Cyber Citizen Shockman 3 The Princess from Another World

Cyber Citizen Shockman 3 The Princess from Another World

Cyber Citizen Shockman is back for the final installment in the trilogy from Ratalaika Games with The Princess from Another World!

Cyber Citizen Shockman 3 was originally released in 1992 and has been resurrected by Ratalaika Games for current gen consoles. After winning the lottery and taking a much needed vacation, our two heroes, Arnold and Sonya, are forced to turn back into Shockman and defeat an alien threat that has ruined their vacation. This starts players on a side-scrolling adventure that looks and feels like they are still in the 90’s.

The game looks and feels like you are playing some of the run and gun classics from 90’s and looks like the continuation of the Cyber Citizen Shockman franchise that it is. For those that are new to the franchise it feels like a classic Mega-Man side scroller but without the thematic bosses who share a name with their power. The bosses in this game border on the extreme in difficulty compared to the stages themselves. This time around the gameplay is less sticky, meaning much smoother controls and animations. Which is great because in the first two installments I felt like I died more to incomplete jumps than anything else.

The game does lean towards feeling tedious as you press on between the difficult bosses and the repetitive gameplay. Visuals hit that nostalgic itch as does the gameplay itself and the story is humorous at times but not enough to keep me engaged long term.

Cyber Citizen Shockman 1 and 2- a Dual Title Review!

Cyber Citizen Shockman

Ratalaika Games have restored two iterations of Cyber Citizen Shockman and brought them to consoles but do they capture the essence?

Cyber Citizen Shockman has returned, with the second game in the series having not seen since 1992 and both given a new lease on life by Ratalaika games. Both games follow Tasuke and Kyapiko, two teens that have the ability to transform into Shockman. They are beset by evil robots and monsters that appear as a cross between organic creature and machine. The first boss in the sequel is a prime example of this.

The saving is a save state system that can be forced at any time. You had a couple lucky hits and dodged the attacks? Save. Know the next fight kicked your ass one too many times? Save often to make it easier and guarantee success. Doing this on the fly makes these difficult games extremely easy.

Both games look and feel like playing classic Mega-Man titles but without the ready to swap out weapons in the early game. Graphically it takes me right back, another win for the nostalgia masters at Ratalaika. The controls on the other hand are where this game falls short. To be clear I never played the original versions of the game so this could be carried over from that and may not be a failing in the games. Now with that disclaimer out of the way I felt the controls were clunky and at times downright sticky. Multiple moves required hitting the stick a couple times or holding it for a second or two before Shockman would move. This made for sloppy combat that made it more difficult to enjoy and play long term.