Tag warhammer 40000

Warhammer 40k Battlesector

Battlesector

Slitherine Ltd brings us the latest in Warhammer 40k console gaming with Battlesector, a fight between Blood Angels and Tyranids.

Our friends at Slitherine Ltd shared their latest game from the Warhammer 40k universe (Battlesector) with us and from launch it is already available for Xbox Gamepass members! We were able to receive this at launch but only recently got to try the game out due to some technical difficulties that required a hardware replacement. With the issue resolved we jumped right in. The tutorial is relatively extensive, showing many features of gameplay, plus there are several hard to earn achievements you can get here with very little difficulty at all as they are stacked in your favor!

The game features multiple difficulties but none of them seem to affect the achievements you can unlock, at least this early in the game and only affect gameplay difficulty. Visually the graphics are really good, especially considering the number of troops you may have at one time on the screen and that some move randomly like real soldiers would while waiting to receive their orders. The terrain on the maps match classic pieces we’ve seen on the tabletop as well with common Imperium iconography throughout but even better show a solid amount of detail, especially if you are zooming in.

Overall I found the game quite enjoyable, this easily fills the need for an electronic version of the table top game of Warhammer 40k. It fills this need so well that it actually feels like one of the most accurate adaptations of the game I have ever played. Of course some of the rules and mechanics are not a perfect comparison but it is similar enough that it feels like something I’ve been missing from my current gaming library. My only complaint so far, I am still rather early into the story, is that the only army options are Tyranids and Blood Angles. I hope we see some expansions that allow you to play multiplayer with other factions as well. If you are a fan of RTS games or the Warhammer 40k table top game and looking for a video game counterpart this game will scratch those itches.

Warzone Octarius books 1 and 2

Warzone Octarius

Warzone Octarius has come to give us new rules for Orks and Tyranids as well as for using Rogue Traders and even Kill Teams.

Warhammer 40k is constantly evolving and over this year 9th edition is no different. The Warzone supplements expand on rules for existing factions and share the story of a particular warzone. The second round of this is Warzone Octarius with books 1 and 2. The previous books were based on Charadon but I suspect Octarius was chosen due to the recent release of Kill Team: Octarius which featured exclusive models and terrain.

Book 1 brings us rules Cadia, Tyranids and the Armies of Renown: Kill Team. Now with the branding of Kill Team I originally assumed this would be the squads from Kill Team: Octarius but instead these Kill Teams are part of the Deathwatch and are comprised of Space Marines. Book 2 however brings the Kill Team flavor with rules for the Blood Axes, the Ork team from the Octarius box, along with Rogue Traders (Astra Cartographica) and the Speed Freeks Speed Mob as this book’s Army of Renown.

These books are less for casual or competitive players but more for those that like to follow an official campaign. Charadon did not see a Kill Team release but with Octarius receiving it’s own warzone books so soon after it’s Kill Team release I am fully expecting that the next warzone will be centered around Chalnath.

Warhammer 40K Shadow Throne and the codex precursor

Shadow Throne

The Genestealer Cults are facing off against the Adeptus Custodes on Terra in Shadow throne from Games Workshop for Warhammer 40,000.

About once, sometimes twice a year, Games Workshop releases a new starter, typically surrounding a specific theme. To end 2021 they brought us Shadow Throne and it is centered around the Genestealer Cults infiltrating Terra. These days it seems like there is some form of Genestealer Cult activity on nearly every planet so it was only a matter of time before some reached Terra. You would think that there would be ways of preventing this in a place where the Emperor of Mankind himself resides.

Originally this release was meant to coincide with the release of codices for both the Genestealer Cults and the Adeptus Custodes but due to delays with production they have been delayed until January of next year. Currently the Shadow throne boxset is on preorder and will be released this Saturday. Games Workshop also promises that any preorders made beyond their initial run will be done as part of a second production run! The majority of this box has been released previously but that doesn’t make it any less worth picking up. For the GSC the Genestealer Patriarch is by far one of the greatest sculpts released thus far for the army and is joined by an exclusive Reductus Saboteur. The GSC though are not the only ones to get a new model- enter the Blade Champion for the Custodes! This is possibly the MOST dynamic model we have seen in quite some time for them and the pose reminds me of the Black Templar’s new champion.

What I am most looking forward to with this release though is the fact that I get to revisit one of my favorite armies from 40k- Tyranids, if only slightly with a single model. Additionally though both factions come with nearly enough to be full kill team patrols for the aptly named Kill Team.

Black Templars join Ninth edition of Warhammer 40k

Black Templars

Over the last two months Black Templars have released not only their codex but also a huge selection of models to compliment it!

Since Gen Con this year Games Workshop have been ramping up their releases for the Black Templars, starting with a collector’s edition Army Box. This Army Box even featured a special edition of the codex with art by John Blanche. Even better is this is the same art that was featured on the Third edition starter of Warhammer 40k! For me that made this box even more special because that was the first starter I ever played of the game so this box was a must have for me (see the featured image). The Templars have always been the only “good” Space Marine faction I’ve ever been interested and it’s not just because of all the black armor (I use a lot of black in my painting for uniforms). It’s all about that classic Templar knight aesthetic. I’ve always been fascinated by the Templar knights from the Crusades in history and their iconography. The fact that you get all the black armor AND the iconography on these soldiers is a win.

