In Fearmonium from Ratalaika Games you play a Phobia of a young boy, collecting and defeating his fears.
The folks at Ratalaika Games have deviated from their normal platform of simply restoring vintage titles and have added Fearmonium to their ever growing library. Max is a teen plagued by fears and phobias. You play as one of these phobias and are on a quest to help Max not only overcome his fears but to embrace some of them. Let’s face it, a little fear can be healthy at times.
The game is a Metroidvania, meaning a platformer in the style of Metroid or Castlevania, where you move through various parts of Max’s mind, eliminating the things that plague him while also collecting balloons as currency. The art style looks like it was hand-drawn like Cuphead with a similar macabre style where the more hideous things in Max’s head are actually there to assist you. Reviewing the details about the game I can confirm that it is hand-drawn. Unlike Cuphead though is that the story is primarily told through comic book-styled panels.
Lady Depression runs most of the nightmare-scape that is Max’s head and assists you from time to time by providing advice. More often than not though, the advice is simply to remind you save the game often. The phobia you play as looks very much like a female version of Pennywise in the art but in game looks less like the terrible clown and more like clown that is meant to look more sad and painted in predominantly blacks and whites. I found the stages to be rather simple in their layout with sections clearly meant to return to with no obvious way of reaching them but otherwise quite easy to navigate. The art is clean and draws you in to the darkness as you eliminate every foe in your path. The game as a whole was enjoyable but not entirely engaging in terms of story. That being said, it may just be that I haven’t spent enough time in the game but it felt like it was lacking in overall substance even though most Metroidvanias are focused more on the mechanics than they are on story.