Kill Team: Pariah Nexus Review

Pariah Nexus

Games Workshop releases the first expansion for Kill Team in nearly two years- Pariah Nexus!

Kill Team has been a staple of the Warhammer 40,000 family for many years now and it wasn’t until a couple year ago that I gave it a try. The concept of Kill Team is quite simple, a small force for either faction tries to complete their objectives. Pariah Nexus is not quite the first step towards a newer style of Kill Team. Traditional games will play out like any other game of 40k or even Age of Sigmar where you play three dimensionally, where Pariah Nexus and Kill Team Arena before it were more two dimensional. 

One main item of note is that this truly is an expansion. It requires a rulebook for Kill Team itself for full gameplay. Other than the two dimensional rules this book includes six story missions and two scenarios for matched play. More importantly though is that it includes rules for nearly every (if not all) infantry types for both the Necron and Space Marine factions.

The biggest problem with this box is it’s natural imbalance. From the start (without modifying the lineups) the Space Marine forces make up nearly double the cost of the Necron force. However, the total number of models per side is comparable and the new sculpts look fantastic.

Gameplay for this style is reminiscent of the similar release for Necromunda a couple years ago where you had a face paced game that was a ton of fun but felt somewhat lacking without the third dimension. With a little imagination though this easily will feel similar to crawlers like SpaceHulk where you navigate corridors and all of your fighting requires your head on a swivel but there being no need to look high or low as everyone is one the same level. For value and replayability this box offers a lot especially for those that are already fans of the KT and 40K properties. My best recommendation though would be to homebrew a few extra scenarios and look to upcoming issues of White Dwarf for more.

Feel free to check out our live unboxing video on the official Table Talk channel:

Aeronautica Imperialis Skies of Fire

Aeronautica Imperialis

Aeronautica Imperialis returns with it’s second starter box Skies of Fire with two new factions- Adeptus Militarum and Tau!

At this point Skies of Fire is more or less old hat having been released about a year ago now but we just love all things with Aeronautica Imperialis so here we are! We’ve talked about AI in the past, when we were with PopNerdTV, and gameplay-wise the game hasn’t really changed since then. Where similar games play on a two dimensional board and those two dimensions are the only ones you need to worry about it was a shock to consider my movements on third dimension. Height is a big factor in the game, too low and you’ll crash, too high and you’ll stall your craft.

The models have a lot of detail, far surpassing those of games like X-Wing and with comparable costs. With X-Wing I can purchase a single ship for about $10-20 where in AI I can purchase four craft for $40-60 and have more detail. The only downside to this comparison is that X-Wing models are preassembled and prepainted.

Verdict:

This game is a must play for fans of the dog fighting/space ship variety, especially if you are looking to improve on the basic mechanics of X-Wing. Whenever I played X-Wing I always wanted something more and variety wasn’t what I was craving, with Aeronautica we got it in spades. The complexity and realism of the fight makes this game a much more impressive contender in the genre and I hope we continue to see it in shops for years to come, some of us are still waiting on the Chaos releases.

Space Marine Adventures: Rise of the Orks

Space Marine Adventures

Space Marine Adventures is back for a second round of Xenos murder courtesy of Games Workshop and local bookstores like Barnes and Noble.

With the first volume of Space Marine Adventures players took turns facing down the Necron threat, however this time it’s time for the Orks to rise. Players take on the roles of five Terminator Space Marines and move about the map searching for supplies while protecting a shield generator. Each Terminator hails from a different but classic chapter of Space Marines and as such have their own weapon load outs. To make this easier each marine is printed in the dominant color of their chapter (green for Dark Angles or red for Blood Angles for example).

These Adventure boxes are intended to be an introduction into the world of Warhammer 40,000. The models for the Terminators are push to fit and easy to assemble, making that part of the hobby much less difficult to ease in to. Even in this game there is lots of dice rolling to be had so it feels like a Warhammer game in that respect while using common model types.