Black Templar Start Collecting box

Features 16 units and a Primaris Impulsor! This box is the first time I will have ever built an Impulsor and I can’t wait to do so. The Impulsor is the only model that was NOT a new release that came in this box. This includes the Crusader Squad which is available by itself as well- see below.

Crusader Squad

Sword Bretheren

This is by far one of the most intimidating Space Marine squads (that fight for the Emperor anyway) and I kind of want to paint the one like Wolverine- you know the one I mean.

High Marshal Helbrecht

This is a massive improvement of the original sculpt and is an amazing model on it’s own. I have seen some recent conversions using this that made for a fantastic Stormcast Eternal- I’m leaning towards doing the same with mine.

Chaplain Grimaldus & Retinue

Grimaldus doesn’t seem to have that standard Skull helmet that we usually see on Chaplains but his retinue are what REALLY make him stand out. I love the fact that the standard itself already has those details on the model and it is not done freehand, it gives me hope that I will do this model some justice when I paint it.

Black Templars Castellan

Out of all of the new sculpts this was probably the one I was most excited to receive (Games Workshop provided each of the items listed on this page for our review) because it is based on the artwork by John Blanche and is the FIRST time this model has been officially created. The porportions are more along the lines of the classic chunky Space Marines and I don’t even care. Between the massive axe and the skull-engraved shoulder pad, this is one bad ass model.

In summary I am ACTUALLY looking forward to building and painting my first ever Space Marine army and can’t wait to see what else they might come out with for the Black Templars!

Kill Team returns with another installment of the current edition – Chalnath

Kill Team Chalnath

Games Workshop has released a new version of Kill Team with Chalnath and they sent us a copy for the purpose of reviewing it.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the third as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but Chalnath is the second installment of this edition and is much more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Tau and Adepta Sororitas are some of my favorite for both factions. Kill Team: Chalnath features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain and is setting the precedent that every three months or so we will see a new Kill Team release, each centered around a different kill zone. Additionally both releases of this edition have also had exclusive models and the first absolutely had exclusive terrain options. This time I have yet to find confirmation about the exclusivity on the terrain but it looks quite similar to some we’ve seen previously. I can’t wait to see what other exclusive models and terrain will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Warhammer 40k Kill Team Octarius review

Kill Team

Games Workshop has released a new version of Kill Team with Octarius and they sent us a copy for the purpose of reviewing it along with the Compendium.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the second as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but this is the first to be more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Orks and Astra Militarum are some of my favorite for both factions, especially the bomb squid. He is legit the first time I have said a squig was adorable. At the time of writing this we have already seen the announcement for Kill Team: Chalnath and features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain. I can’t wait to see what other exclusive models will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Necromunda Hive War: a new starter featuring House Delaque

Necromunda

Necromunda has been one of those games that will always hold a special place in my heart. Thanks to Games Workshop we have the opportunity to dive back into the underhive.

This is not the first time we’ve delved into the world of Necromunda, nor the first time we’ve received review materials from Games Workshop. As with any other item we’ve received the shared opinions are not influenced by the source. This isn’t the only Necromunda item we received either- we were sent a copy of the House of Blades and the Mercator Nautica Syphoning Delegation from Forge World and we will be discussing them each!

Hive War

Hive war includes two full gangs (House Escher and House Delaque), a full set of objective tokens and additional Zone Mortalis terrain. For both gangs these are the same as can be found in the normal gang boxes. Objective tokens are the same as the original Second Edition boxset as is the Zone Mortalis terrain. Each of the items in this box can be ordered separately but you are getting them at a discount getting them boxed together. The only difference in this box is that the rulebook is updated to include all FAQ changes prior to the book’s printing!

Set in the Warhammer 40k universe, Necromunda is a hive planet that produces munitions for the Astra Militarum. The planet is covered in massive hive cities but below these are the homes and territories of numerous gangs, most of which have aligned themselves to one of the major house- Escher, Delaque, Goliath, Orlock, Cawdor and Van Saar. Each house operates under strict morals and rules that members must abide by.

Gameplay is as solid as before- when you played with the FAQ rules previously there is no transition to the new rulebook. This is not a new edition, just an updated printing. Any chance at more terrain, models I don’t have, more objectives and additional models for your favorite faction is a win for sure and for me this box has that in spades. Escher have always been my favorite House to play so additional models are great as that will allow me to try some new load outs that will also appease the WYSIWYG crowd as these will already have the weapons.

House of Blades

In addition to containing the most up to date lore on House Escher, House of Blades features rules for the main fighter types- Queens, Matriarchs, Death-Maidens, Wyld Runners, Sisters, and Little Sisters. Additionally you will find rules for the various abilities or weapons used by this House and even how to hire the various brutes and thugs. This includes how to hire the Syphoning Delegation as well! This book is a must for fans of House Escher or any other House that wants to know more about their enemies.

