Skeler Boy from Ratalaika Games

Skeler Boy from Ratalaika Games

Skeler Boy

Inspired by horror classics like, The Shining or The Exorcist, Skeler Boy is a tale of the lengths a teen will go to rescue his love in the latest title from Ratalaika Games!

Originally released on pc/steam by Maniac Studio and as of today, the team at Ratalaika Games have brought it over to consoles for our enjoyment. Skeler Boy is a tale of young love and the lengths our hero Skeler will go in order to save his girlfriend Megan. Currently the developers are working on editions that will be playable on both Gameboy and NES, but also currently working on the sequel. Oddly according to the Kickstarter that ended in 2021, both the Gameboy and NES versions have already been made. Perhaps they mean official release versions that are for others that didn’t participate in the Kickstarter? Time will tell on that one. What is surprising is that from this original release I couldn’t find any reviews. Literally the only mentions from that time simply refer to the status of the crowdfunding. This means I’ll be doing this one old school without knowledge of the things to watch out for and diving right in. The game starts you in a forest looking for Megan with your first real clue being a mysterious audio message.

Visually the game looks like it would fit as a classic SNES title, similar to many of the ports we’ve seen from Ratalaika. The game makes superb use of lighting which is essential for a great horror game. The game is filled with puzzles, many of which require a bit of thought before figuring them out and I expect to find many more along the way. There’s even a lockpicking section that seems like it is a bit on the realistic side and makes me wonder if it can really be this easy with the right tools? Maybe the designer has some real life experience there? The controls are easy to pickup, at least they are on Xbox, I haven’t tried on other systems so I can’t speak to them. Overall gameplay transitions between different views and how you interact with the puzzles making for a more engaging experience. Over the course of the hour I played it felt like I got quite far in the game and I expect that most player will wrap this one up within 5 hours or less. Overall it was a solid experience that uses a great deal of variety and ambiance to it’s advantage. Definitely has me curious about the pending sequel, hopefully this one will release simultaneously on the consoles at the same time.

Jake Combs


Jake Combs is the Editor-in-Chief of the Nerd Cult and has been a professional writer for over 20 years. Throughout this time he has written several short stories, comics, and even a novel. When he’s not writing professionally he is an avid comic book reader, gamer, and father. On weekends his is the hosting of a tabletop themed show called Table Talk.