CD Project Red has been on the receiving end of gamer’s frustration with Cyberpunk 2077 but is it actually warranted?
Back in 2012 CD Project Red announced their most ambitious project yet, Cyberpunk 2077. Eight years later it was finally released. Most projects are not made public so early in their process, or at least it seems that way in most cases. To say the least this game is massive with layers upon layers of storytelling and gameplay. That’s not even to mention the plethora of Easter eggs and branching dialogue trees and missions. The complexity to this game is is deeper than any I can recall every playing.
Before we get to my thoughts on the game, let’s discuss some of the complaints. Almost all of them resolve around the number of glitches found in the game, most of them random and inconsistent. Cars vanishing while driving, floors in buildings vanishing, models stretching and twisting in ways they shouldn’t. Thinks like that. What I have never seen though is a “polished” FPS (first person shooter) where there are never any glitches. I did experience some of these glitches and even had a couple force the game to close. Reloading the game and performing the exact same action resulted in the glitches not repeating themselves in nearly every case. At least that was my experience.
Gameplay was fast paced, controls were fluid and graphics (when working as intended) were amazing. The story was better than any other game I can remember playing. With the issues with the glitches I believe that most people had their expectations too high and expected the game designers to be more godlike than man/woman. I have never played a AAA title free of glitches and yet they are given the courtesy of lower expectations because they are a bigger studio that can publish games more frequently. This game is a higher quality product than any other FPS I have had the pleasure or displeasure to play and I will say this it is by far THE BEST GAME I HAVE EVER PLAYED! If I could take the team out for a round of drinks to thank them for the experience I would.