Hell Pie a game of fiendish desserts

Hell Pie

In Hell Pie players swing a cherup connected to a chain to bash your way through the living world towards making Satan’s pie.

Working as a demon in hell is not as glamourous as one might think but a misdial of the phone by Satan leads to an adventure in search of ingredients for a pie. Not just any pie but a Hell Pie. Sluggerfly brings us this crazy title where you use a chained cherub to smash your way to victory. You play as Nate, the demon of bad taste and that’s not just a title. Look at some of his cosmetic options, Nate is in serious need of a fashion designer, of course this is hell so it’s safe to assume bad taste is more the status quo.

Once receiving a call from the lord of hell himself you are instructed to get the chef to make his pie immediately. Soon after you find the chef and reminding him of his duties he sends you out for ingredients.

Graphically the game looks closer to previous generation’s quality, i.e. Xbox 360/PS3. Controls are smooth and abilities can be unlocked to further propel yourself and the cherub through the maps. Overall the game is chaotic but was a ton of fun, I’m looking forward to my next adventure through the world to complete this pie.

Endling Extinction is Forever

Endling Extinction is Forever

In Endling Extinction is Forever you play a lone fox that must do everything she can to not only survive but also keep her kits alive along with her.

Produced by HandyGames and Herobeat Studios, Endling Extinction is Forever is a game that centers the story around keeping a mother fox and her kits alive in the diminishing wilderness. The first day of survival is escaping from a burning forest to then give birth in your den. On day two you must hunt to keep your strength up, either killing rodents or fish and taking them back to the den.

As the baby foxes get older and start to venture outside the den one is taken by a trapper and it is up to you and the fluffballs to retrieve it. Time is of the essence because the trail grows cold quickly. Additionally the surroundings change as time goes on, streams that were once traversable become polluted and no longer have fish to feed the family. It’s up to you to keep the four of you alive.

Graphically the game is on par with other indie titles and could have been much improved with a bit more details on the foxes themselves. Without knowing they are kits the baby foxes don’t really have any distinguishing features that make it obvious they are foxes. The controls are simplistic but fluid. Overall gameplay was good but added stress as you continued to play by forcing you to pay attention to the babies and keep their health up as a priority. The subtle changes to the environment really show the effects of humans on the environment is a sobering realization as I played will make you think about your foot print on the world. I suspect this was their intention. Overall it is a solid game with an important message that more people need to hear.

One Hand Clapping a mic centered game

One Hand Clapping

Put your singing voice to the test in a game that is NOT a rhythm game, like Rock Band, with One Hand Clapping.

Have you ever played a platformer where you used your voice to play and not just your hands? One Hand Clapping is the game that tests your voice to the limits. HandyGames brings us this adorable platformer where your voice brings the light and allows you to soar to new heights. As you move your character around the levels you must sing into an attached microphone to activate lights, levers and even helps you fly higher (when carried by an owl).

The game description hints that you will not be penalized for making mistakes. It says this and yet has these imposing shadow people that give you the feeling that you are going to die if they touch you. This team has done a fantastic job on the ambiance because I was so tense around these creatures and I did not want to put the claim to the test. The game could easily be win for players of all ages but I feel the requirement to make noise almost nonstop detracts from the game as a whole. The intention is for players to explore their own creativity and musical talent while playing. If you are like me and most of your game time is after the kids are asleep this is a bit more difficult to do without waking them up. However I do see an opportunity here that I just might explore. My youngest loves to sing and dance. I can give her the mic and do the platforming myself. Sounds like a great chance for some game related bonding.

Noel the Mortal Fate

Noel The Mortal Fate

Noel The Mortal Fate, an episodic adventure centered around a corrupt mayor, deals with devils and a young pianist caught in the middle.

Vaka Game Magazine brings us Noel The Mortal Fate, an episodic adventure centered around a corrupt mayors, deals with devils and a young pianist caught in the middle. The game starts with the night where the best pianist is chosen and will play a piece of music to protect the city. Players will take of Noel, Caron and sometimes BOTH. The story starts with the decision of the winner, Noel who everyone though should win lost and her sometimes friend took the win home.