My only complaint about this game is the lack of models. The other titles that game pre-boxed like this had models for both sides but Rise of the Orks only offers tokens for the Orks. One of the best things is the value overall. For the price of this box you get five Terminators where a box of only those models would be more expensive by far. As a tower defense style game this is quite enjoyable and an excellent value for the models you get. I highly recommend hitting up the local book store and scoring yourself a copy!

DrTableTop’s Droptops and Paint Pills

Droptops

Are you ready to improve your painting game? DrTableTop’s Droptops and Paint Pills are here to help!

Many people that know me know that I am an avid painter and always looking for tools to improve either my setup or skills. A local shop started sharing some ads on Facebook for DrTableTop’s Droptops and Paint Pills. Intrigued I sent the team an email and they graciously sent us samples of both.

Check out our coverage of them both:

I highly advise to watch the setup video with Dr K himself as it shows you exactly how to put the tops on your Citadel bottles (check the bottom of this article for the video itself).

When I tested the top in the video I used a single pill as I didn’t have that many. Using it on one of my favorite metallic colors it blended it better than I expected. The only problem I found with the pills was that I simply didn’t have enough. I recently ordered 100 of the little porcelain balls, adding three to each of my metallic paints and got to shaking them. I have never seen those metallics come out so smooth. I paid about $24 including tax and shipping (in Arizona) to get 100 of them and for how well they are mixing my paints they are absolutely worth it.

The droptops themselves are smooth and easy to control paint flow. Caps fit snuggly and even handling them aggressively I have yet to knock one off without intending to. Even better the lids pop on so easily that you could do your whole collection in a matter of minutes (unless you have the whole line and then maybe an hour or so). The tops themselves are a bit more expensive than I first expected ($24.60 for a dozen before tax and shipping) but after you use them the pricing is completely justified. I refuse to spend money unless absolutely required and I’m already planning on my next order, which is saying a lot!

Here is the aforementioned video from DrTableTop!

Maledictions: A Warhammer Horror Anthology

maledictions

Maledictions is a Warhammer Horror Anthology from the Black Library and features such names as Graham McNeill and Josh Reynolds!

There are numerous anthologies published by the Black Library that are centered in the 41st millennium but Maledictions is the first in their Warhammer Horror lineup. Some of the authors have been around since the earliest days of the Black Library like Graham McNeill, Josh Reynolds and C L Werner. There are even some newcomers to the ranks of fabulous writers- Cassandra Khaw and Lora Gray! Lora Gray you may remember from last year’s Digital Horror Week.

The worlds of Warhammer 40k have always had a tendency to fall along the lines of horrific between the machinations of Chaos or the terrifying swarms of the Tyranid. This means that these stories must be absolutely dreadful to be labeled as Horror. Many of these stories however are about on par from what we’ve come to expect from the Black Library but a few definitely pushed the envelope a bit further. What makes this book really stand out is that it is the first I’ve seen that contains both Warhammer Fantasy AND Warhammer 40k stories. Overall this book is a great read when you are looking for easier to digest stories. These stories still kick some major ass despite their length.

Here’s the full story and author list (some of which were previously released by the Black Library as short stories outside of this collection):

Nepenthe by Cassandra Khaw

The Widow Tide by Richard Strachan

No Good Deed by Graham McNeill

Crimson Snow by Lora Gray

Last of the Blood by C L Werner

Predation of the Eagle by Peter McLean

The Last Ascension of Dominic Seroff by David Annandale

Triggers by Paul Kane

A Darksome Place by Josh Reynolds

The Marauder Lives by J.C. Stearns

The Nothings by Alec Worley

Warhammer 40K: Mechanicus game review

Mechanicus

Adeptus Mechanicus troops face off against Necrons in this latest issometric Warhammer 40,000 tactics game from Bulwark Studios!

