Warhammer 40K Shadow Throne and the codex precursor

Shadow Throne

The Genestealer Cults are facing off against the Adeptus Custodes on Terra in Shadow throne from Games Workshop for Warhammer 40,000.

About once, sometimes twice a year, Games Workshop releases a new starter, typically surrounding a specific theme. To end 2021 they brought us Shadow Throne and it is centered around the Genestealer Cults infiltrating Terra. These days it seems like there is some form of Genestealer Cult activity on nearly every planet so it was only a matter of time before some reached Terra. You would think that there would be ways of preventing this in a place where the Emperor of Mankind himself resides.

Originally this release was meant to coincide with the release of codices for both the Genestealer Cults and the Adeptus Custodes but due to delays with production they have been delayed until January of next year. Currently the Shadow throne boxset is on preorder and will be released this Saturday. Games Workshop also promises that any preorders made beyond their initial run will be done as part of a second production run! The majority of this box has been released previously but that doesn’t make it any less worth picking up. For the GSC the Genestealer Patriarch is by far one of the greatest sculpts released thus far for the army and is joined by an exclusive Reductus Saboteur. The GSC though are not the only ones to get a new model- enter the Blade Champion for the Custodes! This is possibly the MOST dynamic model we have seen in quite some time for them and the pose reminds me of the Black Templar’s new champion.

What I am most looking forward to with this release though is the fact that I get to revisit one of my favorite armies from 40k- Tyranids, if only slightly with a single model. Additionally though both factions come with nearly enough to be full kill team patrols for the aptly named Kill Team.

Maggotkin of Nurgle are the next to receive a battletome

Maggotkin of Nurgle

With the recent release of Dominion and the more recent release of Battletomes for Stormcast Eternals and Kruelboyz Games Workshop is releasing the next tome and this is for the Maggotkin of Nurgle!

At the time of writing/publishing the new Battletome for the Maggotkin of Nurgle is officially available for preorder and the official release date is December 18th, just in time for my birthday! Games Workshop was kind enough to share the tome and even a few models with us to prepare you with the pending release!

To start with we will be focusing on the Battletome itself. The cover art is amazing and only Games Workshop can take a truly revolting army as the Maggotkin, really anything that is Nurgle based, and do it so beautifully! I mean look at that ugly Rotbringer on the there, he not only looks fantastic but there is even a matching model available for preorder as well! There are already more exclamation points in this article than most I write, that should tell you something about this release. I have always been a fan of Grandfather Nurgle and that hasn’t changed but I’ve been focusing my Chaos forces to be more Undivided because of the amazing Warcry warbands but nothing makes disgusting fun like a Nurgle based army.

The tome has many new rules as well as others that have been tweaked. My favorite of these new rules is Diseased. Basically for each diseased model near an enemy you add one disease point (up to seven) and at the start of the Battleshock Phase you roll a dice for each point and on each 4+ the enemy receives one mortal wound. Just walking around the stench and viral output of the Maggotkin is so high that you can kill your enemies by just being close to them. If only we could do this with a horde style list.

Rotbringer Sorcerer

I don’t recall the last time, in Age of Sigmar, we saw new releases for the forces under Nurgle, with the exception of the Great Unclean One and a few other daemons which also worked for 40k. This is the first Rotbringer of any sort I have seen since returning to the hobby about five years ago and the sculpt is fantastic. Not only that but it comes with two alternative heads, one is a fly head. I understand why flies are so prevalent in the Nurgle forces but I have never been a fan of the fly heads themselves, they always looked a little goofy to me BUT this one is by far one of the best I’ve seen so far. Of course if you were to also purchase the next item we will discuss you will have many other heads to choose from.

Vanguard: Maggotkin of Nurgle

The Vanguard box is the Age of Sigmar third edition version of the Start Collecting Box. Both featured the two Pusgoyle Blightlords and the five Putrid Blightkings. The difference between the two is the Start Collecting Box, while still available, comes with these and the Lord of Blights but this Vanguard box includes ten Plaguebearers of Nurgle and Spoilpox Scrivener. Literally every item in this box was something I wanted to get my hands on to build and paint as is but with all the customization options I think two boxes will be necessary.

