Murder is Game Over

Murder is Game Over

Murder is Game Over is murder mystery title from Ratalaika Games the features a detective and his dog but they aren’t part of Mystery Inc.

Ratalaika Games brings another graphics-nostalgia title with Murder is Game Over. You play as Detective Guy and his dog Cleo. You’ve both been summoned to a castle in rural Vermont to investigate the murder of a famous game designer. This is the first of three games in the franchise and the first to come to consoles. The copy provided to us for our review was for the Xbox One Series X.

As you play the game you can swap between Guy and Cleo on the fly. This is essential to the gameplay because when questioning suspects you need to be in control of Guy and when looking for clues you need Cleo. Hidden throughout the map are not just clues but also doggy bags. To get the best ending you need to find all thirty doggy bags and as long as you do most of your walking as Cleo you won’t have trouble finding them all. There is also a hidden treasure you might find that helps towards finding the true ending as well. The officer on scene tells you at the start to return to her when you are ready to make an arrest but you are blocked from doing so until you find all the clues.

Once you have all the clues you go through a list of the suspects and their motives, like watching Hercules Poirot or Sherlock, as you explain why each suspect couldn’t have done it and then in detail explain who the real culprit was. There are a few missable achievements so I suggest reviewing the descriptions FIRST. The two easiest are petting the cat and finding the bear in the woods.

Visually the game looks and feels like the classic Zelda: A Link to the Past. The controls are simple and work well with the game. The overall experience interesting. The story begins with an excessive amount of dialogue that must be read and is quite dry. I admit that I was tired when I started and fell asleep during the intro twice (at least). Once I got control of the character tough and started interacting with the story it started to pick up and kept me awake until completing the game in a single sitting. The complete story and the whodunit at the end made it worth the experience and overall I enjoyed the game, I just suggest not being sleepy when you start it because you might have some difficulty at the start.

Alien Hominid Invasion

Alien Hominid Invasion

The Behemoth has released their first title in 7 years and takes them back to their roots with Alien Hominid Invasion.

Each game from The Behemoth has brought an entirely different playstyle to gaming compared to their other titles, each bringing their own unique experience. Alien Hominid was a side-scrolling action game. Castle Crashers was a Streets of Rage style brawler featuring adorable knights. Battle Block Theater was a hybrid of the side-scrolling action game that place major focus on level building. Pit People was the most recent release that took the Behemoth art style and applied it to tactics gameplay. Each game after the original Alien Hominid featured easter eggs from the prior games. All of their titles are known for their sophomoric humor, like the diarrhea deer or guns that shoot blobs that sound like wet farts. Alien Hominid Invasion though is the first time they have returned to one of their game worlds for a second helping. This time is a little different though.

Both Alien Hominid Invasion and the original allowed you to play as a small yellow alien that causes incalculable damage. You face off against members of the FBI and all manner of machines, each drawn in an adorable manner. For the old school players this is essentially Contra on a kilo of speed but instead of playing a human commando, you are an Alien that is fighting the FBI and the mad science of Doctor Robotnik. The original was by far the hardest run and gun title I’ve ever had the pleasure to play.

What makes this game really stand it, besides the vibrant art work and plethora of customization options, is that the game has a variable difficulty. The longer you play, the harder the game gets. As the difficulty ramps up the visuals get absolutely insane. There were several moments I thought it would be too much and the game would start lagging. It never did. The Behemoth has yet to make a game that wasn’t worth the price tag and they aren’t starting now. If you like the run and gun format or their art style you will love this one!

Kingdom Eighties

Kingdom Eighties

The Kingdom franchise from Fury Games takes on it’s newest, and most unique, genre yet- the 80’s in Kingdom Eighties.

As one would expect, Kingdom Eighties is the latest edition of the Kingdom franchise from Fury Games and is based in the 80’s. That means no cell phones, playing outside and lots of neon. Feels like home, even though I have trouble disconnecting from my devices. Just like in the eighties, as a kid, if you went anywhere without your parents it was on a bicycle and in this game it is no different there. The overall aesthetic feels very much like you are living/playing within the right-side up version of the Stranger Things world. Maybe it’s just the eighties vibe or the fact that everyone uses bikes. Either way I got major Stranger Things vibes. My question is, was that intentional or a happy accident?

Mechanics are quite simple utilizing very limited buttons that repeat the same command for various results. Graphics are simple but draw you in with either eight or sixteen bit character models but a world that is much heavier in pixels, resulting in detailed environments that can distract from the action at times. Especially the reflection on the water.

The game follows your rise to power as you fight to protect the town from the Greed. You don’t have to do it alone either. Using kids to farm and build for you, there are also three members of your party the come to aid you along the way.

