Skeler Boy from Ratalaika Games

Skeler Boy

Inspired by horror classics like, The Shining or The Exorcist, Skeler Boy is a tale of the lengths a teen will go to rescue his love in the latest title from Ratalaika Games!

Originally released on pc/steam by Maniac Studio and as of today, the team at Ratalaika Games have brought it over to consoles for our enjoyment. Skeler Boy is a tale of young love and the lengths our hero Skeler will go in order to save his girlfriend Megan. Currently the developers are working on editions that will be playable on both Gameboy and NES, but also currently working on the sequel. Oddly according to the Kickstarter that ended in 2021, both the Gameboy and NES versions have already been made. Perhaps they mean official release versions that are for others that didn’t participate in the Kickstarter? Time will tell on that one. What is surprising is that from this original release I couldn’t find any reviews. Literally the only mentions from that time simply refer to the status of the crowdfunding. This means I’ll be doing this one old school without knowledge of the things to watch out for and diving right in. The game starts you in a forest looking for Megan with your first real clue being a mysterious audio message.

Visually the game looks like it would fit as a classic SNES title, similar to many of the ports we’ve seen from Ratalaika. The game makes superb use of lighting which is essential for a great horror game. The game is filled with puzzles, many of which require a bit of thought before figuring them out and I expect to find many more along the way. There’s even a lockpicking section that seems like it is a bit on the realistic side and makes me wonder if it can really be this easy with the right tools? Maybe the designer has some real life experience there? The controls are easy to pickup, at least they are on Xbox, I haven’t tried on other systems so I can’t speak to them. Overall gameplay transitions between different views and how you interact with the puzzles making for a more engaging experience. Over the course of the hour I played it felt like I got quite far in the game and I expect that most player will wrap this one up within 5 hours or less. Overall it was a solid experience that uses a great deal of variety and ambiance to it’s advantage. Definitely has me curious about the pending sequel, hopefully this one will release simultaneously on the consoles at the same time.

Outer Terror from Ratalaika Games

Outer Terror

Outer Terror from Ratalaika Games is an isometric horror title that looks and feels like a twin stick shooter without a trigger.

Ratalaika Games has provided us with a code for their latest horror title, Outer Terror. The game looks and behaves like a twin-stick shooter. Only real difference is you don’t control your shots, they never stop shooting. Your focus, as far as controls are concerned, is on moving and triggering different abilities. As you level up you pick among three cards that will either heal you or power you up further. As each stage begins you get an introductory story clip with artwork that is very reminiscent of Charlie Adlard from The Walking Dead. Adlard is one of my favorite comic artists so I am absolutely here for these intros.

When you start the game there are four chapters and based on the achievement list there are others that will unlock later. As you complete chapters you collect money and can use these funds to pay for upgrades. The more you play, the more you’ll earn. The game is full of dodging and as a tip, the more money you pick up, the faster you’ll level up and that means the more upgrades you’ll unlock. By the time I finished episode 1 I had all upgrades finished within the level.

The gameplay art was a bit of a disappointment. As with most RG titles, the graphics look like it was developed for the Super Nintendo and I love them for that. However, with the fantastic intro art I was disappointed that the sprites weren’t rendered in the same style, by the same hands. Gameplay itself is smooth though and once you learn to read the map you can make quick work of some of the episodes. Overall I had a great time and look forward to seeing more of this great art as I play more episodes.

Code supplied on behalf of Ratalaika Games by PR Hound.

Silver Chains from Headup games

Silver Chains

Headup Games brings us Silver Chains, a survival horror game in the first person perspective but is it creepy enough?

In Silver Chains you play as Peter, a traveler who’s car has broken down, as he explores a dilapidated mansion in hopes of leaving. Of course your first steps into the house to search for help ends being rendered unconscious. You awake in a bedroom with no memory of how you got there. Now, I am far from understanding what is happening in this house and even further from finishing the story at the time of writing but I have an early prediction. That Peter grew up in this house and had escaped but after he died elsewhere the house has called him home (this prediction was written only 10-20 minutes into the story).

This game absolutely requires playing with the sound loud enough to draw you in, it is a critical part of setting the tone. The building itself is wonderfully crafted in completes the atmospheric package. The different rooms you get into have a ton of detail between peeling paint, doll parts hanging from the ceiling and doors filled with cracked wood. The game is full of tense moments that are not helped by the monster chasing you. I feel like I spent more time hiding in wardrobes more than actually exploring and it seriously had me on edge. For anyone that enjoys a good horror title this will be a great addition to your library.