Perhaps this is also the perfect time for me to get myself that Feculent Gnarlmaw I’ve been trying to justify picking up?

Black Templars join Ninth edition of Warhammer 40k

Black Templars

Over the last two months Black Templars have released not only their codex but also a huge selection of models to compliment it!

Since Gen Con this year Games Workshop have been ramping up their releases for the Black Templars, starting with a collector’s edition Army Box. This Army Box even featured a special edition of the codex with art by John Blanche. Even better is this is the same art that was featured on the Third edition starter of Warhammer 40k! For me that made this box even more special because that was the first starter I ever played of the game so this box was a must have for me (see the featured image). The Templars have always been the only “good” Space Marine faction I’ve ever been interested and it’s not just because of all the black armor (I use a lot of black in my painting for uniforms). It’s all about that classic Templar knight aesthetic. I’ve always been fascinated by the Templar knights from the Crusades in history and their iconography. The fact that you get all the black armor AND the iconography on these soldiers is a win.

Black Templar Start Collecting box

Features 16 units and a Primaris Impulsor! This box is the first time I will have ever built an Impulsor and I can’t wait to do so. The Impulsor is the only model that was NOT a new release that came in this box. This includes the Crusader Squad which is available by itself as well- see below.

Crusader Squad

Sword Bretheren

This is by far one of the most intimidating Space Marine squads (that fight for the Emperor anyway) and I kind of want to paint the one like Wolverine- you know the one I mean.

High Marshal Helbrecht

This is a massive improvement of the original sculpt and is an amazing model on it’s own. I have seen some recent conversions using this that made for a fantastic Stormcast Eternal- I’m leaning towards doing the same with mine.

Chaplain Grimaldus & Retinue

Grimaldus doesn’t seem to have that standard Skull helmet that we usually see on Chaplains but his retinue are what REALLY make him stand out. I love the fact that the standard itself already has those details on the model and it is not done freehand, it gives me hope that I will do this model some justice when I paint it.

Black Templars Castellan

Out of all of the new sculpts this was probably the one I was most excited to receive (Games Workshop provided each of the items listed on this page for our review) because it is based on the artwork by John Blanche and is the FIRST time this model has been officially created. The porportions are more along the lines of the classic chunky Space Marines and I don’t even care. Between the massive axe and the skull-engraved shoulder pad, this is one bad ass model.

In summary I am ACTUALLY looking forward to building and painting my first ever Space Marine army and can’t wait to see what else they might come out with for the Black Templars!

Dungeon Bowl returns with a new editon!

Dungeon Bowl

Dungeon Bowl is back but is it as good as expected and what impact does it hold for Blood Bowl going forward?

What do you get when you cross a scavenger hunt in a dungeon and American Football? You get Dungeon Bowl from Games Workshop. Dungeon Bowl is a lesser known version of Blood Bowl, similar to how Kill Team is a branch of Warhammer 40K. It’s the same world but entirely different mechanics, rules and points. Play styles that work well in Blood Bowl may not work as well in the Dungeon.

At $160 this boxset comes with everything needed for a match but also give options to expand. Teams are divided into Colleges and it comes with teams for the Colleges of Fire and Shadow. Map tiles allow you an almost endless number of customizations so that you never have to play the same map twice. Two teams enter the particular Dungeon and in search of the game ball and if found must survive to score a touchdown. One touchdown is all that is needed to win but just finding it and delivering the ball is enough. Players must survive traps and other players who will stop at nothing to prevent them from scoring.

Regular Blood Bowl players will have options to further customize their teams using their players and creatures to fill out the roster for their chosen College. The models look fantastic and the map tiles can be used in other games like Cursed City to keep those maps fresh as well. Without purchasing other Blood Bowl teams however will mean your kit-bashing options will be quite limited as you only have a couple models for each faction as part of the game. As a stand-alone game though I don’t see this title as a replacement for Blood Bowl, merely as a new way to play. This game is chaotic, fast paced and immensely enjoyable.