Feeling old? I know I am! Join the Adeptus Mechanicus today to replace your aging parts with tested machines! In Warhammer 40K: Mechanicus players take control of a small band of adepts in search of new technologies to exploit in the name of the Omnissiah. Borrowing from the classic Tactics format of game play, Bulwark Studios brings us a smooth foray into the world of Warhammer 40K and specifically that of the Adeptus Mechanicus and Necron tomb worlds.

Game play feels like those classic and oh so good tactics games, taking advantage of the simple mechanics to build an engaging game full of 40k lore, characters and models. The fact that the weapons effects and overall graphics are stunning is not to be looked over either!

The timing of this release though seems interesting as only a few months after the initial release the Indomitus boxset with the new Warhammer 40k edition was released. The two main factions were Necrons and Imperium of Man- Space Marines. The Space Marines are not quite the Adeptus Mechanicus but they fight for the same team and fight together often. The fact that this was first release some time prior on pc/steam leads me to believe this is more of a coincidence than anything else.

Warhammer 40k 9th edition review

Warhammer 40k

Warhammer 40k was the first game that brought me into tabletop gaming and still holds a high place in my heart with 9th edition.

The kind folks at Games Workshop have once again shared their games with us, this time the 9th edition of Warhammer 40k (as always this holds no sway on our opinions). Commonly referred to as just 40k or the trending hashtag of #New40k. Warhammer in all of it’s iterations will hold a place in my heart as the game that introduced me to wargaming, tabletop miniatures and painting. 

Back when we were with PopNerdTV our friends wrote a battle report as the official review for 8th Edition. We are here with the 9th edition of Warhammer 40k and are back to the traditional review format.

Without wasting much time we are just going to jump right in. As a whole I love this edition. Some of my biggest complaints came from previous editions where tanks and other warmachines couldn’t fire their weapons when opponents were in base to base contact. Thankfully they have finally rectified this clear error. The focus has deviated from being on rule sections and moved to styles of gaming- Open Play, Matched Play and (my favorite) Narrative/Crusade missions.

Now it surprised me to see this first drop relatively early into the COVID pandemic and my first impressions from the community was that it would not do as well as expected. In only a couple days the limited edition Indomitus boxset was not only sold out but Games Workshop even announced they would print however many copies were needed to allow anyone who wanted the coveted set to purchase their own copy. This did two things and both were brilliant. The first being that any customer could get this box that was originally going to be a limited release. Lastly the scalpers who were responsible with the purchases being sold out would not be able to sell them and price gouge the fans who actually wanted to play the game. Any company willing to raise their middle finger to scalpers deserves my patronage for certain.

Let’s talk about the models. Every model in the Indomitus release is a new sculpt with some truly badass poses. I always disliked loyal Space Marines but these models look awesome enough that I want to either field them or convert them for my own chaos armies. The new Necrons are not to be ignored either. The Skorpekh Lord and Destroyers are by far some of the best Necron sculpts ever produced.

Here is our live unboxing video:

Look below for some truly badass Necron paint schemes from our friend John Ashton (shared with permission):

WARCRY WARBAND FOCUS FEATURING THE IRON GOLEM

Warcry Iron Golem

WELCOME TO THE FIRST INSTALLMENT OF A NEW SERIES WHERE WE WILL BE FOCUSING ON ONE OF THE EXCLUSIVE CHAOS WARBANDS FROM WARCRY. TO START THINGS OFF WE WILL BE DISCUSSING THE IRON GOLEM.

The Iron Golem  is one of the warbands in the core box for Warcry and hail from Ferrium Mountains in Chamon. For those that aren’t aware Chamon is the Realm of Metal in the Warhammer world. It is home to the Yellow Wind of Magic, specifically transmutation. Being from the realm of Metal it is not a surprise to see the members of Iron Golem to be covered in armor.

The units within Iron Golem are slow, deal decent damage but can really take a beating. This warband is best used as a training faction. Most units only have short ranged attacks, moderate melee attacks and a high defense.

