side-scrolling action game. Castle Crashers was a Streets of Rage style brawler featuring adorable knights. Battle Block Theater was a hybrid of the side-scrolling action game that place major focus on level building. Pit People was the most recent release that took the Behemoth art style and applied it to tactics gameplay. Each game after the original Alien Hominid featured easter eggs from the prior games. All of their titles are known for their sophomoric humor, like the diarrhea deer or guns that shoot blobs that sound like wet farts. Alien Hominid Invasion though is the first time they have returned to one of their game worlds for a second helping. This time is a little different though.
Both Alien Hominid Invasion and the original allowed you to play as a small yellow alien that causes incalculable damage. You face off against members of the FBI and all manner of machines, each drawn in an adorable manner. For the old school players this is essentially Contra on a kilo of speed but instead of playing a human commando, you are an Alien that is fighting the FBI and the mad science of Doctor Robotnik. The original was by far the hardest run and gun title I’ve ever had the pleasure to play.
What makes this game really stand it, besides the vibrant art work and plethora of customization options, is that the game has a variable difficulty. The longer you play, the harder the game gets. As the difficulty ramps up the visuals get absolutely insane. There were several moments I thought it would be too much and the game would start lagging. It never did. The Behemoth has yet to make a game that wasn’t worth the price tag and they aren’t starting now. If you like the run and gun format or their art style you will love this one!