Kill Team returns with another installment of the current edition – Chalnath

Kill Team Chalnath

Games Workshop has released a new version of Kill Team with Chalnath and they sent us a copy for the purpose of reviewing it.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the third as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but Chalnath is the second installment of this edition and is much more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Tau and Adepta Sororitas are some of my favorite for both factions. Kill Team: Chalnath features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain and is setting the precedent that every three months or so we will see a new Kill Team release, each centered around a different kill zone. Additionally both releases of this edition have also had exclusive models and the first absolutely had exclusive terrain options. This time I have yet to find confirmation about the exclusivity on the terrain but it looks quite similar to some we’ve seen previously. I can’t wait to see what other exclusive models and terrain will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Warhammer Age of Sigmar Endless Spells

Endless Spells

Warhammer Age of Sigmar unleashes the Endless Spells with Forbidden Power and Malign Sorcery!

With the release of Warhammer Age of Sigmar Third Edition and the General’s Handbook we saw new stats for our favorite Endless Spells, followed by a rerelease of Forbidden Power and Malign Sorcery! Prior to this release my only experience with Game Workshop’s Endless Spells was simply knowing they existed and to remedy that issue our friends at Games Workshop supplied us review copies of both sets. After the Necroquake ravaged the lands of the Eight Realms, summoned magics we unleashed and went out of control. These spells can be summoned to help lead you to victory but some may hurt you just as much as your enemies.

The beauty of the Malign Sorcery box is that these Endless Spells are not specific to any one Grand Alliance or army. The trick will be to properly gauge timing and placement of your spell to maximize it’s effects and limit the damage you receive yourself. You have a couple options when controlling these spells, you can send them towards your target, send them off the board or try to dispel them. There are variations that are army specific like the Stormcast Eternals or Daughter’s of Khaine for example.

I used the spells for the first and second time recently. The first attempt the Malevolent Maelstrom was reversed by my son and ravaged my front lines. Our second match I used Suffocating Gravetide and drove it off the map before he could hit me with it again. These spells added a whole new dynamic to our games that I’ve never experienced prior and they were a hell of a lot of fun, even when they killed my own troops. Using the links above you can order your own set of each- Malign Sorcery is the more universal of the two and Forbidden Power’s models look amazing, you can even use some of the pieces to kit bash an evil bone bridge as well (I’m trying to justify a second set for this reason alone).

Warhammer Underworlds returns with Harrowdeep

Harrowdeep

Warhammer Underworlds returns for another season with Harrowdeep and this time you take the fight under the waves.

Taking place in the Realm of Shadows, Harrowdeep takes players to a maze beneath the sea. Xandire’s Truthseekers face off against the Da Kunnin Krew but will later be joined by others. Take your existing warband or one of these new ones under the Shadowsea for a competitive experience like no other (with the exception of previous iterations of Warhammer Underworlds). With the original announcement we also learned that there will be two core sets released each year going forward, two additional warband releases and with them a new rivals format to the game.

Here is the official roadmap for Harrowdeep (hint the first warband is pirates):

As mentioned above the Q1 warband is a pirate themed Destruction warband and nothing officially is known about the Q2 warband. If the image is anything to go on I suspect whatever faction they are will have lightning based abilities. The obvious answer is likely another Stormcast Eternals warband but I think we will see something more unique, perhaps a Tzeentch warband or even better would be a Cities of Sigmar warband with a wizard of some sort (with a lightning spell or two).

What is Rivals?

Rivals is a new way of playing the game without all the deck building mechanics. Essentially this is to allow players to dive right in with their new warbands immediately after they are built using a predefined deck. The focus is to allow newer players to jump in without having to search for years of cards to build their decks. Personally I’ve always played this way because when reviewing I play the game with the prebuilt decks in the box. Those that play in the Championship format will still be able to build their decks as they did before, just not as part of the Rivals style of the game.