Overall I found the game to hit the nostalgia buttons in all the right ways while mixing in the new. Having never played a Kingdom game before I didn’t know was to expect and was pleasantly surprised by how simple and enjoyable the game was.

Fusion Paradox

Fusion Paradox

Usachev Nikolai and USANIK STD have published Fusion Paradox, a roguelite bullet hell where you must take on a goddess of war and her minions.

The Supernatural Threat Reduction Agency, in Fusion Paradox, discovers an entombed woman who was laid to rest with a spear. Naming her after a war goddess, she soon wakes and enthralls everyone but you and the AI that guides you. The AI tasks you with defeating your fellow Agents in order to defeat her, each death bringing you closer to winning but unleashing further hell. You must rely on quick reflexes to avoid the seemingly unending waves of bullets so you can reach the goddess and end her reign. The AI starts you through some basic training, teaching you to dodge, switch polarity and even teleport. The polarity is a great feature, adding a unique mechanic that forces you to swap between different colors to defeat matching enemies. If the enemy is blue, you need to be blue. Yellow to defeat yellow. With a tap of a button you can toggle between the two.

Graphically the game looks similar to other indie titles like Crossyroad with that chunky block style. The “bullets” shine bright, almost neon at most times. This makes spotting them easier but due to their speed it isn’t much easier to avoid. Those are flying fast and often, hence the labeling bullet hell. Controls are simple to get down but remembering some of the abilities like dodging or teleporting are difficult to remember when the bullets are unleashed. The story is rather straight forward, nothing terribly original but not overly played out either. If I wasn’t prone to panic in bullet hell styled situations I wouldn’t die so often so patience is key. Overall, it was a difficult but enjoyable experience.

Life of Delta

Airo Games and Daedelic Entertainment are the team behind Life of Delta, a post-apocalyptic tale of a robot searching for his surrogate father.

Airo Games designed Life of Delta and Daedalic Entertainment published. The story focuses on a robot, Delta, who was scheduled for decommissioning but was saved before he was destroyed. He was saved by a robot that then treated him like his son, but the fairytale doesn’t last as the father is taken. The abductors took him in hopes of finding the robot main character, never realizing you were hiding in a cabinet near the door where they were standing.

Once the captors have left, you crawl out of your hiding spot and start your quest to find him. First though is to recharge. There are multiple puzzles at the start with very littler instruction. The complexity of them, like using the radio waves to determine the combination of the lock, were quite ingenious. The game was surprisingly light in terms of a tutorial and that honestly made the puzzles much more rewarding. You and your character are discovering this world together and like the real world, it is void of instructions. The fact that all of the puzzles require some actual thought to figure out instead of just giving you the answers make finding the solution so much more rewarding.

The art style is a beautiful blend of robotics and nature as it grows over the world that was. Controls are quite simple as a point and click adventure but on consoles the pointer lacks the finesse of a mouse. Hitting the exact button or item on the screen can be quite frustrating because of this. The story was intriguing but not enough to make the clunky controls worth the effort. Overall I would love to spend more time exploring the world itself but the controls made this a hard pass.

Hero Survival

Hero Survival

Hero Survival is a top-down shooter where you fight hordes of movie monsters from the team at PigeonDev, creators of Paladin Dream and Kill Fish.

You have been transported into the video game world of Hero Survival at the hands of an evil wizard. This wizard wants nothing more than to use his army of monsters to kill you but that doesn’t mean you have to let him. You control one of nearly a dozen heroes to take on the hordes, each with their own perks. As you slaughter the monsters, you earn experience points and eventually level up.

Each time you level up you unlock a skill or item/weapon. These range from improving your attack or damage to a temporary boost your skills. You also collect various weapon options that are randomly chosen like a knife or a sniper rifle. The downside is that you are only able to carry four weapons at a time. Choosing the right weapons and items can mean the difference between life and death. Imagine how easy this game would be if you could carry more than four though, it would be bonkers but I expect a ton of fun. After enough mayhem you will eventually have to fight the devil to unlock the next world/level. I have never survived long enough for this to happen.

Utilizing 8-bit graphics, the game looks quite simple but with the sheer mayhem and number of sprites on screen at the same time, I imagine this was a necessity for system resources. Controls are simple but with all the enemies appearing all the time there is still a significant challenge. If you enjoy games with a simple concept, easy to play but still challenge you at every step you will definitely enjoy this one.

Forgive Me Father review

Forgive Me Father

Forgive Me Father is a Lovecraft inspired FPS but does it do the source material Justice?

Byte Barrel and Fulqrum Publishing are the teams behind Forgive Me Father, a game inspired by the works of H.P. Lovecraft and centers around the search for your cousin. Set in the 1920s, you arrive in a small town to find the room you were meant to meet him ransacked. You immediately hear footsteps followed by knocking on the door.

