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Iron Danger

Iron Danger

Iron Danger is a fantasy based JRPG that features the ability to manipulate time by dying!

Have you ever fallen to your death and had some goddess grant you the ability to manipulate time? In Iron Danger from Action Squad Studios and Daedelic Entertainment, you do exactly that. You play as Kipuna, a teen girl who’s home is attacked by the Northern Empire. As she tries to escape she runs across what appears to be a stone altar of sorts to have the ground fall out from underneath her, causing her to fall to her death, impaled on the rocks below. A goddess points out that this is not the time of her death, rewinds time and passes the ability to Kipuna. With this power and the memory of the fall you now know to move around the marked area and are able to continue your escape. Through each encounter if you time your attacks incorrectly (like I did most of the time) you can rewind time, adjust the ability or skill you’re using and try again. With no obvious limit to how often you can manipulate time.

The world is highly detailed and the level of detail can be a little distracting at time when you need to focus more on the combat. In new areas I liked to hold time to look around, see if anything stands out as an important item before allowing time to resume. The controls are a combination of intuitive (when manipulating time and combat) and downright frustrating. The frustration comes most when there are multiple items within reach to interact with because it becomes difficult at times to interact with the item you want to most. The tutorial doesn’t do much to explain how to do this adequately either. The story is engaging and coupled with the combat mechanics make for a very well designed game. This is a must play for anyone that enjoys JRPGs or have any interest in time manipulation and the greatness of it far exceed the frustrations with the already mentioned controls.

Cyber Citizen Shockman 1 and 2- a Dual Title Review!

Cyber Citizen Shockman

Ratalaika Games have restored two iterations of Cyber Citizen Shockman and brought them to consoles but do they capture the essence?

Cyber Citizen Shockman has returned, with the second game in the series having not seen since 1992 and both given a new lease on life by Ratalaika games. Both games follow Tasuke and Kyapiko, two teens that have the ability to transform into Shockman. They are beset by evil robots and monsters that appear as a cross between organic creature and machine. The first boss in the sequel is a prime example of this.

The saving is a save state system that can be forced at any time. You had a couple lucky hits and dodged the attacks? Save. Know the next fight kicked your ass one too many times? Save often to make it easier and guarantee success. Doing this on the fly makes these difficult games extremely easy.

Both games look and feel like playing classic Mega-Man titles but without the ready to swap out weapons in the early game. Graphically it takes me right back, another win for the nostalgia masters at Ratalaika. The controls on the other hand are where this game falls short. To be clear I never played the original versions of the game so this could be carried over from that and may not be a failing in the games. Now with that disclaimer out of the way I felt the controls were clunky and at times downright sticky. Multiple moves required hitting the stick a couple times or holding it for a second or two before Shockman would move. This made for sloppy combat that made it more difficult to enjoy and play long term.

Everspace 2

Everspace 2

Rockfish Games returns to the galaxy of Everspace with the direct sequel but does it hold up to the predecessor?

The first Everspace game created one of the best space flight simulators I have ever experienced, better even than the recent Star War Squadrons. Was Rockfish Games able to do it again? With both games you play a clone of Adam Roslin who is a skilled pilot himself. The end of the first game resolved issues with the clone DNA sequence and allowed them to continue on to live their own lives. Playing one of these clones you are hired to protect a mining crew as they strip raw materials from the mine location. As expected you are beset by pirates and must eliminate them before they kill the miners. This is very similar to the introduction to the first game, I sense a formula at work.

With the predecessor it was the most detailed game based in space so my expectations were high. The level of detail far exceeded those expectations. For most of the game it even exceeds that of the latest AAA title, Starfield. Rockfish proves once again that independents can do better with less and that’s all due to the talent and passion they bring. Controls are fluid and gameplay is engaging. They took their first game, which was fantastic and evolved it into this diamond that I did not see coming.

Gastro Force

Gastro Force

Gastro Force is a retro first person shooter from Ratalaika Games that focuses on eliminating aliens from the inside out.

The masters of rereleases and retro style gaming at Ratalaika Games are back with another port for consoles with Gastro Force. The game was originally released on PC in 2022 and again on consoles in September of 2023. The game focuses on the last soldier set to defend the galaxy again aliens from an eldritch nebula. Basically this means that you will be facing monsters full of tentacles and some that are very bug-like.

The game looks and feels like I’m playing my memories of the original Blake Stone from the PC. Both games you run around killing a ton of aliens but with one big difference- GF gives you a map. The map makes traversing the similar hallways much easier because it not only shows the layout but shows the areas you’ve walked. That means if you get turned around it’s easy to orientate yourself again. Graphics are on par with the 90s shooters I grew up with. Controls are smooth and take little effort to master. I had a lot of fun with this one, kept telling myself I’d put it down after just one more level and eventually realized hours had passed before closing the game.

Ugly Xbox One Review

Ugly

Ugly is a game about a less than attractive nobleman dealing with an existential crisis and reliving his memories.