Overall thoughts:

To start with I must admit this box was provided to us by Games Workshop for the purpose of this review but their generosity has no bearing on our opinion. With the somewhat recent release of Dominion I have learned to really enjoy the Stormcast Eternals faction and absolutely love Kruelboyz. The sculpts in this box are fantastic for both factions and the box is worth picking up for those alone. Additionally the new map boards are gorgeous. Gameplay has been tweaked slightly for the new realm and the double support rolls on defense dice when standing in a Gloom token means that you will have a better chance of survival with the weaker warbands. The addition of Grand Alliance cards is a HUGE bonus for those with other warbands and making some of the upgrades leave upon injury adds further complexity to the game. Personally I can’t wait for my next game as I plan on trying out either my Soulblight Gravelord Vampires or my Slaves to Darkness warband in the new setting. The only thing I am disappointed in with this release is that this is the first that did not have an accompanying novel from Black Library. Time will tell if we will see one over the next year but I sincerely hope we do.

Warcry Faction Focus with Khainite Shadowstalkers

Khainite Shadowstalkers

Welcome to the another installment of a our series where we will be focusing on one of the exclusive Warbands from Warcry. This time we will be discussing the Khainite Shadowstalkers!

The Khainite Shadowstalkers are the second warband to be released in the Warcry Catacombs boxset and also had their own second release a few months later. This warband is essentially the secret black ops squad working directly for Queen Morathi and the Daughters of Khaine. They have been blessed with Ulguan Shadow Magic by Morathi herself after a pact was made with the daemons of Ulgu. They fight like shadows thanks to the combination of their powers and their acrobatic abilities. In Catacombs their abilities allow them to run on the walls above the heads of their foes, giving them the chance to surround or even ambush their foes.

Led by one of the most awesome looking models, the Shroud Queen, but preliminary images I thought she was a Melusai because of the cloak curving around her legs. She has an impressive ranged attack and a Quad ability that allows her to hit all enemies within 3-6 inches of her. The biggest issue with this warband is that they are basically a warband of all Glass Cannons- deal some impressive damage but easily removed from play. Because of her high damage output you will want to pair her with someone as a guard.

Warcry Warband Focus Featuring the Scions of the Flame

Scions of the Flame

Welcome to the another installment of a our series where we will be focusing on one of the exclusive Chaos Warbands from Warcry. This time we will be discussing the Scions of the Flame!

 With this year’s Gen Con Games Workshop announced a new Warcry release I decided it was time to return to our warband focus series, starting with the Scions of the Flame. The Scions are a group of fire obsessed zealots that hail from the realm of Aqshy. Each Chaos warband follows a unique aspect of the Chaos gods and the Scions are no different, they worship the Ever-raging Flame, hunting and eating the hearts of fire-beasts. This allows them to become the embodiments of the Flame. 

They are protected by gear designed to withstand the flame, except for the Immolators who like to catch themselves on fire and charge their enemies like a living fireball. Their playstyle is meant to resemble a spreading fire that turns into an inferno, building in intensity and destruction as they overtake the field of battle. Their level of damage output is much higher than most of the “tough” enemies, utilizing explosives and weapons covered in flame. Of the models the Immolator and the Brazen Champion really make this warband standout with flame covered action poses. On appearance alone the Scions of the Flame are my favorite warband so far released and with their flame based abilities it was like this warband was made specifically for me.

Warhammer 40k Kill Team Octarius review

Kill Team

Games Workshop has released a new version of Kill Team with Octarius and they sent us a copy for the purpose of reviewing it along with the Compendium.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the second as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but this is the first to be more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for both Orks and Astra Militarum are some of my favorite for both factions, especially the bomb squid. He is legit the first time I have said a squig was adorable. At the time of writing this we have already seen the announcement for Kill Team: Chalnath and features new Tau Pathfinders and Adepta Sororitas models along with some familiar looking terrain. I can’t wait to see what other exclusive models will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.