Tinykin from tinyBuild


Humanity has spread to the stars and in Tinykin, from tinyBuild, they make their way back to Earth but humanity has changed drastically.

Tinykin is here with a unique take on what happens after humanity spreads out to the stars. Most games see this expansion as bleak and dangerous but in this game from tinyBuild and Splashteam we get a much more friendly and upbeat title. Curious about humanity’s origins you travel by soap bubble back to earth. This travel method reminds me very much about the bubble travel from Disney’s Meet the Robinsons. Upon your arrival you learn that humanity is much smaller than it once was and team up with little creatures called the Tinykin.

You befriend and work with various creatures, most of them are friendly or just less than friendly insects. I have the suspicion that I am just barely scratching the surface of this world and that something sinister is lurking somewhere but every level I’ve played continues to prove me wrong. Where’s the big, bad, monster to fight to give some sense of fear or suspense? Even if I’m wrong and there isn’t one, the game continues to prove that it is a lot of fun.

Visually the game is stunning. You have a beautifully rendered 3d world where 2d cartoon characters interact. On the surface it is a family friendly title that is absolutely adorable. I hope I’m proven right. If not I won’t be sulking though, I’ll still be having fun and it will further solidify my suggestion for the younger children at home to play the game.

Undungeon game review


TinyBuild brings another unique title to the gaming community, this time with Undungeon styled like RPGs from the 90’s.

In Undungeon you play as a Herald, a keeper of an artifact called the core. There are multiple Heralds, each with their own unique core. These cores keep you from dying. Any time your Herald dies the core activates and transports you to a specific location. This world you Heralds find themselves in is the result of a cataclysmic event that brought several unique versions of the world into one amalgamation of them all. There are seven Heralds and presumably seven unique worlds that were combined.

The game looks and feels like the one of the classic roleplaying games I would have played in the 90’s on either the Sega Genesis or the Super Nintendo. Beyond the nostalgic art style the controls are fluid and the combat is dynamic. The game looks simple at first but there is a large amount of options to fine tune your experience and a well fleshed out story makes this a must for old school roleplaying games.

Happy’s Humble Burger Farm

Happy's Humble Burger Farm

Happy’s Humble Burger Farm is a restaurant management simulator with a horrific twist. Will you survive?

Going into the new year TinyBuild brought us several new games and now that the new year is here we should see a few more based on their announcements in 2021. Happy’s Humble Burger Farm is one such game. Throughout the game you play a fast food worker that spends every day going to the Burger Farm, punching the clock, making and serving food. Once finished you return home to sleep and go to bed. Pretty straight, right? Not even close. In the real world the longer you take to make an order the more upset your customers will get. At the Farm it’s not clear if it’s the customers or something much more sinister. As you bumble your way through filling orders the longer you take first the lights start malfunctioning. This is the first sign to pick up the pace. Take even longer then you may see neon messages warning you to save yourself on the floor, a charred man will try to grab you or even one of the mascots will come and try to kill you. Sounds like any other day at a fast food establishment.

Graphically the game is subpar with today’s gaming standards as are the effects. Controls are overly simplistic and yet if your pointer is even slightly off target they won’t work. Spending a couple hours in this game I firmly believe this is intentional. It’s meant to be cheesy and the controls seem to give you a false sense of security because of how simple they are. Having completed several shifts making meals I noticed the game wants you to make mistakes, it even gives you achievements to entice you to screw up on purpose. I found the game to be oddly compelling despite it’s low budget, simplistic and cheesy feel. I was surprised at how much I wanted to keep going to see if I could learn more about the world and why these creatures keep appearing and trying to kill me.

Kill it with Fire from TinyBuild

Kill it with Fire

TinyBuild’s Kill it with Fire allows players to kill their eight-legged foe fire but so many other options as well including C4.

We have a saying in our house when we see almost any bug, but spiders and scorpions especially- “Kill it with fire” and with this game you get to do exactly that and more, at least as far as spiders are concerned. The folks at TinyBuild saw fit to share the game with us, not once but twice. We got to test it out on both the Xbox One and the Switch. Personally I only played the Xbox version while my son played both. I will speak to the game as a whole and mechanics followed by his thoughts on which platform is the better experience.

Each stage you must locate weapons, upgrades and of course the spiders themselves. Some allow you to smash, explode, shoot and burn them. I’m certain there are other ways to kill the spiders as well but I just haven’t found them yet. As you find ways to kill the spiders you’ll find each death counts towards unlocking various doors. Some will reveal new rooms, others will reveal hidden documents, a secret chamber or even a storage for ammunition. Visually the game isn’t the most gorgeous but with a game like this it doesn’t need to be. It feels like the goal was focused more on user experience than on a stunning visual and for most of us that experience is much more important.

I thought a traditional controller would be ideal for gameplay but my son, having played both versions, believed that the Switch version was the far superior method for the game. We will have to agree to disagree.

My expectation of the game was it looked like it would be fun but would be forgettable. I make it a point to play each title for approximately one hour, a testament to the quality of the game is how much time I spent after that hour. I played this for three to four hours so far and wish I had more time to invest in it. I can say that this game is not to be overlooked. I look forward to finding each of the hidden weapons and upgrades to use to kill those eight-legged bastards.

Secret Neighbor Party Game by Arcane Wonders

Secret Neighbor

Secret Neighbor Party Game by Arcane Wonders is here to make your next party deceitful!

Video game players have known about the naughty Neighbor for many years from TinyBuild, but did they know there is now a party card game? Thanks to a partnership with Arcane Wonders the Secret Neighbor Party Game is here. Arcane Wonders sent us a review copy to enjoy with the family and friends. With a global pandemic playing a game with the family is much easier than with friends or both.

