Theme park simulators are a dime a dozen these days but none capture the simplicity and joy that I had playing RollerCoaster Tycoon and Atari brought it BACK!
The folks at Atari are on fire with all of their gaming reskins/reboots/recharged titles and I was hoping that RollerCoaster Tycoon would be on deck soon. I even told my wife I would love for them to revisit the game again. As the name would imply, the game is centered around building theme parks full of various rides and themes, including rollercoasters. As your park grows there are dozens of features and attractions that can be researched to further fit certain themes or styles.
Do you have what it takes to manage the needs of your guests while also keeping the park profitable. The first step towards these ends for me was to raise the prices of EVERYTHING. Sounds counterintuitive to keeping guests happy but you can raise the prices without it negatively impacting the park. This means you can revenue faster and allowing your park to grow faster. Anytime you need an influx of cash you can always speed up the time mechanics. I only recommend doing this when you have enough facilities in place to keep everyone happy, otherwise you risk the deterioration of your overall park happiness.
Originally designed for computer, the user interface was designed to work best with a mouse on a computer but is one of the easiest to navigate compared to other park builders. Menus are divided into categories, each with subcategories that allow you to find everything rather easily, focusing on overall simplicity. The graphics have also received an overhaul, looking crisp, vibrant and better than ever. The overall simplicity of the game may not be too flashy but it all just works so well. The ability to quickly switch between menus and the simple controls makes playing much more enjoyable than most of the alternatives out there.