Mercator Nautica Syphoning Delegation

The Delegation has some special ties to House Escher but can work with any law abiding gang. With this trio I love the concept draining the water from my enemies to then sell to others for a profit. Aesthetically they look like they might belong with a Tau army in 40k but really feel like a call out to days of first edition when we had elite members from high up in the Spyre coming down to eradicate some of the gangs. The chosen paint scheme GW used I feel is too bright so I will be doing something a bit darker but am looking forward to the task as well as fielding them with my Eschers.

Warhammer 40k Space Wolf on Xbox One

Space Wolf

HeroCraft has released an Xbox One version of their mobile hit Space Wolf, a turn and card based strategy game.

When I discovered Warhammer 40k Space Wolf I immediately reached out to the team at HeroCraft to see if we could receive a review copy to try it out. Little did I know at the time this was the same game I had played several years ago on my iPhone. When it first released I found it to be a good deal of fun but soon found a new title to draw my attention on my phone. Fast forward to last month when I received the download code for the game.

I had the game installed for several weeks before playing it and within the first couple turns I realized how similar this was to a game I played before. After a few minutes on google taught me that my suspicions were correct, this game was an updated version of a mobile game I’ve played previously. That isn’t a bad thing mind you, merely an observation.

Gameplay is based on an initiative system that can be manipulated by various cards to speed you up or slow you down. Each character has a set of cards that are randomized and then dealt to be used. Each card can offer movement, some sort of buff, an attack or even healing options. Under the image on each card will list the damage the weapon CAN do but you are limited on ammo or it is a single use card. Compared to most Xbox One titles the graphics are a bit dated but appear to be a significant improvement off of the original. My only complaint with this game is that movement and targeting is along a predefined X and Y axis regardless of the rotation of the camera. Compared to the original format I felt this was a huge improvement as on mobile devices the screen is just too small to really enjoy the effects.

Kill Team: Pariah Nexus Review

Pariah Nexus

Games Workshop releases the first expansion for Kill Team in nearly two years- Pariah Nexus!

Kill Team has been a staple of the Warhammer 40,000 family for many years now and it wasn’t until a couple year ago that I gave it a try. The concept of Kill Team is quite simple, a small force for either faction tries to complete their objectives. Pariah Nexus is not quite the first step towards a newer style of Kill Team. Traditional games will play out like any other game of 40k or even Age of Sigmar where you play three dimensionally, where Pariah Nexus and Kill Team Arena before it were more two dimensional. 

One main item of note is that this truly is an expansion. It requires a rulebook for Kill Team itself for full gameplay. Other than the two dimensional rules this book includes six story missions and two scenarios for matched play. More importantly though is that it includes rules for nearly every (if not all) infantry types for both the Necron and Space Marine factions.

The biggest problem with this box is it’s natural imbalance. From the start (without modifying the lineups) the Space Marine forces make up nearly double the cost of the Necron force. However, the total number of models per side is comparable and the new sculpts look fantastic.

Gameplay for this style is reminiscent of the similar release for Necromunda a couple years ago where you had a face paced game that was a ton of fun but felt somewhat lacking without the third dimension. With a little imagination though this easily will feel similar to crawlers like SpaceHulk where you navigate corridors and all of your fighting requires your head on a swivel but there being no need to look high or low as everyone is one the same level. For value and replayability this box offers a lot especially for those that are already fans of the KT and 40K properties. My best recommendation though would be to homebrew a few extra scenarios and look to upcoming issues of White Dwarf for more.

Feel free to check out our live unboxing video on the official Table Talk channel:

Aeronautica Imperialis Skies of Fire

Aeronautica Imperialis

Aeronautica Imperialis returns with it’s second starter box Skies of Fire with two new factions- Adeptus Militarum and Tau!

At this point Skies of Fire is more or less old hat having been released about a year ago now but we just love all things with Aeronautica Imperialis so here we are! We’ve talked about AI in the past, when we were with PopNerdTV, and gameplay-wise the game hasn’t really changed since then. Where similar games play on a two dimensional board and those two dimensions are the only ones you need to worry about it was a shock to consider my movements on third dimension. Height is a big factor in the game, too low and you’ll crash, too high and you’ll stall your craft.

The models have a lot of detail, far surpassing those of games like X-Wing and with comparable costs. With X-Wing I can purchase a single ship for about $10-20 where in AI I can purchase four craft for $40-60 and have more detail. The only downside to this comparison is that X-Wing models are preassembled and prepainted.

Verdict:

This game is a must play for fans of the dog fighting/space ship variety, especially if you are looking to improve on the basic mechanics of X-Wing. Whenever I played X-Wing I always wanted something more and variety wasn’t what I was craving, with Aeronautica we got it in spades. The complexity and realism of the fight makes this game a much more impressive contender in the genre and I hope we continue to see it in shops for years to come, some of us are still waiting on the Chaos releases.