There are two characters to choose from, a priest and a journalist. The levels and overall story are the same. That is, at least as far as I’ve played. The only difference between the two seems to be the dialogue and voice you hear.

The game is a first person shooter that mixes old school three dimensional maps with two dimensional comic styled art for the characters. As you kill the infected/affected foes the game takes things further than expected to comical proportions. They literally explode, leaving behind a red puddle that turns with your movements. It’s quite unnerving the first time you notice it.

Visually the game can be a bit odd but I found the blending on styles worked really well. The controls are simple, allowing for dynamic combat. Two words of advice with the combat, first is to be constantly moving, makes living much easier. The second piece is to use your knife to conserve ammo whenever safe. With the chaos, the art style and the execution of the world make for a great experience that has me very curious for the sequel that had just released as well.

Pizza Possum review

Pizza Possum

Cosy Computer, the devs behind Kingdom and Islanders, are back with a new game with Pizza Possum. Are you sneaky enough to steal the crown?

In Pizza Possum you play as a possum who really wants some pizza and the annoying dog at the top of the hill has one. The possum decides he would really like that crown wearing dog to share, not a little bit but the whole thing. You must use stealth, cunning and daring to try to get that pizza and each time you do you also take the crown. With each crown you take the game becomes more and more difficult. Do you have what it takes? So far, my count is 2 stolen crowns before getting caught. So what is it that keeps causing me to lose the crowns I’ve collected? It’s simply my own impatience.

The items range across all types like a bandit mask to make seeing you harder or a smoke bomb to allow you to escape. As you travel the map you will find various desserts that are absolutely massive. Each dessert gives you a ton of food, most are enough to earn you a key by clearing the plate. Each key unlocks a new part of the map and eventually get you the chance to get the pizza. My advice is to stock up on the smoke bombs or the dog masks to be used when going for the pizza, they make it so much easier.

Visually the game is absolutely adorable and the graphics are crisp. Controls are quite simple, using movement sticks almost exclusively on the Xbox. The Cosy Computer team may be more known for their Kingdom franchise but they absolutely nailed it with Pizza Possum. The chaos while taking every bite of food you can while also avoiding the dogs can be quite difficult to survive but if your patient you can wait them out and escape when the coast is clear. This game is truly addicting and beyond fun to play with enough challenge to make coming back worth it.

Sunshine Manor Xbox One review

Sunshine Manor

Fossil Games have released the prequel to their hit Camp Sunshine with Sunshine Manor but is it all sunshine?

Fossil Games have returned to the world of Camp Sunshine with the prequel Sunshine Manor. Before you play as a young kid that is trick-or-treating, you are treated to the story of our antagonist and how he came to murder so many people. Not believing the tales you and two friends go to the abandoned manor and find the door opens easily. As the group explores they quickly learn they are not alone as you see a cloaked figured abduct your friends for a ritual. As the figure attempts to steal you away he is scared away and injured by a power you didn’t know you had.

Visually you are treated to some old school goodness with 8-bit graphics that look and feel more like it was made for the 16-bit classic system Sega Genesis when it was at its best. Mechanics are quite simple, allowing you to execute your powers with a single button tap. The story is captivating but at the start does feel a little too familiar as well with the celebrity selling their soul and doing everything they can to keep their power. Overall we found the game to be engaging and quite suspenseful despite its simplicity.

Slaps and Beans 2 review

Slaps and Beans

Who remembers Bud Spencer or Terence Hill? The iconic duo have returned to voice their characters for Slaps and Beans 2 from Strictly Limited Games!

The iconic duo of Bud Spencer and Terence Hill have returned with their characters of Slaps and Beans for the second game of the same name. It is styled after arcade classics like Double Dragon or Streets of Rage while poking fun at themselves and the genre. You start the game adrift on a makeshift raft and arrive in Africa. Hilarity, slapping and chaos ensues as they embark on their next adventure from Strictly Limited Games.

I have always had a place in my heart for classic brawling arcade games, Streets of Rage especially. You have the ability to play solo or with a partner. Playing solo allows you to alternate between Slaps and Beans at will. I have never played a brawler that did that, closest I can remember would be one of the Lego games. This allows you to strategize based on the needs of the fight.

Graphically the game is on par with those same classics with a similar quality to Streets of Rage. What really sets this game apart is not that they use Bud and Terence’s likenesses but that they voiced it too. Controls are quite simple and intuitive, especially the ease of swapping characters. The writing for the dialogue is cheesy at best and is hilarious. Even with the sound off I was still laughing. There are even some minigames that add more character and hilarity to the gameplay. Overall I was surprised by how enjoyable I found the game considering I’ve never heard of Bud Spencer or Terence Hill. If you’re looking for a laugh and a fresh perspective on the arcade brawlers then you won’t want to miss this one.