The folks at Graffiti Games provided us with a copy of their newest title, Ugly. It follows a nobleman dealing with his past using mirror mechanics. On their own site, they refer to the game as a “psycho-dark fairy tale about a nobleman, a mirror, puzzles and huge bosses”. I don’t have the words to explain this game any better than that. Talk about truth in advertising. Holy hell did they nail it. The only thing they left out of the description is that it’s a platformer, an ingenious platformer but still a platformer.

Visually the game art is modeled after a child’s cartoon drawing of a rough life and mixed with the dark world around the character. This leaves the player using these drawings to piece together the nobleman’s life and all of the problems he had to deal with along the way. When I started the game I was shocked by how repulsive the main character was. It was obvious from the start of the game that the game’s name was not just a comment on his appearance though but more on the rough life he had to get him to this point.

What makes this game truly stand out are the controls and mechanics. The ability to make a mirror image of yourself and then switch places with the image is truly something I had never experienced in a game prior and it was done flawlessly. You move left and your image moves right. You both move up and down together but the image passes through walls and objects like they aren’t there and with the tap of a button you and the image swap places. This allows you to do things like climbing a ladder on the right of the screen and your image climb air to reach the platform you want, swap places and now you’re on the platform. You can absorb the image instantly if no longer needed. This makes for some truly unique puzzles. Add the captivating story where I wanted to know all the ways our character was hurt and you have a game that if I were to score with get a near perfect 9.5/10. I only had a single complaint- I like my achievement score to remain divisible by 5s and this game employs some 13s that left me grumbling but I enjoyed the game enough that it’s a non-issue because I intend to complete every bit of this game until I have a perfect gamerscore.

Invincible: The Dice Game

Invincible

Invincible: The Dice Game, from Mantic Games, you play as an upcoming hero looking to make a name for yourself and battling villains and heroes to do so.

The Guardians are looking for a few new heroes to prove their worth, step up and join their team. His standards are high and so are the risks. Will you push yourself far enough to be invited in? Mantic Games‘ Invincible: The Dice Game gives you the chance to prove yourself. Are you game?

Player must venture into an area filled with threats, whether they be hero or villian. Who wants to live forever anyway? This is high risk for a potentially higher reward, what could go wrong? The game is meant for 2+ players, each drawing cards and rolling dice to determine the outcomes. Each step of your path gets more or more dangerous.

Overall mechanics are quite simple, draw a card, roll some dice, then evaluate the results. This game is modeled after Mantic’s Hellboy game but is meant to be played as a standalone title. As I speculated in the unboxing video, I wonder if their dice games could be combined? Technically they shouldn’t be BUT I tried it. Felt like I was reliving that anniversary issue of The Walking Dead where they brought in the art team from Invincible but it was all a fever dream of Rick’s. I loved that mini story. This took me right back to that and was fun but absolutely batshit, but in a great way.

This game is fun and chaotic but if you intentionally mix with the The Walking Dead game (even though it’s not meant to) is even more so. The art on these cards look like they are straight from the comics in full color and the overall quality is top notch. Simple and easy to learn mechanics with this art and a great time means an absolute win!

CATCHING UP ON MOVIES- Disney Studios pt13

Disney Studios

IT IS RARE FOR ME TO SEE A MOVIE WHEN IT’S STILL IN THEATERS BUT THANKS TO DISNEY STUDIOS I WAS ABLE TO CATCH UP ON A FEW THAT I MISSED!

Recently the fine folks at Disney Studios (their home page is here) had sent me codes to several of the movies I missed so that I could share my thoughts on them with you. With Part 1 we were taking a look at the live action version of Mulan. Part 2 discussed Soul and Raya and the Last Dragon. Part 3 looked at the live action story of Cruella. Part 4 discussed Luca and Part 5 talked about Jungle Cruise. Part 6 discussed Encanto and Part 7 talked about Turning Red. Part 8 covered Lightyear and Part 9 with Strange World. Part 10 talked about Mickey & Minnie 10 Classic Shorts – Volume 1 and Part 11 with The Little Mermaid and Elemental. Part 12 had Indiana Jones and the Dial of Destiny and we have returned for another round with Part 13 and Haunted Mansion!

Haunted Mansion

The story begins with Gabbie and her son moving into the Haunted Mansion and realize they can never leave. Reaching out for help they hire a priest, a medium and a spectral photographer. The photographer feels like the real focus of the story, even though the everything puts the focus on the mansion and the family that moved into the house. The cast and story were fantastic and were only outshined by the quality of the effects. My only complaint was with Madame Leota’s costume. It just seemed goofy, pun not intended. The original Haunted Mansion film was a disappointment in terms of horror but was a fun film and this one was far superior in terms of story and quality in both horror and fun. This is the new bar for the brand and it is high indeed.

Have you had a chance to see this release from Disney Studios?

