Warhammer Underworlds Nethermaze

Nethermaze

Shadeborn take on an assassin themed Skaven Clawpack in the latest Warhammer Underworlds title- Nethermaze!

Bellow Harrowdeep is the Nethermaze, a location that is essentially an eldritch labyrinth and the home to forbidden treasures. Both warbands are centered around sneaking, killing and are probably the closest alike warbands that aren’t part of the same faction. Games Workshop claims that this box contains the tightest ruleset they’ve released thus far, honed across multiple seasons of the game.

Games can be quite dynamic and almost cinematic. Nearly every turn is full of action and can turn the tide of the fight by just using the right abilities at the right time. The additional cards included for each of the Grand Alliances are a welcome addition as well and each new warband expands on that further. I would love to see some sort of hybrid game that combines the ability card deck building with the classic army battles of Age of Sigmar. As it stands this is a welcome addition to the Underworlds family, not to mention the new models. These are by far the best Skaven models we’ve received in decades.

The Other Warbands:

Mixing necromancy and mad science is the Exiled Dead. Oddly though this warband was advertised as part of Nethermaze but on the box is listed as part of Harrowdeep. Regardless of which edition of Underworlds they are tied to they are a welcome addition to the growing range.

Hexbane’s Hunters add new Witch Hunters to the world of Age of Sigmar and the first Witch Hunter themed warband in Underworlds. They also mark the first warband to be branded with the Nethermaze logo on their boxart that weren’t part of the starter itself. Check out our unboxing of them, they are some great models.

Little is known about Skullgrinder Herax but he is a member of the Gorechosen of Dromm, a Khorne themed warband entering the depths of the maze itself. He looks like a perfect fit for the Scions of the Flame, I think I see some “counts as” playing in my future.

Warhammer Age of Sigmar Echoes of Doom

Echoes of Doom

Skaven are up to their nefarious deeds once again in Echoes of Doom for Age of Sigmar, this time causing havoc in the Everspring Swathe!

Skaven ride into the Everspring Swathe with a Screaming Bell and a new Deathmaster Assassin, will they be enough to escape from the vengeful Sylvaneth in Echoes of Doom? Skaven have had very few releases in the last few years beyond repackaging existing sprues and with the exception of Bloodbowl or Underworlds have had no plastic releases for assassins or gutter runners. That is, until now and he looks fantastic. Skaven aren’t the only ones to receive a new model in this box either. Sylvaneth players will get the Lady of Vines and a new unit of Gossamid Archers.

I am a huge fan of boxes like this as they make for an easy jumping on point for two armies and give you plenty of models for games of Warcry. There is also a lot of versatility in these boxes like with the Screaming Bell. This kit doubles as a Plague Furnace, however the assembly instructions only include steps to build the Screaming Bell version. This is the same with the Spirit of Durthu which has the components but lacks the instructions to be built as a Treelord. Even without the instructions though this is a ton of bank for your bucks.

Kill Team: Nachmund and Moroch

Kill Team

Games Workshop has released a new version of Kill Team with Nachmund and Moroch, plus they sent us copies for the purpose of reviewing them.

Kill Team is essentially the skirmish version of Games Workshop’s Warhammer 40,000. Players take small squads of fighters, or even a smaller and more elite force and battle for objectives or simply to eliminate the other team (this is my preferred way to play any tabletop game). Officially this is the fourth edition of the Kill Team game type but the third as a standalone title. The points systems are vastly different than your standard game of 40k but very similar in nature to that of Warcry in relation to Age of Sigmar. Now the first three editions also differed in points values when compared but Nachmund and Moroch are the third and fourth installments of this edition and are much more in line with Warcry.

Teams are comprised of roughly 1000 points and depending on the faction will determine how many models you will be using, for example, Adaptus Mechanicus will typically have more troops on the map than Astartes. Another big difference between this version and previous iterations is that the list building is much more limited this time around. For Kill Team I suspect this is to better control balancing for the game, possibly to minimize some of the min/maxing that some players do to give their play style an advantage. With the new limitations on list building I think this is a huge improvement because I like having a variety on the field of battle and like to fight a variety.

Overall I found this to be a great introduction game to the world of Warhammer 40k and in the smaller scale makes trying new armies much easier and way cheaper. The new models for Chaos Cultists, Astartes, Chaos Space Marines and Aeldari are some of my favorites for each of the factions. Kill Team: Nachmund features new Aeldari Voidscarred Corsairs and Chaos Space Marine models along with some familiar looking terrain and continues the precedent that every three months or so we will see a new Kill Team release, each centered around a different kill zone. Kill Team: Moroch features new Chaos Cultists (plus two classics from Black Stone Fortress) as well as 10 Phobos Primaris Marines. Additionally both releases of this edition have also had exclusive models. I can’t wait to see what other exclusive models and terrain will be coming with each new kill zone! This is a fantastic starting point for anyone looking for a new army or to add to an existing army.

