Caverns of Mars Recharged

Caverns of Mars

Atari has given another classic the Recharged treatment with Caverns of Mars where you fly ever deeper into the core of the red planet.

Originally developed by Greg Christensen, Caverns of Mars was the first vertical scrolling game and a smash hit on Atari. Prior to receiving the Recharged treatment I had only heard of the title but never played. The concept of the game is that you are rapidly flying towards the center of Mars and ammo is limited. You must defeat your foes and reach the reactor before your fuel and ammo run out. Conceptually it’s quite simple. The gameplay is less so.

While it is a vertical scrolling game you don’t have much control on the vertical movement other than slowing it with firing your guns. You do have control over your horizontal movement though. As you descend further in to the planet there are more and more enemies and obstacles to avoid. In short time it will become quite chaotic.

Visually the game is crisp and highly detailed for the world around you and the world can be blown away to clear you a path but a slight shift in direction can spell your doom. The game is easily played in short spurts and a hell of a lot of fun despite the frequent dying.

Akka Arrh- another Atari Recharged title

Akka Arrh

Artari has returned with another Recharged reboot title and this time it is from the cannon firing Akka Arrh!

Atari and Jeff Minter have teamed up again to reimagine or recharge their classic AkkA Arrh for current generations. You play a turret that shoots bombs with some massive areas of effect. These shots when hitting an enemy turn that enemy into another explosion of similar size and shape and can lead to some massive chain reactions. The fights are chaotic and can be a little hard to follow with the constant explosions.

With super bright imagery the came looks like a stoner’s dream or if a bad trip, then their worst nightmare. If you suffer from light sensitivity then I would suggest avoiding this title. I played it with a migraine and it made the head pain worse by the time I stopped. This was before I learned there is a way to toggle the visual mayhem off. It made a huge difference. Atari fans will enjoy the classic playstyles and those without light sensitivity will enjoy the effect. I personally found the game to be repetitive too early into gameplay. This early into the game should continue to be fresh and engaging. Hard pass from me on this one.