In the Hello Neighbor franchise players try to avoid the Neighbor and sneak around his property, trying to uncover just what dark deeds he is up to. In the party game players take the roles of either the Neighbors or the kids. As kids you must manipulate others to get the keys. If they use all of the keys to unlock the basement then the kids win.

While attempting to procure the keys kids must collect cards in triplicate in order to use their powers. Secretly though Neighbors will be posing as children to undermine their efforts or steal the keys for themselves. If a Neighbor gets the key and the majority votes to use them and they refuse to do so then the Neighbors win.

The game was more fun than I expected. Party games have a tendency to feel tedious but the game was fluid, easy to pick up and everyone found it enjoyable.

Party Hard 2 ~ a game where it pays to not party

Party Hard 2

Have you ever had a loud neighbor you couldn’t shut up? With Party Hard 2 you can live your fantasies of a permanent solution.

TinyBuild have a history of exploiting a franchise for all that it’s worth so why should Party Hard 2 be a surprise? Having never played the original and hearing that it was mediocre at best I was surprised to hear there would be a sequel. I am never one to turn down a game offered for review though and as always my opinion is never swayed by the price I had to pay to play the game.

Presumably the original Party Hard leaves off with the killer going to therapy. As no surprise the Party Hard Killer finds himself getting upset at the noise coming from the nightclub nearby and upon hitting his breaking point dons his mask and knife once again and begins a new killing spree. The game visually isn’t much to look at as the bulk of the detail is rather pixelated and feels like it is meant to capitalize on the frequent waves of pixel-based nostalgia. The story feels like it just might be trying a bit too hard to justify why you are killing all of the party-goers from one location to another- we’re adults dammit, sometimes we just want to kill random people. Controls are easy to pick up and some of the items make for some rather interesting combinations.

The game is quite difficult to play and if you aren’t careful you will be arrested by the police and must start the game over. With a bit of patience however you can capitalize on people leaving the group so you can jump them in an alley. Gameplay is quite addicting and entertaining as you find new ways to kill the party-goers, drug dealer, bikers and more. I found myself wishing I had played the original game because this game was utterly fantastic and extremely addicting. I regularly find myself saying “one more try” or “I’ll stop when I beat this map” and each time I find that one more try becomes two and three tries.

Hellpoint brings Hell to the Scifi genre


Sure other games have brought various hellscapes to the science fiction genre but Hellpoint does it a bit differently.

Tell me if you’ve heard this one before. A corporation bent (might even say hell-bent) on evil shenanigans ruin the world by bringing a new form of hell to Earth. This time literally bringing hell to the Irid Novo space colony. Hellpoint aims to do just that. Before we jump in fully here are a few notable hellscape/scifi titles to consider playing as well- Dead Space 1-3 and Doom franchise. To begin with as far as similar titles go this is some amazing company to keep, but how did Cradle Games‘ Hellpoint fare?

To say this is on par with the previously mentioned franchises would be a gross overstatement but also an oversimplification. Doom revolutionized the First Person Shooter genre where Dead Space did the same for the Third Person Shooter. The world looks and feels very similar to that of Dead Space complete with stunning visuals and creepy ambiance. Instead of just managing your weapon and suit loadouts Hellpoint has you manage so much more. For starters I only ever encountered melee weapons where Dead Space focuses more on ranged weapons.

Players take control of their demon-like creature carving your way through Irid Novo. Along the way you pick up weapons, items and armor, all in the hopes of making your character strong enough to take on the gods themselves. Here are the main highlights and downsides to the game:

  • The visuals are stunning and horrifying.
  • Controls are solid and easy to master.
  • Abilities come off dynamic and work well with the environment.
  • The story is practically nonexistent after the into cinematic finishes for the first couple hours of the game.

In summary the game feels and looks like the unholy offspring of Dark Souls and Dead Space. The lack of story elements at the start of the game are a bit troubling and hard to engage with. If you’re looking for a straight up hack and slash title this game is for you but if story is your thing from start to finish this will be a hard pass.

Totally Reliable Delivery Service Game Review

Totally Reliable

Have you ever wondered what it would be like to deliver packages in a world of ragdoll physics? In Totally Reliable Delivery Service from Epic Games and TinyBuild you can!

Totally Reliable Delivery Service was a title I was given to review courtesy of Epic Games and TinyBuild, but their generosity has in no way influenced my thoughts on this game. We were able to test it out on both the Nintendo Switch and Xbox One. My son preferred the controls on the Switch and I thought they felt more natural on the Xbox.

The concept of the game is that you play a delivery person who must deliver an assortment of packages. The base idea is rather dull and I’m sure there are more than enough people that would not want to play a video game based on their day job. Epic Game and TinyBuild took a very different approach. Instead of the tedious driving door to door and dropping off of packages you drive, fly and carry packages across dozens of scenarios including up a steep hill to a ski lodge while avoiding falling trees or using a forklift to deliver an explosive through a second story residential building. There are ramps to jump your vehicles over, hidden castles and plenty of challenges to keep you having to replay missions to grind them all out.

My son found the game to be dull and gave up playing after his first time playing it. I spent probably about five total hours on the title, messing around more than trying to score well on challenges and agreed. It is a bit dull in terms of story and excitement but the game is cute, family friendly and easy to pick up and play for a few minutes at a time. Longer doses of this game leaves me prone to yawning after I explored all of the areas I felt there was no need to keep at it and removed the game from my system. One day I may revisit it but chances are slim on this title.