Out of the box, either the core set or faction only box, a couple of the models offer some customization options. Specifically the Signifier can be modified to be a Prefector. By name these don’t mean much but the Signifier is essentially the Banner Bearer for the group. Changing him to a Prefector offers you a higher critical hit damage but in exchange you lose the Buffs provided by the Signifier. Personally I went for visual aesthetic of the Signifier. I typically go for the higher damage units and minimal buffs but the look of the Signifier was so awesome I couldn’t not use him.

The reason I say this is best for learning the game is because of the high defense. The more of a beating you can take the longer you are in the game. For trying to win with this faction you are best off using your lower cost Legionnaires to soak up damage while you move your heavy hitters into position.

PLEASE ENJOY PAINT JOBS PROVIDED BY THE AZ WARCRY AND AGE OF SIGMAR PUBLIC FACEBOOK GROUP:

WARCRY: THE ANTHOLOGY ~ A NOVEL REVIEW

Warcry

WARCRY IS A GAME THAT FOCUSES ON SMALLER SKIRMISH BATTLES AND NOW YOU CAN READ ABOUT THE EXPLOITS OF YOUR FAVORITE WARBANDS!

Each story follows a specific warband at their core, focusing on what really makes them tick. One of my favorite warbands by appearance was the Unmade and David Annandale’s tale about them, The Harrower, made them actually make sense. They are addicted to pain, sometimes cutting off their own limbs and attaching weapons to them. Seems rather extreme to me but seeing it through the eyes of the warband you could see why they relished losing their limbs. Each drop of blood, each ounce of pain they feel is joy for them, a blessing from their gods. At least that’s what they tell themselves and each other. This is just one example of the great stories within.

Each story is full of action and more than that just sucks you in as a reader. Most books take me months to read as I typically read about two or three pages a day due to my schedule. This book only took me two weeks to read!

If, like me, are a fan of the chaos gods, the game of warcry or stories about anti-heroes cutting down their foes you will absolutely love this book!

Here’s the full story and author list (some of which were previously released by the Black Library as short stories outside of this collection):

The Harrower by David Annandale
The Method of Madness by Peter McLean
The Devourer’s Demand by Ben Counter
Proving Ground by Sarah Cawkwell
Eight-Tailed Naga by David Guymer
The Iron Promise by Josh Reynolds

Invocations – A Warhammer Horror anthology

Invocations

Invocations is a Warhammer Horror Anthology from the Black Library and features such names as C L Werner and David Annandale!

Invocations is a collection of horror stories, most of which are exclusive to this collection, while four were previously released as ebook short stories. Perhaps my favorite story from the list was From The Halls, The Silence which took us back to Solus as a followup to The House of Night and Chain. The original tale had a solid ending that still left me with questions and this tale resolved some of them.

The worlds of Warhammer 40k have always had a tendency to fall along the lines of horrific between the machinations of Chaos or the terrifying swarms of the Tyranid. This means that these stories must be absolutely dreadful to be labeled as Horror. Many of these stories however are about on par from what we’ve come to expect from the Black Library but a few definitely pushed the envelope a bit further. This is the second Horror anthology and also the second contains both Warhammer Fantasy AND Warhammer 40k stories. Overall this book is a great read when you are looking for easier to digest stories. These stories still kick some major ass despite their length.

Here’s the full story and author list (some of which were previously released by the Black Library as short stories outside of this collection):

The Hunt by David Annandale

The Confession of Convict Kline by Justin D Hill

He Feasts Forever by Lora Grayv

Stitches by Nick Kyme

The Healer by Steven Shiel

Blood Sacrifice by Peter McLean

The Growing Seasons by Richard Strachan

Supplication by Jake Ozga

From the Halls, the Silence by David Annandale

A Sending from the Grave by C L Werner

Flesh and Blood by Ray Cluley

The Summons of Shadows by David Annandale