Warhammer Age of Sigmar: Arena of Shades

Arena of Shades

The Arena of Shades puts the Nighthaunt against the Daughters of Khaine and introduces a new hero model for each side.

It should come as no surprise that Nagash believes that all souls belong to him and after Morathi’s recent ascension to godhood he has a big reason to hate the Daughters of Khaine. The Arena of Shades puts these two forces against each other in the city formerly known of Anvilgard as Nagash looks to settle the score after the events of Broken Realms. Typically with these boxed starters we see only one or two new models, usually one per faction but in this box we see a five model unit of Craventhrone Guard in addition to a hero for each faction.

While this box is no longer available through Games Workshop directly there are still a few third party sellers with it available. At release the box was $195 USD and considering the fact that you get over forty models, seven of them previously unreleased, this box is a steal. If you price out the individual components these items would easily cost $250 or more. Additionally White Dwarf subscribers will have already received cards to use the new units in Warcry, add these to the already huge lists for both groups in Warcry and you have even more options to help you dominate the field of battle.

Chaos Knights Army Box

Chaos Knights

It wasn’t long ago that Chaos Knights first came to Warhammer 40k but with this boxset they join the new edition and add psychic powers!

The new Chaos Knights Army Box features the new Chaos Knight kit, allowing you to make the Knight Abominant, Desecrator or a Rampager. The latter two are options from the previous version of the Knights and are exactly as they were in this kit but adding the pieces to upgrade to the Abominant. Of the three options the Abominant is the most stunning and I love the massive bone tusks coming from the helmet, not to mention the psychic abilities. The box comes with two other models- War Dogs that offer both melee and ranged capabilities.

Besides the amazing models this box also has transfer sheets, datacards and the collector’s edition of the Codex. Sadly this box as it was is no longer available for purchase but there have been some third party sellers offering it recently. The value on this box, assuming you can still find one, is fantastic. I only wish that we continue to see boxed releases like this going forward!

Realmscape: Thondian Strongpoint

Thondian Strongpoint

Thondian Strongpoint is the first Realmscape box for the current edition of Age of Sigmar but will it be the last?

It’s not unusual for Games Workshop to release or even release a set of terrain following a current theme. Realmscape: Thondian Strongpoint is no different. What makes this box standout is not the fact that it brings back some of the recent Realmscape Expansion pieces but it adds some brilliant terrain you can’t get anywhere else, at least for now. Beyond these terrain pieces we also get a single model, an Endless Spell that EATS other Endless Spells- the Krondspine Incarnate. In a recent event where Alarielle completed her Rite of Life the Incarnates were created, further proving the realms themselves are alive. The Krondspine Incarnate itself is the spirit of Ghur and the Realm of Beasts is hungry.

At $220 USD this box got a lot of negative attention from the community because most that wanted it only wanted the Incarnate and for a single model Endless Spell that price is quite excessive. Kitbashing is always an option for those players but this is a bad ass model as it is. Despite how awesome the model looks this brings me to my real complaint with the box- the Incarnate. For an Endless Spell it looks fantastic but other than the head of it, nothing really screams “Realm of Beasts” about it. I feel like the spirit of Ghur should be some sort of massive beast, like a Mawcrusha or even the Hell Pit Abomination. Both of which would be a better fit as the spirit of Ghur. What I would have preferred would have been a living version of the giant skeleton that came with this box, a massive serpent monster would have been the perfect Krondspine Incarnate. This model itself looks like it would be a better fit as the spirit of Shyish.

Time will tell if we see other Realmscape boxes and I sincerely hope we see more as we expand into the other realms but I doubt we will see it happen at least until next year at the earliest. The reason is because of all of the Ghur themed terrain coming for Warcry over the next year. When we see them expand into other realms I hope we see more awoken Incarnates.

The Horus Heresy Age of Darkness

Age of Darkness

Games Workshop delivers a new edition of The Horus Heresy with Age of Darkness and the box is absolutely massive!

Fans of The Horus Heresy rejoice as the latest edition has not only arrived but it is by far one of the largest boxed releases WE have ever seen. Age of Darkness includes 54 total miniatures including a Dreadnought and a Spartan Assault Tank. Even better is that you can use the entire box for a single army or divide it among factions for smaller games. 40 Marines make for a considerable value especially when paired with the heavy ordinance. When adding the two army books as well players can choose from any of the Space Marine Chapters and here’s my favorite part, when playing one of the heretical armies you can choose to play them as a loyalist chapter from before their fall OR as purely heretical after their fall. The choice is yours.