Upset with the loss, Noel is approached by the mayor who suggests she meet him on the roof of an abandoned building to learn the truth of why she lost. Intrigued and believing she was the true winner Noel goes. She is convinced to summon a demon in order to kill the man she was told was behind her loss. As payment the demon takes her arms and legs and she is thrown out to sea. Learning he was tricked, the demon Caron accepts a deal to help her and the story is really underway.

Graphically the game has an art style that reminds me of older manga and simplistic controls. So far after two hours into the game I have found it very easy to play and learn but the dialogue is problematic. It reads like something a kid in junior high wrote but I suspect that has more to do with a poor translation of the original Japanese the game was written in. Despite this issue the game leaves me curious as to what the future will hold for a pianist with no limbs and whether or not the evil mayor will truly be defeated in the end. Is there hope for the demon as well? Only time will tell.

This War of Mine Final Cut

This War of Mine

11 Bit Studios returns to publish the Final Cut of This War of Mine and it includes every previous piece of content the game had to offer!

11 Bit Studios reminds players that in war not everyone is a soldier or warrior. This reminder is the basis of This War of Mine. You take as one of several civilians having to carve out a living and more importantly to survive. Each day you can send your survivor(s) on missions for supplies. Likewise other survivors can be sent to your base of operations and steal your hard earned items. When I played it was so frustrating to have things stolen. Of course I had no issues doing it to characters in game, so what goes around comes around.

The game play is not meant to allow you to win using brute force like many titles. Instead you have to carefully plan your outings and don’t let yourself get greedy. That killed more characters of mine than I care to admit. While the crafting and leveling systems can be tedious I found the game enjoyable. This is a take on war that more games should explore and simply don’t. Visually the game isn’t the most detailed but the story and experience are well worth it.

Under The Jolly Rodger

Under The Jolly Rodger

Herocraft bring us the latest pirate themed adventure with Under the Jolly Rodger.

Herocraft bring us the latest pirate themed adventure with Under the Jolly Rodger where you can murder and pillage to your heart’s content. While sailing around the Caribbean you collect quests or can just look for ships to sink and steal from. As the game progresses you can hunt the bigger targets including forts themselves. Cautious players will want to avoid this option for as long as possible because the stronger ships are not that forgiving. You and your crew slowly gain experience and can eventually become a force to be reckoned with. Will you survive long enough to rule the seas or will you be swallowed up by the kraken? That’s right, there’s a kraken and it has sunk me more than the British fleet has.

Growing up on classics like Sid Meir’s Pirates and graduating to Assassin Creed’s Black Flag there are lots of game styles that this game could have pulled from that would have made me happy. Herocraft went the hybrid route and created an amalgamation of Sid Meir’s Pirates and a combat system that felt like the ship combat for Assassin’s Creed Odyssey. Over all I found it to be a little tedious with the resource management system and the combat was a little less than polished but I enjoyed the overall freedom to explore where I wanted in whatever order I wanted. For a pirate game this wasn’t all that bad, sure there is lots of room for improvement but it is still worth playing through and getting your pillage on.

Mulaka the adventure game based on New Mexico

Mulaka

Formerly a “Games With Gold” title, is Mulaka worth your time and effort?

Mulaka is loosely based on the Tarahumara, an indigenous people found in New Mexico and a portion of the proceeds for the game go to help fund preservation projects to safeguard this legacy. Lienzo developed this game specifically to showcase the culture and locales of these people. You play a shaman that must defeat evil monsters pulled from the area’s mythology. As the game progresses you pull on powers of demigods pulled from the same mythology to make your shaman stronger in order to rid the world of evil.

The combat is surprisingly fluid as you mimic this race of extremely agile people. Visually the game looks like a neon skinned Prince of Persia from the Xbox 360. The story is a fresh change of pace in that it is mostly told visually without an overabundance of text. Controls are easy to learn without feeling simplistic. Overall I found the game to be surprisingly good. Most games that were offered from Games with Gold are ones I would consider throwaway titles that I would not play more than once but Mulaka pulled me back in on multiple counts.

Music Racer Ultimate where you are the only racer

Music Racer Ultimate

Music Racer Ultimate is a racing game about music and enjoying the drive, despite the random obstacles and some absurd vehicles.