CATCHING UP WITH 20TH CENTURY STUDIOS PT21

20th Century Studios

IT IS RARE FOR ME TO SEE A MOVIE WHEN IT’S STILL IN THEATERS BUT THANKS TO 20TH CENTURY STUDIOS I WAS ABLE TO CATCH UP ON A FEW THAT I MISSED.

Recently the fine folks at 20th Century Fox (now 20th Century Studios- their home page is here) had sent me codes to several of the movies I missed so that I could share my thoughts on them with you. Part 1 was all about Underwater and Part 2 focused on The New Mutants. Part 3 we talked about The Personal History of David Copperfield. Part 4 discussed The Empty Man. Part 5 talked about Nomadland and Speed 4K Ultra HD. Part 6 discussed The Night House and Free Guy. Part 7 focused on The Eyes of Tammy Faye and Part 8 had The Last Duel. Part 9 discussed Ron’s Gone Wrong and

Part 10 talked about The King’s Man and Summer of Soul. Part 11 discussed Nightmare Alley and West Side Story. Part 12 highlighted Death on the Nile and Part 13 talked about The Bob’s Burgers Movie. Part 14 highlighted Barbarian and See How They Run. Part 15 discussed Amsterdam and Part 16 talked about The Banshees of Inisherin and The Menu. Part 17 shared our thoughts on Empire of Light and Part 18 with Avatar: The Way of Water. Part 19 had Avatar in 4k and Chevalier. Part 20 shared The Boogeyman and we are back with Part 21 with Theater Camp!

Theater Camp

The overall story of Theater Camp follows the decline of a camp full of drama students after the proprietor enters a coma and her son takes over. Done as a fake documentary, or mockumentary, the film has a bit of a dry humor that is more subtle than viewers may be used to. There are two things that will help make this more enjoyable for you- if you have experience in the theater or camps like this and lastly if you enjoy the dryer British style of humor. If either of those fit you then this film will be a great choice for you, if they don’t there is still enough humor for everyone else that you should be satiated. Overall the passion for this world of theater is evident and was even more clear once I learned that three of the film’s leads helped to write the film, using their own real experiences to inspire the story. Usually a film like this with a budget that is next to nothing that is purely for the passion of those involved and done so at the start of their careers. It was nice to see what could be done with a proper budget and the experience behind it to make it really shine.

The Walking Dead: The Dice Game

The Walking Dead

The Walking Dead: The Dice Game, from Mantic Games, you play as a survivor looking to join Rick’s group and must push your luck to prove yourself to him.

Rick Grimes is looking for a few good survivors to prove their worth, step up and join his group. His standards are high and so are the risks. Will you push yourself far enough to be invited in? Mantic Games‘ The Walking Dead: The Dice Game gives you the chance to prove yourself. Are you game?

Players must venture into an area filled with threats, whether they be living or dead. Who wants to live forever anyway? This is high risk for a potentially higher reward, what could go wrong? The game is meant for 2+ players, each drawing cards and rolling dice to determine the outcomes. Each step of your path gets more or more dangerous.

Overall mechanics are quite simple, draw a card, roll some dice, then evaluate the results. This game is modeled after Mantic’s Hellboy game but is meant to be played as a standalone title. As I speculated in the unboxing video, I wonder if their dice games could be combined? Technically they shouldn’t be BUT I tried it. Felt like I was reliving that anniversary issue of The Walking Dead where they brought in the art team from Invincible but it was all a fever dream of Rick’s. I loved that mini story. This took me right back to that and was fun but absolutely batshit, but in a great way.

This game is fun and chaotic but if you intentionally mix with the Invincible game (even though it’s not meant to) is even more so. The art on these cards look like they are straight from the comics in full color and the overall quality is top notch. Simple and easy to learn mechanics with this art and a great time means an absolute win!

Days of Doom from Atari

Days of Doom

Sneakybox and Atari team up to bring a tactics roguelite game with Days of Doom to consoles!

The last tactics styled game I remember playing before Days of Doom was another playthrough of Final Fantasy Tactics. FFT was the gold standard in Tactics gaming. No other team has been able to capture the magic of a world and the ease of gameplay as well. Sneakybox built the original version of this game for mobile devices but under a new team has rebuilt the game, saving mostly a few characters and maps, and released it to consoles. This was with publishing assistance from Atari.

The game focuses on the world after the zombie apocalypse is here, like in the movies, comics and other games, you must venture out and collect supplies and fight to live. Gameplay follows the classic tactics format where the area of the stage is laid out on a grid and you move your characters like a tabletop game. With my obsession with tabletop gaming it’s pretty obvious why this style appeals to me. visually the game is vibrant and looks like it jumped right off a page from a comic or graphic novel. The controls are easy to learn and feel natural with the gameplay. Overall I had a ton of fun and the game appeals to me on so many levels- tactics and zombies just to name the two big ones. This game is well worth the play and I look forward to playing again.