I have never seen so much versatility in a single box before. Considering all the lore already released for this period of time having so many options is amazing. I honestly was expecting very different stats and rules between the Chapters but there really isn’t much difference other than which characters or special rules you can take with your army. If you are planning to play within the 30K timeline this is an amazing value for your money and the perfect jumping on point. Over the rest of this year we should see further releases to go along with this box. I can’t wait to see what else is in store for The Horus Hesesy!

Warhammer 40K Fireteam

Fireteam

The next small boxed Warhammer 40k game is here with Fireteam, putting Space Marines against Necrons.

Fireteam is meant to be a way to introduce Warhammer 40k to new players, giving them essentially a small kill team that can easily be a starting force towards a solid 1000 point army when they graduate to a true tabletop experience. Being a skirmish type game it is meant to be quick paced and the designers have more than achieved it. As tabletop gamers we have have those friends or family members we want to bring into our hobby and box is a perfect way to do that with 40k.

One of the best things about this release is the value. It sells for about $50 at book stores and if you were to take the same models from Games Workshop directly would easily cost at least $100! Gameplay is easy to learn and the campaign mechanic is a great way to bring experienced gamers and newer players together for a story where the war is not decided by a single battle. Essentially you mix and match key elements of a campaign to tell the tale of this fight you are waging while unlocking special gear that will benefit you later. Overall this is a great value to players starting out with either Space Marines or Necrons and will make for an engaging way to introduce other players to this wonderful world of 40k.

Despite delays Bladeborn is here but does it meet our expectations?

Bladeborn

It feels like ages ago that Games Workshop announced Bladeborn, a game that appeared to mix Underworlds with Warcry but did they deliver the goods?

Games Workshop shared a copy of Bladeborn with us and almost immediately asked us to hold onto any recordings we made for a while due to the misprinting of some of the cards. At the time we were lucky enough to have been behind on our recording schedule and hadn’t recorded anything yet on this game. Once the replacement cards had arrived we finally got down to recording and shortly after playing. The link to that video is at the bottom of the article.

Before we get into gameplay I must admit that in the video below I made some mistakes. Specifically I felt that the quality of the minis were of a lower quality than their counterparts from Warhammer Underworlds. I was so wrong on this. About a month later I revisited the models along with their counterparts and the quality was exactly the same so I apologize my words that were so wrong. I hope this didn’t affect anyone and their decision in picking this game up.

If you have ever played Warcry and Underworlds will love this game because it truly is the daemonic love-child of them both. Combat is very much like Warcry (of the two games this is the better system so a huge win) and movement feels more akin to Underworlds. Even better it gives you cards for ALL of the Chaos Warbands from Underworlds released so far. Best yet is that these cards can also be used in Warcry! If you are a fan of Warcry or Underworlds this game will be a great addition to your library and is easier to learn. This means it is a great starting point for new players as well.

Without further adieu here is our official unboxing video of Bladeborn :

Warhammer 40k Battlesector

Battlesector

Slitherine Ltd brings us the latest in Warhammer 40k console gaming with Battlesector, a fight between Blood Angels and Tyranids.

Our friends at Slitherine Ltd shared their latest game from the Warhammer 40k universe (Battlesector) with us and from launch it is already available for Xbox Gamepass members! We were able to receive this at launch but only recently got to try the game out due to some technical difficulties that required a hardware replacement. With the issue resolved we jumped right in. The tutorial is relatively extensive, showing many features of gameplay, plus there are several hard to earn achievements you can get here with very little difficulty at all as they are stacked in your favor!

The game features multiple difficulties but none of them seem to affect the achievements you can unlock, at least this early in the game and only affect gameplay difficulty. Visually the graphics are really good, especially considering the number of troops you may have at one time on the screen and that some move randomly like real soldiers would while waiting to receive their orders. The terrain on the maps match classic pieces we’ve seen on the tabletop as well with common Imperium iconography throughout but even better show a solid amount of detail, especially if you are zooming in.

Overall I found the game quite enjoyable, this easily fills the need for an electronic version of the table top game of Warhammer 40k. It fills this need so well that it actually feels like one of the most accurate adaptations of the game I have ever played. Of course some of the rules and mechanics are not a perfect comparison but it is similar enough that it feels like something I’ve been missing from my current gaming library. My only complaint so far, I am still rather early into the story, is that the only army options are Tyranids and Blood Angles. I hope we see some expansions that allow you to play multiplayer with other factions as well. If you are a fan of RTS games or the Warhammer 40k table top game and looking for a video game counterpart this game will scratch those itches.