Sometimes You has ported over another title for the current generation of consoles and this time they set their sights on Music Racer Ultimate. The focus of the game is to enjoy the drive while enjoying the music you’ve selected. Each map is modified based on the choices you’ve selected between song, gameplay style and the course theme itself. As you drive you need to collect little white bricks, they look like frets on a guitar, and doing so earns you points. These points are then spent on new vehicles and tracks and each of those unlocks nets you an achievement (on Xbox).

With most rhythm games I have a tendency to panic and hit the wrong button as notes appear but with Music Racer Ultimate it is much easier. Unlike other rhythm titles where you are penalized for missing notes in MRU you are only penalized if you crash into an obstacle. For achievement hunters this game is quite easy but time consuming to achieve the perfect Gamerscore. The easiest way to grind this out is to choose the vehicle of your choice, the track of your choice and set the mode to Zen. Doing this removes all obstacles which means double points at the end of the map and you can literally just leave your car in a single lane to collect points and do something else at the same time!

My biggest complaint about the game is the music options. You are limited only to the titles that came with the game and none of them I have heard prior to playing the game. The first song in the list seems to consistently get the most points without having to move the vehicle at all. If you are after the three star achievement I suggest doing what I suggested but on the Retro map as it is the easiest to see where the notes are ahead to capture more of them in a single turn without much effort. Overall I found the game to be enjoyable but a bit tedious with having to grind what feels like close to a million points to unlock everything.

35mm ~ the game not the camera type

35mm

35mm is a survival horror game centered around two travelers and taking photographs in a Post-Apocalyptic Russia.

Sometimes You has ported over Sergey Noskov’s game 35mm to the current generation of consoles. The world has been ravaged by an epidemic that crippled most of the infrastructure throughout and the timing of this rerelease feels almost prophetic considering we are still coping with our own global pandemic these days. As you and your partner navigate the new landscape you will find abandoned settlements, homes, cities and will need to escape the dangers of this new world, the first of which is a massive bear.

At nearly any point you can pause time and use your trusty 35mm camera and the mechanics of which feel incredibly accurate. You can adjust the focal length, depth of field and exposure, all to make sure you capture the perfect vision of your target. The story is mostly delivered through discussion with your companion and he walks incredibly slow. The plus side is you can still hear the conversation as the companion continues the defined path while you explore the surrounding area. The ambiance in the woods can be a bit off-putting as everything is a bit muted and some parts seem completely void of life.

Going into the game I had no idea this was a survival horror title but when I stumbled on an abandoned cabin I learned quickly. There weren’t grotesque scenes of butchered bodies or anything like that but something about it was extremely eerie. Overall pacing of the game is quite slow but it left me with feelings of anxiety and trepidation as I explored, realizing quickly that the wrong turn or the wrong step could be my last. Once you outrun the bear, or fail to a couple times like I did, you learn to be more cautious pretty early. For survival horror fans I can honestly say this game is worth picking up even though the graphics have not been updated for newer consoles.

Elex has returned with the aptly named Elex II

Elex II

Jax returns to protect Magalan from a new threat in THQ Nordic’s Elex II.

In Elex II you play as Jax, the hero of the first Elex title and the savior of Magalan. A new threat has fallen to the planet and it will take all of the factions working together to survive. Obviously Jax is needed to unite them all but doing so is easier said than done.

Visually the game looks like it is on par with the previous generation of consoles for the gameplay, however the trailer and some of the cinematics have some stunning effects. Controls felt rather intuitive, even when adding jump jets that allow you to reach greater heights when jumping. The game’s story felt slow and failed to engage me early on, even when forcing myself to push further I couldn’t find a reason to get interested in it. The early foes are more or less feral creatures you will have to face but don’t get cocky. That’s what I did and found myself surrounded by them and killed easily.

Overall gameplay felt uninspired and failed to keep my interest beyond the minimum time I had allotted to play the game prior to writing my review. A big reason for that is behind the stamina mechanics, simply they are broken. Recharging the stamina is slow to the point of frustration and your attacks simply use too much of it. This leads to a combat system that makes you want to shut the game off early into your journey.